Why was he such a pissy little bitch? Without sherriff, he was nothing...

why was he such a pissy little bitch? Without sherriff, he was nothing, just a whiny manlet demanding shit he doesn't deserve and did nothing to earn.

>be a Ventrue tasked with being a Prince of a former Anarch Free State
>just fuck my unlife up
LaCroix never had a chance. His actions make perfect sense, it was all a desperate ploy to gain any power but he never really had a chance to begin with.

What did he mean by this?

So what exactly are the Kuei-Jin? She would never tell. Quite similar to vampires but not really.

He was young and in already volatile area. LA is one of the shittiest Camarilla cities because it's only nominally Camarilla, due to so many interests converging in the area.

>he quotes Godspeed You! Black Emperor songs

>young vampire fletchling becomes one of the mosout powerful vampire in cple of weeks

What have others done in past hundreds of years?

>be any clan other than Toreador/Malkavian
>still have sex with kine/crazy Kindred
You're a literal necrophiliac. It's just cold corpses animated by blood, they wouldn't feel anything unless they bit into your neck.

It's been years since I read the KotE sourcebooks, but if memory serves, they're not Vampires they just have a lot in common. In the far east the spirits of the dead can occasionally come back and inhabit their own bodies. It's unique to each individual, and they're not sired by another Kuei-Jin.

Instead of blood, they feed off of Chi. The newer and weaker Kuei-Jin accomplish this by still drinking someone's blood or eating their flesh, or even eating corpses. Older ones can just feed off the ambient Chi in the universe.

Like Vampires they can't go in the sunlight, only instead of burning up they rot into carcasses.

The main weakness of the Kuei-Jin compared to the Kindred is that the Kuei-Jin can't create more of themselves or ghoul anything. If you kill a Kuei-Jin it's a much bigger hit to them since replacing one is a matter of luck in hoping some new soul manages to re-inhabit its body and evolves from their initial feral corpse eater state.

So do vampires kick kuei-jin asses or what? I mean, in borderline territories where both can be found in decent number.s

>be any clan other than Toreador/Malkavian

There's your problem.

Not necessarily. A very high humanity would easily justify it, as would a sufficiently high generation. And then several of the roads openly encourage it. The Path of Cathari is full of that kind of degeneracy.

What would you even call an undead that goes around soliciting sex from the living?

My meta answer is that he's intended to mock players who go full social and complain about not being able to beat bosses and have to rely on console commands
I had to do that for my first playthrough, i was a venture

Beside the fact that if the game played out like the actual PnP game stats then you would never have the opportunity to have the typical vidja "overcome the final boss(es)", apparently it is theorized that your volatility of WoD because it was the Final Nights and your proximity to Caine threw your powers/growth into overdrive

He put all his points into Dominate and fucked up his most crucial roll when trying to get the key from the player

I thought it was because your sire was secretly like fourth generation or something.

Necromaniac?

cause he's french

Most of the lore paints the Kuei-Jin as these weird foreign Vampires encroaching on Kindred lands but never so much vice-versa.

In actual practice with a mixed setting, if the player knows both the lore and stats for both, the Kindred will generally stomp the Kuei-Jin. But a shocking number of Vampire players know nothing about the Kindred of the East and somehow the players end up being intimidated by them. It's not dissimilar from how things in the game probably go too. They don't know what the KotE can do, but it's probably terrible!

Can so.eone remind me why she freaks out if you call her what she is while as a Mall

Is it not common knowledge that they're abominations?

What can I do after LaCroix tells the gorilla to escort me out for refusing stuff?

there's only six kuei-jin in the game if i recall (Ming-Xiao, the guy in Santa Monica, and those two dudes in the golden temple who just swing katanas at you, and the chang brothers)
I believe Kuei-jin who invest more in their disciplines are stronger than most kindred, which is why the brothers are kinda hard and ming-xiao is among the hardest bosses

Tried playing this morning, the game crashes right after its done loading for no apparent reason.

go back and say you're sorry

Which raises questions about how they were killed so easily.

What version of the game are you using?

The Kuei-jin brust into the scene in LA and started kicking ass and taking names fighting the Anarchs, but that is likely due to a combination of factors like a lack of information on them and the fact that trying to get the Anarchs to group up and tackle the problem together is like herding cats right up until they are about to be killed and have no other choice.

the theory is that the one that got killed isn't actually your sire but a fall guy/gal

It wouldn't make a difference. You being 5th generation but just sired yesterday doesn't give you super stats beyond a beefier blood pool and higher caps on stats that you can't obtain in the game.

The way the Table Top game should've worked is every major storyline, Santa Monica, Hollywood, China Town, etc. would've ended with XP and only those. You'd have probably finished the game with like 15xp.

It's hard to say because Kuei-Jin aka Kindred of the East aren't just re-skins of Kindred or their off-shoot bloodlines like Kindred of the Ebony Kingdom.

The latest one I think. It worked perfectly fine yesterday

I can believe that LaCroix dominated the sire into siring you so he could execute them (probably because they pissed him off or he just wanted to show the other kindred that he's serious)
I think that's why he knows exactly where you are right after you get embraced
He would've killed you too but he thought it would be wiser to offer a consolation to Nines

This. I think Bloodlines does a very poor showing of the Anarchs. In the Free State you're far more likely to get killed by another Anarch than you are from the Sabbat or Camarilla. Every neighborhood has its own cell and they're always beefing with another for not liking the right form of Communism, or being too intolerant of Caitiff, or one of them has a Ventrue Baron who has the audacity to wear suits, etc.

>34 posts
>nobody has posted THAT chart yet

>In the Free State you're far more likely to get killed by another Anarch than you are from the Sabbat or Camarilla.

Eh, that really depends on when your game is set because LA went through some major turmoil with vampire politics.

Decapitation will kill any vampire and they were still suffering the effects of the the stake to the heart.

Actually, that could make some sense. Your sire is rather powerful (5th generation let's say) and LaCroix sees them as a threat to him in the Camarilla. Your sire asks for permission to embrace, he gives it to them, but then lies and tells everyone else that your sire went rogue and is set to embrace all willy-nilly. You both get the death sentence while your sire is too weak to protest and LaCroix secures his power for a bit longer.

>15
Do you get to buy more points in the table top version compared to the video game?Or is the experience distribution just that restricted?

I like that Kuei-jin equivalent of Golconda, Arhat, is actually achievable and there are known individuals who have accomplished it after being Bodhisattvas for a long long period. Rare individual for sure, but it's not a pipe dream for all intents and purposes like Golconda.

Good. It always goes the same way.

>Person A: Posts the chart.
>Person B: Debunks the chart.
>Person C: Asks what a more accurate chart would be.
>Person B: Posts the new chart with Mages at bottom.
>Person D: Rides in and talks about how great Mages are in the nWoD.
>Person E: Tells nWoD guy to fuck off.
>Person D: Accuses person E of being someone he knew years ago because only one person could dislike nWoD.
>Person E: Accuses person D of being one fag shilling for nWoD because only one person could like nWoD.
>Persons A-E: Flood the thread with arguments to post cap.

>Not necessarily. A very high humanity would easily justify it, as would a sufficiently high generation. And then several of the roads openly encourage it. The Path of Cathari is full of that kind of degeneracy.
>>>
> Anonymous 12/28/16(Wed)23:22:33 No.362102568
A Toreador?

It's just how easily the assailants burst into the room and promptly ram a stake into their heart.

If your sire was a 4th gen you'd think they'd be a lot more capable than that.

Similarly restricted. For your character in table top to be as strong as they are in the game would've required years and years of IRL time spent on them. And honestly, probably a couple of time skips in decades or even centuries to explain that power, because even in table top that amount of XP is faster than most of the Kindred.

How far into the blood lines story would a normal group of players get before being killed off?

...

Never seen it myself but I'd guess she's freaking out about you being able to see through her lies, most of her conversation are about painting the truth in extemely anti-Kindred shades even when not exactly false. She lied a couple of times too unless I remember wrong.

Well, that's the thing. You'd normally have a group of players. It might seem counter-intuitive to the setting, but gameplay is done on a coterie level. So, you might have a Brujah and Gangrel that do a lot of the heavy combat lifting, a Nosferatu doing the hacking and infiltration, a Toreador or Ventrue being the "face" of the group, et cetera.

The whole plotline is easily doable by a pack of Neonates. At least until you face off against the likes of the end-game bosses, and even then. Possible.

Not very long, especially if they didn't bother to read or find out anything about the politics of the game. MurderHobo-ery isn't really tolerated unless they were playing as the Sabbat and even then they'd probably run into a Camarilla Hound/Sheriff sooner rather than later

They're just proto hunters that were cursed for their arrogance and abuse of mortals much like Caine cursed his progeny. White wolf even confirmed in OWoD that the entity that created what would become the Kuei Jin also made the hunters.

Mages aren't great in nWoD, the only thing that changed is how they're actually described instead of WW being worse than Bethesda at actually implementing their own game.

nWoD mages are "probably" (depends on ST) weaker than oWoD ones, but that's because oWoD mages have almost no actual mechanics and just houserules based on descriptions and fluff.

I'm aware. But for the purposes of the discussion in how they compare to the Kindred, I figured it was better to not go on a long explanation about Messengers / Angels on Earth after the War of Wrath, the Imbuing, the Fallen, et cetera.

Lacroix was really strong though, I suspect his dominate was insanely high if he could easily manipulate vampires, except you by the end of the game. But I have a feeling even the sheriff was being dominated by him.

Modern day Vampires as a whole don't know a lot about the Keui-jin and Xiao is taking advantage of this by presenting them as basically superior to Kindred in every way and that being a Keui-jin is a sort of blessing and an ability to achieve a spiritual purpose when in reality it is a curse and a punishment, albeit one that does have an endgoal.

Like imagine if you as a car salesman were explaining your job to a kid and he basically came back with "So you basically trick people into buying products and inflate the price as much as you can to exploit them." It would be a little off-putting to say the least

In the lore, sheriffs are strong vampires with barely any free will. Their whole job is defined by basically just two things:
>be strong
>listen to prince

If Lacroix needed to dominate him, he would be unreliable once in a while.

>mfw good help is so hard for a ventrue to find

Has there any indication of which Antideluvian was supposedly in the Ankaran Sarcophagus?. I mean, Godlike/Plot Device powers aside that seems like something you really want to know before you go for it. Like, "Congratulations, you found... Abisimiliard! Better cancel that appointment at the salon."

I find it fascinating the only thing we can find about the Sheriff is from Bertram;
>LaCroix picked him up from Africa about 100 years ago according to rumors
Sheriff apparently had access to Vicissitude 6 (that bat form) so he must have been a real powerhouse. How the fuck DID LaCroix enlist him?

Messerach is just a non-supernatural mummy, guy.

>yfw people tell you not to haunt the silver mines of Prague but you know the Order of the Sword Brethren of Sir Cuthbert have already left town

Could've been a number of ways. Maybe the Nagloper Sheriff was in torpor and LaCroix bloodbound him before awakening him. Maybe LaCroix is an even lower generation than we all suspect and through liberal use of Dominate and Presence, keeps him in line. Maybe the Sheriff serves him on whim or admires his tenacity.

Right, but there were a number of people who thought it had one in there like the Sabbat, LaCroix and probably a bunch of others. Did they ever have any clue which one it was? Like I said before, with the power you are getting I guess it wouldn't really matter in the end but still, I'm more curious than anything else

I'd say the sewers, if they'd get stuck in those , would claim at least 2 members with the sheer number of powerful enemies getting thrown at them

>tfw you never got your painting

How does anyone recruit someone who could otherwise overpower/murder them? Power and fulfilling their needs. Sheriff probably got all the most prime vitae, got to do whatever he wanted. As long a Lacroix kept the gravy train rolling, he wouldn't have much of a reason to not work for him

In spite of hius claims, he never struck me as particularly French.

For I can't picture a French Napoleonic high officer allowing his servant to mispronounce his name.

>tfw vampires aren't real

>tfw you will never be a vampire

Technocracy plz go
Vampires and werewolves and mages are all real and it's up to us to destroy them.
Awaken up sheeple!

nice try cammie

Number of points you can spend per turn too. Not nothing. Any min-maxer will tell you that.

Eh, probably not. The Szlachta were really overtuned in the video game. Running around with aggravated damage at damn near Celerity speeds.

>"You can call me Fat Larry with an F-A-T, cuz I know I got a weight problem an' I just don't give a fuck!"

Can't turn pic related into a ghoul as you both declare war on all LA gangs

Would not really make a difference in the game

Not in the way Bloodlines set it up, but still, just wanted to point out that there's more than just blood pool increase.

There's a reason why all tabletop Vampire munchkins will max out generation, and it's not the 15 blood pool, it's the 3 point expenditure per turn.

>For your character in table top to be as strong as they are in the game would've required years and years of IRL time spent on them.
So you never ever progress? What's there to do then? Or do the player really stick to a single campaign for years?

>Decapitation will kill any vampire
>Tzimisce laughs

Nobody had any kind of clue except Jack and presumably Beckett towards the end.

He had you and he had The Sheriff. Considering the amount of shit you got done yourself despite being a total newbie if he'd just focused on building up his ranks with powerful yet naive and easily manipulated followers over time instead of MUH SARCOPHAGUS and jerking off over vampire hierarchy he might've fared better.

I mean, it didn't seem like the Anarchs had any real plans, they were just reactionary to the Camarilla. Except Jack though, but his plan relied on LaCroix's hard-on for the sarcophagus anyway.

yeh but if we're following the storyline then they'll be encountering Andrei's personal little horrors instead of the standard Szlachat

So is this motherfucker ever going to stop talking to his pistol so I might, you know, leave?
>just /k/ things

yes they are

More like they progress a single character over several campaigns.

You do progress, just slower. The idea with most chronicles is that you would be playing with people for years.

That said, there are rules for starting as stronger Vampires if you want. Nothing prohibits the ST from changing the game from Neonates in the Final Nights to say, Elders playing their jihad, or Methuselahs and Inconnu moving against one another on global levels.

Post titties

>waiting
>Celerity
Can't you just GO FAST outta there? I admit I've never done that part with a class that had Celerity though.

This. Among the first thing Tzimisce players do is start removing weaknesses. Sink their heads into their stomachs and craft vestigial heads on their shoulders as red herrings. Bone encase hearts and move them to new locations, etc.

Goddamn, I love Vicissitude.

Even so. Andrei only ever showed Vicissitude 4 powers, even the Sheriff had Vicissitude 6. It's not like the guy was going to have access to Birth the Vozhd.

Just how short is a single session of world of darkness.

talking about the Sheriff, what would you say would be the best approach for a typical party of neonates regarding him?
other than you know, running the fuck away

>Camarilla posting

Got an in universe explanation as to why Vicissitude can't fix pic related?

Probably much the same as happened in the game. Your fightery Neonates would be using the heavy ordinance that Mercurio got for them, while the Fortitude-stacked Gangrel tried to take the hits, the Toreador is on top of the search-light blinding, and the Ventrue is dominating the stream of mooks coming in to suicide into the Sheriff.

because nossies are ugly, not insane
they're not letting a tzimisce near 50 feet of their faces

biggest problem I guess would be countering Lacroix's domination attempt

Most of the ones I've played are usually a few hours long, it's really less about the story and more about schedules. Completing a storyline is similarly more about real time than game time. But I'd say every three to four games we'd complete a story, get our little burst of XP, buy a dot or two, and then see what the Chronicle spits at us next.

It's explicitly stated that they will regenerate any attempts at fixing their ugly.

Could be interpreted that they regenerate all vicissitude (including bad ones) because WW couldn't disambiguate their way out of a wikipedia page, but at least it explicitly states that it's Nos curse that makes them ugly and that it will undo all attempts at fixing.

Up to interpretation if it is possible to make a Nos not-ugly for one night, before regeneration kicks in.

The sneaky parts were tougher with no access to Obfucate/Trabce/Hysteria at first, but Celerity really lets you sneak fast as fuck so it kind of balanced out in the end.
>every dead guard in the Museum reduces your humanity (-2 for Toreadors)
The first part of Camarilla Edition which actually made me think.

They're turned ugly by a curse
even if they got plastic surgery or tzimisce magic plastic surgery they'd just get ugly again

Because the Curse of Caine specifically prohibits Vicissitude from fixing the Nosferatu. It's written in the core rulebook right under the description of what Vicissitude can do.

Besides, any Nosferatu with Obfuscate 3 doesn't really need it.

Somehow I have a feeling the Nosferatu is one of the best clans to be in. Ingame they all seem pretty chill, like they are ugly outside but on the inside they are less rotten than some other clans.
Iirc isn't there some 'true nosferatu' assassin clan hunting them down for whatever reason?