What does Sup Forums think about Invisible Inc.?

What does Sup Forums think about Invisible Inc.?

boring as shit. a gameplay concept that sounds fun on paper but just isn't. dropped it bretty fast.

i thought this was an imageboard, where's the fucking image

Underrated IMO, satisfying core gameplay. Doing a perfect mission feels great, getting caught is tense, what more could you ask for?

Signed t. Buttonmashfan

I'm sorry the game requires actual thought and planning. Too difficult for you to grasp apparently.

It's okay. I got the PS4 version last month (free for PS+ fags) and played it for a couple of hours. Haven't really felt the need to play it any more, but there's nothing wrong with it. Just not in the mood.

I like turn-based squad games but nothing will ever beat Silent Storm for me.

>stun guard and jizz 50tranqs into him
>repeat until Skynet

t. beat the game and also found it really boring

What difficulty?

You obviously have not played past the first week ingame.

I liked it

My GOTY 2016. Damn fun, and looks nice too.

Contingency plan sucks though except for the characters. The extra mission and rank 4 items are garbage.

My one complaint is that because you can only get new programs from the shop its way too easy to only go for safe, reliable choices like hunter, lockpick 2, oracle, and wisp. I wish you had a chance to get a random program for free so you could build your playstyle around it.

The compile key side missions do offer that but they're pretty rare.

It's a shame they've stopped development on it. I didn't like Contingency Plan much but I still think there was a lot of potential to build on.

Strangely enough I loved the absolute shit out of it and thought it was extremely well thought out and put together and greatly encouraged replayability, and then I won one campaign of it in vanilla on a difficulty or two up and then never touched it again. Even bought the expansion, I've just never gotten around to playing again.

Come to think of it, kind of the similar thing happened to Don't Starve. Only I never won Don't Starve because I played 10 or so hours in early early access, quit, never played it again, and still bought all the DLC.

You should try Expert Plus if you feel up to the task. It hides the vision indicators unless you can see the source which means you have to be much more cautious.

There's a lot of great program/agent combos that really mix things up too.

Ordinarily I avoid Plastech missions but sometimes I'll spec heavily into weapons and steamroll through the cyborgs.

I actually like having the vision cones, though. Plotting out my moves is part of the fun to me. Getting through this situation where I spawned in that bottom hallway and then all the enemies patrolled out to those positions the next turn was grand.

I tend to be more wary of K&O and Sankaku. The K&O spec ops are the toughest enemies of them all. I'd rather go up against an Omni Harbingers.

Yeah specops are tricky, but their weakness is their lack of armor and the fact that ambush triggers before their vision does, so you can use doors to take them out.

boring. but some people love it.

the core gameplay is good fun, I played the absolute crap out of it one night, but after a while you begin to realize it's all more of the same. I couldn't really get into another playthrough after that. The core gameplay is good, but not good enough that it keeps your interest throughout numerous playthroughs.

A sequel that worked toward expanding that core would go a long way. As it is, it really didn't hold my interest for more than 20 or so hours.

Is this a mod of the new Shadowrun games? Why does it look so similar?

Cyberpunk turn-based stealth game.

I loved the core gameplay and thought it was extremely interesting but I really think they should have tried to design the levels instead of procedurally generating them. Most of the fun that comes from stealth games (to me, at least) is discovering the level design and using it to advance. Procedural generation makes the level design very bland, even though it grants "replayability" to the game.