Keeping fallout 4 and skyrim in mind, how will TES IV be like?

Keeping fallout 4 and skyrim in mind, how will TES IV be like?

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gamespot.com/videos/todd-howard-talks-modding-at-bethesda-e3-2016/2300-6432858/
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Probably underwhelming

Why do people think it will be in Argonia, when that is literally the last place it will ever be?

TES IV was a pretty good game desu. Oblivion mainquest was GOAT

If it's not set in summerset isles I really don't care

TES VI

It was a really shit game with some good ideas, don't go full retard.

Better than expected, I think

>todd admitted voice acting for the mc in FO4 was a mistake
>skyrim improved a ton on what oblivion did wrong, such as the voice acting, level-scaling, and playdough world. bethesda genuinely tried to fix the things most players hated even with the casualization
>teso lore is good. indicates they're not going to scale back the themes to make it normie-friendly

i dont like thinking about that

>>>todd admitted voice acting for the mc in FO4 was a mistake
sauce

>Not dark brotherhood
Get the fuck out of here with that opinion

Nah in the case of likely hood Argonia isnt the least likely
Highrock > Hammerfell > Valenwood > Argonia > Summerset isles > Elsweyr

>new elder scrolls game
>only 2 stats, yes and no.

Don't you mean TES VI, user-kun?

OP says TES IV retard
The medieval European vibe and the mainquest made it the best TES game. Stay mad nerd

>skyrim improved a ton on what oblivion did wrong
>such as the level scaling
not really. It made it so bandits no longer wore glass when you got high but kept everything else bad about level scaling that was the real problem.

gamespot.com/videos/todd-howard-talks-modding-at-bethesda-e3-2016/2300-6432858/

around the 6 minute mark

More or less the same as Skyrim with Fallout 4's base building system tacked onto it.

Is this legit?? I've been waiting for this confirmation for so long.

I knew it, my dick head brother was saying it was going to be Bretonia, baka. Fuck yes, this is going to be epic.

It will somehow be even less of an RPG than Skyrim was.
Will feature more crafting and building your own castles.
Might be the first TES to not even be worth pirating.

yeah I forgot the smaller number should go last

The dark brotherhood in Oblivion was the best in any TES game as well. Everything about oblivion was Supreme. Skyrims combat was better though, but that's about it. Ayleid shit also sucked ass. Draughr was better

>The medieval European vibe was a good thing
holy fuck this is either bait or you are a fucking cancerous piece of shit, no joke.

confirmed for underage

Knowing TES trends, it'll be a huge success but Skyirmfags will keep bitching about TESV being better for years to come

Hola reddit

seeing as how you would have to be a skyrim baby to believe that according to your own logic you will be the one bitching about how its not as good as skyrim.

Like what?

As far as I'm aware they more or less copied the system Morrowind had.

I.E, as you level new enemies gets introduced to the spawn lists.

Archery will adopt the same system as guns in fallout.

bait confirmed

TES IV will be in Cyrodiil and focus on Mehrunes Dagon's invasion of Tamriel and the death of Uriel Septim

(You)

Most likely Hammerfell since every god damned game in the past two years has taken place in a fucking desert.

stop getting baited retard

>It made it so bandits no longer wore glass when you got high but kept everything else bad about level scaling that was the real problem.

No, Skyrim's level-scaling is fine. You just have a problem with level-scaling as a game design, which is a separate issue.

All enemies for example have a maximum level cap, meaning that you will reach a point where you can easily kill them and you won't be fighting bandits the same way at level 1 and level 80.

level scaled quest rewards.
level scaled rewards in dungeons
level scaled hand placed loot.
Gotta make sure everything is only ever appropriate to your characters level!

When i did a daedric quest i got a leveled reward that was worse than the piece i found in a dungeon before starting the quest because i was only level 5. very lame.

Elder Scrolls: akaVIr

it's obvious

This is true. It wasn't nearly as bad as Oblivion, where the game became impossible unless you exploited in some way, but the high level draugr specifically were insufferable damage sponges. They can barely deal damage themselves but it makes long dungeons annoying when you have to mash right trigger for an hour to get through a hundred draugr scourges and deathlords.

Uriel Septim VII had a hard life.

>kidnapped and forced into Oblivion for 10 years
>helped create the warp in the west
>saw the fall of the tribunal and rise Nerevarine
>saw all his sons murdered
>killed by some random potatofaced motherfucker without a name while the player just stood there and watched
>his bastard son ends up killing off the most mythical house in Tamriel's history

no skyrim level scaling was shit. only morrowind did it right.

Level scaled quest rewards were retarded. I finish a thieves guild quest fully decked out in upgraded DB gear with daedric prince weapon and shield and Maven Black Briar says "you should find this more than sufficient for your service" and hands me a low level enchanted iron sword.

But Argonia would be Skyrim II.

>Hist-born
>Prophecy by the Hist
>You collect souls from rouge Hist trees whose mind you have to enter and battle
>You use these souls to gain knowledge on how to learn new Hist powers
>The Black Marshes was never really that dangerous to outlanders, transcription error

Fair enough but let's not forget that Morrowind system had some issues as well that this sort of fixes.

>level scaled quest rewards.
So you won't end up getting fuck all rewards at higher levels. Well, at least in terms of gold.
Like 99% of the quests in Morrowind were useless in terms of rewards. There is no reason to do most of them.

>level scaled rewards in dungeons
>level scaled hand placed loot.
Morrowind has some pretty terrible difficulty scaling because it had none of these. Since you could pretty much just go into a random cave and find gear that is so overpowered compared to your level it trivializes the game. That's happened to me in almost every game since I started playing.
>Gotta make sure everything is only ever appropriate to your characters level!
Skyrim kinda did both. You can find some good hand placed stuff, but you won't generally find a bunch of deadric weapons just laying around in caves.

That is true, but it's kinda been a issue with most TES games really.

>how will TES IV be like?
bak2englishclass

doesn't matter where they set it, the landscape is gonna be generic western european fantasy landscape #9227

It will probably have upgradeable dwemer firearms and grenades.

shit

>Since you could pretty much just go into a random cave and find gear that is so overpowered
I'm pretty sure there would high level enemies guarding it. That's how it works.

...

Going to be so shitty that not even mods will be able to fix it

double shit

Not really. Well, except for the shrines but you can just take the shit and run.

Yea, that you can just run away from.

It's right there in your image, retard.

apparently they have to do it that way because level or stat requirements to equip items (and thus making you wait to equip something you've found) it too much for normies to handle

It would be great to see all of the Argonians being triggered by the hist-born not being Argonian.

>You can find some good hand placed stuff, but you won't generally find a bunch of deadric weapons just laying around in caves.

no, you'll find shittier, low-level versions of the hand-placed stuff at low levels, and only find hoards of daedric shit at high levels. it's retarded. the longer you play the game, the richer the entire gameworld gets somehow.

>Going to be so shitty that not even mods will be able to fix it

they're paring back their modding tools anyway since monetizing mods hasn't worked out for them

Why would it be Argonia? ARGONIA ISN'T EVEN A PLACE. Argonians come from the Black Marsh.

Its going to be the worst rpg ever, more streamlined shit, still the same shitty engine, overpriced DLC. Bethesda only cares about money nowadays

That wouldn't trigger most Argonians but it would trigger the hell out of their current government.

That's a pretty lazy and shitty system as well.

Well yeah. Because otherwise, like Morrowind, you can get all that shit so early it becomes pointless.

It's certainly not a perfect system, but I can see why they tried to experiment with it since Morrowinds system is pretty flawed as well.

Argonia is a place that was renamed Black Marsh. But most locals still call it Black Marsh.

/thread

Actually, I have a feeling with the mediocre reception of Fallout 4 and all the complaints, they might be trying a bit harder with this next one.

It still won't be anywhere near Morrowind of course, but I don't think they will streamline it more than Skyrim.

And if they do make another Skyrim like game, fixing some of it's bigger issues like the lacking content and variety, it could be a decent TES game.

Idk about argonian tolerance but I always kinda wished that there were some dialogue excerpts from the racist ass stormcloaks being triggered by the dragonborn being an elf.

>Highrock
Doubt it, look at the map for Highrock. Its not a map that really suits the "go in any direction" style of gameplay that TES works on.

If it's not set in the same setting(s) as previous games I imagine eastern Highrock and northern Hammerfell, or both provinces.

This, I hope Todd Howard himself reads this fucking post.

>you are travelling with the crown prince of the empire on a diplomatic mission in high rock
>the prince gets murdered and you get blamed for it.

Do you guys think we will see Jyggalag in the new one?

Its just Bethesda incontinence but we could explain it with them just being defeated because of the fact. Like what could they even say, its not like they anything about it and they are forced to worship the Dragonborn.

Some user said a while back that FO4 felt rushed like they got bored of it. The further you get from the vault the less there is.

Who cares, we're getting a prequel to Morrowind as an expansion pack to ESO.

I too hope for that

>Because otherwise, like Morrowind, you can get all that shit so early it becomes pointless.

nope. you might come across something good early on a blind playthrough, but if you just sprint off to get the epic gear asap because you know where it all is, you're ruining the game.

is fallout bad because you can get the water chip in 20 minutes if you know what you're doing?

They scaled back a lot of lore to make it normie friendly. No cities of glass what so ever.

>No cities of glass

That was for laziness/technical reasons. Same for why the Maormer just look like white Altmer and don't have shimmering skin.

And how exactly is this a good sign?

It's a sign that lameness of TESO was unintentional. A better team could create something better.

I can't wait to play Fallout 4 with magic and swords. They can even reuse the glowing sea as the majority of black marsh that's covered with toxic air and water. They'll even implement a "dwarven power suit" to protect you from the toxins if you're a non-Argonian race.

man i still remember when i was 13 and played morrowind for the first time

the only real RPG i played before that was diablo2 and argonians just seemed so mystical, which made the first character i played one

i really hope for TES6 to play in the black marsh with loads of lizardmen, the lore is pretty interesting

but let's not kid ourselves, it will play in nigguard lands because muh equality and PC

I think they're more interested in a setting that's currently fashionable. The Lord of the Rings was a hit, so they made Oblivion generic fantasy. I'm not sure what exactly could have influenced Skyrim, but looking at Dragon Age and Witcher, could have wanted a Dark Fantasy game.

I honestly think now they may want to make a Game of Thrones expy and set it in High Rock or something. I wouldn't have anything against it.

Skyrim was their GoT game though, wasn't it?
They got offered to make a GoT game, but declined and used the idea for Skyrim.
I don't have sauce on me, so feel free to doubt until there's proof.

Well that seems pretty obvious because muh snow.
Don't know what the fuck is popular now though, but the safe choices are Summerset Isles and Valenwood. High Rock and Hammerfell have been done, and the beast provinces are to out there, even if a desert setting would be great.

It's probably gonna be Scalefagia, they already have most of the assets now that they've done Far Harbor.

Game of Thrones series started in 2011, roughly at the same time Skyrim was released. I know the books were around a lot longer, but they weren't that much of a popular hit the series is. No, I really don't think Skyrim has anything to do with GoT. Anyway, the feeling is a lot different. A GoT-inspired game would be more political with a lot of scheming going behind the scenes. It's not really present in Skyrim.

another village needs our help!
HATE DRAGONS

help me user my wife kidnapped by orcs, will you help me???
Yes
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gee user you're sure good at lock picking! i love you!

I should have written "show" instead of "series". You know what I mean.

You know, it may be pretty fucking big. Because the cashgrab of Skyrim: SE was really fucking shameless, and they may need more cash for the big production. But I wouldn't get my hopes up too much.

The game will start when you're a sperm. Everything about your birth and childhood will be preset for you to prevent you from having to strain your imagination to create a backstory. The main quest will be simplistic, and it'll have the same ending no matter what faction you side with. Along the way you will receive plenty of fetch-quests from various NPCs.
As for the gameplay, it'll be further streamlined by automatic skill point distribution.

Please be modding friendly
Please be modding friendly
Please be modding friendly
Please be modding friendly