How come this story is more confusing than the one of an actual Metal Gear? So were all of the bosses except for Sam keen on ridding the world of control and war by creating one international conflict to reset America? What sort of war which Raiden has to fight on his own was he refering to in the post credit scene? The war on wars?
Armstrong was playing everyone. He was the only one who believed in his ultimate goals, everyone else was part of Desperado/Maverick for power.
Samuel Clark
The ending scene where they join forces was great.
Gavin Parker
I guess that makes much more sense when there is just this one zealot believing in his abstract ideological cause than 5 cyborgs with the power of nukes all eager to give it up for a somewhat more just world.
I can't really fap to the characters in that game. I tried but Raiden's voice doesn't fit to his feminine kicking and slashing
Alexander Roberts
what about the over the top action
Jack Johnson
That I did enjoy. For all the shit I gave about the story I dig that high speed testing of the gamer's reflexes. It felt so satisfying to whail at Armstrong's kidneys in quick time events
Bentley Jackson
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Joshua Adams
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Lincoln Nguyen
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Joshua Turner
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Grayson Bailey
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Brandon Scott
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Isaiah Long
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Jackson Murphy
This game is pure, undissolved fun and I could recommend it to anyone even if I don't give a rat's ass about the story.
Levi Sanchez
Honestly one of the best soundtracks for a video game ever made. If we rate a soundtrack by how well it fits and compliments its game, I can't think of anything to top it.
They were all fully cucked by those magnificent nanomachine-induced muscles
Henry Green
Cyborg enhancements are a thing of the past.
Asher Mitchell
Politician was Chaotic Evil and got a bunch of dumb, sociopath mercs to do his dirty work in destroying countless lives. Not very complicated at all, especially for Metal Gear standards.
Nathan King
Definitely some rad soundtracks. Made me sing along with made up lyrics.
James Brooks
My only gripes is the over reliance on the zandatsu shtick and very sparse moveset.
Zandatsu just isn't that satisfying in the middle of the action even with the cut anything manually gimmick, compare it with obliteration techniques or steel on bone in Ninja Gaiden games which are just pre rendered context sensitive animations but are satisfying every single time.
I think the story and characters managed to be a lot better then MGS4. Game does not take itself seriously but doesn't ridicule the source material either. This game really was lightning in a bottle, no pun intended, a sequel would only end in disappointment.
Henry Reed
I'm not saying it was complicated just convoluted and too insane to actually know for certain (for me) whether these lunacies were true motivations.
Listen to the fucking songs. They tell you why each boss fights, in addition to what they say themselves.
>Mistral Found purpose in Armstrong's cause and war. When she speaks to her love at the time of her death, she's talking to Armstrong, not the fat dude who blows himself up.
>Monsoon Darwinist, thinks it's natural for the strong to devour the weak, as natural as a natural disaster like a flood, sees himself as a part of it.
>Sundowner Gets his rocks off to fighting in war, just in it for the ride, doesn't really care about others as long as he gets to sate his bloodlust.
>Sam Lost to Armstrong, lost his sense of purpose, doesn't know why he fights. Raiden's resistance reminds him of his former self, hence why he leaves it to the endgame bet with the sword. If Raiden is stronger than him and thus stands a chance against Armstrong, he'll give him the sword to do it, otherwise he'll continue down the path.
>So were all of the bosses except for Sam keen on ridding the world of control and war by creating one international conflict to reset America?
Sam, at the very least, knows for sure that Armstrong's plan is to end war as a business. For the others, it isn't really clear.
>What sort of war which Raiden has to fight on his own was he refering to in the post credit scene? The war on wars?
His own fight for what he believes in. He's still taking down "bad guys" but he can do so with no remorse.
Ethan Collins
Thanks for the perspective, user.
Nathan Collins
>tfw sequel never >if there is one it would probably not live up to the first game
Adrian Miller
No problem. A lot of the exposition is in the codec calls, so if you missed those then that probably explains a lot of your confusion.
Michael Edwards
Will there ever be a final boss to top Armstrong?
Daniel Johnson
>tfw that sequel would have a second playable character that uses nanomachines
Robert Bell
oh cool i never realised that about Mistral, she seemed like she could have been explored a bit more before her fight
also you forgot to mention bladewolf, although his story is nicely explained in his dlc missions
Jack Ramirez
I like the story, it's about war economy and a group of body guard of the bad-based guy, formed by renegade warriors.
And you kill all them for revenge, bushido and shit.
Jace Johnson
>Bladewolf's is so easy that it doesn't really take much analysis. Before you fight he tells you he has no choice, you kick his ass, and then after his programming is altered and they can't wipe him anymore he's on your side.
Bentley Thompson
I honestly never found reason to make use of the codec calls. They slowed down the action and were just too many people serving mostly no clear function.
In other MGS games each character gives you sole information about your equipment, one is for saving and chinese proverbs, the other gives you general direction, the other some foreshadowing for later scenarios. Here I had many contacts but no idea why I should ring up Wilhelm or Sunny or Wolf or Boris or saver girl.
Angel Russell
Probably my favorite tidbit about the game. Having the music actually hold meaning is a very nice touch.
Sebastian Perez
Armstrong did some great memes but the actual fight was comically trash.
Connor Lewis
The codecs struck me as something that was much more a part of MGS:R than MGR, one of the earlier things to be completed. There are so many codec calls with interesting but filler information.
There were some practical elements to the calls, though. The first time you encounter an enemy/when you encounter a boss, one or multiple codec calls will usually tell you either attack patterns or effective counterattacks.
There's also funny shit, like if you blade mode the clothes off a civilian you save, any codec contact you call will be pissed at you.
Jace Richardson
MGR2
Owen Phillips
For shits and jiggles, they're mostly jokes.
Adam Barnes
From a gameplay standpoint Armstrongs fight was ass.
Anthony Turner
>Khamsin American.
Adrian Nguyen
He wasn't in the main game so I omitted him too, but yeah, basically. The dude was a true believer in the "good fight" and died believing he was fighting for a noble cause, not caring if he had to dirty his own hands to do it.