Can someone explain the HDR may-may to me?

Lately, HDR is being used as a marketing buzzword e.g. "Is your TV 4K and HDR ready?" or "PS4 update now makes games HDR compatible!".

High dynamic ranged lighting has been a thing since the Half Life 2 days (probably earlier) so why are sites pushing it as a new thing?

Am I missing something, like has HDR become so evolved it's almost completely different to what it was before?

I'm still playing on a CRT. Personally I've always been more in favor of Contrast, rather than Saturation.

These blacks are still unbeatable.

The "new" HDR that's all the rage at the moment is a display technology. So without a HDR compatible display, you won't notice a difference.

Hey, at least you can still use a NES zapper for Duck Hunt ;)

But how is it different to the HDR we've known for 12+ years?

The actual HDR imaging, as it is known in the photography and film circles, is totally different thing than the prev-gen's ""HDR"" lighting. In fact, they are total opposites; photo HDR avoids bloom and burn-in errors in the pic and shows dark and bright areas equally well and sharp, but the game "HDR" does nothing but bloom and darken things, simulating both the way your eyes adapt to lighting AND those old camera glitches.

The new HDR is all about deeper color and contrast depth in the picture. Kinda hard to demo it, but you can look up some Bluray vs 4K Bluray comparison videos on YT. Linus did a fine comparison vid just now.

>High dynamic ranged lighting has been a thing since the Half Life 2 days
that's not the same HDR that is pushed now

hdr in half life 2 and oblivion was it simulating your eyes adjusting to lower light conditions in interiors and higher light conditions in the world

hdr these days is just a meme that is just a sliding scale of a range of extra in between colors that varies depending on what type of hdr you choose

its all dumb and not consumer focused

so it wont be around unless someone can decide on a standard and stop selling it as an extra

>comparison videos on YT
just go to best buy, or some other store like that, and see some displays in use
youtube vids on a regular screen isn't going to show you shit what HDR is about

HDR literally just means brighter with better colours. Its just marketing/advertising wank

HDR the game effect and HDR the TV technology are two different things. HDR in games is basically simulating how the human eye can't take in massively different amounts of light, which funnily enough is exactly what camera HDR technology tries to avoid.
HDR in terms of modern screens basically means better colours. It's quite neat actually, but you have to see it on a nice TV and a lot of supposedly 4K HDR screens don't actually do it properly.

>its all dumb and not consumer focused
>hdr makes stuff look better
>consumers want stuff to look better
>hdr is not for consumers

the new flavor of hdr is about 1/8th of the color range that has been culled by your tv/monitor's interpreter, and left completely out of your dvds/blu-rays, encoded to some other colors that you're more capable of displaying on lcds

this was an lcd problem
lcd since the beginning, and still currently, is fucking garbage at color, but the industry fucking loves making money off them


your colors will become more like they're supposed to be, as if you were viewing them on crt
but there's still at least two dozen reasons a good crt picture is still going to look better

HDR is a new color and contrast standard(10 bit 1 billion colors etc). It's just PC monitor scraps basically.

One is HDR rendering in the graphics hardware, there other is HDR display by your monitor or TV.

Basically, it's just about your contrast range. Before HDR you were limited to a contrast ratio of 256:1 because you could only use 8-bit integer values, after HDR that range was dramatically increased by introducing 24-bit, 32-bit, 64-bit, etc. and floating point calculations. Anyone who tells you it's just all about bloom and eye adaptation is a fucking moron.

But, even though the hardware can do all this shit your output device probably can't so you have to map it to a lower contrast range. The new flavor of HDR is about removing this limitation.

>Anyone who tells you it's just all about bloom and eye adaptation is a fucking moron.
But they aren't. HDR basically removes the need for these in favor of games producing the effects more naturally.

PC games will NEVER be in HDR :)

Bloom as an effect doesn't really have anything to do with contrast range. It's not a natural effect of HDR or lighting, it's a natural effect of imperfect focus which is obviously not a concern for computing rendering. It's created artificially in HDR rendering as much as it was in non-HDR rendering, you just don't sacrifice as much of your contrast range to do so is all.

Bloom as an effect was intended to mimic real life lighting. It evolved into something else but typically to this day we still see it used trying to emulate going blind from bright lights which happens in the real world.

Okay so far this is what I understand from the replies:
- HDR now is a different concept from HDR of yesteryear
- This new HDR is an increase in the range of light intensities you are able to see in an image, therefore also fleshing out the colours, and it's marketed as simply HDR.
- Old HDR / HDR in video games just mean reducing bloom and making lighting appear more natural and realistic.
Is this correct?

>- HDR now is a different concept from HDR of yesteryear
No it's just a marketing buzzword. HDR is still HDR in games, but now HDR TVs exist which means "Better TV For Goys : Please Buy".
>- This new HDR is an increase in the range of light intensities you are able to see in an image, therefore also fleshing out the colours, and it's marketed as simply HDR.
Its an increase in the range of colors yes.
>- Old HDR / HDR in video games just mean reducing bloom and making lighting appear more natural and realistic.
More often it meant adding bloom but yes.

A good monitor for PC games is and always will look better than an HDR TV with console games, don't fall for the meme.

+1

TLDR;
HDR = more colours,
buy a monitor anyway faggots

I like it in film its like more realistic colour correction with better brightness and contrast.

Not even that, the way HDR in TVS works is that games have to support some arbitrary nonsense so in most cases there's no difference from other TVs.

the point is to buy a monitor for vidya, hell replace the crappy tv in your living room with one if you can get a good size for it

>to this day we still see it used trying to emulate going blind from bright lights which happens in the real world

That's only half of what "bloom" is.

Bloom itself is the scattering of light by a lens, i.e. the "bleeding" effect. It's typically only noticed in cases of severe light saturation but technically it's always happening. What you are talking about is this effect combined with the emulation of adaptation, i.e. eyes and cameras are tuned to certain levels of light saturation and sudden changes in this level of saturation can result in periods where the eye or camera is not suitably tuned, in some cases it's impossible to be suitably tuned, and the result is you can't see anything but dark or light.

Here's the thing, neither of them is intrinsic to HDR rendering. They are artificially created the same as depth of field, motion blur or any of those other fancy effects we see in games. It never occurs "naturally" from HDR rendering.

>High dynamic ranged lighting has been a thing since the Half Life 2 days (probably earlier) so why are sites pushing it as a new thing?

Thats software HDR. The new standard will alter the backlighting between 1000nits or so instead of the constant nit values that are the backlight in current panels, either from a straight tube or LED.

The difference is actually worth it, not on the same level as higher than 60fps, but far better image quality than going 1080p to 1440/UHD for much less GPU bandwidth.

>Here's the thing, neither of them is intrinsic to HDR rendering. They are artificially created the same as depth of field, motion blur or any of those other fancy effects we see in games. It never occurs "naturally" from HDR rendering.
I know this but HDR will eventaully have devs ease off on using bloom because they can better illustrate bright lights. Bloom isn't always meant to scatter light emulating a lens, it's got more shapes than that.

We should stop this convo though it's going nowhere.

I like bloom by the way, when it's done well. Like just slathered on high quality bloom makes games feel alien and interesting.

thanks marketing shill

HDR is an ever growing rendering technique fuckface. Physics engines are constantly updated and improved AND advertised, but no dumbass is posting a thread about it being new, are they?

>Physics engines are constantly updated and improved
no they arent rigid body physics have been pretty much the same for a while now

>HDR makes imperceptible changes that nobody will notice unless told too look for it and where
>CUSTOMERS won't care about literally who unless marketing barks at them to listen and believe

It's not for customers. It's for marketing to sell a barely-feature to impressionable idiots.

It's a screen that can show more contrast, that's all. Brighter whites and darker blacks. It's a buzzword for a better screen. It's not a game technology.