Is Dark Souls a grown up Zelda?
Is Dark Souls a grown up Zelda?
No.
Why?
Why do you think it's a grown up Zelda?
Why not?
Don't answer my question with a question.
There's a heavy focus on combat and almost no puzzles.
It's a proper 3D successor to castlevania if anything
>puzzles
There are some puzzles in Dark Souls too.
Name 5.
No.
No.
We already have proper 3D successors to Castlevania and they look nothing like Dark Souls. Dark Souls is a 3rd person successor to Shadow Tower and King's Field. That's all.
I see Dark souls being similar to ocarina if it kept it's original focus on combat and exploration like the first zelda game.
Dark Souls 2 is. The others are shit.
No but you're a grown up dissapointment
If you scraped all the exploration, puzzle sloving and special items, sure.
>no dungeons
>no real npc interaction, except sidequests with 'you need to go to a place you were 5 hours ago, without anybody telling you, so you can see her sidequest'
Nah.
Mommy pls
Dark Souls is Diablo 3D
>video games
>grown up
>"Z" targeting
>jump attack for bonus damage
>trigger shield
>rolls and back flips
Yes. It is the natural evolution of OoT is it wasnt fucked by nintendo. Every one in this thread who says no is drawing arbitrary lines at dubgeons or puzzles. Both of which are present in DaS
Name 5.
No because Zelda has cute waifus.
Waifu Souls is a thing, you know.
>almost no puzzles
I don't think there's any, to be honest.
Bed of Chaos
The entire Soulsborne series is a proper modern day spiritual successor to Castlevania.
Adult zelda
do you think souls games would benefit from puzzles, or is the focus on combat and unlocking shortcuts good enough?
All girls in the Souls games can whoop your ass.
Meanwhile you can whoop everyone's ass in Zelda and be on your way.
>We already have proper 3D successors to Castlevania
If you think Lords of Shadow+it's sequels are a "proper 3D successor" then you are delusional. They play nothing like the original Castlevania's and feel like an entirely new franchise.
no Zelda has fun combat and fun gameplay
lmao
What is Adventure of Link?
...
Souls has fun combat and gameplay as well.
What really sets them apart is Souls is focused on combat, while Zelda is focused on puzzles.
Name 4 more.
Sen's fortress wall breaking balls
That is a fun puzzle, I liked it.
Name 3 more.
Sunken king dlc in 2 had those switches to lower/raise the platforms.
Destroy Seathe's Crystal to do damage to him.
The moving staircases in the Archives.
The cat for the forest covenant's questioning.
Isn't that Dark Souls 2 artwork?
This honestly looks amazing even though sadly the game is dogshit compare to sequel and prequel.
>name an arbitrary amount of examples (arbitrary #)
Fine. The Picasa-infested jail in Duke's Archives (after Seath kills you)
The blue torches in Majula, albeit the reward was not worth it.
Ivory King's invisible boss that requires a specific gimmick item to beat it. (Very zelda-esque)
While Dark Souls certainly has only a handful of lesser-quality puzzles, saying that it has "no puzzles" it simply not true
DaS 2 is a mixed bag, wouldn't say it's bad.
Thanks user was beginning to think I didn't have any DS3 apologists to shit on today.
In this thread we list things Dark Souls 2 did that were far better than Dark Souls 3. I'll start:
>Chugging Estus immobilizes you, and the heal isn't instantaneous meaning trying to chug while someone is sticking close to you will result in death
>Stamina regeneration is tied to weight, so a character at 10% burden will recover their bar faster than a character at 70% burden, giving an advantage and a reason to make a low burden character
>Poise exists and armor provides relevant, but not overpowering damage reduction, giving an advantage and a reason to make a high burden character
>Phantoms and Dark Spirits cannot chug estus, spirits can only heal via spell useage which is slow. This makes fighting outnumbered even without mob assistance possible since any damage you do sticks.
>Can only perform four rolls before running out of stamina
>Can only perform 5 attacks of a rapier or straight sword before running out of stamina
>Parrying has longer recovery frames and consumes more stamina, making parry fishing riskier and makes parrying require higher skill
>Power stance allowing for unique combinations of dual wielding and unlocking an alternative moveset for weapons
>Being able to use the full moveset of a weapon in your off-hand including running, rolling, backstepping, etc. attacks rather than just being able to do a basic R1 swing and blocking with the weapon as it is in Ds3 (lmao who would ever want to weapon block)
>Non-linear first half of the game allows you to rush straight to the areas of the game that contain the items for your build
>Fun PvP covenants that were unique
>Bell Tower covenant providing two unique optional areas to PvP for Titanite Chunks, Slabs, and Twinkling, making farming for upgrades fun
>Bonfire ascetics to replay bosses you like and or gain items from NG+ and beyond without grinding through the whole game again
>puzzles
I don't think it would work since it doesn't fit with the lore, world building and the basic engine of the game.
What you could do however is turn Dark Souls into an arcade like game and have puzzles kinda like Zelda. You get rid of the RPG aspect and turn the combat into 100% skill based and create new lore and world to fit the puzzle theme. You make everything smaller, chibi like so the puzzles are not super huge on the screen kinda like how Link is a manlet.
But it doesn't matter since I'm not a developer and devs not gonna make this leap of faith.
No it doesn't, girls are always ugly. Only Link is cute.
the archers, 5 times over cuz u die
I'd say if anything Rise of the Tomb Raider is the closest recent thing we have to a "grown-up Zelda" game
>unlock new items to progress through obstacles that you couldn't before
>go back to old areas with your new items to find treasure that was inaccessible to you previously
>puzzles
>platforming
>Chugging Estus immobilizes you, and the heal isn't instantaneous meaning trying to chug while someone is sticking close to you will result in death
How it should be. Didn't Dark Souls 2 bring back that horrible Demon Souls mechanic with infinite potions in form of grass?
I don't really care about making little changes to the formula anymore since I played 2 of these games already. I want something new from them in form of a spiritual successor to Dark Souls.
This doesn't sound so bad
>name an arbitrary amount of examples (arbitrary #)
Actually I asked for 5 like an hour ago and simply counted down from replies.
Thank you for the examples, they work.
Dark Souls 3 had lifegems that you could use but it wasn't infinite, you had to buy them or find them.
One day they will see through the memes, one day they will see the truth.
Say what you will about DS 2 but I honestly find it a lot easier to replay than DS 3and Bloodborne.
I think it's the linearity of 3 that ruins it for me, I keep getting past the high wall and just getting bored. Meanwhile in DS2 there's a variety of places to go and weapons to find.
The Brume Tower in the DLC reminded me of zelda. The series as a whole? Not really
>soulsfags still trying to latch on other genres
there is a reason nobody likes you
No, videogames are for kids