Gamecube

So all the thrashing on Nintendo Switch and Botw made me curious about the Zelda franchise and I decided to play Wind Waker for GameCube.

HOLY SHIT why are the GameCube graphics so good? It looks better than ps2 games

In fact it looks better than Breath of the Wild, aka washed out piss open world rpg

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youtu.be/KkKX-nU9fX4
survivhor.biohazardfrance.net/morbidcreations/re_behind/rebehind-int0-1.htm
youtube.com/watch?v=aLvXGCEVd2g
twitter.com/SFWRedditImages

>It looks better than ps2 games
I mean, yeah, it ought to.

Gamecube was a really good system.
It was stronger than the ps2 by quite a bit.

Fitst, the GC was and still is trash.
Second, artistyle is more important than mere graphics, and WW has got a great art style.
Third, the GC generally had better graphics than the ps2.

>meanwhile, in 2017...

GameCube was a godtier console and the last real nintendo console. Playin Tales of Symphonia on GC was such an amazing experience. The best action combat for its time, great graphics with 60 fps and godtier soundtrack and gameplay.

It's a bit difficult to believe you think the gamecube was trash when you admit WW has aced the test of time and that it had way better specs than ps2.

To begin with, the Gamecube had better hardware than the PS2.
youtu.be/KkKX-nU9fX4

By the way I'm 27 and started with a Sega mega drive, it's just that my country was all over the ps2 in those years so I completely skipped the GameCube.

Be sure to play the Pikmin games.

Shut up nintendogaf babby. ps2 is KING.

For years I thought pikimin was Sup Forums distorting the word Pokémon for memes.

I found out it's actual games last month

...

That's the dumbest thing I've read on Sup Forums all year.

>Anonymous Nintenyearolds: "Gamecube was more powerful than PS2"

>A lead programmer at one of the world's most technically proficient companies: "PS2 was more powerful than Gamecube"

Hmm...I wonder I should believe?

See PS2 had a lot of juice in the paper, but actually using it was pretty bad. Only masochists actually tried to program specially to it and with any sort of optimization

you forget that RE4 was developed as a gamecube exclusive

No it wasn't. Nintendo only said it was. It was always planned to come out on other systems.

>Criterion
>Technically proficient

Uh huh, right. So why does Mikami say the following in this 2002 interview

>The only thing I can tell you now is Resident Evil 4 will definitely release only on GameCube, not on another console, if it happens, I will cut my head off.

survivhor.biohazardfrance.net/morbidcreations/re_behind/rebehind-int0-1.htm

But user, this year is only 6 days old.
yeah, that comment was dumb as fuck

or as I like to call it THE NINTENDO SHITCUBE

they literally announced it the same e3 for ps2.

> no

And they literally copied videos of the RE4 GC cutscenes into the PS2 version, because the PS2 version couldn't run it

I think Wind Waker had nicer blues in it that were deep and vibrant and not washed out
I like BotW too
But I love that shit in WW and Okami

>they literally announced it the same e3 for ps2.
[citation required]

>because the PS2 version couldn't run it
No. Because it was a rushed port.

>Because it was a rushed port.
No, it's because the Ps2 couldn't handle the cutscenes properly

Gamecube is underrated, a lot of games looked and ran really great, opposed to the PS2 where most games ran like trash. A lot of hidden gems.

The Gamecube doesn't have reflections in this game because it can't handle them properly

youtube.com/watch?v=aLvXGCEVd2g

>Doesn't name a single one

Is that why games like Star Fox Adventures (The most gorgeous game that generation) or Resident Evil 4 (Which looked and ran the best on Gamecube) existed?

Retards.

> using a random racing game for comparison

Well that also depends on the developer. But overall, the GC is more powerful than the PS2.

In fact, the PS2 was weaker to both GC and Xbox

Geist, Odama, Chibi-Robo, both Baten Kaitos games, Battalion Wars, the list goes on and on .

You see, is that they are so hidden that he doesn't know himself

>Star Fox Adventures (The most gorgeous game that generation)

Not that user but as soon as you reply a list of games as your rebuttal on Sup Forums you're met with a post that chain replies to each game with some negative remark.

>Well that also depends on the developer. But overall, the GC is more powerful than the PS2.
This is called a non-sequitur.

>I am scared to tell good games because bored people will bully my taste

Pathetic beta

Here, knock yourself out and enjoy the (You).

Metroid Prime
Eternal Darkness
Kirby Air Ride
Skies of Arcadia Legends
Rayman 3 Hoodlum Havok
Star Fox Adventures
Custom Robo
Baten Kaitos Eternal Wings and the Lost Ocean
Mario Party 5
Paper Mario The Thousand Year Door
SpongeBob SquarePants Battle for Bikini Bottom
F-Zero GX
REmake
Beyond Good And Evil
1080 Avalanche
Baten Kaitos Origins
Metroid Prime 2 Echoes
Bloody Roar Primal Fury
The Legend Of Zelda Twilight Princess
Chibi Robo
Mobile Suit Gundam - Gundam vs. Z Gundam
Mario Smash Football
Melee
Fire Emblem Path of Radiance
Killer 7
Pikmin
Super Mario Sunshine
Sonic Adventure 2 Battle
Mariokart DD
Pokemon Colosseum
Dragon Ball Z Budokai games

LOOK AT IT
IT LOOK
LIKE CHOCOLATE CHIP COOKIE

> no Tales of Symphonia
> no Luigi's Mansion
> no Pikmin 2

> but has Spongebob

Why?

Did you like the game user?

> No Re4 or Viewtiful Joe

Battle for Bikini Bottom is legit as fuck dude

I really hope the Switch has Virtual Console for Gamecube games.
Maybe then a lot of people will actually play Chibi Robo.

God knows I'd shill it endlessly all over the internet if that did happen.

Probably could have added those, I even forgot WW and that's what the thread was about but whatever

>Mario Party 5 instead of 4
>No Viewtiful Joe
>Pokemon Colosseum instead of XD

That list better have Lost Kingdoms 2.

Symphonia is cancer though and like Golden Sun, born from "lack of RPGs made people think the sole entry was great"

Colosseum was the better game, though.

Go play the PS2 and GC versions of Lord of the Rings: The Two Towers at the same time. Your mind will be blown.

>It looks better than ps2 games

Only n00bs think Nintendo always made weaker hardware. The Gamecube was powerful af and the N64 was the the most powerful of it's generation.

>Fitst, the GC was and still is trash.
*tips fedora

It had the better protag but Gale of Darkness refined almost all of its other ideas.

I just started but it's fun

I like how link looks bored or annoyed, and I LOVE that there are no voices

I named it Lmao for amusing dialogues

>This faggot again

Glad you like it user, it's a fun game.

>Lmao
Should have named him Dude
>Dude... Dude... Dude wake up! Wake up Dude! Open your eyes Dude!

> ToS and Golden Sun are bad

I've never seen such shit-taste before holy fuck

dunno about two towers but return of the king looks the same on every single except PC which is much better

Gamecube not doing reflections on a shitty port from the jews at EA does can't hide the fact that Gamecube was more powerful in general terms.

There is no equivalent to F-zero GX or Star wars Rogue Squadron on ps2. Even my shitty sony pony friends could tell the difference when they played melee on my gamecube for the first time.

>PC

different user. i played golden sun recently and it seemed pretty generic tbqh. boring story and characters, and the combat was OKAY... ive played a few jrpgs in my day and it just didnt break the formula.

symphonia was fun tho, was the story interesting? only played it a little.

>There is no equivalent to F-zero GX
Burnout 3, which is much more technically impressive. More reflections around the world, better lighting, higher polygon environments, a physics system, speed-based motion blur, and dynamic vehicle damage. Also running at a silky smooth 60 FPS.

>Rogue Squadron
Haha. Cause there are no PS2 games with millions of copy and pasted spheres with flat wings for enemies and greyscale textures.

> Golden Sun was okay
To each his own I guess. I loved the RPG mixed with puzzle elements. I enjoyed the Lighthouses, the graphics were amazing for it's time, and i thought the idea of playing as the "villains" in the sequel was interesting.

Plus the whole character transfer was a treat.

> symphonia was fun tho, was the story interesting?

I've only played Tales of Symphonia, Vesperia, Xillia, and Xillia 2

Symphonia has by far the best story of those I've played

Two Towers wasn't on PC, it was console exclusive. PC did get the best version of Fellowship of the Ring, which was actually based on the books and not the movies.

Play Soul Calibur 2 on GC and Xbox and then play the PS2.


You can SEE the massive difference because holy fuck the PS2 never knew what the term AA means because games like that and Viewtiful Joe looked like shit on the PS2

Zelda isn't RPG

hue?

Sony propaganda aside everybody knows that in actual practice the PS2's multithreaded architecture ensured it would have the worst graphics of the generation. Not even just multiplats: most developers were stumped by it and couldn't take advantage of it. The PS3 had the same problem.

Sure, you aren't technically wrong when you say PS2 was the most powerful. But when you talk about graphics we are talkinga bout a generation which is over, no more games are coming out ofr 6th gen systems. The final tally clearly shows Xbox and Gamecube have the better looking games.

>Not even just multiplats
At least 50% of multiplats were worse on Gamecube though.

>Burnout 3, which is much more technically impressive. More reflections around the world, better lighting, higher polygon environments, a physics system, speed-based motion blur, and dynamic vehicle damage.

Burnout 3 was very cool, but all those things didn't have shit against how fast was GX had to display stuff whilst maintaining 30 non-filler vehicles on screen without stuttering either.
Shit was jawdropping, without needing to get into details.

>Trivialising rogue squadron's god tier visual work

get a load of this nigger right here. Shit is still impressive, and the models haven't gotten any better.

okay get a load of this nigger right here.

Developers didn't even try. It was basically guaranteed to sell less if not on the PS2

It's mostly because the PS2 was selling so well. Hell, ports to Xbox were pretty lazy as well sometimes, luckily it was able to brute force some things to make up for bad optimization.

>but all those things didn't have shit
Drawing static polygons with simple lighting is easy. Putting in physics, dynamic animation, sophisticated lighting and reflections - that's the hard part.

>all those things didn't have shit against how fast was GX had to display stuff
Speed rating bullshit aside, Burnout 3 goes almost as fast as F-Zero. By the way, the speed of your vehicle has nothing to do with hardware power - only how good your streaming is. No matter how "fast" you are going, the number of polygons per second rendered remain consistent.

>whilst maintaining 30 non-filler vehicles
Low poly vehicles compared to Burnout 3's cars.

>Shit is still impressive
Because the artstyle holds up against the special effects produced in a 1970s effects lab.

The fact is that Rogue Leader's graphics are very simple. A lot of very repetitive 3D meshes, simple animations, low-resolution alpha effects, and a single (1) global light source. It looking "good" is more to do with its accuracy to the source material as opposed to any objective metrics.

>the models haven't gotten any better.
Hah, try comparing them closely with what was in the latest Star Wars Battlefront.

hmm...so when gamecube looks bad it's because it's a bad port ... when ps2 looks bad it's because it's a weak piece of shit .... really sends my neurons into a spin

>he hasn't played the better tales like the PSX ones

go grab Eternia

The PS3 on paper is better than the 360 aside from RAM amount, however because the PS3's launch was so slow multiplats ran much better on the 360.

Two things. First, the gamecube was a bit more powerful than the ps2, secondly, Windwaker is a bad example in a way, the aesthetic in that game just aged very well which is why a lot of people took issue with the HD remake when they could have given the Wii U HD treatment to a game like Majora's Mask instead of putting it on the 3ds.

>Windwaker is a bad example in a way
Not OP. But windwaker was pretty impressive.

Ww GameCube had a fantastic art style, that made it look good

meanwhile in 2017...

Why not just link a youtube video instead of this bitrate starved piece of shit?

The mini disc was GameCube's biggest mistake. It limited storage space

because level of detail impostors sperging out and crazy pop-in don't magically disappear in higher resolution

>The PS3 on paper is better than the 360 aside from RAM amount
Not really, no. 360 is better on paper. They have the same amount of RAM, and similar overall memory bandwidth.

Except 360 has eDRAM which has super fast bandwidth, and PS3 has nothing like that. And 360's GPU is a lot better than PS3's GPU. Only thing PS3 has going for it is Cell, and the 360's GPU is itself based on Cell.

*meant to say 360's CPU is based on Cell, not GPU

Yes Nintendo seems to follow a trend of underwhelming storage mediums.

Will BotW have pop in?

>The mini disc was GameCube's biggest mistake. It limited storage space
One of the biggest misconception about technical specifications is the importance of storage space. People tend to overrate its importance.

I can tell you outright that Gamecube's small mini disks had virtually no negative impact on graphics, nor were they much of a problem overall. 3D graphics (including textures) do not require much space relative to audio or video. Furthermore, unlike with N64 cartridges, the cost of multi-disk games on Gamecube was feasible. In fact, many Gamecube games did use multiple disks.

Fun piece of trivial. Post-installation, the original PC version of Vice City is 1.5 GB - the exact size of a Gamecube disk.

>Because the artstyle holds up against the special effects produced in a 1970s effects lab.

Don't need to hyperbole. It does hold up quite better than burnout 3 with all that parafernalia that was supposed to make it look good.

I'm sure all those things you said are true, but for some reason Burnout 3 still looks like a blurry, dull mess by today's standards compared to F-zero, which looks as slick as it runs.

GX didn't made use of as many new resources, but it maxed out on the old ones in a way that Burnout 3 didn't. What's the use of having a high polycount vehicle in the centre of the screen when the rest of the of what appears on screen make such a huge contrast in quality?

>Hah, try comparing them closely with what was in the latest Star Wars Battlefront.
Okay, maybe not better than the best looking current generation game 15 years later, but not worse by much. In any case, belitteling Rogue Leader technical achievements and optimization should be illegal. Just because you can break down the tricks of it doesn't make it any less impressive.

>nor were they much of a problem overall
Yeah I guess FF13's 4xDVDs on 360 were negligible compared to the single BD for PS3.

genius!

Gamecube's mini-disks are closer in capacity to full DVDs than DVDs are to Blu-ray disks.

Also, aside from the inconvenience of changing disks and the fact that it was a sloppy port, there was no real harm in having FFXIII across multiple disks on 360. It did make it intact to the platform after all.

That's not the kind of result you could get with N64's cartridges, but certainly one that can (and did) happen with Gamecube's cheap mini disks.

>when they could have given the Wii U HD treatment to a game like Majora's Mask

Jesus christ this shitty opinion again. WWhd existed because it was relatively easy to put out without wasting much resources but giving MM te "wiiU treatment" would have taken the whole team working for it.

They would have to remake EVERYTHING for MM to exist, it would be require a similar effort to a brand new Zelda game, which would mean Zelda BotW would not be made and we would get a rehash instead.

I wonder how you spergs don't get to understand this when you spend all day here shitposting about the games you don't get to play.

muh grafix

>Will BotW have pop in?
of course