So did this new Hitman project work out all right? Did the episodic model work for the game? Did IO listen to player feedback? Are the missions the best so far?
So did this new Hitman project work out all right? Did the episodic model work for the game...
It's a great game.
It's a really good hitman game. The episodic model was dogshit though. Now that that's over and you can buy it just as a whole game it feels a lot better. If they never did the episodic stuff int he first place this would go down as history as being as good as Blood Money
I bought the game just before Colorado so I can't really say anything about if the episodic release worked because I only saw two levels get released. It's a fucking good game though and I've put 117 hours in so far. Elusive Targets are a massive disappointment and I probably won't end up doing any more seeing as I got my winter suit and that's the only one I really wanted.
I'm not sure if IO listen to feedback cause I don't keep up with that stuff, but I did see something about being able to change walk speed with the mouse wheel Splinter Cell style and IO replied saying they were reading the thread, so I'm guessing they do listen.
I'd say about half of the missions are 11/10 and the other half is pretty average, but the good ones outweigh the bad ones and are easily the best missions in the series so far IMO.
is it still online-only?
How does the release model effect the game's quality? And don't you think that if the game wasn't released episodically then it wouldn't have been as good as it is?
>you can buy it just as a whole game
there's going to be a season 2 though
I'll wait until they patch in the elusive targets back into the game.
No.
It hasn't been for about a month now.
great game, nearly on par with BM for me
episodic model made no sense though, only served to drive people away. why not just release as a full game?
The boring answer is that it was made with almost no budget and it seems like Squeenix wouldn't have greenlit it otherwise.
Do you get assmad about people getting beta-tester rewards too?
It's a fantastic game that was ruined a bit by corporate greed.
Truly Blood Money 2, anybody who denies that has some serious nostalgia issues
I think IO is a great developer. They really love their games and their fans that they even put references to their old, 13-year-old game and managed to make a return-to-form installment of a series. I can't think of many games that managed to "come back to its roots" like Hitman 2016 did.
I'm not assmad though? I just think those missions sound like fun and I'd like to play them whenever I want, not whenever SE decides I should play them.
Do you always defend stupid decisions by developers like this?
Are you mentally disabled?
>elusive
>JˈluːsJv/
>adjective
>difficult to find, catch, or achieve.
you missed your chance, buster.
You can count on one hand how many ETs have actually been good. 80% of them are low-effort crap only worth it for the rewards.
Well and they missed my money, simple as that.
That doesn't make it a better system.
There is no reason not to just have them all unlocked for everyone apart from just leeching a few extra bucks from players.
>have to keep a schedule around so I can get the content I payed for in single player game
What a fun time to be alive.
Why is that a "boring" answer?
Besides, again, didn't IO listen to player feedback?
you can now use your unlocks offline, but you still have to be online to get credit for challenges and unlocks
Right
I've had enough
The MMO school of game design is the way of the future. Developers and publishers will want to drive player engagement: meaning that if certain content is only acceaaable during a limited window of time, then you are more likely to play the game just to experience it. Whereas if you could just play the game whenever you want, you might play something else.
And the more you play the game, the higher the chance that you will pay for some kind of microtransaction.
Maybe. But it also means I probably won't play the game.
Or I will just not buy the game in the first place.
Is this good for a Hitman game?
>Purely cosmetic skins that all rook really similar
>Worth anything ever
960248463
Then surely you could post one easily verifiable example of it.
Ignore him, people have made a million and one webms debunking this one. He has some legit gripes with the game but spends his free time creating problems that don't exist. There's another one where he knocks out every guard in Hokkaido then runs around using hand to hand on civilians to show how you can "get away with anything" but every guard in the room is dead or KO'd in a closet somewhere.
It effects the quality because of perceived value and all the negative connotations that go with it. If you bought every episode as it came out it stretches it out over a much longer period (which is generally bad) as well as giving you the perception of less value. You pay your 15$, play your one level a few times and then sit and wait for the next level to come out. During that time you play other games, you slowly forget the details of that first level and maybe even you stop caring about the game altogether. Repeat that for months. It's the same problem as early access and why when early access games "launch" it's a joke. You are paying to have an inferior experience at an earlier time.
There is a lot more too that as well but I don't want to sit here and type forever.
And as for whether it would be as good as it is if it wasn't created episodically I would say yes. Granted, I don't work in the industry. I think the nature of development really wouldn't have changed much aside from the major benefit being having the feedback from levels as they come out to potentially influence design decisions in later levels (the timeline is a little weird here because there might not have been enough to even implement feedback in the timespan between releases). I think that it really wouldn't have mattered if they did it episodic or not in regards to the quality.
Except I've seen the webm recreated presumably by other anons.
It amplifies the impact time constraints have on the final product. When you've released the first chapter, you can't go an entire year before the next chapter when your episodic model tells the players it'll be out in 1-2 months. But if it's just one complete game, it's feasible for them to be able to push the whole thing back to assure quality.
Like he said, you can still get away more or less unharmed IF you knock out the aisle guard first which he did, I didn't in this one and ended up being shot at. His webm is trying to say that you won't even be chased or anything because the AI don't care at all when that's a lie. All NPC's with a yellow outline are in panic mode and are informing guards of what you're doing, and all guards with a yellow outline are actively looking for you.
He likes to make it seem like you can just have a cosy stroll away from the catwalk and nobody bats an eyelid.
No. It's one singular autist. The AI isn't perfect but it's not that retarded. It's probably the best AI in a hitman yet, though.
It's one guy, he made another one in the Santa outfit and did the exact same thing, knocking out the guard in the isle before recording to avoid being shot at.
I wasn't expecting much and the episodic thing seemed suspicious, but it all turned out pretty great.
It's because he doesn't have the HUD on and he disabled the couple gaurds nearby. It gives the illusion that he got away scot free but if the webm kept rolling for another 5-10 seconds he would be gunned down by guards downstairs and those coming behind him. Even if he changed into a uniform in the stairwell the gaurds would still keep looking.
Also, the same shit happens in every other Hitman game too.
The episodic drip feed release schedule actually worked out well in my eyes; instead of blasting through the entire thing, I'd take the time to fully 100% a level before moving on to then next a month later.
>Did the episodic model work for the game?
Game fares pretty well so I guess it did
>Did IO listen to player feedback?
Fuck no, all major changes are made because IOI thought it will be good and they won't change it no matter how much they're told these changes are shit
>Are the missions the best so far?
3 missions are goty tier, 1 meh tier and 2 garbage tier, no idea about bonus missions
When is the season 2 btw?
I don't really get the hate for the episodic release plan nor for the Elusive Targets. The episodic release made it fun and rewarding to completely master a level and then put it away for a while until the next level came out to do it again. The elusive targets are a good way to bring people back and if they keep doing little tweaks like no explosives/no x/etc. I think it'll end up being really cool.
They haven't said yet I don't think.
IO shills in full defense as usual
>nor for the Elusive Targets
it's shit because it's half assed and stands against hitman main selling point- replayability
Thats what makes them interesting though; they're different. It makes the planning and execution of a hit way more fun and exciting if you only get one chance at it. It adds a lot of tension to what would otherwise be a routine thing.
jesus this guy is retarded
>targets with extra short routes, latest ET being prime example of that
>interesting
out of 18 there were maybe 4 that were actually on par with main missions' targets, rest was dogshit
>NAAAAAAAWWWWWWWW NAAAAAAAWWWWWWWWWWWWWW CUUNT
In terms of pure gameplay, it's the absolute best Hitman to date. To disagree would make you objectively wrong. The only thing missing is the atmosphere Kyd created with his music in the other games. Also the release model is why the game is still relevant a year after its release.
>I've never played hitman games other than TM
>The post
Leave
From my personal experience, I would say episodic releases turned out to be a failing business model. I waited half a year and just got the season on sale.
I don't know if that's what a majority of users did, but it's something for the developers at Eidos to consider.
...
>muh blood money: the post
>I'll make baseless assumptions and tell him to leave
>Yeah, that'll show him!
>Did the episodic model work for the game?
No, and they'll realise that once physical copies outsell the episodic threefold shit come Jan 30th
They still got your money and not only that, they got it some 8-9 months after release. Even if its on sale thats a pretty big win for them considering most games tail off after a month.
I sincerely doubt that. They'll probably get an alright chunk of sales from physical but I don't think it'll outperform digital.
im surprised even 2 people voted for c47
...
what am i looking at
I know you like to go on and on and on about how BM's AI was somehow "vastly superior" but your beloved favourite also let you do the same thing.
The datamined weapon upgrades, apparently.
some faggot with a hex editor thinking he's hot shit.
Does anyone else think it's funny that Hitman threads have their very own webm posting Barneyfag? My dude you need to get a fucking life and stop shitposting in these threads, Out outside or something.
Absolution leftovers, literally nothing,
that stuff is probably code trash, with the masteries system it's obvious that they won't do upgrades anymore
No. This is what happens when shitposting is the norm. Mentally ill fuckstains are legitimized.
>I did see something about being able to change walk speed with the mouse wheel Splinter Cell style and IO replied saying they were reading the thread, so I'm guessing they do listen.
First for quinne is a filthy uppity nigger that needs to be banned asap
>quinne
jesus christ how terrifying
Holy shit. This alone makes me want the game. That was one of the best features in Chaos Theory and basically no one else has used it.
escalation options for contracts pls
I think in here its good for them. They can easily market each new chapter and forums talk about it each two months, same thing going with R6 Siege, people talk in here with each update.
Then by having smaller goals and making back some money each release they get to make a game with a budget similar to its earnings instead of inflating the budget then having to cater to a wider audience to earn the money back (aka Absolution).
Hitman is a niche game, they cant really put much money into it for stuff that the core fanbase doesnt want or care, so with this format the focus is mostly on gameplay and level design, the most important things of an Hitman game.
>they still got your money
Of course, but they didn't get as much as they would have if it was a full release. I think the maps were great, some more than others, but I don't feel ripped off at all. If they want to continue this business model, it's fine by me, but Eidos isn't doing that well financially.
>good initial premise and structure
>fans support it
>people buying game means execs greenlight them continuing doing the bare minimum after the established premise/structure of the game
>all npcs talk english and sound exactly the same
>all npcs look like generic white people
>all levels resemble some lazily slapped together crap made in some level editor with minimal budget
>all items the same
>all weapons the same or minimal variants of the same shit
Amazing.
>Absolution
>0%
>let's post a poll of literally whos that'll show him
The game feels generic. But it's probably because of the contracts game mode, so everything has to be balanced, controlled and regulated.
It's not like in Blood Money where they were just trying to make a fun game.
Fine, then vote on this old poll.
strawpoll.me
I bought the game a month or so ago as a bulk pack, and I can actually see now why the episodic release makes sense. The levels are so big and there's so much to do, I almost felt overwhelmed whenever I started a new location by how much there was to learn. I spent a ton of time reaching master level for each location before moving on to the next, and even then there were lots of challenges and escalations I hadn't done. I would have preferred to buy them by episode as they came out to make sure I experience everything in each level without being tempted to move on to the next
The original Traditions of the Trade is god tier, but yeah it's hard to call it the best game when a lot of it was rebuilt in Contracts because of how buggy it is.
youtube.com
You tell me, PR man.
>tfw my rig can't handle it
End my now.
>all these plebs who don't know pic related is best Hitman
Besides the online shit and being unable to replay elusive targets, it made my personal top 5 games of 2016.
I get the elusive target system, it just sucks when you miss one and don't even get a chance to do it. I think they should've just opened the mission and give you one chance to "complete" it. That way people that get the game on the 31st won't feel like the missed out.
It basically allows them to playtest their levels on a massive scale
pcgamer.com
You know the always-online DRM? According to the above article the game reports player behaviour during missions to IO, the devs have heatmaps of which parts of a map players spend most time on and so on.
>You know the always-online DRM? According to the above article the game reports player behaviour during missions to IO, the devs have heatmaps of which parts of a map players spend most time on and so on.
Where does it say this?
"According to Elverdam, the team responsible for creating Elusive Targets use heatmap data to see where players spend the majority of their time. “If we see that a lot of people don’t necessarily spend a lot of time in the gardens of Paris, then we’ll put in a little garden party and so forth.”
>So did this new Hitman project work out all right?
New Hitman is alright. Not as good as BM or Contracts but still very good.
>Did the episodic model work for the game?
It didn't. It was paid beta test.
Elusive targets mode is garbage. It would have been better if targets were recurring or you could repeat the mission.
>Did IO listen to player feedback?
No they fucking didn't. They didn't listen to feedback about escalations, they don't give a fuck about headturning or wallhacking.
>Are the missions the best so far?
Paris is great.
Sapienza is good, except for retarded virus. Bonus mission is great.
Marrakesh is garbage. Bonus mission is much better.
The rest are good.
Contracts mode is nice.
UI is shit. Stats screen is shit. Music is shit. All npcs are speaking english with no accent regardless of location. You can only bring a pistol, 2 small items and can only use one ica box even if you have unlocked all of them.