In MGSPW, Paz is implied to carry a pistol with her when she's performing her sabotage...

In MGSPW, Paz is implied to carry a pistol with her when she's performing her sabotage. She says that "it would have been easy to shoot (Chico)." It makes me wonder what kind of pistol she carried. Was it a Makarov PB she got from Zadornov? A Mk22 she stole from MSF? A PSS she brought along with her intel recording equipment?

What do you think?

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I think you may have autism

man MGSV really made me not give a shit about Metal Gear's story anymore.

Wondering about a detail like that seems rather mundane. Whether I have autism or not is another matter, but that shouldn't be an indicator.

"I like this thing and want to know more about it."
"Looks like someone might be autistic lololol"

And then noone pursued an interest ever again for the sake of impressing some kid online.

MGS4 should have accomplished that.

I meant because you take MGS's writing seriously, who does that even?

There is no answer because MGS story is actual nonsense.

I like to pretend it doesn't exist, but I feel your pain. No pun intended. Consider replaying some of the older games. Ironically, playing them after having played MGSV made me appreciate them that much more, especially how MGSPW accomplishes everything MGSV said it would.

Hating MGS4 is a meme. MGS4 is one of the best games ever made regardless of position on a list of Metal Gear games.

Fans? It's good shit. I like little details like that, which I suppose does seem autistic. Like in MGS4 when Snake is fucking with his cigarette around Naomi, there's blood on the filter after it's taken out of his mouth. It's never outright said that he's experiencing that symptom, but you can observe it a few times if you pay attention.

I didn't mind it, but you can tell that their is noticeable drop in writing quality. probably because his co writer left.

I never said I hated MGS4. I hate MGS4's writing and story. MGS4's gameplay in act 1, 2 and 5 is the best in the series. All 20 minutes of it.

Primarily I enjoyed Big Boss' series of games, where the games are more goofy and fantastical. It's like a buddy cop movie fucked ISIS and they Eiffel Tower'd old spy movies. The speech at the end of MGSPW where Big Boss and MSF becomes radicalized, showing the turning point that MGSV was supposed to re-show or whatever gay shit, was great.

youtu.be/eMilA34KGXw?t=27

I can agree with that.

V is what did it when 2 exists?

saying that is just going to draw in the retarded 2DEEP4U fags.

Also how in MGSPW, during the main bit your objectives define impact, action, and result. Primary objectives and consequences, considerations, context for the task.

After you get through the main missions, your side missions you unlock become more violent. There's no longer any sort of context for the missions. You're going into battle to kidnap, steal, kill, and get paid. That's it. Someone hires you, you load up. You want something someone has, you engage and acquire the asset, everything from food to design schematics. You know of a guy that might be useful, you seek him out and kidnap him, brainwash him using your charisma. Your "heroism" stat depicting your legendary status, the cult of personality that you have and effects morale and the ease with which you brainwash forcible recruits even though you gaint he ability to accept volunteers early on.

Fuck,now I wonder about that too.

OP posts.

My guess would be a Mk22. That way, any sort of connection could be denied easily, parts and ammo are readily available as is the suppressor, and emergency disposal and subsequent replacement wouldn't be a problem. Toss it overboard, grab another when you can. Previous acquisition point is heavily guarded now? Go steal it from someone's kit. Know what I mean?

Also getting caught with it could be explained with "I found it on the deck. Who do I turn this over to?"

...

>PSS
Honestly,I don't think so. I get what you mean,but getting cought while stealing it would be too risky.
I think a PSS would make more sense and would make more sense to use during a mission like hers.
That's just my guess,though.

You're probably right. Being so small would make it much easier to hide, as well, considering how tiny she is, and there being no risk of being unable to acquire a silencer. Additionally, the use of the firearm at all would need to be a last resort, so even one full magazine should be more than enough for the duration of the mission and one spare should cover the contingency of utilization followed by recovery and allow for later use.

It'd be easy to sneak in with the recording and transmitting gear, too.

you don't need to give a shit about mgsv

A PSS could also be blamed on Zadornov in the same way as the Mk22.

"I found this hidden (insert place nearby here). What should I do with it?"

If she said that and batted her eyelashes, they'd draw their own conclusions.

>Hating MGS4 is a meme. MGS4 is one of the best games ever made regardless of position on a list of Metal Gear games.
This is exactly why Sup Forums is a joke.
Legitimately awful games like MGS4 get praised the moment they stop being the latest entry of the franchise.
In 5 years you will all be praising MGSV the moment MGS6 or Death Stranding comes out, because being as contrarian as possible is all that matters here.
Sup Forums at this point is a bigger joke than Neofag.

I was riding MGS4's cock day one, bud.

It felt like the end of an era. The first game that really got me into games as a passion was MGS1, and this was the character that I loved's swan song. The fucking microwave scene alone rekt my shit.

Not everyone is part of whatever collective you think you're fighting against here.

And of course, they all say that they always liked the game.
Bite a bullet.

>It felt like the end of an era
It also felt like a story written by a 10 year old who didn't even want to write that story.
It also felt like barely a videogame.

>and this was the character that I loved's swan song
No, it wasn't, it was a complete clusterfuck of stupidity and retardation and trying to explain stuff that wasn't meant to be explained, coupled with one of the worst written endings in videogame history.

>The fucking microwave scene alone rekt my shit.
Exactly why?
It's a cheap emotional trick to try to make you give a fuck about and otherwise boring situation, which is the entire events of MGS4.

MGS4 is one of those weird cases where anything that could have gone wrong, actually went wrong.

>MGS4
>it's a fucking movie
>have to beg for gameplay to come in
>i'm old for some reason
>gameplay stops after 3 minutes
>more cutscenes
>there's only actual gameplay for two levels
>Raiden is now a cyborg for some reason
>Zero, the goofy commander that didn't really care about anything and reminded me every 5 minutes that I had to kill the boss, became the head of the illuminati, along with the two other retards to follow ''The boss' will'' or something
>the vampire of MGS2 turns out it was invincible because of nanomachines
>force le poopy Johnny a bit harder than in previous games
>he gets Snake's girlfriend for some reason
>the boss fights are retarded
>nigger comes into the game just so he can explain to you why you should feel sad for killing those bosses that could be removed from the game and nothing would change
>autistic kid destroys the illuminati
>Raiden has a happy ending out of absolutely nowhere
>Big Boss turns out he was alive, even though he already died like 2 times
>brings in a 100 year old guy just so he can kill him in front of me
>tells me the Foxdie won't mutate and won't kill me
>but i'm getting older by the second so Snake will die in 6 months anyway
>Big Boss goes back to being dead

>initial complaints
Sucks you were too caught up in being contrarian to enjoy it. Ironic.

>explaining things that didn't need explaining
Like what? Before you say nanomachines, that shit was being built up EARLY as being a huge deal and a major tool of the real antagonist. If you're going to say Liquid's ability to possess Ocelot, it has to do with near-magical CIA experiments and their depictions in spy movies and such. If you mean Snake's aging and physical state, that was in play from the beginning as well, just that it wasn't an issue because the rapid aging hadn't been observed yet.

>Cheap emotional trick
>Guy goes through hell
>You feel bad
>This is somehow manipulation
You're giving me FOXDIE.

Seems like you read about the previous games and only played MGS4, or else you played and didn't actually absorb any information. If you think Meryl Twodeagles and the Bubble Bunch Gang fighting Ninjatits in spandex was supposed to ACTUALLY be some super deep simulation of futuristic nihilistic post apocalyptic turbocharged light whip warfare (tm) you're playing the wrong franchise.

Oh no, I know MGS is fucking retarded, that's the problem.
It's focused on a terrible story that no one in it's sane mind would care about due to how terribly written it is.
MGS4 just takes it to a whole new level.

>contrarian
Ah yes, the favourite buzzword of redditors whenever you have no argument whatsoever.

>Like what?
Every single event of MGS2.

>You feel bad
Why would I?
You are walking a hallway, and I know they are not going to kill you in one.
That would actually be hilarious.

>You're giving me FOXDIE.
How about you try to speak in a way that doesn't make any non-Reddit user cringe?

It's a shame you don't enjoy it. If it just doesn't do it for you, if you just fucking hate pizza, there's no pizza recipe I can recommend to you that would change your mind.

I feel differently than you, but I understand where you're coming from. I can't for the life of me ever give a fuck about Gears of War, for example.

The problem is that ''it does'' for some people.
People unironically praise this piece of shit of a story and say that it's a ''masterpiece''.
Games like this, or TLOU are the reason writing in videogames will always be garbage.
Why even bother trying when games like those will make people compare you with Shakespeare?

>contrarian
see and then kill yourself. I mean that literally.

>hallway
The point wasn't that it was going to kill you, the point was that you were volunteering for this task that was going to be grueling. You didn't intend to die at all, otherwise what's the point? You wouldn't be able to achieve the objective on the other side.

>Cringe
You bring up Reddit so much, I can only assume you're projecting. How about you focus less on denigrating others solely based upon the way they speak and focus instead on the points they make? Or is that too difficult for you?

I think the games' stories are good. What makes you say that they're bad, objectively? The stories, characters, their interactions, especially the tapes and CODEC conversations, all are pretty good stuff to me. My favorite game series. As it's my favorite, I may be biased however. I'd like to think that my hatred and indignation at MGSV would mean that I'm not blind in my love for the series, however.

> the point was that you were volunteering for this task that was going to be grueling. You didn't intend to die at all, otherwise what's the point? You wouldn't be able to achieve the objective on the other side.
Then there's nothing, there's no tension whatsoever.

>You bring up Reddit so much,
How about you simply stop spouting cringe?

>The stories, characters, their interactions, especially the tapes and CODEC conversations, all are pretty good stuff to me
Bad writing, simple as that.
All characters serve as walking plot devices, every single character is either a blatant ripoff or a walking cliche.
Seriously, there's no complexity to anyone in this franchise, there's only some complexity to their plans.

And the worst of all, what little character development, it happens off screen.
Zero becoming the illuminati?
We are told that, we are never shown.
Big Boss becoming a warmonger?
We never see that.
Raiden becoming a jaded cyborg?
No trace at all.

It's just bad writing, that's what it is.
There's also things like cutscenes being overly long with stuff that could be cut out, overexplaining stuff, and generally lack of subtlety.

>complexity
An example of the kind of writing I mean is that in MGS2, the antagonist Solidus is not only technically the good guy and trying to save the world from the events of MGS4, but is the good guy for a selfish reason. He doesn't want just to make the world a better place, he wants to be "the hero." It then comes into question whether or not "wanting to save the day" can be considered truly selfish by simply shifting the motive for doing so.

I personally believe that to be the case. One such example would be someone giving to charity specifically so that they can brag about it. At the same time, is it ethical or even justifiable at all to stop that act? If a person becomes a hero for selfish reasons, if you kill them, are you still destroying a hero? If not, what's the difference in effect?

>never see warmonger
See and >Edgy jaded cyborg
MGS2's ending where he says "fuck it" and enacts a personal vendetta on Solidus, becomes a cyborg at all, his grimdark chuuni shit in MGS4, and then Rising LET ER RIP

No he wasn't, there's no bad guys in MGS2, just people used.
It's an interesting message delivered in a painfully horrible way.
And since people spent 10 years shitting on MGS2, no post-MGS2 game has any message whatsoever.

>never see warmonger
But he doesn't, he says that the entire world will come for them for stopping Cipher and then that they will be mercenaries.
There's no hint at the Big Boss who just wanted to preserve war.

>MGS2's ending where he says "fuck it" and enacts a personal vendetta on Solidus
He kills Solidus because he was forced to.

>his grimdark chuuni shit in MGS4, and then Rising LET ER RIP
And all the changes in these happen offscreen.
Not to mention that in MGR he only goes psycho for one fight and goes back to normal.

Absolutely embarassing writing all the way through.
The franchise should have died long ago.

For lack of subtlety, I think you're missing it rather than it not being present. As I said previously, there are many instances of writing where things are done that are subtle and never really touched on. Snake, for example, having internal bleeding and you can see this by one scene in all of MGS4 where there's blood on the filter of his cigarette when he's talking to Naomi after she takes it out of his mouth. Ocelot's series-long gambit where he's literally the true hero that ends up saving everyone by guiding Solid Snake through the Illuminati's bullshit and magic soldiers.

I'd say Vamp and Fatman are badguys. Fortune was a jaded as shit mediocre person that was highly manipulated.

>No he doesn't
>"The world may call us terrorists"
>Your missions become mindless violence, Outer Ops are 100% for hire merc work, all of this is done through gameplay and not stated plainly so you just glossed over it and kept justifying your actions because you're the protagonist so you're obviously the good guy
>Which was the point

>Forced to
Solidus wanted to recruit him. Solidus was going to take down all of The Patriot AIs, part of that plan being to use a nuke as an EMP over NYC.

>For lack of subtlety, I think you're missing it rather than it not being present. As I said previously, there are many instances of writing where things are done that are subtle and never really touched on. Snake, for example, having internal bleeding and you can see this by one scene in all of MGS4 where there's blood on the filter of his cigarette when he's talking to Naomi after she takes it out of his mouth. Ocelot's series-long gambit where he's literally the true hero that ends up saving everyone by guiding Solid Snake through the Illuminati's bullshit and magic soldiers.

And for every single one of those we have people spouting the word ''peace'' every 5 seconds in Peace Walker or ''Phantom Pain'' in TPP.
Or MGS2, where they literally explain to you that the game is supposed to reflect MGS1.

That's not good writing.

>No he doesn't
>"The world may call us terrorists"
>Your missions become mindless violence, Outer Ops are 100% for hire merc work, all of this is done through gameplay and not stated plainly so you just glossed over it and kept justifying your actions because you're the protagonist so you're obviously the good guy
>Which was the point

How do you go from that to
>MAKE WAR, CREATE CHILDREN, TRAIN THEM, AND FEED THEM BACK ONTO THE BATTLEFIELD

You don't, because Kojima can't write that.
He expects you to fill in the blanks for that awful writing.

Also to support the warmongering, you have the ABILITY to recruit volunteers. Miller evn says that kidnapping people might be heavy-handed. You do it anyway. That you, personally, as with the other things, imposing your will on others selfishly. These men doing a 9-5 that just want to get home. You kidnap them, brainwash them, and then send them out into the field after indoctrination. Sending them out on Outer Ops to fight and die, killing by default with no ability to even spare a single life.

MGS2 was Kojima attempting to build the legend of Solid Snake from an outside perspective. That's why there's things in the game like a copy of his XM9 being in the Big Shell, books being published about his exploits in the briefing files in the main menu, newspaper articles in the same menu, his name being used specifically for the shock value by Solidus until he's outed as an imposter, so on.

The repetition of the word "Peace" in Peace Walker was kind of heavy-handed, but it was intentional. It was supposed to be a stark contrast to when all of a sudden, the time when people were preoccupied with peace and an altruistic (virtuous) mission was over and the bloodbath began. Grinding, stealing, killing, doing jobs out of greed. I want what they have, I need bodies to send into the field, I need money and I'm willing to be hired by this nameless entity in exchange for money, so on.

You literally unlock a huge variety of missions, as you complete them, that have no names tied to them, no ideology, no greater purpose. Just a mission, a payday promised, and the enemy. you send your men out to fight and die, you go into the field, building up your armory, improving your facilities, recruiting your teams and seeking new talent and abilities, seeking to make a name for yourself and building your "heroism," your cult of personality that effects morale and recruiting. You're already a warmongerer. You did it. Not the character, you, the player.

>You're already a warmongerer. You did it. Not the character, you, the player.
Oh boy, a Kojimadrone who unironically ate up the ''VENOM ITS YOU'' crap.
Into the trash you go along with this dead franchise.

Over the course of Peace Walker, you as a person begin positively. You're a good man with a good mission. To that end, you justify your means. You're the protagonist, the good guy. People standing in your way are the bad guy. They have it coming, they're trying to kill you! To stop your virtuous mission!

Venom was trash, MGSV was trash. It's not my fault you can't keep your shit together and comprehend what you're reading well enough to realize I'm talking about Peace Walker, you mongoloid dipshit.

>MGS2 was Kojima attempting to build the legend of Solid Snake from an outside perspective. That's why there's things in the game like a copy of his XM9 being in the Big Shell, books being published about his exploits in the briefing files in the main menu, newspaper articles in the same menu, his name being used specifically for the shock value by Solidus until he's outed as an imposter, so on.
That's nothing subtle at all, you can see that just when you get to Raiden.

>The repetition of the word "Peace" in Peace Walker was kind of heavy-handed, but it was intentional.
No shit.

>It was supposed to be a stark contrast to when all of a sudden
No, it was supposed to keep pushing the fact that Peace is the theme of PW.
You give Kojima too much credit.

>I want what they have, I need bodies to send into the field, I need money and I'm willing to be hired by this nameless entity in exchange for money, so on.
Congratulations, you described the events of PW.

Now, where does the psychopathic warmonger come from?

>Over the course of Peace Walker, you as a person begin positively. You're a good man with a good mission. To that end, you justify your means. You're the protagonist, the good guy. People standing in your way are the bad guy. They have it coming, they're trying to kill you! To stop your virtuous mission!
What the fuck are you talking about.

You continue to justify your actions in this manner even though it's called into question more than once. The lighthearted aspects, the consensual fultons, help to gloss over the fact that you're kidnapping men that didn't seek to fight you. Miller even says to you that fultoning might be going too far. You then gain the ability to recruit by seeking volunteers. Noone stops fultoning at that point. You continue to kidnap men, brainwash them. Force them to work for you, send them out to fight and die on your behalf and leave their previous lives behind. This is justified by you and to you by the MSF being a happy place.

To you, it's men being shown the light. Exactly how a cult works. As your legend grows, your Heroism stat rising, you garner more interest. You radicalize more and more skilled people, and when you kidnap people it's easier to brainwash them.

>The lighthearted aspects, the consensual fultons, help to gloss over the fact that you're kidnapping men that didn't seek to fight you
Because it's not supposed to be taken seriously, it's a dumb mechanic so they try to shrug it off.

>Miller even says to you that fultoning might be going too far
No, he says your popularity starts spreading and that they want to join you.

>You continue to kidnap men, brainwash them.
No you don't, they specifically say they join you because you are Big Boss and they like you.

>Force them to work for you, send them out to fight and die on your behalf and leave their previous lives behind.
But they specifically say they are willing to leave MSF whenever they want.
They are there because of their own choice.

Once you accomplish your mission, you still see yourself as the good guy. you haven't unlocked much of anything yet, and there's many many missions left and constantly being unlocked. The ones you unlock after that point, however, lose all semblance of purpose.

They go from "Recover the Boss' gear so he can stop Peace Walker from launching nukes!" or some such thing to "Defend this crate" or "destroy this crate." It mirrors Big Boss' speech and shows that you don't give a fuck who you work for anymore. They pay, you'll fight. You go into the field on your own, seeking out conflict to gain the things you want and don't need. you want to steal those supplies, kidnap those men and force them to work for you, you want to steal those schematics, so you do. These actions are those of a warmongering mercenary. You are profiting from war, purely. War itself. not the conflict between two ideologies, you don't know what the people believe in and don't care. You're not even told. You just know what you want and how to get it.

Kazuhira Miller: Boss, I’m starting to wonder if recruiting soldiers with the Fulton isn’t a little… heavy-handed? // Naked Snake: I already don’t like where this is going… // Miller: I think the voluntary approach could be more pragmatic. Technically we’re not a corporate entity, but at our size that’s not too far from the truth. We can’t keep using guerilla tactics to find new blood.

Have you really played this game? You are wrong, start to finish.

What he means is that fultoning is a rudimentary way to gain new soldiers.
In reality is just an excuse to have some passive grinding going in the background.

>kojimadrones going full retard
This thread is the proof of why the MGS community will always be trash.
Nothing but pseudo-intelectual neckbeards who look too much in games that not even Kojima sees as more than blockbusters.
One year and the fanbase isn't dead yet.
Seems like the damage is permanent.

TPP should have been Bog Boss' MGS4 with heaps of cutscenes to tie up lose ends, fanservice, great gameplay and Solid Snake at the end.

>People discussing a series they like
>WOW FUCKING AUTISTS OMG

>heaps of cutscenes
>fanservice
This is why the fans should never, EVER, interfere in your work.
I will always say it, there's only one people who could write worse stories than Kojima, and those are MGS fanboys.

It did all that but the tie up loose ends part.

You're literally building up your own seaborne ZanzibarLand prototype. You make your nation of 300, larger than many early civilizations by far, and become a nuclear power. you're improving facilities, becoming self-sufficient, engaging in R&D and sending out men on Outer Ops and the side missions you can play personally. All for no greater good. Just because you want to fight and by that fighting profit.

That's not what he said. That's how you're taking it, and you're wrong. He states plainly that it's heavy-handed, not that it's inefficient. Fultoning is FAR superior until very late game than recruiting volunteers, and the point about them staying "because they like you" is the brainwashing element. They were trying to kill you not too long ago. They were patriots, even, in some cases, and they cut all previous ties to follow you. Their deity. Big Boss, the hero.

Whatever you say, cupcake. Not our fault you can't comprehend it.

Should've been, absolutely. Peace Walker 2 would've been great. Transition from the ocean to land, for example.

I like you.

Have you seen the sad autism spouted in this thread from this guy?
It's embarassing.
MG Survive is exactly the ending this franchise deserves.

>He states plainly that it's heavy-handed, not that it's inefficient.
They are the same, though.

> the point about them staying "because they like you" is the brainwashing element
What?

>They were trying to kill you not too long ago.
Because you don't go around shouting ''I'M BIG BOSS PLS DONT SHOOT''

>They were patriots, even, in some cases, and they cut all previous ties to follow you. Their deity. Big Boss, the hero.
Exactly, and they do it willingly.

>Understands the material
>Autism
It's not my fault you want so desperately to be a normie and be accepted that you attempt to denigrate others in some misguided attempt to put yourself above them. It's also not my fault that you feel the need to throw a little shit-fit in a thread you don't like to prove something to yourself.

>fanservice
I should probably specify that I mean callbacks to older games, not sexual fanservice.

>This is why the fans should never, EVER, interfere in your work.
I get what you mean, but it should have closed the series and Big Boss' story off properly. TPP wasn't that at all. Felt like a substory.

Not really. We barely got meaningful cutscenes, no Solid Snake and the loose ends weren't really tied up at all.

Just dump PW's gameplay and make it play like MGS4. PW felt too much like a typical portable game.

Also, no open world either. That was detrimental to the game.

>Peace Walker 2 would've been great
AHAHAHAHAHAHAHAHAH
Fucking kill yourself.
Again
There's a reason Kojima is the writer and not you, fucking christ.
This franchise has been nothing but trash since MGS3 and the last thing we needed was a 2.0 version of Peace Walker, the game where MGS goes through an identity crisis and it's not sure of what it wants to be.
Grinding?
What the fuck does that have to do with stealth?

MGS4 was a pile of incomprehensible shit, but I was still invested and the massive amounts of fan service garbage was fun.

MGSV was just a pile of fucking nothing.

>no Solid Snake
You know what you remind me off?
>WAHHH WHY ARE WE PLAYING AS THIS FUCKING BLONDE FAGGOT, WHERES SNAKE WHY IS THIS RAIDEN GUY SO FUCKING GAY WAHHHHHHHHHH

They're not the same. They don't even have a similar meaning.

heav·y-hand·ed
ˈˌhevē ˈˌhandəd/
adjective
overly forceful or oppressive.
"the government's most heavy-handed efforts to muzzle social protest"

>I'M BIG BOSS PLEASE DON'T SHOOT
You get recognized by some men you interrogate. They claim to want to join you. You let them go, they WILL shoot you. They don't have any loyalty to you whatsoever before you kidnap and brainwash them.

>Grinding? What does that have to do with stealth?
Nothing you shitheel. That's the point. You're not being a super sneaky cool guy saving the world. You're profiting from endless warfare, killing your way to getting the trinkets you desire. You, personally, make the decisions that you vilify Big Boss for later.

100% truth.

>MGS4 was a pile of incomprehensible shit
Indeed.

>I was still invested
Are you autistic?

>the massive amounts of fan service garbage was fun.
For autists such as yourself, probably.

This franchise has delivered nothing but filth since MGS3.

MGS4 is an ending worse than Mass Effect 3 and it's barely a videogame.
And then Peace Walker and TPP are legitimately bad videogames that give no reasons to play them and have nothing to offer.

>>WAHHH WHY ARE WE PLAYING AS THIS FUCKING BLONDE FAGGOT, WHERES SNAKE WHY IS THIS RAIDEN GUY SO FUCKING GAY WAHHHHHHHHHH
But I like Raiden and MGS2 is one of my favorite MGS games? I get why people don't like him, but I like him and his game.

>You're not being a super sneaky cool guy saving the world
No, actually you are exactly that.
You save the world from the Peace Walker and you go around stealthily.
The grinding garbage made no fucking sense, it was tedious and boring.

Neither PW nor MGSV have any fucking idea of what they want to be and are terrible games in general.

>You, personally, make the decisions that you vilify Big Boss for later.
I don't make any goddamn decision, the only thing you can do is grind.

Not him, but Solid talks about how Big Boss used to be a mentor to him, and taught him everything he knows.
It would have been interesting to explore the early part of the relationship from Big Boss' perspective.

>overly forceful or oppressive.
Up until they voluntarely stay in MSF.

>You let them go, they WILL shoot you
Because that's how the game is coded.

>They don't have any loyalty to you whatsoever before you kidnap and brainwash them.
>brainwash them
Source?

I'm not saying you don't, i'm saying you remind me of those.
Which means in about 10 years you will praise MGSV as some post-modern masterpiece like the retard in this thread is doing with Piss Walker.

No, it wouldn't, as a game it would be boring as shit.

Holy fuck, all your suggestions are making MGSV look like a good game.
Thank god you have no influence in the franchise.

You're wrong, have bad taste, and have a worse ability to comprehend experiences. It's not your fault. You were just born that way.

I loved playing as Raiden. I thought he was a dweeb, a wannabe, but it was fun. It's one reason why I like Miller so much too, because in PW he's such a fuckin' goof.

>you save the world from Peace Walker
Holy shit have you not read anything I've been typing? We all know this. You complete the mission, then Big Boss flips the script. He becomes jaded, disgusted with the world and basically gives up on it. You then go through all the missions blah blah no ideology blah blah selfish motives holy fuck.

You DECIDING TO GRIND IS THE DECISION. YOU, AS A PERSON, chose to engage in this combat for profit and to get your little trinkets, your badge of honor. You saved the world. You could retire, put the game down, and not fight anymore. You chose to continue.

>Voluntarily
Ever seen a cult? Jamestown, nigga, read about it.

>Because that's how it's coded
No shit. It could've easily been coded otherwise. A flag was used to trigger it, there could have been more effects from the trigger, right? It was coded that way because that's the reality of the situation and it was being reflected in gameplay. Do you really need everything thrown up in big neon lights?

>Source?
Metal Gear Solid: Peace Walker. Highly recommend playing it, really good game.

MGS4, PW and MGSV are all the same kind of garbage.
They are bad, 2/10 games with no redeemable features that do nothing but spit on what MGS built with MG1-MGS3.
They are games that offer no reason to play them.
They are not fun, and the story does nothing but piss all over the MGS plot.

>zelda cycle memer who unironically defends MGS4 and Piss Walker says anyone else has shit taste

TPP has great gameplay, the story just falls incredibly short. When it comes to MGS, I want long cutscenes AND great gameplay. Not just one or the other.

>I loved playing as Raiden. I thought he was a dweeb, a wannabe, but it was fun. It's one reason why I like Miller so much too, because in PW he's such a fuckin' goof.
Yes, of course you do, because you are Sup Forums, and Sup Forums loses all critical thought when a game stops being the last entry of a franchise.
Now suddenly even those pieces of shit MGS4 and PW are post-modern masterpieces and bla bla bla, and in 5 years you yourself will be doing the exact same with MGSV.
>OMG MGSV IS AN ALEGORY FOR WAR ON TERROR IT'S SO DEEP OMFG!!1111

That will be you in 5 years.

>TPP has great gameplay
Oh yeah, crawling in the middle of a fucking desert for 50 hours sure was fun.

>When it comes to MGS, I want long cutscenes AND great gameplay
And that's why i'm glad the franchise is dead and no one will be here to ignore the stupid suggestions of the MGS fanbase.

>TPP has great gameplay
It has great mechanics.
The game as a whole is really let down by a lack of variety in main ops (and even more so in side ops). Also the boss fights are really shit.

>MGS4, PW and MGSV are all the same kind of garbage.

Objectively wrong.

I dislike MGS4, and I hate PW and V equally. However, they're all completely different beasts.

MGS4 and PW and bad writing, V didn't have any at all. MGS4 had way too much story to gameplay, MGSV and PW had much too little story. (PW because of the grinding you had to do)

At the very least, there was some attempt at a story in 4.

>Ever seen a cult? Jamestown, nigga, read about it.
I have, none of them act like the soldiers at MSF.
Basically because we don't see them act like anything, they have words in their profiles that suggest they look up to Big Boss because he is a good soldier.

>No shit. It could've easily been coded otherwise.
And it would have made the game pretty easy considering you could just interrogate someone and then leave him be, no weapons or nothing used.

>Metal Gear Solid: Peace Walker.
So you have no source save your speculation, gotcha.

>objective metrics mentioned, direct comparisons made
>disagree with them flatly
>autist memes and implies my disagreement is faulty yet fails to see the irony

You keep acting like you know me. You're making a lot of assumptions about how I've gone about it so far. This is my first time even on Sup Forums in 4 years, didn't come on here once while I was in the military and only came back once I got out to use my GI Bill. I was playing MGSPW fervently immediately. I played every MGS game on release day and did my damndest to experience it all, the CODECs, the briefing files. The only objectively bad game was V. Babel was mediocre. Acid wasn't to my taste.

She lived on a military base bro;, its not a stretch to assume she just took one

>At the very least, there was some attempt at a story in 4.
Have you played MGS4?
They didn't even try.

>great gameplay
>great mechanics
What the fuck are you talking about.

>For autists such as yourself, probably.

You're right, old man snake and old woman eva being part of a high speed motorcycle based gun battle in europe while being attacked by people with cyborg wing attachments was really boring. I don't see how anything in that part of the game could be seen as entertaining.

>You keep acting like you know me
I know Sup Forums, and even more the stupid MGS fanbase.
You are the most predictable bunch in a place full of predictable idiots.
People now unironically praise PW, MGS4, GTA 4, and even RE6.
Why?
Because they are not the last entry of the franchise.
Thus, you will eventually defend MGSV.

>Oh yeah, crawling in the middle of a fucking desert for 50 hours sure was fun.
...You don't have to play it like that, user.

That's what I meant. My bad. The mechanics are great, the missions are generally meh.

It play very tightly and polished.

>You're right, old man snake and old woman eva being part of a high speed motorcycle based gun battle in europe while being attacked by people with cyborg wing attachments was really boring.
It was boring on top of being absolutely fucking retarded.

But hey, an old guy and an old girl in a motor cycle shooting robots, that's fucking awesome and fucking sick dude, fucking radical.
BROFIST.

>I was playing MGSPW fervently immediately.
Which means you have shit taste and should fuck off to a place with the likes of you, such as Reddit.

>They don't act like MSF
I didn't say they did. I said that they can be compared to the brainwashing of other cults where they come to genuinely believe in the leader. How about another one that was explored in MGS1, Stockholm Syndrome between Otacon and Sniper Wolf?

Point blank, they were brainwashed by your organization and cut all ties to the outside once they join you. They believe only in you. They reject other ideologies. They become us vs them in the extreme, things all cults do.

>no weapons needed
What is CQC? What is stunrod? What is a throw from the same choke you have them in already? What is a holdup where they lay down forever? If they were submitting verbally, why wouldn't they just lay down if they meant it and wait for you to fulton them? Why wouldn't they just lay down until you leave and then seek you out on their own later as volunteers? It's because they're trying to say what they think will get you to trust them so they can betray and kill you.

>So you have no source
That is my source you daft cunt. I've given specific examples and even in-game dialogue over and over. Where the fuck is your source for anything you've said?

>It play very tightly and polished.
It has good controls.
Every single other element, like MGS4 (not PW because PW's gameplay sucks dick all the way) is garbage.

>that's fucking awesome and fucking sick dude, fucking radical.

Not even close to what I implied, and not what I said at all. I've been saying the story is fucking stupid from the start. You don't need to act like you're intelligent for thinking it's dumb.

>I said that they can be compared to the brainwashing of other cults
If those members brainwashed themselves.

>What is CQC? What is stunrod? What is a throw from the same choke you have them in already? What is a holdup where they lay down forever? If they were submitting verbally, why wouldn't they just lay down if they meant it and wait for you to fulton them? Why wouldn't they just lay down until you leave and then seek you out on their own later as volunteers? It's because they're trying to say what they think will get you to trust them so they can betray and kill you.

It would still be pretty easy.
Say you run out of fultons, you just interrogate everyone and hey, everyone is friendly.

>That is my source you daft cunt. I've given specific examples and even in-game dialogue over and over.
No you haven't, it's all your own speculation.
>Where the fuck is your source for anything you've said?
Where is my source for me asking you for a source?

>You don't need to act like you're intelligent for thinking it's dumb.
You can't help but feel yourself better than others when you come into these threads full of people trying to justify bad videogames.

Same here.
>Quiet wasn't Chico

I don't know who you think you are or what you think you know, but you aren't and you don't.

PW was great. It had you making the same decisions that caused Big Boss to be called all those things he was all while justifying them to yourself. Things like the kidnapping and brainwashing, massive body count for nothing but money and prestige, development of what amounts to basically a personal doomsday device in the form of Zeke, a lot of this being the stuff that gets you in trouble in MG1 and MG2. MGS4 was great but I can understand why people may not like it. I respectfully, usually, disagree with them, but I can see it. GTA4 and RE6 I didn't like at all. I thought i liked 6 at first, but it quickly became abhorrent.

MGSVGZ was astounding, the trailers were amazing. MGSVTPP was trash out the gate.

Is that all you can say, you overgrown child?

>brainwashed themselves
Heroism stat, being put in brig and having their "hostility" drop, and in the meantime they don't say a word. just "..."
You have no idea what you're talking about. I wonder how many other things you're completely ignorant on?

>You DECIDING TO GRIND IS THE DECISION. YOU, AS A PERSON, chose to engage in this combat for profit and to get your little trinkets, your badge of honor. You saved the world. You could retire, put the game down, and not fight anymore. You chose to continue.
I decided to grind because one boss fight was hard.
If I could I would completely avoid it because grinding has always, and will always be stupid.

>claiming I'm defending it after I make it clear that the game is objectively bad multiple times

Thanks for making it clear that you're full of shit.

>Quiet wasn't Chico
See the kind of stupid trash that the MGS autismos wanted to introduce in MGS?
The MGS fanbase is, by far, the worst that has ever touched Sup Forums
You become obsessed with a laughable story, and then not only you proceed to defend said shit story after years of shitting on it only because it's not new anymore, but you unironically think suggestions such as
>LETS MAKE SOMEONE A LE TRANNY XDD
is good.

I would seriously suggest Konami making an entire game based on you, just to see the pile of trash you would create.

It's not the game's fault you weren't good enough at it. I didn't have to grind at all before beating the game, I sprinted through the main missions. The grinding that you're referring to surely comes later and is the meat of the game, where most of the content arguably is. Unlocking all the weapons, developing all your facilities, improving your quality of personnel, improving your doomsday device that's nuclear capable and you frequently deploy to decimate nameless individuals for nothing but pocket change and some doritoes, so on.

It was hilarious and half the enjoyment of MGS games is massive sperging and connecting things that don't exist.

Op, how often do you post on /r/nbgo? I feel like you are the one of those autists who shit out insane theories daily.