"They are scratching your Company of Heroes thread Helmut."

>"They are scratching your Company of Heroes thread Helmut."

Other urls found in this thread:

moddb.com/mods/back-to-basics-battle-of-the-hedges
youtube.com/watch?v=HL8xL0ZIrhw&index=4&list=PLEF263883C970B1D4
youtu.be/Xyk3xw8QWjg
en.m.wikipedia.org/wiki/Mariya_Oktyabrskaya
twitter.com/NSFWRedditVideo

reminder that coh franchise is forever ruined by the hands of sega

Ostheer or Oberkommando West?

Reminder tha COH2 is better in every way and only retarded blind nostalgia fags think otherwise

This soooo much.

not with the story from the campaign, it aint. that story was shit.

weird to see coh mentioned here after all these years

was in the top 10 ranked pvp for the original coh

sincerely thought they were going to revolutionize RTS games but instead they almost single handedly killed the whole thing

ultimately it was a plus for me but it was still sad to watch

Ardennes Assualt is amazing though

this

reminder faggots like this keep sprouting bullshit

GERMAN STEEEEEEEEEEEEEEEEL

>Play with friendo and 2 AI
>Be Allied
>4x expert CPU, all PE
>CPU starts Hetzer spamming and upgrading them to vet 3 defense before I can pump out mass AT
>Get rangers
>Armored Car already out

gg

>Opposing Fronts
>British Infantry Section
>"Put the replacements up front, I don't want any of our lads to buy it."

based

The AI has a resource bonus and spam special call-in units thereafter. Not sure how I figured it out but there's an algo they use to make up for the shitty AI coding.

>sprouting
Not an argument btw

Company of Heroes is fucking garbage

The Back to Basics Mod actually makes the AI decent to fight, if anyone has seen it.

I refuse to let COH2 nickle and dime me. I mean Opposing Fronts cost 40 but it was effectively a second COH game cuz it had the same amount of content.

Plus it has Halftrack's skins, which are objectively the best skins.

What changed for the AI?

...

Anyone hype for the Winter Balance Patch?

Ost is fun and more skill based and has better VA
OKW is more meta faction.

he says replacements I think.
Pretty cold but based.

Except for modding. CoH1 has mods which are a fuckton better than CoH2 mods, and now you can download the good ones on steam

Many of the mods have fixed the AI spamming call ins bug thankfully

>You will never play with captured German gear.

>hide goliath in bush
>guy calls in pershing and thinks he's hot shit
>blow him the fuck up
>engine destroyed
>vet PE pzshreck gets it
>immediate vet 2 att

>Play CoH2 for more than a year
>Pick up CoH1 cheap to see what it's like because I never played it
>Enjoy CoH1 more
>You insist I'm blinded by nostalgia for a game I never played when it was new and played the sequel first

coh1 has worse mechanics and qol improvements and the counter system is much worse.

Ardennes is what the main campaign should have been. Pushing into Berlin, piece by piece while making sure you don't just blindly toss in Conscripts until you win.

I will say that some of the missions in Ardennes are fucking brutal though.

>oh hey, it's just a simple Victory Point mission with some light german armor here and there
>and also a FUCKING KING TIGER

A few things I've noticed form paying against it:

-units properly take cover; as in, when they engage, they will immediately grab the nearest cover and stick to it, and they will shift from cover to cover as they move towards you if they're an assault-type unit; this included hoping in buildings
-vehicles kite more and usually need to be pursued to be killed
-the AI knows how to set up defences outside of simply setting up right next to a control point, and seems to be programmed to cover particular chokepoints and areas with emplacements if they get control of the area and have the resources; not uncommon to see it build a 17lber, a mortar, a bofors and an MG nest to cover a sector around a VP, generally facing towards the approach lanes you have to use
-also means it makes more extensive use of non-brit emplacements; the Wehr AI, for example, will extensively use bunkers of all 3 types, setting MG bunkers up on chokepoints/corners and building repair/med bunkers near CPs one sector back from its frontline, and is far more prone to building 88s and its new Howitzer
-on the offence, it will usually pause, group up several units and push them all together towards a section of the map/VP rather than sending individual units on individual assignments all over the fucking place like it usually does
- it seems to be coded to maintain unit variety and not spam a few types of units (so no more StuH/Stormtrooper/Para/Ranger/Luftwaffe Troops spam), so you'll always be facing a hodgepodge of whatever units it can build with its given buildings
-it knows how to defend with its units; if it calculates your forces to be too strong, it won't attack and will instead camp near its CPs and near its defences and wait for you, at least until it builds up enough troops again that it goes back to attack mode
-Brit command trucks are programmed to move to high resource points if they are captured and somewhat behind the line
(at word limit, will post more)

o fuck i need to get this mod. thanks m8

...

>this is bad and this is bad and this is bad

Good points well made. I guess I was just tricked into thinking I was having fun.

>mfw have to do that infra red halftrack level on tier 5

Why bother with WW2 starcraft when MoW exists?

Why do you guys always have to invade CoH threads, just make your own

-it memorizes where and how many troops it last saw in a given location and will allocate more troops for its next push, and if it has artillery, will continually bombard the area it saw your troops in; also makes emplacements very vulnerable to any AI with a howitzer in range, as it will fire at the emplacement continuously once sighted until it destroys it
-seems to have some sense of 'flanking'; I don't know if it can see through the fog of war or not, but it likes to attack where your forces are weakest, or any gaps you leave open, and start harassing caps
-can actually use smoke cover
-prioritizes high resource points and VPs
-tends to cap all the territory on the map rather than banzai charge your base; only if you let it fence you in will it typically go for the kill

>not wanting to hear the sweet sound of PHEWWWWWWW from the 88 as it pounds Allied tanks from half way across the map

Just be warned, if you have map mods, the AI won't work on any maps that aren't vanilla or the few that come with B2B, as many of the AI routines are specially programmed for each map due to differing chokepoints/flankingroutes/etc

you can have fun in both.
Doesn't change the fact that CoH2 is an improvement over coh1 in everything except modding.

>it's all good
>except the piece-mealing strategy for contents

Literally the Mormons of the WW2 games genre.

If MOW had less of a clusterfuck of micromanagement and controls. Like, sinceI can't control when my troops fire or how often, then DONT MAKE ME HAVE TO MANUALLY MAKE THEM RUN AROUND AND COLLECT MORE FUCKING AMMO FOR EVERY GODDAMN INDIVIDUAL GUY WHEN I HAVE LIKE OF THEM FFFFFUUUUUUUUUUUUUU

Just as one example.

eh, I ground out the commanders I liked.
Yes the commander system is worse but thats about it.

>he thinks AT guns firing on infantry in the open is good
>he thinks vehicles having to be clicked 500 times to reverse is good.

...

This is why you play back2basics, like above guys said

AT guns don't fire at infantry and vehicles have a much longer distance behind them to trigger reverse. Plus all the AI stuff he said above.

COH1's oddities clearly could have been corrected had they bothered.

In-game progression is what ruined COH2. Also, does anybody miss the Stonewalling mode from COH1?

I had a strategy figured out for it and it was fucking cash. I remember it involved barbing the south entrance and then delaying building units until like 3rd wave or some shit. Beat it with 1 other partner and it got progressively harder with more people up to 3 more.

*rams into you*

See, stonewalling, the tank brawl and the literal moba were fun game modes but after Dawn of war 2 I can see why relic abandoned that.

Comp stomp's always fun. You can't say no to that.

they are still fun in both coh1 and 2
>massive 4 v 4 with explosions and all units mod.

Oh, and I forgot to mention:

-infantry clusters receive a blobbing penalty, making them receive increased suppression and damage to more units are close to each other, EXCEPT for PE infantry once you've researched Group Zeal

B2B if people wantz it:

moddb.com/mods/back-to-basics-battle-of-the-hedges

Must have for CompStompers

yeah. I have it installed

Still waiting for CoH EF to be released on steam.

My thing is seeing how much damage I can do in a 3v3 AI brawl with a single unit, like a lone squad or a tank.

we have all been there m8.

>build 2 panthers as OKW and try to hold back soviet tide.

Pretty fun desu.

About fucking time

Why did Relic use such fucking cartoony and inaccurate models and skins FFS?

>bugfixing and official patching is made by a handful of modders for free, who seem more competent than the fucking devs

How is this acceptable? Why are relic such fucking kikes?

Anyone think the sound design for both the games is awesome.
>tank shot richochets off the front
>mfw

This is why you shouldn't buy COH2, and just pirate COH1 and mod the shit out of it.

t. henschel

>using people who play the game competitively to fix the game is jewishness.

what?

who here is abusing these guys before their eventual nerf?

not me.
>all those vet changes.
>penals in WBP aren't running around winning in long range and close range combat with their received accuracy modifiers.

Fucking finally.

Also light vehicle nerf is based.

PRAISE HALFTRACK

>WBP 1.6 is out

SHEEEIT

Lets see what callum cooked up for us.

Falls are unironically the coolest elite squad in both the games.

Is it any good for just the singleplayer campaign?

That is all I am going to be playing through.

And it is a long campaign

Balance feedback is one thing, but actually having your patches be literally devoloped by community members, coding and all, because you shifted your entire dev team to another game despite the fact the first one isn't finished yet reeks of unprofessionalism.

Why did the Brits get the best of the soundtrack?

youtube.com/watch?v=HL8xL0ZIrhw&index=4&list=PLEF263883C970B1D4

>coding
the coding will be done by relic.
The balance changes aer being tested by the mod team.

It's a moot point anyway.

The campaign would take a lot of work to modify to make it "smart" as the B2B guys want, so they didn't bother. They did some unit replacement for the first 7 levels of the US campaign (like replacing all the Wehr units Carentan with Fallschirmjager), but they didn't change the AI and didn't change anything in any of the others levels.

You get that mod if you want to comp stomp. The AI modifications actually fuck up the campaign sometimes because the enemy units are extremely restricted in what they're allowed to do and how they're allowed to move. You'll end up with units spawning onto the map and not doing anything due to a conflict between their new AI code and the original one. For example, Hill 112, where enemy units keep retreating when they take losses as if they're supposed ot go back to HQ (as they would in Skirmish, as B2B programs sqauds to try to not get wiped out), but there's no HQ on the map, so they just run to one side of the map where you can proceed to blow them apart with artillery. Also most of the tanks spawn at the edge of the map and don't move because their routines don't work correctly outside the skirmish maps they're designed to be used on.

>ramming isn't a viable tactic anymore

Feels bad.

youtu.be/Xyk3xw8QWjg

you can use a fresh 76 to ram. it's just not worth it if vehicles aren't heavily damaged.

Why does everyone love Blitzkrieg?

I find it insanely unbalanced and full of either useless or overpowered units that have no real use in the game other than "Lol guiz this was a real vehicle isn't it cool man we gotta put it in".

Also it's extremely unoptimized and runs like complete ass. Its new large maps reduce the gameplay to a slideshow one there's enough units on the field no matter how good your computer is for some reason.

Lol this. Played with the infantry only mod in CoH2. A handful of german grenadiers and a machinegun holding up a hill against endless waves of soviets was fucking fun.

>be PE
>build an 88 to cover a bridge
>"hehe stupid AI won't be able to get across now"
>AI sends an attack
>kill its stuff
>it sees my 88
>25lber on the other side of the map keeps firing at it
>calls in a Priest
>my repair teams keep getting killed
>88 gets blown to shreds
>Fireflies snipe my Marders
>Cromwells roll up and shoot up my halftracks
>have to retreat the infantry

ITS NOT SUPPOSED TO BE SMART ENOUGH TO DO THAT REEEEEEEEEEEE

So for the campaign in CoH 1 what is good to build

I am always confused on what to get and usually go with the standard RTS campaign tactic of building a shit ton of stuff and then steamrolling

I am awful at RTSs but enjoy playing them
It is a hazard

you get to keep vetrean squads. A core of riflemen a halftrack filled with engineers and shermans are always viable.

COH isn't like most RTSs, especially the campaign.

It's really more like an RTT with classic RTS rock-paper-scissors balancing applied and resource management.

What units you build basically depends on what mission you're doing, but in general, there's a reason you can build many kinds of units - because you need many kinds of units.

*veteran

>Squad's back up to full strength.

I like how the only reason they implemented ramming is because the soviets once released a propaganda article about a t34 tank commander ramming into german tanks because he had no options left

that pretty much describes coh, it depicts ww2 the way someone who wanted you to believe it was amazing would depict it

I've played too much COH.

Steve Blum will now and forever be "That American Major Guy" despite how much I love Bebop. Whenever I hear his voice I'll always think of "We took out a Nebelwerfer" and "Enemy unit - DOWN".

Pretty much. I mean why the hell else would there be a fucking targettable V1 rocket? Or black-leather-clad Nazi supersoldiers? Or how the German Army seems to have more Sturmgewehrs than Mp40s.

I once used a ram to accelerate towards a p4 that was 1 hit away from death, but was wheeling around a los block. Destroyed the p4 before I made contact and killed the surrounding kraut infantry. Feels good.

To be fair that's a good approach to making a fun game.

>relic focuses on fun instead of autism.

>Soviet Union had 17 documented female tank crew members during WW2
>that means 50% of all Soviet tanks have to be crewed exclusively by women (who still scream like men when tank blows up)

I am sure the soviets had more than 8 tanks user

en.m.wikipedia.org/wiki/Mariya_Oktyabrskaya
Gotta pay homage somehow

What's the best mod for running through the campaign again?

Yeah, they had many thousands. That's how few women served in Soviet tanks, usually taking less physically demanding roles like drivers (being a driver in an old T34 was still one hell of a job, even most male drivers rarely bothered to try and switch gears because of how physically difficult it was) and radio operators.

I'm gonna go play some 2x2 with my friend, hope the thread doesn't die.

>eastern front still not out on steam

post yfw there's an enemy goliath in the base

soon.

God damn the ostheer remake looks good.

Kappa

>check Generals Gentlemen's youtube channel
>callum is now working on developing Ashes of Singularity

Pretty good. Best aussies on the internet.

>ostheer remake
>remake
son...

Eastern front is overhauling the ostheer nearly completely on their steam release.