In case you niggas are forgetting, MGS3 is the best video game ever made. The magnum opus of video games. Literally a flawless masterpiece. Better than the last video game you just played. Never forget.
Perfect games don't exi-
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MGS3 for PS3 is.
>got it on 3DS
>hearing the boss's voice for the first time again
...
Peace Walker is better.
MGS2 >= MGS1 > MGSV+GZ > MGS3 > MGS4
MGS3 is like a 8/10
Good but not great.
It's not even the best game in its series
It is and not by a tight margin either
>all these contrarians
The only one better than 3 is Metal Gear 2
Why do people consider this to be the best game in the franchise? It literally led the series into a spiraling pit. The story is bland and isn't as interesting as the games that came before it, the stealth gameplay is downgraded, the level design is shittier than MGS2...
Did you kids grow up with this game or something? Nostalgia goggles is the only way I can justify your reasoning for liking this steaming pile of shit.
8/10 isn't great
how old are you?
MGS1 > MGS2 > MGS3 > MGS4 > MGS GZ > MGSV.
...
you're right, 7/10 then
>MGS2
>this high
I'll never understand this. MGS2 is a 7/10 at best.
>the big shell is boring as fuck and has no variety to it whatsoever
>cutscenes that drag on to infinity
>the Dead Cell members are shit compared to FOXHOUND and even the freaking Cobra Unit
>"What are those sticks in your hair?"
>UNDERWATER ESCORT MISSION WITH MINES
How old are you?
>the level design is shittier than MGS2
That's wrong though.
No game in the series, except for MGS4, has shitter level design than MGS2.
3>2>4>1>5
>being this retarded
Metal Gear Solid 2 is an absolute masterpiece of gaming and then plebs like you bitched so we got a fan service third game that was pretty good but nowhere near Sons of Liberty.
MGS 3's narrative is only praised so highly because it is more palatable to the types of unsophisticated minds who typically play video games. It's a "cool" "emotional" story for those raised on action schlock, comic books and video games.
>"N-No, you're just stupid!"
Uh huh. Whatever you say, buddy.
You are an idiot.
People don't praise MGS3 for its narrative, they do it for its gameplay.
MGS2 simply doesn't hold a candle in that regard, not with its garbage gimmicky level design.
MGS games never had good gameplay to begin with, but out of the games (disregarding MGSV) MGS2 had the best mechanics out of all of them.
>cutscenes that drag on to infinity
So... just like every other MGS games?
>the Dead Cell members are shit compared to FOXHOUND and even the freaking Cobra Unit
Nothing beats FOXHOUND, but honestly saying Cobra Unit is better is a bit of a stretch, I don't even remember their names.
I still can't decide if I prefer MGS1 or MGS2s story, but I see them on somewhat equal footing, leaning my enjoyment more towards MGS2. After MGS3 the series hits the shitter anyways, at which point it's simply a contest between which turd has the better gameplay which MGSV wins without a doubt.
MGS2 took the gameplay in 1 and added a bunch of shit that's still used in MGS today in nearly the exact same way it was used in 2. Not to mention with the rerelease all of the VR missions and snake tales. MGS3 added stamina and camouflage and no other MGS to date has done it quite the same way, probably because it was so clunky, having to go through menus all the time. The most notable thing 3 brought to the gameplay of the series was CQC, and even in 3 it's a clusterfuck due to so many actions being tied to one button.
>People don't praise MGS3 for its narrative, they do it for its gameplay.
MGS3 has shitty gameplay though.
What went wrong?
>they do it for its gameplay.
Then they're doubly retarded because it can't compare to 2 in that department at all. 3 is a classic case of good ideas terrible execution.
nothing. it was fun.
Depends on what your standard is. If you're comparing it to MGS2, then not in the slightest. There's only two well designed segments in MGS2 and everything in between is garbage.
Excellent gameplay mechanics but with no chance to really enjoy them due to the awful level design and excessive narrative focus.
Unlike MGS2, which had the same problems, the narrative wasn't any good.
The level design in 2 is absolutely kinographic from start to finish. MGS was always best when it dealt in tight confined spaces. The "dude open lmao" meme is the cancer that started in 3 and grew into the horse shit that was mgsv.
This.
People who think MGS3 is the peak of the series are simply retarded. I'd take big shell over a clusterfuck forest any day of the week.
>So... just like every other MGS games?
No, not really. Cutscenes in MGS (until 4 that is) always had a good length and ended right when they needed to. In MGS1, you'd get your objectives, maybe get some character development here and there, and continue with your mission.
In MGS2, the cutscenes get dragged out, because of stupid shit like "What are those sticks in your head?". And don't get me started on this philosophical shit. It was interesting at first, but the game constantly shoves it down your throat as it goes on. Every character here is just some tool that Kojima uses to talk about philosophy for 20 minutes. The worst example of this, is the 20 minute codec conversation with the Ai right before the last boss fight. It's thought-provoking, sure, but can get some actual gameplay now? Also, why is Solidus just standing there while Raiden talks with a broken AI?
...
>UNDERWATER ESCORT MISSION WITH MINES
Oh god just when I thought I forgot about that.
I actually liked MGS2 better.
>still an idiot
2 > 3 > 1 > 4 > V > Peace Walker
Nice meme. That section alone blows any part of MGS 3 out of the water.
>Akairiot
I like 2 more than 3 but that is just blatant shitposting.
that song tho... SNAKE EATER
now NUCLEAR is my fav
kek
this fucking guy
I agree in principle. There's not much tension in a stealth game if there's a mile between you and the nearest guard. This is the approach that worked moderately well in the first game, and in the Tanker.
But when you actually to play in the Big Shell that's not what you find. Bomb defusing, awful boss fight, underwater level, awful boss fight, underwater escort mission, more escorting, another escort mission, and after all that work the escort dies anyway.
By the time the game finishes, you're just left questioning where all the fun gameplay was. There are a few good setpieces, like the one where you have to sneak among the hostages to find the one with the pacemaker, but most fall flat.
I'm not sure about it gameplay-wise. However it did have some of the best atmosphere and music in the series.
3 > 2 > 1 > 4=5
Thief Gold > MGS1
Thief 2 > MGS2
Deus Ex > MGS3
>There are a few good setpieces, like the one where you have to sneak among the hostages to find the one with the pacemaker
Dude, I fucking loved that.
Why didn't the game have more creative stuff like this?
Too much fun, gotta buy the game again to get the version which actually has good content.
>and after all that work the escort dies anyway.
If you think that's a negative then the game is simply beyond you.
Also every strut on big shell has absolute god tier stealth design. The boss battles being better in 3 is the only part I can give you.
Childhood is thinking 3 is the best in the series. Adulthood is realizing 2 is the true patrician choice
...
>Also every strut on big shell has absolute god tier stealth design
How? The rooms were so small that you have to constantly use first person mode to actually see what the fuck is going on. And since the enemies' line of sight got improved, it means that you got spotted a fuck ton easier. It's annoying and frustrating.
The more open design of 3 with the restrained camera was worse and guards line of sights were improved meaning a guard not on your screen could spot you.
Moderate kek.
>wanting more gameplay means that you're a child
>wanting 65% cutscenes and 35% gameplay (most of which is backtracking anyway) means that you're an adult
Really makes you think.
I know that MGS is known for having long cutscenes, but MGS2 is fucking ridiculous.
>with the restrained camera
Why in god's name would you play the original version over Subsistance?
...
>it was fixed in a later version so it's ok
>MGS2 with more pausing and a theme song
MGS > MGS 2 > MGS 3
>can't crouchwalk
>convoluted as fuck controls to do what would be simple actions in any other game, most of which are never explained outside of the manual
>camera was so godawful that they literally had to rerelease the game
>have to pause the game fucking constantly and go through a short load to change camo, facepaint, repair injuries, eat food every 10 steps
>that 30 minutes codec conversation with the boss at the very beginning of the game that goes on forever while Kojima heavyhandedly explains the theme of the game instead of organically weaving it into the story
>the second chase scene after you kill Volgin that is just a shittier version of the chase you did 30 minutes ago
>the section where you have to escort injured EVA
>awful framerate with sections that drop to low 20's
Both version of MGS3 suck actually. It doesn't matter which camera option you select you're still going to get fucked by the horrid gameplay and level design. Subsistence simply makes it feel like it's less bullshit when in reality the camera was never the issue.
More gameplay is hardly a plus when it's inferior in design to the previous game. There's a reason why future games in the series adopted more elements from 2 than 3
>>it was fixed in a later version so it's ok
It is though. It is literally the definitive edition with more content and tweaks.
>you're still going to get fucked by the horrid gameplay and level design
What "horrid" game design?
How the hell did you get fucked over by MGS3? That game is not that hard. At all.
>MGS2>=MGS1
>There's a reason why future games in the series adopted more elements from 2 than 3
what are you even talking about
That must be why future games in the series were all trash
>MGS
>good
Trash, all of it.
BINGO
this pretty much
The stealth is shit, the action is shit, it's just plain shit
What the fuck are you even talking about at this point? You're just moving the goalpost by telling me to "git gud" when I never said anything about the game's difficulty. Your game can handle like shit whether it's easy or not.
There's a reason MGS1 and 2 are in the Smithsonian and there's no trace of any other MGS.
They would have been even shittier if they went with 3's gameplay mechanics/features instead
The rest of the game wasn't like the first 2 acts. Still I enjoyed it more than V.
Story-wise? Sure, blame MGS3 for making Kojima realize that safe James Bond stories sell more copies. Gameplay-wise? Nah. MGSV is still the peak of the franchise's gameplay, and guess what, it doesn't borrow any of MGS3's shitty mechanics other than camo.
>blame MGS3 for making Kojima realize that safe James Bond stories sell more copies.
In what way are 4 and V safe James Bond stories? They're preachy bullshit just like 2
That "preachy bullshit" is what MGS is. It was present in the first game but not to the same extent. MGS3 was made for people who don't like the series
>Level design is worse than Metal Gear 2.
>preachy
Nice anti-intellectual buzzword.
MGS4 and MGSV's storylines are more similar to MGS3. They're grounded, less surreal and have a boring overused message.
if mgs3 was their magnus opus, why MGS4 feels like a magnus anus?
>guy sharts his pants like 10 minutes in the game
>cucked snake
Because Kojima was already burnt out on the series at that point. He barely wanted to make 2, much less further sequels