Why is it called the homewrecker?
Why is it called the homewrecker?
Because you can use it to bash your home's walls.
...
The Pyro is a big fan of Marina and the Diamonds
men can't be homewreckers only grills
take a wild guess
That weapon made me stop playing.
t. spy main
Isn't it sad how most of us will never ever own a house in our future adult life?
Why not?
I hope you didn't use dead ringer or you're just as bad
Most of the houses in my city are valued at over a million.
Not very often since it's worthless against anyone with ears.
It was fun to pubstomp with the Saharan set though. I'm still salty as fuck about them removing that set bonus because I actually bought that set.
>pyro mains will defend this
I bet you're a NEET right?
What about the other ones or ones outside of your city.
No, they will defend with this
cause when you wreck a home you do a 360 and walk away
...
t. spy
>tfw australia
>tfw china has literally ruined the housing market and a bunch of other things
fuck you americans going muh china.
china actually ruined things for us.
I could work my whole life at a decent paying job and still not have enough to own a fucking unit even.
it's literally the only thing the class has going for it
Pyro is statistically average in every way apart from its range, which is shit. It excels at nothing.
And in a game with ping fluctuating as wildly as TF2, which really fucks with predicting projectiles (which are not lag compensated, so you can reflect a laggy player's rocket on your screen and it will still kill you), having a large reflect hitbox compensates for that fact.
T-Trump will make it better r-right?
>it's literally the only thing the class has going for it
Doesn't change the fact it's a shitty mechanic that takes no skill and is annoying to play against. Trying to uber through a choke? Pyros gonna stand around the corner and spam M2 the whole time. Trying to dodge his freight train sized fire particles? Enjoy getting stunned in place. Reflecting is fine but being able to push people all over the place is bullshit.
The fact that the rest of the class is shit more than makes up for it.
>Trying to uber trough a choke?
Get a sniper to kill the enemy pyro or uber your own pyro in.
>that wall
>Americans live in literal cardboard houses
lmao
>shitty mechanic
it's a good mechanic
>takes no skill
that's not true and you know it
>annoying to play against
Oh yeah user, I have so much fun being shot by Miniguns and Shotguns
> Trying to uber through a choke? Pyros gonna stand around the corner and spam M2 the whole time
Shoot the fucker
>Reflecting is fine but being able to push people all over the place is bullshit
Why? Literally every class in the game can "push people all over the place".
Knockback is on 99.99% of weapons in TF2, from the Sniper Rifle to the Rocket Launcher to the Loose Cannon to the Sentry Gun. Knockback has been a part of the Team Fortress series since Quakeworld (1996).
What do you think the Demoman does to people when he dets a stickybomb under them? Make them move towards the centre of the blast?
>owning a house
Give it one or two more decades until the boomers die out.
>shitty mechanic that takes no skill
Nice
>Valve removes airblast
>Every Pyro is now M1+W 24/7.
Thx for preserving the high skillcap of the game, user.:^)
>The fact that the rest of the class is shit more than makes up for it.
It doesn't matter how weak pyro is a shitty mechanic is a shitty mechanic. He needs to be reworked properly from the ground up.
>Headshot him
Around a corner?
>Uber your pyro
You'll have to use half the uber on him just to keep him alive. On lasts with lots of ground to cover 4s is not enough and that's not even considering sentry spam which is going to knock you around the whole time.
The only thing pyro is good at is forcing stalemates which slows the game down to a crawl and isn't fun for anyone. I don't know how many times I've steamrolled a team on 5cp and then spend a literal fucking hour trying to take last.
Don't worry, if you survive the super flu next u
year houses and land won't be worth shit
not that user, but airblast is fucking retarded
not because of its range, but because it stalls all momentum and forces people to instantly adhere to its speed
this is why you can airblast scouts and they slow down, or airblast soldier and they speed up
it's fucking dumb and way less interesting than the alternative, and that's not even mentioning the myriad of shitty bugs that come with the thing
pyro is currently not "good" but he's pretty broken in every mechanical sense, here's hoping they fix some shit in the pyro update
>a shitty mechanic is a shitty mechanic
it discourages mindless spam, introduces some actual effort to Pyro other than W+M1, is interesting to see happen, is one of the only counters to all-Soldier teams in the game, works with the visual design of the weapon, and can only be used 10 times before running out of ammo
>He needs to be reworked properly from the ground up.
He needs a rework but not "from the ground up". His secondaries are fine apart from Reserve Shooter, his melees are fine apart from Powerjack/Third Degree.
All that needs a rework is the way his primary fire works. Maybe Phlog too.
>I don't know how many times I've steamrolled a team on 5cp and then spend a literal fucking hour trying to take last.
That's literally EVERY 5CP match even when Pyro isn't present at all. Did you not watch i58 finals Crowns vs FT? Pyro hardly made a single appearance the entire game, yet they stood around for ages anyway, because that's how 5CP games go, Pyro or no.
5CP is a fundamentally flawed game mode which naturally encourages stalemates, don't blame Pyro for that.
>it discourages mindless spam, introduces some actual effort to Pyro other than W+M1
fucking lol
pyros' meta is currently completely "airblast", which is the reason with the degreaser is so much better than any other weapon
here's how "interesting" pyros are: they poof someone in the air, then critshot them to kill them
i sure love being not mindless
>that's not true and you know it
Pushing someone around with airblast is difficult? Are you retarded?
>Miniguns and shotguns
Those don't stunlock you and send you flying backwards.
>Shoot the fucker
He's can just duck in and out of cover and even if he doesn't let's say he gets 3 airblasts before he dies. You're 15m back from where you ubered and now only have a few seconds to get to the point, blow up the sentries, and kill the defenders.
>Literally every class in the game can "push people all over the place".
All other weapon knockback is minimal compared to airblast, you aren't stunned in place, you don't lose all your velocity, and its effectiveness is determined by weight where as airblast does not. A direct hit rocket barely lifts heavy but pyro can push him around like he's a balloon?
>but because it stalls all momentum and forces people to instantly adhere to its speed
That's only in there to prevent the groundstalling bug (which is possible on Demo too, just more rare).
And it's only on the first one; concurrent airblasts can be surfed if they Pyro is spamming M2. I've seen Spies surf airblast over the heads of Pyros to stab them in the back.
It's like a 0.05 second microstun, sure I wouldn't complain if it was removed (so long as Pyro became a not-shit class), but it's not a big deal like people make it out to be. You stay out of Pyro's range and you're golden, and if you can't stay out of Pyro's range, you start shooting him before you hit the ground..
>here's hoping they fix some shit in the pyro update
Yeah me too. I want to see Flamethrower's primary fire be like a lightning gun sorta, with increased range but reduced width, so it takes more skill to use, and rewards said skill.
And in exchange for losing the ministun, an "airblast jump" would be good.
>And it's only on the first one; concurrent airblasts can be surfed if they Pyro is spamming M2. I've seen Spies surf airblast over the heads of Pyros to stab them in the back.
you don't understand how this works
you can AIRSTRAFE subsequent airblasts, but it still completely halts your momentum. before, you couldn't even airstrafe them, meaning you couldn't dodge airblast so you were juggled indefinitely. not that it matters, because you're dead from a critshot in the first airblast anyway
>but it's not a big deal like people make it out to be
you have no clue what you're talking about - the only way pyros kill now (against non-retarded players) is airblasting, so the balance of it matters a ton
this can obviously be fixed by making the rest of his toolset better and airblast weaker, but don't act like it's not a big deal, because it is
(i'm not saying pyro is op, he's weak as shit, but the way he currently plays is unfun and retarded)
>it discourages mindless spam
Spam is only an issue on shit maps with too many chokepoints.
>is one of the only counters to all-Soldier teams in the game
Heavy is a better counter in every aspect. You are relying on the soldier to make a mistake to be effective which as we've seen with spy is not a reliable way of killing people.
>can only be used 10 times before running out of ammo
Wow only 10 times, that's almost nothing.
>His secondaries are fine apart from Reserve Shooter
Flare gun relies on him being able to stun players to be effective. Scorch shot is cancer incarnate.
>yet they stood around for ages anyway
They played it safe because its the grand fucking finals and while you can push off a single pick it's only 50% chance of success. 2 is minimum for a push to be guaranteed. There's no reason to take a gamble when the stakes are that high. Not that I'm saying 5cp is perfect but cancer like pyro and engie spam only make the problem worse.
1: pyros' meta is currently completely "airblast" because, as I mentioned, it has literally NOTHING else going for it as a class. It is the statistically weakest class in the game
2: Don't get in the range of a close range class and complain about dying, and don't complain about Flare crits when they literally do less damage than a normal rocket. If you're talking about the Reserve Shitter obviously that's cancer and needs changing, nobody is disagreeing with you there
3: I can play W+M1 Pyro effectively with a literal traffic wheel with my feet, could you do the same with airblast-centric Pyro and actually get kills?
5: degreaser isn't even meta anywhere outside lolHL, Flamethrower is more equipped by Pyros in pubs and comp 6v6
>Pushing someone around with airblast is difficult? Are you retarded?
talking about reflects, you illiterate cunt
>Those don't stunlock you
Natascha
>and send you flying backwards
See below
>He's can just duck in and out of cover
Nice grammar. If he's "ducking in and out of cover" then you can just splash damage him
>and even if he doesn't let's say he gets 3 airblasts before he dies
You let a 175HP Pyro get 3 airblasts on you before dying when you possess a Scattergun/Shotgun/RL/GL which can kill him in 2 shots at airblast range?? Lmao what a fucking shitter
>to get to the point, blow up the sentries, and kill the defenders.
You already killed at least one who literally had to die just to waste a single second of your time (if you're not a colossal shitter, which you smell like)
>All other weapon knockback is minimal compared to airblast
Flat out lie; Soldier, Demoman, Sentry, Heavy knockback can all send players flying across the whole map while Pyro knockback sends them only a little way
Obviously Pyro has plenty of problems as a class but airblast is not one. You are bad players/faggots/both if you complain about one of the only good things on Pyro. Goodnight
because its big and black
>Flare gun relies on him being able to stun players to be effective
Can't remember his name, not in my bookmarks for some reason, but there's a guy in top level ozfortress Highlander who plays Pyro with the Flare Gun only and has absolutely insane prediction
It's not just Australia
>chinese business men literally buying every fucking house in every province
Canada is ridiculously expensive too because fucking chinks buy shitloads of property for ridiculous prices, driving the prices skyhigh.
why did you go from 3 to 5
also
>2: Don't get in the range of a close range class and complain about dying, and don't complain about Flare crits when they literally do less damage than a normal rocket. If you're talking about the Reserve Shitter obviously that's cancer and needs changing, nobody is disagreeing with you there
I never complained about this dumbfuck, Pyro should kill in close combat, but not in a way that is unintuitive and stalls players rather than, you know, fire
>3: I can play W+M1 Pyro effectively with a literal traffic wheel with my feet, could you do the same with airblast-centric Pyro and actually get kills?
yes? a w+m1 pyro only gets kills in pubs full of braindead retards, and you can do the exact same thing going around poofing people and shooting them with a flare gun/reserve shooter
>5: degreaser isn't even meta anywhere outside lolHL, Flamethrower is more equipped by Pyros in pubs and comp 6v6
where did you get that idea from
It wrecks homes
I heard house in suburban USA cost like $50000? Like with garden and garage and all. And do I have to remind you they make like $70000 in a year?
If you're American and can't buy a house I don't know what to say.
>tfw milkman became useless
Because it seduces your mom and they get caught fucking by your dad in their own bed. The relationship doesn't last but your dad's already a manic depressive so he kills himself six months later forcing your mom to get two jobs. Meanwhile, you basically become the man of the house with three younger siblings and you have to drop out of high school to get a job just to feed the little fucks. A year later, Homewrecker comes back and cons your mom out of whatever savings she had so you get kicked out of the house. Two of your sisters turn tricks in the streets of Seattle and years of undernourishment finally kills your little brother.
Seriously. Fuck that home wrecking piece of shit.
>Flamethrower is more equipped by Pyros in pubs and comp 6v6
Because pub pyros are dumbasses and in 6v6 the only time he's used is to stuff ubers. HL he has to actually do things outside of last holds which flamethrower is shit for.
>talking about reflects, you illiterate cunt
I said reflects are fine. I don't think they're an issue.
>Natascha
Okay sure but I don't like that weapon either and it's significantly less effective than pyro. Heavy can't chase you around with it, it doesn't lift you off the ground, and if he needs natascha to hit you he probably can't aim for shit anyway where as airblast aim is not needed with a hitbox as big as 4 heavies.
>If he's "ducking in and out of cover" then you can just splash damage him
Going to take much longer to kill if you're not landing directs and every rocket spent on him is a rocket not being used on a sentry.
>You let a 175HP Pyro get 3 airblasts on you before dying when you possess a Scattergun/Shotgun/RL/GL which can kill him in 2 shots at airblast range?? Lmao what a fucking shitter
Yeah because being airblasted around around doesn't affect your aim at all. I take it you have 100% accuracy on sniper too?
>You already killed at least one who literally had to die just to waste a single second of your time
Pyro's only value is in blocking uber so killing him doesn't help you.
>Flat out lie; Soldier, Demoman, Sentry, Heavy knockback can all send players flying across the whole map while Pyro knockback sends them only a little way
The only time this happens is when either.
>It's a soldier/demo explosive jumping and gets hit at the same time
>You crouch jump over it right as it lands
A player standing still barely gets moved
post reworkfus
Homewrecker
>+100% damage against buildings
>30% Sentry damage resistance on wearer
>equips and holsters slower (it's a sledgehammer)
>-10% movement speed while active (it's a sledgehammer)
Now you can use it to actually wreck homes too, rather than prevent them from being wrecked
and it always bugged me that a sledgehammer did notably less damage than an axe, it should be just the same
>I heard house in suburban USA cost like $50000?
>Movement speed penalty
>On a melee weapon
>Against a sentry
No.
If anything pyro should get knockback resistance.
>>Movement speed penalty
>>On a melee weapon
It's called Scotsman's Skullcutter and is quite popular, but I see your point
>If anything pyro should get knockback resistance.
ok that works too
>+100% damage against buildings
>75% knockback resistance while active (it's a sledgehammer)
>equips and holsters slower (it's a sledgehammer)
>-10% movement speed while active (it's a sledgehammer)
now it's good on offense while ubered to get in range of sentries, good on defense to unsap, and good on both for stopping enemy Pyro knockback from airblast
How can I make money if I'm a mentally ill Sup Forumsirgin?
>It's called Scotsman's Skullcutter and is quite popular, but I see your point
Skullcutter has some range to make up for it, homewrecker does not. Also I was talking more about sentry knockback than anything which is going to make getting in range difficult.