>It looks better than ps2 games I mean, yeah, it ought to.
Lucas Davis
Gamecube was a really good system. It was stronger than the ps2 by quite a bit.
Gabriel Perez
Fitst, the GC was and still is trash. Second, artistyle is more important than mere graphics, and WW has got a great art style. Third, the GC generally had better graphics than the ps2.
Kevin Taylor
>meanwhile, in 2017...
Leo Thompson
GameCube was a godtier console and the last real nintendo console. Playin Tales of Symphonia on GC was such an amazing experience. The best action combat for its time, great graphics with 60 fps and godtier soundtrack and gameplay.
Josiah Edwards
It's a bit difficult to believe you think the gamecube was trash when you admit WW has aced the test of time and that it had way better specs than ps2.
Juan Carter
To begin with, the Gamecube had better hardware than the PS2. youtu.be/KkKX-nU9fX4
Austin Nguyen
By the way I'm 27 and started with a Sega mega drive, it's just that my country was all over the ps2 in those years so I completely skipped the GameCube.
Jonathan Sanchez
Be sure to play the Pikmin games.
Matthew Bell
Shut up nintendogaf babby. ps2 is KING.
Connor Martin
For years I thought pikimin was Sup Forums distorting the word Pokémon for memes.
I found out it's actual games last month
Eli Adams
...
Kevin Moore
That's the dumbest thing I've read on Sup Forums all year.
Jackson Ortiz
>Anonymous Nintenyearolds: "Gamecube was more powerful than PS2"
>A lead programmer at one of the world's most technically proficient companies: "PS2 was more powerful than Gamecube"
Hmm...I wonder I should believe?
Dylan Thomas
See PS2 had a lot of juice in the paper, but actually using it was pretty bad. Only masochists actually tried to program specially to it and with any sort of optimization
Jaxon Allen
you forget that RE4 was developed as a gamecube exclusive
Kayden Rodriguez
No it wasn't. Nintendo only said it was. It was always planned to come out on other systems.
Leo Kelly
>Criterion >Technically proficient
Austin Reyes
Uh huh, right. So why does Mikami say the following in this 2002 interview
>The only thing I can tell you now is Resident Evil 4 will definitely release only on GameCube, not on another console, if it happens, I will cut my head off.
Is that why games like Star Fox Adventures (The most gorgeous game that generation) or Resident Evil 4 (Which looked and ran the best on Gamecube) existed?
Retards.
Jose Robinson
> using a random racing game for comparison
Well that also depends on the developer. But overall, the GC is more powerful than the PS2.
In fact, the PS2 was weaker to both GC and Xbox
Jace Green
Geist, Odama, Chibi-Robo, both Baten Kaitos games, Battalion Wars, the list goes on and on .
Sebastian Wright
You see, is that they are so hidden that he doesn't know himself
Charles Ward
>Star Fox Adventures (The most gorgeous game that generation)
Christian Brown
Not that user but as soon as you reply a list of games as your rebuttal on Sup Forums you're met with a post that chain replies to each game with some negative remark.
Charles Reed
>Well that also depends on the developer. But overall, the GC is more powerful than the PS2. This is called a non-sequitur.
Camden Martin
>I am scared to tell good games because bored people will bully my taste
Pathetic beta
Colton Bennett
Here, knock yourself out and enjoy the (You).
Metroid Prime Eternal Darkness Kirby Air Ride Skies of Arcadia Legends Rayman 3 Hoodlum Havok Star Fox Adventures Custom Robo Baten Kaitos Eternal Wings and the Lost Ocean Mario Party 5 Paper Mario The Thousand Year Door SpongeBob SquarePants Battle for Bikini Bottom F-Zero GX REmake Beyond Good And Evil 1080 Avalanche Baten Kaitos Origins Metroid Prime 2 Echoes Bloody Roar Primal Fury The Legend Of Zelda Twilight Princess Chibi Robo Mobile Suit Gundam - Gundam vs. Z Gundam Mario Smash Football Melee Fire Emblem Path of Radiance Killer 7 Pikmin Super Mario Sunshine Sonic Adventure 2 Battle Mariokart DD Pokemon Colosseum Dragon Ball Z Budokai games
Grayson Diaz
LOOK AT IT IT LOOK LIKE CHOCOLATE CHIP COOKIE
Elijah Phillips
> no Tales of Symphonia > no Luigi's Mansion > no Pikmin 2
> but has Spongebob
Why?
Eli Sanchez
Did you like the game user?
Nathan James
> No Re4 or Viewtiful Joe
Carson Phillips
Battle for Bikini Bottom is legit as fuck dude
Noah Nelson
I really hope the Switch has Virtual Console for Gamecube games. Maybe then a lot of people will actually play Chibi Robo.
God knows I'd shill it endlessly all over the internet if that did happen.
Charles Howard
Probably could have added those, I even forgot WW and that's what the thread was about but whatever
Matthew Thompson
>Mario Party 5 instead of 4 >No Viewtiful Joe >Pokemon Colosseum instead of XD
Cooper Wright
That list better have Lost Kingdoms 2.
Charles Watson
Symphonia is cancer though and like Golden Sun, born from "lack of RPGs made people think the sole entry was great"
Ethan Perez
Colosseum was the better game, though.
Jason Williams
Go play the PS2 and GC versions of Lord of the Rings: The Two Towers at the same time. Your mind will be blown.
Dominic Howard
>It looks better than ps2 games
Only n00bs think Nintendo always made weaker hardware. The Gamecube was powerful af and the N64 was the the most powerful of it's generation.
>Fitst, the GC was and still is trash. *tips fedora
Levi James
It had the better protag but Gale of Darkness refined almost all of its other ideas.
Henry Scott
I just started but it's fun
I like how link looks bored or annoyed, and I LOVE that there are no voices
I named it Lmao for amusing dialogues
Henry Parker
>This faggot again
Carter Hall
Glad you like it user, it's a fun game.
>Lmao Should have named him Dude >Dude... Dude... Dude wake up! Wake up Dude! Open your eyes Dude!
Joseph Torres
> ToS and Golden Sun are bad
I've never seen such shit-taste before holy fuck
Adam Jones
dunno about two towers but return of the king looks the same on every single except PC which is much better
Charles Reyes
Gamecube not doing reflections on a shitty port from the jews at EA does can't hide the fact that Gamecube was more powerful in general terms.
There is no equivalent to F-zero GX or Star wars Rogue Squadron on ps2. Even my shitty sony pony friends could tell the difference when they played melee on my gamecube for the first time.
Luis Watson
>PC
Kevin Brown
different user. i played golden sun recently and it seemed pretty generic tbqh. boring story and characters, and the combat was OKAY... ive played a few jrpgs in my day and it just didnt break the formula.
symphonia was fun tho, was the story interesting? only played it a little.
Nathaniel Collins
>There is no equivalent to F-zero GX Burnout 3, which is much more technically impressive. More reflections around the world, better lighting, higher polygon environments, a physics system, speed-based motion blur, and dynamic vehicle damage. Also running at a silky smooth 60 FPS.
>Rogue Squadron Haha. Cause there are no PS2 games with millions of copy and pasted spheres with flat wings for enemies and greyscale textures.
Jeremiah Baker
> Golden Sun was okay To each his own I guess. I loved the RPG mixed with puzzle elements. I enjoyed the Lighthouses, the graphics were amazing for it's time, and i thought the idea of playing as the "villains" in the sequel was interesting.
Plus the whole character transfer was a treat.
> symphonia was fun tho, was the story interesting?
I've only played Tales of Symphonia, Vesperia, Xillia, and Xillia 2
Symphonia has by far the best story of those I've played
Daniel Cook
Two Towers wasn't on PC, it was console exclusive. PC did get the best version of Fellowship of the Ring, which was actually based on the books and not the movies.
Jackson Butler
Play Soul Calibur 2 on GC and Xbox and then play the PS2.
You can SEE the massive difference because holy fuck the PS2 never knew what the term AA means because games like that and Viewtiful Joe looked like shit on the PS2
Owen Allen
Zelda isn't RPG
Grayson Adams
hue?
Daniel Peterson
Sony propaganda aside everybody knows that in actual practice the PS2's multithreaded architecture ensured it would have the worst graphics of the generation. Not even just multiplats: most developers were stumped by it and couldn't take advantage of it. The PS3 had the same problem.
Sure, you aren't technically wrong when you say PS2 was the most powerful. But when you talk about graphics we are talkinga bout a generation which is over, no more games are coming out ofr 6th gen systems. The final tally clearly shows Xbox and Gamecube have the better looking games.
Brandon Lewis
>Not even just multiplats At least 50% of multiplats were worse on Gamecube though.
Tyler Hernandez
>Burnout 3, which is much more technically impressive. More reflections around the world, better lighting, higher polygon environments, a physics system, speed-based motion blur, and dynamic vehicle damage.
Burnout 3 was very cool, but all those things didn't have shit against how fast was GX had to display stuff whilst maintaining 30 non-filler vehicles on screen without stuttering either. Shit was jawdropping, without needing to get into details.
>Trivialising rogue squadron's god tier visual work
get a load of this nigger right here. Shit is still impressive, and the models haven't gotten any better.
okay get a load of this nigger right here.
Matthew Gutierrez
Developers didn't even try. It was basically guaranteed to sell less if not on the PS2
Adam Young
It's mostly because the PS2 was selling so well. Hell, ports to Xbox were pretty lazy as well sometimes, luckily it was able to brute force some things to make up for bad optimization.
Bentley Edwards
>but all those things didn't have shit Drawing static polygons with simple lighting is easy. Putting in physics, dynamic animation, sophisticated lighting and reflections - that's the hard part.
>all those things didn't have shit against how fast was GX had to display stuff Speed rating bullshit aside, Burnout 3 goes almost as fast as F-Zero. By the way, the speed of your vehicle has nothing to do with hardware power - only how good your streaming is. No matter how "fast" you are going, the number of polygons per second rendered remain consistent.
>Shit is still impressive Because the artstyle holds up against the special effects produced in a 1970s effects lab.
The fact is that Rogue Leader's graphics are very simple. A lot of very repetitive 3D meshes, simple animations, low-resolution alpha effects, and a single (1) global light source. It looking "good" is more to do with its accuracy to the source material as opposed to any objective metrics.
>the models haven't gotten any better. Hah, try comparing them closely with what was in the latest Star Wars Battlefront.
Josiah Harris
hmm...so when gamecube looks bad it's because it's a bad port ... when ps2 looks bad it's because it's a weak piece of shit .... really sends my neurons into a spin
Blake Thompson
>he hasn't played the better tales like the PSX ones
go grab Eternia
Jayden Carter
The PS3 on paper is better than the 360 aside from RAM amount, however because the PS3's launch was so slow multiplats ran much better on the 360.
Andrew Watson
Two things. First, the gamecube was a bit more powerful than the ps2, secondly, Windwaker is a bad example in a way, the aesthetic in that game just aged very well which is why a lot of people took issue with the HD remake when they could have given the Wii U HD treatment to a game like Majora's Mask instead of putting it on the 3ds.
Tyler Evans
>Windwaker is a bad example in a way Not OP. But windwaker was pretty impressive.
Jaxon Kelly
Ww GameCube had a fantastic art style, that made it look good
David Ortiz
meanwhile in 2017...
Owen Perez
Why not just link a youtube video instead of this bitrate starved piece of shit?
Ethan Lopez
The mini disc was GameCube's biggest mistake. It limited storage space
Leo Bell
because level of detail impostors sperging out and crazy pop-in don't magically disappear in higher resolution
James Flores
>The PS3 on paper is better than the 360 aside from RAM amount Not really, no. 360 is better on paper. They have the same amount of RAM, and similar overall memory bandwidth.
Except 360 has eDRAM which has super fast bandwidth, and PS3 has nothing like that. And 360's GPU is a lot better than PS3's GPU. Only thing PS3 has going for it is Cell, and the 360's GPU is itself based on Cell.
Bentley Powell
*meant to say 360's CPU is based on Cell, not GPU
Bentley Sullivan
Yes Nintendo seems to follow a trend of underwhelming storage mediums.
Will BotW have pop in?
Brandon Hernandez
>The mini disc was GameCube's biggest mistake. It limited storage space One of the biggest misconception about technical specifications is the importance of storage space. People tend to overrate its importance.
I can tell you outright that Gamecube's small mini disks had virtually no negative impact on graphics, nor were they much of a problem overall. 3D graphics (including textures) do not require much space relative to audio or video. Furthermore, unlike with N64 cartridges, the cost of multi-disk games on Gamecube was feasible. In fact, many Gamecube games did use multiple disks.
Fun piece of trivial. Post-installation, the original PC version of Vice City is 1.5 GB - the exact size of a Gamecube disk.
Carson Hall
>Because the artstyle holds up against the special effects produced in a 1970s effects lab.
Don't need to hyperbole. It does hold up quite better than burnout 3 with all that parafernalia that was supposed to make it look good.
I'm sure all those things you said are true, but for some reason Burnout 3 still looks like a blurry, dull mess by today's standards compared to F-zero, which looks as slick as it runs.
GX didn't made use of as many new resources, but it maxed out on the old ones in a way that Burnout 3 didn't. What's the use of having a high polycount vehicle in the centre of the screen when the rest of the of what appears on screen make such a huge contrast in quality?
>Hah, try comparing them closely with what was in the latest Star Wars Battlefront. Okay, maybe not better than the best looking current generation game 15 years later, but not worse by much. In any case, belitteling Rogue Leader technical achievements and optimization should be illegal. Just because you can break down the tricks of it doesn't make it any less impressive.
Joseph Walker
>nor were they much of a problem overall Yeah I guess FF13's 4xDVDs on 360 were negligible compared to the single BD for PS3.
Juan Wilson
genius!
Connor Adams
Gamecube's mini-disks are closer in capacity to full DVDs than DVDs are to Blu-ray disks.
Also, aside from the inconvenience of changing disks and the fact that it was a sloppy port, there was no real harm in having FFXIII across multiple disks on 360. It did make it intact to the platform after all.
That's not the kind of result you could get with N64's cartridges, but certainly one that can (and did) happen with Gamecube's cheap mini disks.
Joshua White
>when they could have given the Wii U HD treatment to a game like Majora's Mask
Jesus christ this shitty opinion again. WWhd existed because it was relatively easy to put out without wasting much resources but giving MM te "wiiU treatment" would have taken the whole team working for it.
They would have to remake EVERYTHING for MM to exist, it would be require a similar effort to a brand new Zelda game, which would mean Zelda BotW would not be made and we would get a rehash instead.
I wonder how you spergs don't get to understand this when you spend all day here shitposting about the games you don't get to play.