I just started playing this game for the first time a few days ago
Holy fucking shit how has nobody forced me to play this game before, the level design and boss battles are top notch, I feel like I missed out so bad as a kid. The thing i'm most impressed with is the attention to detail on small things >power beam lets off a wave of heat if you shoot for too long >mask ices/fogs up from the environment >samus' face reflection is seen when shooting bright blasts in a dark room
It's so amazing that a game from 2002 has so much attention to detail with a fraction of today's budget, it really puts how awful modern games are in perspective
Most modern games are just shovelware dressed up in expensive art assets. A lot of love and atention went into making Prime. It's a game where you can see the developers actually enjoyed the making of the game.
Carter Torres
What was the budget?
Nathan James
In case you haven't heard, Metroid Prime is a really fucking good game. It drops off a bit at the end which keeps it from reaching Super Metroid heights, but it's still an amazing experience.
Joshua Moore
Prime 2 is also a solid sequel.
Jace Robinson
I know it's a mere shadow of MP that suffers from lots of technical and design issues - but Recore is decent, modern game that captures similiar feel as MP.
Andrew Green
They never publicly revealed it but it was $2m
Chase Reyes
If you honestly think this game has good boss battles, I suggest you find the nearest bridge and leap off of it.
Juan Martinez
it's better than Super in every way except Super has more nostalgia than Prime does.
Prime is metroid's peak.
Jose Carter
If you like Prime 1 for those reasons, you'll love Prime 3. Ignore Prime 2 like the plagues.
Also, keep in mind that once you beat it it won't seem as fun, but then the cool-down time will hit you and you'll get an urge to replay it.
Grayson Nguyen
The key hunt at the end of Prime sends the momentum of the game screeching to a halt.
Super is also a bit more tightly designed.
James Jones
>Avoid prime 2 Don't, it's pretty good.
Also I confirm what you said about the cool-down. I get urges to replay it at least once every year.
Samuel Allen
It's literally one of the highest rated games on Metacritic and for good reason. The game is a miracle, it had no right to be as good as it was developed by some no-name studio from Texas whose games were all cancelled by Nintendo because they were shit.
Jonathan Rivera
Miyamoto needs to start flipping tables again.
Jackson Rodriguez
Now I have the sudden urge to replay Prime
Nicholas Lopez
Enjoy, user.
It took me a long time to really appreciate Metroid Prime. When I first played it I was underwhelmed, but years later I realize that it as about as close to a 10/10 as games can get.
Ethan Kelly
>tightly designed The first foray into 3D by a third party is likely going to be safe.
And anyway, I'll trade a solid narrative and immersive world for MUH SHINESPARKWAVEDANCEDASHHURR and bombing every tile to find shit.
Blake Gray
>That pensive, bleak ending to Corruption Pretty weird, if you ask me. Honestly, even with the weird elements present in Echoes, it's still a fantastic game that makes up an incredible trilogy. I think Prime might be one of the most consistently good trilogies in all of gaming.
ONE OF.
Justin Green
How's the Wii version with Wiimote controls?
Would like to play it like that unless there's some jarring issue.
Justin Gomez
Just wait until you get the x-ray visor and have all the beams. Hint: look at samus' hands when you change beams.
Christian Howard
It's actually not bad. Sure, the game wasn't designed for that kind of play, but the motion controls are responsive and don't really interfere all that much.
Also, they made two fights in Echoes slightly easier because they were admittedly hard.
Elijah Cruz
Yeah it's a good game.
Nicholas Hughes
>whose games were all cancelled by Nintendo because they were shit. Tell me more about ir
Aaron Gray
You also lose out on a cool effect where the arm cannon frosts over when you charge the ice beam.
Overall, though, I'd say the Trilogy is great for the convenience of having all three games right there.
Jeremiah Gomez
Reading a bit about them, it looks like they hired a bunch of old Naughty Dogs and the guys from Vigil who made Darksiders...
What the well is Retro up to?
John Turner
I thought for sure we'd get a Retro teaser at the Switch conference. They've been quiet for so long. Maybe at E3...
Anthony Price
Which bosses? Spider Ball Guardian? That one was a fucking bitch and from what I remember a decent ways away from a save point.
Nathan Thomas
>You will never experience landing on Talon IV for the first time again Fucking kill me
Charles Johnson
>you will never experience Phendrana Drifts for the first time I was blown away the first time I saw it.
Nicholas Fisher
go back to bed Sakamoto
Kayden Lee
>Despite not having access to GameCube development kits, the studio immediately began work on four projects for the GameCube: an untitled action adventure game (with a working title of Action-Adventure), a vehicular combat game with the working title Car Combat (also known as Thunder Rally), an American football simulator named NFL Retro Football, and role-playing game Raven Blade. By the time development began, the studio had already grown in size to 120 employees. The company continued to grow during production, eventually peaking at over 200 employees.
>The working environment was chaotic, with development getting behind schedule, and Nintendo executives complaining on how the games turned out. In 2000, producer Shigeru Miyamoto visited the studio. He was upset at most of the titles except for their demonstration of the Action-Adventure game engine, which led Miyamoto to suggest that Retro could use the engine to develop a new title in the Metroid series.
Sebastian Mitchell
>you will never experience facing off for the first time a space pirate spooped me the fuck out. I couldn't shoot it, it raped 3/4 of my health in an angle before I managed to kill it
Jace Garcia
>tfw you get raped in an angle
Adrian Robinson
Yes, and boost guardian.
Cooper Nguyen
More like, your first time against a Chozo Spirit
Jackson Cook
>playing this master piece for the first time on Christmas
you did missed out user, I'm sorry for you
Josiah Richardson
;_;
I'll check it out.
Julian Cook
is this fanart?
Jordan Gomez
Out of curiosity, did you play the GameCube version, or the Wii trilogy version?
It's mere curiosity, I don't intend to shitpost.
David Walker
Spider Guardian and Boost Guardian. Admittedly I never had much trouble with Spider since as long as you're patient you can beat him without taking much damage. Fuck Boost Guardian though, on Hard Mode if he so much as lands a glancing hit on your while he's boosting around it wipes a whole energy tank.
Elijah Martinez
Metroid Prime is a fucking miracle of game design. It's like a portal opened up in 2002 and brought a game from 2012 into it. They accomplished technology and design that most modern games don't even do.
Parker Howard
>when you see Samus's face reflect in the visor >when you first land on Tallon IV and the rain is hitting your visor >when you charge up a shot and it either surges with electricity, freezes over or has embers flowing out of it >when you go idle and Samus starts fiddling with the Arm Cannon It's the little things that show you just how much a developer cares about the game they worked on. It still blows my mind how well these games aged.
Aaron Miller
He didn't miss anything, 15 years later and this game is still an undisputed 10/10 with non-critical flaws.
Modern games would dream being like this game on 2032.
Cameron Harris
>dat black suit at the end
10/10
Nolan Peterson
Supposedly their initial build of Metroid Prime was shit too, but Miyamoto saw their excellent First Person engine and told 'em to start from scratch using that engine.
Seems like it was a wise decision.
Luis Hill
I think it's a watercolor filter of the game running on an emulator but I can't remember.
Ryan Brown
i own all three metroid primes but can't play them bc they give me motion sickness. the furthest i got in metroid prime is the half-pipe section with the morph ball. i felt so sick.
Christian Richardson
Metroid Prime would be shit on right out of the gate if it were announced for the first time today.
A literal who Texas developer with no experience turning a 2D sidescroller into a first-person shooter? There would be petitions to get it cancelled.
Christian Reed
its missing some graphical effects
that alone is not a huge issue but the game looked so good back then that its a crime to ruin it slightly
Brandon Thomas
Welcome to patrician tastes OP. Sadly there are no more games like the Prime Trilogy. The spark is gone, never to return.
But hey, you can enjoy generic open world game in a fantasy setting #152!! Or Metroid Federation Force! Gaming is awesome! Fuck.
Justin Lewis
If the alternative is Other M then they'd at least get the benefit of the doubt
Levi Torres
Fuck off Cuckamoto
Bentley Johnson
They had the nerve of being condescending assholes calling us basically idiots for hating FF because it didn't have samus, to this day I believe they don't get what they did wrong with that game.
Landon Baker
>Ignore Prime 2 Don't listen to this faggot. Echoes is the best game if you like games with parallel worlds/universes like A Link to the Past or Super Mario 64 :^)
Adam Miller
But Prime 2 has THE best boss fights in the series >Quadraxis >Amorbis >Chykka >Emperor Ing >Boost Guardian
Camden Baker
>get a secret base going on some backwater planet >everything is going great >discover a weird substance with limitless SCIENCE potential >guaranteed raise from High Command >some chucklefuck fucks up and lets a bunch of parasite run amok Frigate Orpheon >sends an S.O.S signal that attracts The Hunter >end up getting your entire force wiped out and forced to retreat Why are the space pirates such screw ups
Angel Taylor
Please Understand
Blake Bell
they are adorable idiots
Camden Morales
not that dude but i like both games, no need to hate just because one is slightly less great
Ian Reed
No skin off my nose - the overall physics and practicality of that always bothered me anyway.
Like, doesn't that block the vents? Wouldn't the recoil needed to shatter that much ice also severely injure Samus? Etc.
Blake Baker
there's nothing inherently wrong with FF as a game, the problem is it being a metroid game, and moreover, being our only metroid game in who knows how long
as just a regular game it's perfectly fine. they should have made it an original title and it probably would have done just fine.
Logan Myers
>tfw you will never own the figurine
Jose Brooks
>see first Metroid from a distance >walk closer >scan it >...why is it telling me how to defeat it? >CRAAAAASH
Thomas Richardson
The best part of this game was the lore. The Space Pirate logs and Chozo Logs were really well done.
Austin Parker
ow fuck I forgot >grab thermal visor >room goes dark >music goes up
Camden Rivera
I only played Prime 1 but I bought the trilogy on the Wii U. Everyone kept telling me the sequels are worse, though
Are they really? Worth playing even so? Because I take a looooong time with these games(mostly because I suck at FPS)
Daniel Morgan
Amazing game. Best of the Prime games, definitely.
Aiden Foster
See
Andrew Cook
>echoes >shit
Pick neither and kys.
Brandon Taylor
It's a lie, they are ALL great. All 3 games are masterpieces and it comes only to personal tastes to decide which one is better. For me is Prime 2, but for others is Prime or Prime 3. Play them all and then decide.
Nathan Jackson
I mean both Prime and Super are fucking amazing games. No need to be so negative.
Colton Jones
nintendo's corporate strategy is just fucking stupid at this point. they keep trying to "innovate" in longstanding game series and end up churning out shit. let's look at their two arguably most popular games for the wii u
>splatoon was an original ip. doing innovation in an original ip is a great idea because it doesn't piss people off if it fails and it creates a new property if it succeeds. you have to market it a bit more but that's a reasonable trade-off.
>mario maker basically added a level editor to mario and made it shareable. doesn't change the core mario formula at all, just lets people make their own. it's popular because it lets people have an endless stream of mario content and lets them make their own.
and for good measure, a success from 3ds >pokemon basically just tweaks the formula every time and prints money. they could do this with a lot of their mainline series as long as they kept the quality up. arguably one of the worst things they did with the new pokemon games was changing the formula too much and introducing a bunch of unskippable cutscenes every ten steps.
contrast that to what they did with federation farce. like i said, probably would have been fine as its own title. a first party co-op shooter as an original nintendo ip probably would have sold pretty well if they marketed it correctly. instead it royally pissed off the metroid fanbase because it's about the only metroid title we've seen in years and it's not at all what people wanted.
they also do this with the paper mario series. they like to use it as a place to "try out new things" because they have mario and luigi, but the thing is paper mario is a distinct series and people really liked the first two titles in it. most of the titles since then have been completely mixed reaction at best and that's because they keep fucking with them. if they'd just release a standard pm game, people would fucking love it.
Carter Garcia
>Miyamoto needs to start flipping tables again. What do you mean?
Evan Morgan
2 improves on some stuff from 1, but also does some things worse. The level design is phenomenal, but the overall world is a lot less organic-feeling and progression is more "video-gamey" (collect three keys to fight boss, move on to next area). SHOOTING CRATES WITH THE DARK/LIGHT BEAMS GIVES YOU AMMO OF THE OPPOSITE COLOR. KNOW THIS SO THAT YOU NEVER HAVE TO COMPLAIN ABOUT THE AMMO SYSTEM.
3 is cool, but much more linear and story-driven. It's also full of stupid "twist the remote 2 open da door" motion gimmick stuff.
Asher Parker
Miyamoto has incredible insight at times, but does awful things when left to his own devices.
Dominic Allen
>Flaahgra's boss music was glitched in the American releases Shame since it's a great track
I am still listening to that once it starts snowing here... The calmness is just too good. youtube.com/watch?v=7RWI3-8N_-Y Mines were cool too.
Ian Brown
I remember getting this game and SSBM for Christmas in 2004, best final months of my childhood when I played games.
Ian Miller
Is it true that most of Retro's original (Prime-era) staff has left? I know the guy who made ReCore is one of the original members.
Levi Peterson
THINGS MP DID VERY WELL
>atmosphere >level design >nice touches of detail such as in the OP >minimal handholding >hits the perfect balance of fun and challenging
THINGS IT DID WRONG
>aiming with only the left stick because of the C-stick being pre-occupied with beam options is clunky as hell >having to go back and forth throughout the different stages is boring and monotonous and doesn't add anything to the game >save points get unnecessarily scarce towards the last part of the game >the premise of "you lost all of your shit, now go find it" is a much less exciting experience than going on the offensive and going out for Bounty Hunting contracts >having all of those beams and all of those visor options have their cool moments but were overall just excessive >getting rid of the beam options would have freed up the C-stick to control the camera
can we all agree on this?
Daniel Cruz
Shit, I never realized that. I just thought Flaahgra had fucking awful music.
Henry Lee
>First time in sanctuary fortress >This fucking thing appears
Aaron Ramirez
Nintendo makes the games they want to make, not the games people want to buy. What is frankly stupid. It's like they hate the public and their classic games.
Liam Rodriguez
>the game has too many options and isn't linear enough
Grayson Kelly
>It's better than Super in every way No. >shitty controls >the 12 artifacts you need to find >phazon mines is way too much combat-oriented, as opposed to previous areas which struck a perfect balance between combat and exploration Super is flawless.
Cameron Rodriguez
A time when Nintendo embraced western developers too, why Nintendo stopped relying in western developers with some of their IP's I have no idea.
>B-but retro Barely active, they release like a game every 4 years now literally?
Like seriously guys, did a company outside of Japan fuck with a Nintendo IP making it sell the horribly past year 2000? I just want to know, because is unfair how Nintendo main gaming development force is centralized in Japan, when they know really well millions of kids grow up loving Nintendo games hoping to work in the company one day in the future, but now that generation is long gone, scattered in multiple companies around the world, or making Indi games now.
Is sad how Nintendo could have created multiple development studios by now if they were willing to invest more outside of Japan.
Hudson Martin
there is a reason why it's in the top 10 highest rated games of all time
welcome to proper metroidvanias, the most well designed games in the industry
enjoy your stay
James Miller
Aiming with C-stick would have been awful (but could've been great if the C-stick wasn't that bad). The game intends you to use the Z-targeting anyway, this was never an issue for me. I thought the controls were perfect.
Jeremiah Robinson
>when you charge up a shot and it either surges with electricity, freezes over or has embers flowing out of it
When I go to play Prime for a second time, I'm emulating the gamecube version, trilogy didn't have those effects and a few others
Adam Brown
>ignore prime 2
no, ignore this faggot. Prime 2 is better than Prime 1 in my eyes
Isaiah Garcia
When Miyamoto had more involvement in games and their development, as opposed to merely produce them, if something was shaping up to be shit, he's cease development, and tell people to start over.
This is why OoT took so long to make, and this is why Prime wasn't in third person.
Other times it's because he's a cryptic fuck. The Visor system was because he said ""What if Samus had bug eyes?"
The shitstorm with Sticker Star was because he said "This is too much like the GameCube version", implying to spice up the formula, not to SHIT all over it.
Jace Evans
>video game is too video games
Do you also complain when your steak is too steakey, or your coffee is too coffeeish?
Angel Perez
>by some no-name studio from Texas
Austin is literally the greatest developer town. Prove me wrong.
Jacob Rivera
>proper metroidvanias WAT. That term applies to Castlevania games that resemble 2d metroid games. A metroid game is already a metroid game.
Carson Lopez
>no name >build up from acclaim dudes responsible for Turok
Eli Harris
I don't think aiming with the c-stick would be that bad. Geist did it and I thought it'd be crap, but it felt alright.
Carson Powell
I'm actually happy I missed out on it as a kid. As a kid, I was shitty at games and never appreciated them as much I don't think. I played every Nitnendo franchise except Metroid, which I finally played starting with Super at 20 years old or so. Then moved onto others. Super Metroid and Prime are probably my favorites.
To me, it's a good thing that you've discovered a new set of games you love, it's not something that should be considered a waste.
Over the past two weeks, I've discovered that I'm a Devil May Cry fan, I'm on DMC4 now. I also just ordered Bayonetta 1 and 2.
I'm looking forward to the next franchise I try and enjoy. Whatever that may be.
Jack Walker
Alright! It isn't a proper Metroid thread without pointless genre arguments! Let's get it out of the way right now: is Metroid Prime an FPS?
Xavier Gutierrez
Where can one learn more about this? Are there any good Miyamoto documentaries out there?