Continuation of >>364829321

Continuation of paradoxinteractive.com/en/white-wolf-partners-with-focus-home-interactive-for-a-video-game-adaptation-of-the-world-of-darkness-storyteller-game-werewolf-the-apocalypse/

TLDR Werewolf: The Apocalypse game in the works, other World of Darkness titles confirmed for mobile games and if this shit does well probably more real games in the future.

Also: circlejerk arguments about which World of Darkness is better, questions about the lore

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Someone link / recommend podcasts of people actually playing these games please

they sound fun as fuck

They get abilities from the role they were transformed into, yeah. They usually get one extreme specific passive ability from the role, a bunch of moderately specific active abilities from the category of roles that they were in and then a bunch of ordinary active abilities that any Changeling can use.

The specific categories being as follows:
>Beasts escaped by abandoning their humanity, reverting to primal behavior and instincts and using that to slip any chains the Gentry had in place.
>Darklings made the hard choice, sacrificing some deeply held moral or otherwise acting like an evil/selfish prick and embracing the stealthy powers of darkness so they could slip away.
>Elementals escaped by surrendering their individual identities, giving up their perception of the "self" and letting the power of the elements suffuse them so they could rend their way through the Hedge and return.
>Fairest tapped into suppressed potential, taking on a leadership role despite great risk and sacrifice to help others escape Arcadia, and so were released from the Thorns themselves.
>Ogres escaped by waiting until they had built up enough physical and emotional strength and armor to rip and tear their way out of Arcadia.
>Wizened escaped by utterly mastering a specific art; when the unreality of Arcadia caused them to fail, they rebuilt their bodies with tools and implements, reshaping themselves in order to achieve a perfected state that helped them slip away through the Thorns.
>Grimms escaped from Arcadia by realizing they were being used as actors and immersing themselves in the story; by mastering their role, they could force the story to give them a "happy ending" and send them back to Earth.

why are people so inclined for Mage the most?
is it just because they want to steamroll on bullshit to talk themselves out of?

...

Only the Red Talons genuinely believe that humans need to be culled.

Most of them insist the Wyrm is the issue, with some of them correctly identifying the Weaver as an issue as well and a lot of them agreeing that they were fucking awful in the past.

For the most part though, it's a case of too little, too late. The three spirits of the Triat didn't do their function properly and the werewolves didn't do their function properly and humans are the symptom of that, not the cause.

It's neat.

sounds really interesting, im downloading stuff from the mega nz right now, thanks

Mage is an opportunity for people to argue endlessly about semantics - whether something counts as coincidental magic or vulgar magic, what the nature of consensual reality is, whether the specific spell you're casting is in line with your mage's philosophy and spellcasting system or not, etcetera.

Actually playing Mage the Ascension is usually an exercise in bickering.

Old Mage has an amazing fucking metaplot. It's basically Assassins vs Templars, but with magic.

Traditions mages want to keep things going the old way, the world a wild landscape of pure potential. Many, many paths to Ascension, freedom from the limitations of consensual reality.

The Technocratic Union, AKA Technocracy, are firmly on the side of Man. They want the world to be safe and predictable, so that people don't have to fear what lurks in the dark anymore. Everything is under one paradigm, science always works without Paradox (reality rejecting your magic), but only those at the very top have really Ascended. It's control for safety's sake. Freedom is gone, but what do you care? Do you really want to go back to the way it was, every bite of food bought with toil and sweat, with predators lurking in the shadows? Play your video game. Jerk off to your Internet porn. Eat your bread and plug into the circus. It's better this way for everyone.

>three spirits of the Triat
you means Angels right
:)

How does God fit into the whole Gaia/Wyrm/whatever thing?

Also, can someone explain the Demon setting? Loved the stuff I've read about Mage and Changeling so far.

yea but........you only got power from a piece of angel soul and once you Ascended you die so.........Technocratic are right unlike assassin creed templars

>>Fairest tapped into suppressed potential, taking on a leadership role despite great risk and sacrifice to help others escape Arcadia, and so were released from the Thorns themselves.
what's the drawback here

there's always a drawback

I'm personally not familiar with Demon so I'll leave that to someone else.

But basically, Christian God and Caine don't factor into the Gaia plot. Those two things were never meant to be put in the same storyline.

god is a machine

demon's are glitches in the matrix

The drawback is that whenever someone suffers because of their leadership and they made a bad call as a leader, they take a Clarity break.

In non-mechanical terms, this means that their sanity literally gets cracked every time that they fail as a leader.

Only in NWoD

I've heard some people end up making Gaia into a high ranking angel but I don't think that's canon

They are completely full of themselves so they tend to be crueler and more deranged than other Changelings.

what would be the most important things to remember, details to keep in mind, or just general info or tips of interest?

>Darklings made the hard choice, sacrificing some deeply held moral or otherwise acting like an evil/selfish prick and embracing the stealthy powers of darkness so they could slip away
damn

FUCKING WHEN

also gigantic open world wod game in which you can be mage, vampire, werewolf, hunter or normal ass human FUCKING WHEN

1:1 vtmb remake FUCKING WHEN

GOD DAMN IT I WANT THESE THINGS SO BADLY

How does a Changeling game play, then? What's the average campaign like?

>Grimms
I don't remember them, is this a 2e thing?

what would be the weakness or drawbacks of the others?

>also gigantic open world wod game in which you can be mage, vampire, werewolf, hunter or normal ass human FUCKING WHEN
It would never work or it'd be an MMO which would suck by design. Keep your dreams realistic.

I think he means old Demon. New Demon is basically you're an Agent for the Matrix and you're like "wait, what the fuck, I'm not doing that" and you disconnect from the God-Machine. The rest of your existence is escaping from its attempts to destroy you, an aberration in its plan. You steal people's identities in a very literal sense to hide from its ever-vigilant gaze, and your society is basically every spy thriller out there. You're supernatural techno-demon James Bourne. Find your way to Hell.

mind you 'wait, what the fuck, I'm not doing that' can amount to a single moment of free will and also that some demons want to reconnect with the god machine and become one with the system again

i think it could be done without being an mmo (which i agree are total garbage)
think bloodlines but much, much bigger. i know nothing about development, but i think that if the original troika team was reassembled and given the time and resources they needed to make it happen, it could be done

> Demon: The Fallen (oWoD)
Heavily based on Abrahamic myth, I'm not knowledgeable about this one myself, but I've heard it's fairly good.

> Demon: The Descent (nWoD)
There is an entity known as the God-Machine which acts as a bizarre computer running the world, sending angels (subroutines) and whatever cultists it can recruit to do whatever it needs (random bullshit such as throwing ten-thousand origami-folded newspapers down a specific alleyway at a specific time) and create infrastructure so it can do... whatever goals it wants to accomplish. Not that anyone really knows what those goals entail in the long-run. Sometimes, angels gain free will to become "demons", and the God-Machine sends its agents to go deal with such glitches. Tinker Tailor Soldier Spy crossed with The Matrix. Go loud with your literal hack-the-planet powers, and you'll attract the God-Machine's attention, so it's best to stay quiet and undermine it secretly most of the time.

>Beast
Breaking a cultural taboo at a great personal cost restores a point of Clarity through the Clarity of Abandon, whilst A Beast's Burden makes it harder for them to escape restraints and being confined or imprisoned can cause a Clarity break.
>Darkling
A Darkling gets a free Clarity point if they step in and make a "bad choice" on behalf of someone else. On the other hand, A Shade's Darkness is a Curse that causes them to suffer a Clarity breaking point whenever they trust someone blindly, even a close friend or a lover.
>Elemental
They score a free Clarity point if they can retroactively apply meaning to an act of "pure chaos" earlier in session - whilst their Curse is Burning Without Ego, which makes cold iron extra-nasty to them and causes them to suffer Clarity breaks if confronted with the destructive impact of their chaotic actions.
>Fairest
They get a free Clarity point if they manage to bluff, bluster or otherwise improvise their way out of a situation when others turn to them for leadership. However, this is balanced by the Curse called Weight of the Righteous, where serious harm to someone resulting from a Fairest's leadership decisions is a Clarity break.
>Ogre
Clarity of Comfort gives them free Clarity by solving problems with violence (or threat thereof), whilst Hurt People Hurt People means they suffer Clarity breaks if people point out physical or emotional pain that the Ogre is suffering from.
>Wizened
They can more easily get exceptional successes for using their particular art when they do so run away from their problems, which can also give them free Clarity points. They also suffer a Curse called The Problem With Perfection, where they suffer a Clarity break whenever they fail a roll relating to their unique talent.

>Grimm
Their Blessing is the Clarity of the Story, where having someone automatically treat them as per the role they are playing (Mad Scientist, Curious Child, Sweet Princess, etc) will give them a free point of Clarity. Meanwhile, their Curse is So It Has Been Written; they suffer Clarity breaking points if they act in a way that benefits them but requires "breaking role" - so if the Sweet Princess Razorhand mercilessly cuts the throat of the bandit she's being held up by, then she can potentially go nuts. At the same time, when not in role, Grimms are much easier for the Gentry and their Huntsmen to find.

Obligatory oWoD RPG book dump
mega.nz/#F!YIgVwQKY!ykGezjo3qppcgHXzTKuBGQ
Have a good read, anons

I hope I can smash through trees and shit running after pitiful garou as a black spiral dancer

damn, Changeling sounds dark as all fuck

broken paranoid people
what if I never escaped?
what if this is all a trick
what if i was allowed to leave?

Some Changelings are genuinely allowed to leave or just plain chucked out after their Keepers are done with them.

They still spend the rest of their days paranoid and terrified, looking over their shoulder in case their Keeper comes back because they think they were just tricked and their experience was still stupidly traumatic.

>(random bullshit such as throwing ten-thousand origami-folded newspapers down a specific alleyway at a specific time)
TSW Dragon as fuck

love it

Any fiction/movies dealing with these themes?

Any Anons got stories about their WoD games?

damn, thanks
are they changed visually in accordance to each of these groups, and as such similar/identical to others in the same group?

do these Changed humans age normally after the return to the human world, age differently or are they completely out of bounds of time as they became completely different?

I bought Werewolf: The Apocalypse when I was in sixth grade I think, which would make me about 12. I had one friend who was into it with me (who fried his brains to a crisp with a shitload of drugs in high school, so we don't talk anymore) but couldn't get anyone else interested. The beaten-up rulebook is still on my shelf. I've never played a World of Darkness game but would fucking love to.

RIP Fury: The Scourge

They're visually changed, yes.

A Changeling that was transformed into a goat by some troll will probably have weird looking eyes, a lot of shaggy body hair, a pair of stubby horns and maybe even goat legs. This permanently transformed form is called a Changeling's Mien. Only fey creatures like True Fae, Changelings, Fetches and Hobgoblins can see this.
Humans only see the Mask, which has minor features of the Mien. So, the goat-man Changeling from above probably has a lot of body hair, a goat-like beard and an odd gait in a human's eyes but nothing obvious inhuman. Mundane humans can never see past the Mask.

as the kidnapped humans do witness some spectacular stuff, like the fae's worlds, are these by any chance at least something beautiful and otherworldly in a good way, or are these simply another fucking nightmare so incomprehensible it only fuels the fire to break the sanity of the human?

Bone Gnawers seem the most bro-tier tribe

confirm or deny?

i am going to make pretend i am god in the universe and explain shit. sorry for my shit spelling as i am working right now
>Be God
>create angels
>create mutiverse
>each angels have a meaning. Even the death angels
>tell them to go to work
>create man
>tell angels to not fucking touch them but really just a trick so they can touch them
> war breaks out
>lucifer says fuck this and gives humans power cause love
> Angels join him
>at first it was a peaceful war till cain fucked it up and murdered able cause daddy problems
>makes it worse by going to Lilith and getting twisted magic powers making him into a vampire
>leaves Lilith
>angels killing left and right
>multiverse is closing for fear of corruption with some beings i created being left behind.(fae is one of them)
>second favorite angel son makes it worse and curses anybody cause fucking reasons and shit goes downhill from here.
>cain can't stand sun,faith(something demons feed on) and other shit
>lucifer and gang no longer connection to me and need humans to live(o and also dropped into the shadow realms(note to self wipe yugioh off earth for fear of copyright).
>Lilith is still a bitch
>fae are souls hopping
>death angels create some form of afterlife and steal able soul making him into a wraith.

>A Darkling gets a free Clarity point if they step in and make a "bad choice" on behalf of someone else.
love this

basically every loveable rogue ever

...

>A stupid angel personified entropy and calls it grandmaw
>Another stupid angel created some werebeast and shit was so cash when dogmen went batshit on everybody)
>humans enslaved for a short time by weredogs
>3 angels went batshit after creating werekind and and werewolfs as we call them pray to a rock.(note to self turn into rock and call myself gaia)
>cain makes more vamps and shit got worse when his family got killed by there kin.( flooded the earth so everything is chill now)
>humans have angel souls and a power from it.
> narrow eyed fuckers betray me, take over fake afterlife and eat chi all day.

>my face when only the Chinese fuck saw my shit eating grin and never suspended that i was a troll.

It's best described as a good acid trip and a bad acid trip shoved together.

Yes, some of it is beautiful and fascinating and life-changing but the worst parts of it are so horrifically awful that they can't remember it properly. Human minds aren't meant to comprehend Arcadia.

wasn't there something about children being able to see past the Mask?

Kinda both. A Changeling kidnapped by one of the Fairest will see indescribable beauty and become indescribably beautiful themselves, but it fucking breaks them. It's like if your soul was bulimic.

Man, I bought Werewolf when I was like 14, never ever managed to play one game of it. Not because I didn't have friends who were into RPGs, but because it was in English and out of everyone I knew I was the only one who could speak other languages; meanwhile, Vampire was translated into our native language so we had to play that exclusively, kinda. I still managed to sneak in other WoD supernaturals when it was my turn to be the Storyteller. It was pretty awesome to surprise my friends with the stuff I read in the non-Vampire books.

>the role they are playing (Mad Scientist, Curious Child, Sweet Princess, etc)
can the role change throughout different situations/assignements?

oh its like that, thank you
but what if the kidnapped guy was changed to for example a piece a furniture?

is their transformation partially based on the groups
or are these unrelated and the changes are ONLY originating from the fae's twisted transformation?

does the Hedge make any further changes?

>suspended
suspected

>A Changeling that was transformed into a goat by some troll will probably have weird looking eyes, a lot of shaggy body hair, a pair of stubby horns and maybe even goat legs. This permanently transformed form is called a Changeling's Mien. Only fey creatures like True Fae, Changelings, Fetches and Hobgoblins can see this.
fairly certain there's a canadian tv show about something like this

The Changeling would probably be transformed into an Elemental, based on the material of the furniture. Their appearance would also probably be affected by the material. So, if you were made into a wooden chair with a cushioned seat, your Mien would make parts of you would be cushioned while other parts of you would be rigid and wooden. Your Mask would probably make the cushioned bits look pudgy and fat while the wooden bits would be aged and gnarled. And yes, the transformation is usually placed on those groups, which are called Seemings. Seemings also have smaller categories called Kiths, but those are so super-specific it'd take ages to post them all.

And no, the Hedge doesn't make further changes. Almost all of the alterations are done by the Fae's hands.

I'd still say a furniture Changeling is probably either Elemental or Wizened.

>got tired of Lucifers shit, so I made Hell and threw his pals into it
>I'm such a troll that I didn't put Lucifer in it tho
>invent Heineken to drink while watching his pals kinda go nuts in there
>humans discover rituals to summon some of these twisted fucks from Hell and bind them on Earth
>oh well they're Lucifer's pals, it's his problem not mine lol

No. The type of beast a Beast is remains static, a type of monster an Ogre is remains the same, the type of element an Elemental embodies remains the same and the role in a story that a Grimm plays remains the same too.

If a True Fae forced its human captive to play the role of a handsome prince in its story, the resulting Grimm's role would be the Grimm, and they'd be rewarded whenever anyone would treat like a prince, while they'd be punished if they did something for their own benefit that was totally unprincely.

what is the definition of the Clarity points?

do the Changelings age, at all?

can they return to 'Arcadia'?

I knew it
Heineken could only have been invented by a cruel, unloving God

>Lilith is still a bitch

What's her deal anyway?

Yeah oWoD God has some serious case of tough love going on
He's kinda fun though, created lots of crazy shit to make these RPGs awesome

A Changeling's Clarity is their sanity. The less Clarity they have, the more muddled they are and the more their fey-self takes over and the more their human-self recedes. A 0-Clarity Changeling is basically a much less powerful True Fae - completely fucking mad.

Changelings do age and are mostly sterile.

They can go back to Arcadia. None of them to. Many True Fae try to hunt their escaped Changelings down and drag them back.

Say it with me: Tremere a best

probably muh soggy knee or something

Why did you post a werewolf pack or whatever they are then?

>first fight ever with lilith and adam
>normal for couples
>create eve
>Now adam this is your new Hot wife
>tell Lilith to fuck off
>tell angels to go to her and till her to come back
>said no so i curse her with nobody ever loving her back as she loves them
>make cain
>give him directions to Lilith
>shit goes downhill from there

>Tremere
>vampire

Say it with me:
K E K
E
K

Confirmed.

This is a werewolf thread, is it not? I merely wanted to remind you people that when it comes to vampires, there really are none better.

I still think Caine is the biggest dick ever.

He asks God to bring Abel back and kills him again just to spite him.

Bonemind

Hunters fight with Faith?
do they have specials bonuses, abilities, spells even?
or just enchanted stuff and more information etc?

he deserved it

oWoD, they fight with Faith. nWoD, they fight by bringing tactics and superior firepower, that being good ol fashioned american guns or spooky artifacts.

>Vampires have the Sabbat
>Mages have the Technocracy
What do the Werewolves have? The Wyrm sounds like a plot thing that you can't really fight like Cain and Paradox.

...

True Faith is powerful stuff.

>The person is so pure, so holy, that they can fill a vampire with self-loathing, disgust, terror, and even physical pain. Any vampire hearing the person pray, preach, or recite psalms, or who is touched by the faithful, may be forced to flee immediately. A vampire who is unable to flee is reduced to a gibbering wreck, flailing on the floor and screaming, sobbing, or begging forgiveness. To avoid fleeing, the vampire must either expend one Willpower point per turn or make a Stamina roll each turn (difficulty of 5 + their own Intelligence) — the higher the vampire’s Intelligence, the higher the difficulty, as the more tortured and guilty they feel.

That's jut a 5 point rating. It can go even further up.

This is the best thread. But I have to go. Later folks.

The Werewolves have the Black Spiral Dancers, if you're talking about an opponent that is still of the same type as the protagonists.

...

...

Broseph, you might wanna take a look at Hunter: The Reckoning. You can find the core rulebook in a megalink posted earlier. Or you can go to the WoD wiki and read what they can do.

he is a asshole, but god is a fucking troll. The one way to cure himself is just saying sorry but caine will never do that. I also would like to add that God just left Abel in the shadowlands with the grandmother instead of taking him even when he was in gods army.

...

Do you just screenshot this stuff and put it together in Paint?

...

I use adobe readers screenshot function. So yeah, pretty much.

...

>His first encounter with a vampire was in New England in the 18th century, when he was only 15 years old. He found his neighbor's wife in the arms of a vampire that was feasting on her neck. As soon as the vampire saw Caiaphas, it began chasing the boy. Caiaphas ran to his father’s tool shed and, with seconds to spare, snapped a hoe over his leg and thrust the wooden spike into the vampire’s chest. He then took out the axe and severed its head. From that moment Caiaphas’ life was dedicated to the destruction of vampires.

>Armed with centuries of knowledge and an extensive collection of hedge magic, Smith can track and identify Kindred. He’s spent his long life traveling the world, learning many skills and earning many allies. He is an independent ghoul, as he drinks the blood of the vampires he captures and destroys, ostensibly to prolong his life until all vampires are dead. His supply has not been constant, and he now he has the appearance of a 71-year-old, but he is better shape than any man 20 years younger, and he retains low-level ghoul Disciplines such as Potence. Additionally, his faith burns with extraordinary power: under the original Faith rules, his rating is over six dots - high enough to orchestrate minor miracles. Moreover, he is a skilled shot with a crossbow and an able melee fighter.

>A New England Puritan from the 19th century, Smith is driven by religious fury to hunt down and eliminate vampires, mainly in New England. The Camarilla knows that Caiaphas is one of the most dangerous hunters ever. The sect's Justicars have issued an edict that all Kindred are to avoid Caiaphas. Anyone wilfully breaking this law will be put to death. Any Prince who does not carry out this law will also be put to death. They believe if Caiaphas can be kept away from Kindred vitae for 20 years he will die of natural, old age.

>True Faith: 8

...

...

can True Faith be gained?
leveled up?
whats maximum?

...

Yes.
Yes.
5 for your average human, but theoretically it could go on as high as 10 in Angels or Demons, if I remember correctly.

Why are you even interested in True Faith this much?

Yeah, sure, you can gain True Faith.

But you really, really have to believe that. You can't just use it for something and then discard it when you no longer need it. Doesn't work that way.

Maximum for players? 10. At that point it's basically a plot device. Highest rating of True Faith, which is 9, is held by a Gargoyle by the name of Ferox.

Play this if you like comfy memes and have fantasies about being a hobo.
Play this if you wish you were growing up in the 60s.
Play this if you revere your Irish ancestry every St Patrick's Day.
Play this if you're like playing mindless heavy hitting characters.
Play this if you wish you were in the Matrix films.
Play this if you have a raging hateboner against humanity and mountains of self-loathing.
Play this if you're the sort of faggot that believes morality holds society back.
Play this if you believe we wuz kangz 'n sheeit.
Play this if you're a slavophile Putin-loving fuck.
Play this if you're super-obsessed with the lore in every game you play.
Play this if you believe that white man unjustly lives on redskin soil.
Play this if you believe that white men should die what they did to the redskins.

because its the best song of New Order

You missed one
Play this if you own a fedora and/or a katana.

Black Spiral Dancers aren't playable.