ITT Games with 10/10 level design

ITT Games with 10/10 level design

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Dork Souls 1

>Used to think the Jedi Knight Logo was just some cool design
>Recently realized its just a J and a K slapped on to a lightsaber
Entire series irreversibly ruined

I'm sad they've decided to remove Kyle from the Star Wars Universe.

tetris

Crash 3

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Lost Izalith makes you wrong.

>Dark souls winning an award for anything other than having a fanbase with enough free time to rival WoW fans.

Jedi Outcast has bad level design, who are you kidding? That level with the alleyways where your goal is to jump in a dumpster was terrible. That level with the Millenium Falcon was boring. The levels near the end where you're in the Empire's something-or-other are repetitive and nausiating. There's no flow, no direction, no decent set pieces, and barely any arenas that fully suit the platforming and lightsaber combat.

>implying this isn't how a good logo works

Fuck you. Good logos always have multiple meanings.

>TFW you realize no crack in the Chozo ruins is a reused asset. Every crack is literally it's own unique geometry
>TFW each area is designed to help guide you but be as immersive as possible
>all the lore etched into the details of certain areas
>The immersion of each area

This game is perfect on so many levels. If not perfect, then at least worthy of a 10/10 on so many levels.

I didn't really like the amount of backtracking and dead ends in this game. I know the 2d Metroids had backtracking, but you were pretty fast in those games.

The level design is actually why I never finished Jedi Outcast.

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The level design is the toughest enemy in the game

>so much backtracking and elevators
>have to go all the way from phazon mines back to the tallon overworld just to get one item

I love the game, but level design is one of its flaws. Even when you know exactly where to go next, its 10-15 minutes of slow walking to get there.

>muh immersion
You're a Prime fag alright.

You're not kidding. Getting stuck in level 2 because you can't tell if a blurry block is a platform or the background kicked my ass quite a bit.

>Max force-grip: Any dark Jedi who picks a fight next to a deadly drop is removed with the flick of your wrist
>Max force-heal: Game becomes a joke

What consolecuck made this?

>Can I use the Force to scratch my butt
>Fuck yeah I can

Kyle gives no fucks. Like in jedi academy, when you team up with him for some levels, if you aren't quick he'll clear whole rooms of imperials before you can do anything, laughing like a blood thirsty lunatic while doing it.

I thought a lot of levels dragged too long, especially fucking Cloud City. Liked Academy way more, though I understand it isn't a popular opinion.

Personally, I love the original HL levels a lot. Blast Pit is my favorite, the way the whole level is built around that huge boss enemy you need to destroy to progress further is just brilliant.

who the hell is kyle?

No level in das 1 compares to most of demons souls

You want their name or something? To what end, genius? What a stupid post.

Kyle Katarn, player character of the jedi knight series of games. In the games, he was the one who stole the death star plans for the rebels, which has been retconned in the new movie.

>jedi knight 2
>good level design
I'd understand if you said Academy, but come the fuck on. Level desging in JK2 was fucking garbage and a clusterfuck.

>Finally get your lightsaber
>Alright, now the game begins!
>Next level takes place primarily on walkways over bottomless pits
>Enemies have sniper rifles
>Shots can't be blocked by your lightsaber
>Other enemies rain thermal detonators down from above
>If the blast doesn't kill you, the knockback into a bottomless pit will
>The level designers face when

>implying throwing people off cliffs or smashing them into walls isn't satisfying as fuck

I hardly ever used my lightsaber in those games.

I thought it was a pretty good way of showing you that the lightsaber wasn't always your best option like in Academy, but it was pretty blueball enducing after the bar brawl in the beginning.

>Steals with death star plans with his qt lover
>has Jedi blood
>Single Handily destroys an entire squad of Dark Jedis from harnessing Valley of the Jedi's power
>Carves statues with his lightsaber afterwards
>Fights off an entire army of stormtroopers
>Fights his way into a heavily fortified tower by himself
And that's only in DF2. Is Kyle the biggest badass in Star Wars? I swear to god this guy could wipe out the entire Empire if he wanted to.

I wasn't talking about enemy placement (but it was pretty cheap). I was talking about levels' layout. Once again, it's a fucking clusterfuck. An important system in the ship is fucking "offline"? Same halls and fucking vents all over the place, with no proper indication of where the fuck do you need to go. Academi fixed that shit.

it's ok, he got replaced by a british lady and a bunch of ESLs who can't act in English.

>everyone in their robes
>except Kyle

>that fucking custom level where you just fight waves and waves of lightsaber dudes

Fuck I can't remember it, but I must have wasted hours on it. There was another level which was like an outdoors battle on Yavin or something, why can't I remember them ;_; It's been years.

single>double>twin

Academy had snipers too, they just were paced better. Academy also had based Concussion Rifle.

Style > Stats

Literally everything else makes him right.

Yes but it isn't 10/10 if it has a flaw

youtube.com/watch?v=tqMn0Yv9mE0

tetris is patrician

Who cares what's canon and what isn't anymore? Disney has shown they're just as shit as Prequel-Age Lucas when it comes to making Star Wars films.

the prequels didn't have forced diversity for no reason

I bet whoever was in charge of the casting for Rogue One felt sickened that they HAD to use all white people for the final shot aboard Leia's ship because it was just a bunch of white dudes in A New Hope in that scene

I went into the movie with no expectations and having read nothing about it, and I was pleasantly surprised. Better than I thought it'd be. Also, I had no idea Donnie Yen would be in it, really enjoyed his character.

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MUCH more enjoyable than the nostalgiafagging abortion that was Foreskin Awakens. Because all its issues died with it being a one-off.

That's really not what nu-SW is, though? Is the screencap just supposed to prove how out of touch and pessimistic Sup Forums is?

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here

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>Tunnel in Forbidden Woods leads all the way back to the beginning of the game
My fucking dick when I first found that

>force jump high into air and pull someone from above
dont tell me i was the only one woh did that

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How could no one mention Half-life 1 and 2

Kyle worked for the Empire too, did he not?

I did mention HL1, Blast Pit specifically. Can't say I loved HL2 as much. Maybe the Episodes.

and I'm sure he would be just as upset if they didn't mention it at his funereal. Though to be fair he wasn't an assassin.

>Stick to space asians, kids

Truly the best.

Titanfall 1

>kyle katarn
>jedi han solo

ORIGINAL CHARACTER DO NOT STEAL

F.E.A.R. 1
Dark Souls 1
Half Life 1
Jak 2
Quake
Super Mario
Super Metroid
Metal Gear Solid 1
Yoshi's Island 1
Metal Slug

It's depressing I had to scroll down this far to see this.

>wuhh i hate backtracking
>Metroid games literally use this as their item collection scheme
>this is the most known fact about any metroid game from any era ever
>people still bitch about 'muh backtracking' in a game that has it as a core element

>imperial fucking shits

He's able to successfully walk the line without going batshit, which is an accomplishment in itself considering that SW lore likes to drive the point home that you'll eventually be consumed by the dark side if you do that

Not abandoning everything he knew about being a soldier in favor of going full-on Jedi probably helped, and he didn't ditch his guns after getting a Lightsaber. He also has no problem maining powers considered "dark" either, and realized that it's more about how you use them rather than the act of using them, since even Luke liked to choke people

He's everything George Lucas hates in a world where only Force absolutes exist, so naturally, there's no place for him in a post-TFA world

THICC

Not the conventional level design, but the idea of making it look like shit just thrown everywhere without it actually being that and the plenty of silly diorama sets throughout the levels make for some great design.

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No fuck off the plans were divided up and Kyle stole one of them.

WALKER

>a flaw stops being a flaw if you repeat a couple of times
upvoted

>That's really not what nu-SW is, though?
You could probably argue
>group of young adults (only 2)
>finding out force sensitive
>old solo can't comprehend (Rey's piloting/tech skills)
>guy insecure, brash girl, rival with black hair

DEMON'S SOULS if you ignore the last swamp level. So much more variety and creativity compared to Dark Souls.

>group of young adults
Screencap says "adolescents to teenagers". Rey and Finn aren't teenagers. They're just young people - what a shocking development for a Star Wars movie!
>finding out force sensitive
Wouldn't be much of a SW movie without the Force.
>old solo can't comprehend
He's portrayed as pretty competent, and isn't a comic relief, forced trailer bait lines like CHEWIE WE'RE HOME aside, he's a pivotal character in the movie.

Finn isn't insecure, either, and the MC is clearly Rey regardless - for better or worse.

It's just a crappy prediction that only guessed some absolutely basic stuff. I can do that too - next SW movie will have droids, space, spaceships, some mention of the Force, cringy lines referencing OT, characters will have personal conflicts... wow.

Then again, who could have guessed that TFA will be a step-by-step retread of ANH? Not me!

I haven't played it and I don't plan to buy a PS. Could you explain what's better about it, please?

>He's everything George Lucas hates in a world where only Force absolutes exist, so naturally, there's no place for him in a post-TFA world
Lucas has no say in Star Wars any more. There will definitely be an edgy (but "good") jedi in future movies.

Putting these things into words is hard, but the thing that stands out to me is that because Demon's Souls didn't have the pseudo open world design that Dark Souls had, it was able to focus more on how the levels actually play out rather than how to make sure the player can find their way to the same spot again.

The levels themselves are technically "linear", but they're much more sprawling and meticulously designed so each encounter feels unique even with less enemy variety. Like, you start 1-1 in a big, open walkway and fight dreglings, go to the left where you fight some more over a big death pit with archers firing at you from elevation. After that, you immediately enter a cramped stairway where they get firebombs, there's a rolling boulder trap, and eventually you make it out on top of the castle wall and fight your first blue-eyed knight, and then you have a choice to proceed or open up a shortcut, and there's a few cheeky "secrets" that involve strategically falling.

And all of that stuff is in the matter of fifteen minutes. So I guess that defines Demon's Souls level design, for me at least, is that each area is punctuated with unique encounters in unique areas, each flowing to the next, while Dark Souls a lot of the areas felt samey. Like, even in the sewers you mostly fought in even, flat, wide areas, like everywhere else. Demon's Souls didn't have that as much.

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Sounds cool, but DaS has all that too, imo.
It's true that some areas in DaS are shit compared to others, but when I talk about DaS's level design, I mean the way from Firelink to Sen's (which I believe is the best part of the game)

>you have a choice to proceed or open up a shortcut
How does that work?
I'm assuming that if you proceed without opening the shortcut, then you have missed it, and can't open it in the future. But what if you choose to open it, instead? How do you proceed, then?

Also, what happens when you finish a level?
Do you go to a menu screen? A hub? Just spawn in the next level?

>dick is ruining walls just to be cool
how much time do you think he spent doing that? he must have practiced before that end product.

>one black main character, one female jedi

>"muh forced diversity"

there are also plenty of aliens in the star wars series but we don't seem to complain about species diversity being "forced" upon us

really makes you think

shovel knight

bloodborne level design is the best souls level design we've gotten since dark souls 1

>lanterns 70 miles apart
>"short cuts"
dark souls 3 did short cuts better, honestly.

Does he have a foot fetish?

hopefully not, foot fetish is trash tier

There's a hub, and technically you can start playing at any level (after you've beat 1-1). So you can start at 2-1, 3-1, 4-1, 5-1. But, as you might have guessed, you have to each world's levels in order, so in order to play 5-2 you gotta beat 5-1.

And keep in mind, I'm not saying Dark Souls had bad level design, just not as good as Demon's Souls. If you ever get a chance you should try it out.

But DS3 never really used them at all.The biggest one would be the lift in the library.

This game was made in 1996 and it still has the best use of vertical space in an FPS.

I see, cool
Btw, how would you feel about a game that does the same thing (hub to 1-1, 2-1, 3-1...), but in order to go into the second area (1-2, 2-2, 3-2...) you need an item from a different first area? (complete 2-1, find blocked door, go back to hub, go to 1-1, find key, go back to hub, go to 2-1 again, unlock door, proceed to 2-2)

It's kinda like a metroidvania, where you don't start and finish a level, but instead just have a peek at it, just to come back later with new abilities that allow you to complete it

Y/N? Why?

exactly
they have thousands of races to choose from
and they could make up a thousand more
yet they forced some gay ass women, spics and niggers as the MCs and made the Empire as "white supremacists" because fuck you muh agenda

why wasn't Kyle in the Thrawn books?

>he writes JK for Jedi Knight
>the letters J and K don't exist because star wars uses the "Basic" Alphabet
REEEEEEEEEEEEEEEEEEE

>play jedi academy
>awesome as fuck game with cool skills for both light and dark runs
>see jedi outcast 2 at blockbuster
>aww shit here we go
>its a first person shooter with confusing and shit level design
>feel super guilty about making my parents spend money to rent a game for me when i dont play it cause its so bad
>never rent a game again

Each level is blocked off by a boss, and you can technically just do everything in one go. But some bosses are slightly harder than their equivalent in other levels, so it's better to jump around a bit.

nah, it shows how shitty and predictable is star wars

It shows how predictable SW is by failing with pretty much every single prediction it makes? I don't follow.

I love Jedi Outcast, but don't kid yourself. The level design is frustrating to say the least. None of it makes much practical sense and you're constantly lost looking for hidden hatches or ledges or - worse yet - buttons that open a door on the other side of the map for you to backtrack to.