Why can't I have fun with this game?
Everyone talks about everything they've done and it seems that so much shit it's possible, but I eventually get bored of my Fortress and retire it rather than lose it
How can I have more fun?
Why can't I have fun with this game?
Everyone talks about everything they've done and it seems that so much shit it's possible, but I eventually get bored of my Fortress and retire it rather than lose it
How can I have more fun?
The answer to that is always just "try to do weirder, more challenging shit".
It's incredibly easy once you have an idea of what you're doing to make a permanently locked off, self sustaining fortress.
Having fun involves dedicating it to some inane borderline ritualistic rule and seeing how long that lasts while facilitating increasingly more ridiculous actions within your fort to follow that one rule until everything goes to hell.
git gud
post more dorf greentext
Kek, that is awesome, really remarks the fact of being able to do whatever the fuck you want
Huh, so focusing on being self-sustaining...
Any tips? What do I need?
>Inb4 check the wiki xd
I will but I want to talk with Anons first
Haven't lost once tho
It will be done Lord Chancellor.
if yu gud, tem why yu no gut fun ?
Mb lose mur ? losing is fum
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Change it up, try playing as a different creature, like gobins, humans, kobolds, or elves. Mod in some sentient dragons that can fly, play fort mode with them and get frustrated when they stuck up trees and burn down half the landscape due to a kea looking at them the wrong way.
>inside-out lobsters that breathed fire
I love this game
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I usually do something that I saw on a thread here a while back. Basically, set a population limit for yoyrself, and when the population goes over that you assign each dwarf a number and then draw a few "winners" for a lottery where they are then thrown in a hole with monsters. I prefer giant ticks, but anything can work really. You draw until you're a substantial amount below to population cap. I usually leave out necessary people and assign more than two numbers to children and nobles to cull them a bit
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GOD THESE FUCKING CAPTCHAS MAKE IT REALLY HARD TO DUMP
Anyone got that greentext about that dorf who got mutilated to shit and back, but got rebuilt with adamantium or some shit and entered one-man-army mode?
The interface really isn't that insurmountable if you read the wiki and spend literally a half hour playing around with it. To enjoy it though you have to enjoy being a dwarf and making shit underground and trying to survive in a hostile fantasy environment and chopping down trees for glorious industry and murdering any faggots that happen to get upset about it.
Literally above you
welp, read my mind
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Make a coliseum, complete with traps, pitfalls, water and lava hazards, and seating for your dwarves. Bonus points if you have dedicated rooms for the strongest to live in peace once they earn their freedom
The last fight I had was between a goblin axe man POW and three cave crocodiles. He took one of them out, but then passed out due to pain. The other two took turns biting his head, but nothing happened because he his helmet was too strong. Eventually, one of the crocodiles grabbed him with his tiny arm and pit him in a choke hold till he suffocated to death.
>tavern update makes it possible to have elf slave women working the fields instead of your dwarves
I only play Adventure mode, it's fun if you have an imagination and you only play it to see what kind of things can happen rather than accomplishing objectives. Like, I spent 4 hours once just making new characters over and over seeing how much I could have them get hurt without dying in this one area of the map with goblins and a lot of trees, the entire field was covered in blood and vomit as well as the corpses and limbs of my other characters.
Once you start getting bored, dig into a column of candy and visit the circus. If you survive, you've won.
>Huh, so focusing on being self-sustaining...
>Any tips? What do I need?
Self sustainment in Dwarf Fortress is deceptively easy.
As long as there is any soil, sand, or clay, you can grow all the basic dwarf crops.
Plump Helmets for food and alcohol, if you have one field producing nothing but plump helmets you will find yourself physically incapable of starving or dying of thirst, so long as you remember to keep shit brewing.
Pig Tails for cloth weaving so your dwarves aren't running around in rags.
Rock Nuts if you're paranoid about infections so you can have soap even if you don't get tallow
Cave Wheat and Dimple Dye are for funsies; you probably won't even need rock nuts since tallow's easy to come by.
Even if there aren't many trees, you can make pots out of stone to store your food and drink in. You don't really need bedrooms in the period of time before you can request wood from the outpost liaison anyhow.
Werecreatures might seem tough but they're only a test of how quickly you can set up a defense system. They're trapavoid, so you need to actually deal with them.
This is also easy.
All you need to do is set up a drawbridge that raises in the right direction, and you have an on-demand wall that blocks off all access to your fort by enemies. If you feel like it, you can just seal off your fort forever this way and live off of plump helmets forever, but this isn't proper fun.
>dwarf the rapists still doesnt work
>never play anymore
its going to be the end of DF and toady doesn't realize how important that add on is
The Dfhack alpha is very stable and it includes a version of therapist.
Doesn't that only encompass the 32-bit build of DF though?
nope
If you aren't a creative person you aren't going to have fun with dwarf fortress. There's no set of instructions that tells you 'how to come up with ideas and make them real!'
should i use a tileset to play the game? been interested in it but ascii graphics don't look too appealing
ASCII was actually what made me interest in the game, but yeah, nothing wrong with using tiles, it would be a little easier to see everything