What's the best written game of all time?
What's the best written game of all time?
what a retarded image
Tetris
Bloodborne for the sheer amount of thought put into it all.
Text based games
I've only ever seen this image shared on facebook by turbofaggot retards like 5-10 years ago
>learn Japanese
>Japanese games/anime no longer have shit writing
why would a author go out of their way to describe the colour of the curtains if it wasn't in some way relevant to the plot or the character?
p much how i felt in every lit class i took desu
He's lovecraft
It's just bloat. Gives some volume to a particular work.
To give imagery to the reader?
Would you rather read
He was in a room
He was in a yellow room with blue curtains
Yeah, watch the South Park episode where Butters writes a book, really funny if you feel this way, I do too.
Idk about 'best written' but the Avernum games have some pretty great writing, at least the ones I've played
It could be used to build mood or atmosphere
maybe they arent a great author
or maybe theyre merely establishing the scene and not making an obtuse symbolic statement
Probably Planescape: Torment
To paint a picture for the reader
>"Your english teacher was wrong, I random internet picture maker absolutely knows exactly what the author was thinking!"
this is a lie
Undertale.
Silent Hill: Shattered Memories has some of the best writing (in the sense of thematic consistency and dramatic pacing during scenes) I've come across.
To fill the pages?
>implying either could possibly know the author's intentions
Fuck man I don't know if this is sarcasm or not, is there anybody on with an English degree that can help me?
I'd rather read something that gets to the point.
don't think that's what the user means, in the context of the story, why would you specifically point out the curtains
It's not, the curtains were blue vs there are curtains
It's like this. Character A and Character B rush through the room, and character B happens to notice the blue curtains.
Four chapters later it turns out the killer took those curtains from a victim's home or some dumb shit.
In general, you would not go out of your way to mention the blue curtains unless they had a purpose. But if you're purely describing something, then that's what you're doing.
If you bloat things up with details people don't need, they won't notice the ones that matter.
So you disagree with the premise of OP's image then? Because if it builds mood, there's a reason for that - the color blue evokes an emotional response based on the reader's cultural perceptions.
For example, in a lot of Asian cultures white is seen as an unlucky color since it's associated with death and funerals, so saying "He was in a room with white curtains" will have a different intention than "He was in a room with curtains."
It's an exaggeration but true, translation/localization between such different languages really does butcher shit.
ask Stephen King
Sometimes there's prevalent symbolism that's achieved through a similar means of description. Obviously it wouldn't be something like curtains, but in The Masque of the Red Death, apparently the multicolored rooms represent the seven deadly sins. In ninth grade I remember thinking that was some bullshit just about the same as OP's pic, but it makes a bit more sense.
The last time the OP image was posted it turned into a very long argument about the image. I'd rather avoid that this time but the condensed 'answer' is:
-Symbolism exists.
-Some authors use symbolism more than others. This does not necessarily make them better or worse authors.
-No matter how much symbolism the author uses, no [competent] author ever writes a novel/play in which every piece of information is symbolic.
-This goes out the window in poetry, in which every word (barring articles, pronouns, and conjunctions I guess) CAN be symbolic, but it is much rarer.
how about an author, instead?
people love to find meaning in shit that means nothing. look at how much pseudo-evidence people can find for shit like 9/11 for example. In the example provided by OP, you could also interpret the blue as a calm color or whatever the fuck else you want if you're looking to read too much into stuff.
and as an author, why would you admit to the curtains just being blue for the sake of flavor? just go with all the "intellectuals" praising your shit for using such great symbolism.
nah not really
even in games/anime the writing is often more subtle than translations would usually have you believe
Silent Hill 2.
My favourite is Deadly Premonition though.
Wow, it's almost like that was my point!
Give me an example of a nip game where the story is "butchered" in the translation and not merely peppered with with localization liberties
I mean you have to at least describe the setting of the scene somewhat
not necessarily describe the color of literally everything in a scene unless its actually relevant but I suppose its okay to do it a little
Wow, it's almost like meaning isn't a set thing but has to be interpreted!
and is typically filled with the same japanese colloquialisms and archetypes that i struggle to think of a good game i played in jap where i wasnt sick of reading the story by the end of it
People are fucking stupid. It is LITERALLY
> hur my teacher were dumb, me smart for no get how red
obviously, not every writer uses symbolism. The fact is not everything in a book has to mean something symbolic. But if an author is intentionally being fucking obvious with his use of colors to describe scenery, and states them with relevance to the plot - it's obvious he's saying something.
Same goes for directors in film. It's a lot more effort than than
> HURR I aim camera and shoot film!
Again, at least for good directors and authors. They are literally god in their works.
What's even more pathetic and proves a vast majority of people are fucking idiots is the same people who will dismiss the potential of creative freedom are Christian idiots who will argue in the same breath,
> clearly, we exist for a REASON. Everything in this UNIVERSE is DESIGNED.
It's like the fucking idiot who reads Robert frost and thinks "good fences make good neighbors" and "the path less traveled" are advocating either point.
Good fences is the author questioning why his neighbor keeps repeating the same fucking thing "good fences" and is never able to explain why that's true.
Path less traveled is telling you since that path has also already been traveled, you aren't a unique snow flower for taking it. Somebody's already been there too, so there's no difference in doing so.
But nah, half these fuckwits want to feel like they out witted their English teacher to have some semblance of intelligence and instead prove how little they have.
And before
>green text
Not a liberal arts major. Just have a fucking brain.
Nice completely off topic rant about religion, are you trying to start a fucking argument?
Cmon user
Let's make smart decisions today
Fire Emblem: Fates
Some authors go into a retarded amount of detail to describe something mundane, when in reality it has no effect on the story whatsoever.
You have no place calling other people stupid. The point of the image is pretentious over-educated people who really should've been born into farming or carpentry instead of going to university where they write essays about symbolism that doesn't exist in books they've never read.
I remember recently this poet said even she couldn't answer SAT questions based around her poetry.
God I fucking hated studying english literature.
I mean, it really depends what you mean by "writing"; the quality of the narrative and dialogue, or the game's execution of it's themes and ideas and how it explores them through it's narrative and mechanics. Like, games like Shadow of the Colossus and ICO featuring minimal "writing" in the literal sense, as most of the story is told visually or through gameplay and the narrative is lacking in any explicit meaning or expository dialogue. Yet I think most would agree that those games offer some of the most artistically expressive and memorable emotional experiences in the medium.
Or take a game like MGS2, where the narrative itself is overly convoluted and contradictory, filled with stilted dialogue and schizophrenic characters. But how it uses these elements in order to heighten the unreality of it's nature and how it later deconstructs and calls awareness to it's own absurdity is what makes it such an interesting and thought-provoking experience. It uses it's nature as a work of fiction, a video game, to make a point about human behavior and misinformation, which is arguably more impressive and innovative than a typical (yet well-told) conventional narrative.
So, really, you have to clarify what you mean by quality of writing. Do you mean the literal, actual writing, or the competency with which it uses it's medium to explore it's ideas? Because a game like "The Last of Us" certainly has 'better written' dialogue than a game like "Killer 7" or "SoTC", yet the latter games are arguably more artistically expressive with more things to say, and say these things through game design and mechanics.
Read the context you fucking dunce.
>the entire CHAPTERS in american psycho of patrick bateman just describing albums
done right IMO
someone drew this
to be fair the point of the book is to be a mindfuck, its going to have a lot of noise to keep you guessing
And where in OPs image does it say any of that?
Or are you saying it's metaphorically or symbolically implemented?
Make up your fucking mind you pedantic cunt.
this book was awesome, I should re-read it sometime I own that exact edition too.
>mfw I also cried at the end with the mothers letters
what the FUCK
Silent Hill 2 is the closest game I can think of with a genuinely mature story that rivals literature/film.
Games like Bloodborne and whatnot have really interesting lore, but don't have any themes or concepts for the player to take away from it besides entertainment.
So you just make something up because it has to have a reason and you are smart?
I used to be a kid and had the opinion like the sentence in blue, then I grew up, went to teacher school, they broke me in, now I'm a teacher and think like the sentence in green.
Green is the reality of our gritty existence.
YU-NO
Wait. Why would you make a venn diagram in that situation?
Yellow room with blue curtains ofc. BUT NO IT NEEDS A POINT WHERE IS POINT HURRDURR
nothing I've played even comes close. Makes me want to say dark souls for paving the way for that kind of storytelling in a game, but BB did it so much better. In DS I never cared too much about learning the details of what was going on in that world until after a couple of play-throughs, but the mystery and cosmic horror of BB made me lean in instantly and I got hooked pretty hard. For all the useless tidbits of BB lore I know I still feel like I don't have a full grasp of the story beyond the basic events. It leaves just the right amount up to interpretation, and the aspects that are concrete are so original and thematically rich I actually can't believe they came from a video game. I'd even be impressed to see a movie with as good of a story, but really its the way the story is told that makes BB such a high watermark in my mind.
>GRRM dedicating dozens of pages to food
>Worst part is that, given the way he writes, the food might as well me some bullshit foreshadowing or something
>pedantic
Scroll up, and read the image. The image states that what the author meant by the text in question differs from the imaginary symbolism created in the mind of the English teacher. 99% of academic readings into "symbolism" of a text, especially historical texts, are entirely created in the minds of the people writing about it. I remember my English teacher showing us a website that compiled academic interpretations of Hamlet and there were literally hundreds of published interpretations that often directly conflicted with each other with all sorts of shit like "queer theory" interpretation and other things. The image isn't making the point that symbolism doesn't exist, it's making the point that English teachers and by extension academics (my high school english teacher had a PhD) tend to imagine symbolism in their own minds where there is none, just so they have something to write or talk about.
More like green is the false reality of what happens when humans think too much about things
Consciousness was a mistake
I'm a teacher too, but I think like blue
stay out of STEM, lebowski
>this thread
I get that the footnotes and details are meant to add more to the personality and perspective of the writers (Zampano who's actually Navidson and Johnny), but if you chop out all the sections that don't actually play into the story of House of Leaves, it becomes a much more enjoyable and not exhausting read.
is this kino?
If there's no symbolism, then why mention that curtains are blue?
I can't imagine many reasons for curtains color to be of any meaning to the story, if we just discard possibility of symbolism/mood setting and go with a "dude don't overthink lmao" approach.
It's what happens when you desperately want to make something relate to something or to you. I can write a book on the symbolism in Dark Souls and how it relates to me but it's just a personal fantasy.
>STEM
Obviously I meant I'm an lit teacher.
I read the context you fuckwad, but bringing religion into the conversation was unnecessary. Just because you see an opportunity to call out some percieved hippocracy on the part of a arbitrarily chosen group of people (the majority of whom may not even share the views of the OPs pic), doesn't mean that it's relevant to the discussion at hand. If you are honestly trying to say that calling a group of people idiots over your hypothetical scenario wasn't needlessly provocative, then you're in denial.
>Bloodborne does not have any themes or concepts
I highly disagree, although the minimalism and ambiguity of the thematic presentation makes it mostly a matter of personal interpretation. Bloodborne, in my opinion, very clearly focuses on the destructive desires of human nature, mainly the desires for power and knowledge (symbolized by blood and insight, respectively). These two very distinct indulgences lead to different, but ultimately similar, forms of madness. Blood reduces human beings into mindless beasts, who thirst only for more and more blood. Insight, on the other hand, represents mankind's ultimate insignificance in the vast void of the universe. The knowledge it grants is of a nature far beyond the comprehension of the human mind, leading only to suffering and insanity, yet the 'scholars' so obsessed with learning the eldritch truths are incapable of controlling their desires, and keep pursuing the maddening reality in an effort to transcend their humanity. In the end, human beings are incapable of being anything more, and their efforts to change this humbling reality only results in horror on a massive scale.
Miyazaki also mentioned in an interview that he wanted to explore the idea of a transcendent civilization being unable to conceive children, in order to parallel the advanced society of Japan's ever looming low-birthrate crisis. In this way, Bloodborne does have themes and concepts to take away from it, and there are more that I haven't mentioned. The way they're presented is just really subtle and overlooked by most people.
Describing scenery you dumb fuck
Heavy Rain.
>in Honors English (High School) and have to annotate our Great Expectations or some gay shit
>write DIRECTLY in our books which I hate since it ruins them
>literally start writing random ass shit between lines so it looks like I did a lot and read deeply into it
That's why books should be solely for learning or entertainment. "Art" is fucking stupid if it's not for its own sake.
INB4 CLAY GUY SUCKING HIS OWN DICK.PNG
Because books would be very short indeed if they made no attempt to describe objects, environments or people to you. The author wants to convey the appearance of the room to the reader.
I think 9 stories and Catcher in the Rye pissed me off the most with this.
Reminder that is Redddit: the image
99.99% of the times you don't need to describe the color of the curtains.
That's just bad writing.
They're a shitty author who's not using the opportunity to put thematic information and character in the setting.
That is by far the most retarded thing I've read in maybe a month
>That's why books should be solely for learning or entertainment. "Art" is fucking stupid if it's not for its own sake.
oh yes i remember that post!
Not spending a short paragraph describing some of the new scenery is bad writing.
Who gives a fuck what the author "meant".
>user wants books to just be a sequence of events with zero geographic/spatial context
This board gets stupider every day
>ITT: people assume there is one correct way to express purpose in written context
>hating Salinger
my problem with american psycho is how bateman always used to describe every detail about persons appearance (because he was obsesive with comparisions to others) during first 1/3 of the book and then suddenly stopped. IMO it shows how author got tired of this idea and his lack of consequence in writing
This is pasta, right?
Who gives a fuck about the author's intentions?
...
Soma
>there are hard rules for good/bad writing
only good post itt
...
Describing all the colors of every object in a room is though.
I never said that. Just that unless those curtains is a focus on the setting of the room that's just a bad waste of words that ends up killing the pacing of the book that could be used to describe the room in much better clarity.
There are.
I guess planescape got best writing
why is this a venn diagram?
what is the central intersection?
why isnt this just 2 separate things
How dare you call me a dink!