Would you like a nuzlocke mode for Fire Emblem?

Would you play a Fire Emblem mode that really enforced perma-death? Basically the opposite of Phoenix mode, it would auto save after every turn and if a character died there would be no way to go back. No resetting to the beginning of the map, once it's started it must be finished as is.

One obvious problem would be how to handle a main lord/avatar death, but the only solution I can think of is to have them be crippled and unable to be used in battle after, as much as that would suck.

I don't know, I just really want an option to force you to play the game as it was "meant" to be played.

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I already imagined they could possibly add this sort of thing as a mode where you can only suspend save.

It's called an Iron Man run fgt

fuck off, there's no right way to play faggot.

That's why I put it in quotes. Since perma-death is in the game, it's definitely something they put thought into. But you're definitely right, any way someone wants to play the game is valid.

Shit, you're right. Was trying to remember the word for it but nuzlocke was the the only thing I could remember that conveyed the basic same idea.

I suppose an Ironman mode for Fire emblem couldn't hurt, and might be worth a try if it was an option. I can't image ever wanting to play lunatic+ on Ironman though.

If we're adding features, I want a toggle you can set to game over in classic if a unit dies so you can restart the map faster. Preferably with a load last save built into the screen.

Jesus Christ, the last thing lunatic+ mode needs is an iron man mode. I think that would be unbeatable in a very literal sense.

As far as faster loading goes, I'm all for that. Since that's the way most people play anyways there's no reason not to streamline the reset process.

wouldn't the game be basically unplayable if you couldn't use the main character? there has to be better way, else its a shit idea

>If we're adding features, I want a toggle you can set to game over in classic if a unit dies so you can restart the map faster.
It's already there, it's called a Soft Reset.
It instantly throws you to the Title Screen and from there you can restart the chapter.
Watching a game over screen take longer than just soft-resetting.

>nuzlocke mode
It's called a "fire emblem-style playthrough"

That's called an Iron Man run.

You only save between missions/when you are stopping playing, no restarting or revisiting a mission if you fail. If your lord dies, it's game over and you start again from the beginning. That's been a thing in Fire Emblem for quite a long time.

I have a feeling the developers know their game is kind of shitty and RNG based so that's why they added casual mode instead of ironman mode

i think what OP was getting at is that it would be enforced by the games rules, not the players own self control. which i can see value in, no way in hell can i stop myself from bitchin out if a character dies

your right tho, with the rng theres basically no way that you could get through without constantly fucking up your entire army. you'd have to play perfectly or get wrekt

They clearly don't considering casual mode only started to appear in the 12th game.

Gambling is fun, fuck off.

That's what I'm talking about though, it forces you to play at your very best. When the losses come it really hits you, and when you win you'll feel like you actually did something!

>There are people who paired off Virion with Sully.

Why would they do that?

The game is already able to be played like that, and I imagine people already play it like that, adding a mode for that is ultimately unnecessary, and making the Lord/MU unplayable upon death makes no sense since they are crucial to the plot.

No matter how perfect you play, RNG will fuck you over eventually. It's especially annoying when you have maps in which units pop up out of nowhere. It would be too tedious to bother with and only the hardcore of hardcore would actually play it.

You're forgetting the series existed long before Casual Mode was introduced.
Long-time players of the series know the RNG can fuck you over, but that's part of the fun with adapting to unexpected circumstances.

Also, most games have Reinforcements arrive at the end of the enemy turn, giving you a Player Phase to adapt to them before they actually threaten you. iirc FE6 is the only game with reinforcements at the beginning of the enemy turn, at least outside of Hard Mode. Now that was a bitch.

>Virion and Tharja
Death duo from two tiles away

I've played other SRPGs with permadeath. There was one for original DS where you could even miss picking up units if they died during their introduction when the computer was controlling them

They actually let the newly spawned units move immediately in 6? That sounds horrible.

In any case, if Pheonix has a right to exist, then so does an iron man mode.

You can already fucking do this and plenty of people do. Just don't reset when your units die, retard.

>implying that pheonix mode as a right to exist

Casual and Phoenix are things you couldn't do if they weren't included as a feature, while an Ironman playthrough can be done without a need for IS to add them.
As mentioned multiple times in the thread, you can already do it: just don't reset when someone dies.

>playing right now
>nobody warned me about this choice
Fuck.

Death toll in my game is huge so far, latest death is the Dragon Loli.
I got Libra and the Dark Mage girl now.

what if you're not strong enough to do it on your own

>They actually let the newly spawned units move immediately in 6? That sounds horrible.
6 is a very awkward game with alot of experiments made on GBA system, Blazing Sword and Sacred Stones fix all the issues of 6. I mean we talking about a game with:
>no thief promotions
>unit bloat of archers and cavaliers, most of whom are useless with no growths to speak pf
>plenty of units in general that has inexistant growths and terrible stats recruited same time as units with godly growths and stats
>Terrible choice of colour gradiants for several characters, though 7 had alot of issues with this too
>Worst map in the series
>Lord that don't promote till like game about to end
>Terrible hit rates on weapons
>Crit and Hit rate poorly balanced, allowing higher than 100 on crit and hit rate
shit, you could keep going all day.

What was the worst map in the series? What made it so bad?

A few hours into awakening here. Is the anyway to get lots of master seals and second seals? It seems like they only pop up in those random shops after story missions.

Desert Map with a fog that has you escorting one of the weakest characters in the series and requires your lord to capture enemy base that's on whole other side of the map and your lord barely moves more than 2 squres per turn, meanwhile you're surrounded by annoying enemies like dragons. Also you're on a time limit and if you don't finish in time you're stuck on a bad ending. Aaaaaand after few turns you get bandit reinforcements bum-rushing you.

Awakening had reinforcements act on the same turn they appeared too.

You unlock shops with Master and Second seals not even half-way into the game, just keep playing.

then just play it like that, why would they waste their time on shit like this

>if a character died there would be no way to go back
Isn't this how people play normally? Why bother with permadeath if you're just going to go back to the start of the battle and undo it anyway? Just turn permadeath off if you're not going to accept it.

Having to start over is pretty fair penalty for fucking up and losing a unit, that's what the entire gameplay is based around.

Doesn't mean you have to keep them dead when the time wasted is enough punishment.

>Why bother with permadeath if you're just going to go back to the start of the battle and undo it anyway? Just turn permadeath off if you're not going to accept it.
There's a whole lot of noobs/shitters who have trouble beating Chapters without someone dying.
At least those who restart on a death tend to eventually learn how to stop being shit; people who turn off permadeath and breeze through Chapters with half their units "retreating" rarely do.

Having to restart a battle is a pretty harsh penalty regardless.

Even if you play perfectly sometimes you lose units to an unlucky crit or miss.

Playing IronMan is not entirely the same as playing to keep everyone.

Then that's your problem, someone who doesn't have the will to keep playing it like that on their own will just stop playing that file or delete it.

...

>it would be enforced by the games rules
But that's fairly pointless. There are no Pokemon games which enforce a Nuzlocke ruleset. It's either a challenge you choose to take on yourself or you just don't do it. You don't need a specific game mode just to do a challenge run.

>latest death is the Dragon Loli
Aww shit. Manaketes are the best units in the game. You royally fucked that one up.

>timed
>underwater
>escort
If it only had a boat it would be the best mission ever.

Any tips for someone who just started awakening as their first FE? Pairing up seems useless. The slight boost in stats doesn't seem worth the other character not being able to attack/move and it seems to work the same as just standing next to each other. Also what's the best characters and classes? Donnel is OP.

>I just really want an option to force you to play the game as it was "meant" to be played.
What is wrong with-- JUST DO IT. Holy shit. No one is making you restart the damn chapter.

iron man mode in a rng based game, you people are masochist

Pair up is broken. The amount of stats you get for it ridiculous, once you get to higher support ranks.

Cool so it looks like which stats are increased is based on the paired characters higher stats. So is it better to go with something similar like two fighters or something like a mage and a knight to compensate for weaknesses?

Support unit’s stat bonus + Support unit’s class bonus + Support level bonus

That's the formula for the stats. Also, higher ranks of support give a higher chance for dual strike and dual guard which is also broken.

serenesforest.net/awakening/miscellaneous/pair-up/

Dude, there wouldn't be any wasted time. The whole point of this scenario is that you don't restart.

>Pairing up seems useless. The slight boost in stats doesn't seem worth the other character not being able to attack/move and it seems to work the same as just standing next to each other.
It's an investment; the bonuses become better each time the units involved gain a Support rank. It can also be a pretty good way to provide some quick stat boosts to a underlevelled unit. Also, the supporting character in the Pair Up can't be hurt, making it a pretty viable way to run bow or glass cannon units.

>it seems to work the same as just standing
It does in Awakening, however this is changed in Fates since Pair Ups are OP as fuck in Awakening.

Plus, Pair Ups are one of the quickest and easiest ways to gain Support points. As long as the Pair Up fight 6-7 units a map, they'll probably max out their Support points on the map.

>Also what's the best characters and classes?
Galeforce is fucking broken since it allows you to get another full turn as long as you kill an enemy. Only works once per turn though. Get it on fucking EVERYBODY you can.
Vantage is fucking great in general, but really fucking shines on Sorcerers and Dark Mages since they can just use Nosferatu to get back their lost HP (stack on Vengeance for even more absurdity). This means that as long as they don't die in one attack, chances are they're not fucking going to EVER die.
Armsthrift is broken on any unit that has semi-decent luck. If you can get over 50 Luck then your weapon can't be broken.
Get Bowbreaker on every flyer you have to make them all but immune to their counter.

>Donnel is OP.
If you think he's OP now, just wait.
Get Armsthrift (from the Merc class) on him ASAP. As long as you keep Aptitude on him, he'll get a point in Luck every level automatically .Eventually, given enough levels and the right Support, he'll be able to proc Armsthrift every attack, meaning you can give him a OP weapon with 4-5 uses and he'll be able to use it FOREVER.

Who to pair up depends on the circumstances. In general, you probably want to go with higher attack stats and Speed, for that chance of doubling. Something like two Pegasus Knights supporting gets quite absurd. If you are planning on tanking some hits, though, then higher Defense/Resistance is much preferred so they can survive the five units or so hitting them.

However, you get better stats from Pair Up with a higher support rank, not to mention higher dodge% and a higher chance to just nullify the hit. So in the end, it's really just going to boil down to pairing everyone up with their S-rank supports for the best options.

>Also what's the best characters and classes?
Tactician, especially with a Defense bonus, gets absurdly broken. A defensive Tactician has enough defense to take most hits, has enough resistance to take most magic hits, and can hit at range 1-2 and so counter practically everything. Your main Avatar and any children of theirs will have access to Tactician.

Manakete is pretty much the same thing: quite tanky, hits at range 1-2, and their Dragonstones give a buff to all stats. Nowi, Tiki, Nah, and Morgan (if a child of one of the others) are the Manaketes in the game.

Past that, Pegasus Knight -> Dark Flier learns a skill called Galeforce. Galeforce allows the unit to take an additional turn if they kill a unit they are attacking (once). Needless to say, it is absurdly good and lets the unit destroy maps. Pegasus Knight is female-only, though, and not everyone can get into it.

you mean ironman you sperg

force iron man mode is the only way I was able to play xcom and grand strategy games the right way.

i can't resist savescumming if there's no consequence even if it ruins my fun in the end

>Pairing up seems useless. The slight boost in stats doesn't seem worth the other character not being able to attack/move and it seems to work the same as just standing next to each other.
This is just plain incorrect, but keep playing without pair-up anyway. You'll have a much more fun time.

This. A million times this.

Some other useful skills are
>Veteran
More EXP is never a bad thing. Tacticians gets this.
>Sol
Gives half of the damage dealt in the next attack back as HP; works on both your turn and enemy turn. Heroes get this.
>Luna
Next attack ignores half of enemies Defense when attacking; works on both your turn and enemy turn. Great Knights get this.
>Virtually any skill ending in "-faire" or "-breaker"
Lotta different classes get these, and they're almost always the last skill unlocked in an promoted class.
>Lifetaker
If you kill an enemy, you automatically recover half your HP. Only works on your turn sadly. Dark Knights get this.
>Deliverer
+2 Movement if paired up can lead to some stupid fucking fast units, ESPECIALLY when combined with Galeforce and Boots. Griffin Riders get this.
>Renewal
Automatic 30% HP regain at the start of each of your turns. War Clerics get this.
>Movement +1
Thieves get this.
>Astra
Attack 5 times at half normal damage; not bad by itself, but each of these attacks has a normal crit chance. Stack with a Killer weapon and head's will roll. Swordmasters get this.
>Shadowgift
Only one unit gets this base but as long as the MC fucks her, her daughter will get it too; allows you to use Dark Magic as long as you can use normal Tomes; this can lead to fucking shenanigans when stacked with other skills and classes (Nosferatu Dark Flyers). Aversa gets this.

>Pegasus Knight is female-only, though, and not everyone can get into it.
However it is important to note that you can still get Galeforce on the male children as long as their mother can pass it down to them.

minmaxing in awakening is cancer. Just play the damn game, you'll only ruin it for yourself if you exploit the mechanics. It's poorly engineered.

Maybe this is the best place to ask. Just started FE7 and it's my first Fire Emblem. What stats should I be hoping for? Haven't reseted because of a bad level but I did get a few just HP levels.

Depends on the class, but usually speed is the worst to be gimped in. Don't worry about resetting for bad levels in FE7, there are plenty of great units in that game

I would't be worrying about stats if this is your first FE. Just play and enjoy the game.

wouldn't*

Alright. Any tips you can tell me? Only in chapter 6 so not that far. Something the tutorial might not talk about.

I minmaxed like fuck in Awakening, and what says is right. It does really tend to break the game. My avatar at the end was absolutely ridiculous. Nothing could even hit them, let alone do damage.
It made the Conquest route in Fates all the sweeter since it was so much harder and finer tuned.

You're probably good without resetting in 7. Apart from a one or two levels near the endgame, it's not too hard.

1. Pick a few units you like and stick to using them 90% of the time. Don't try to level up every character you get. Only drop the ones you picked if you notice they're getting really bad levels consistently and are having trouble dealing with enemy units. Don't worry, you should get plenty of good units to replace them.

2. Feed kills to your weaker units. Don't let your super strong guys kill everything.

3. Don't restart anymore, you'll be fine.

Don't feed Marcus any EXP if you can help it. In fact, take away his lance.

Well I haven't restart yet. And what would you say are classes that are useful and which are kind of wasteful?

I'm assuming that you are playing Lyn's story first. Once you get to Eliwood's story see

>Would you like a nuzlocke mode for Fire Emblem?

Sure as soon as they remove RNG.

They're all useful, really. Ideally you want a balanced group. One with each weapon type to deal with each enemy weapon type, but it's not too necessary. You only need to worry about class choices if you're going for some super optimized speedrun.

>MU dies
>refrenced by remaining cast how useless they would be in battle
>camp constantly mocked by enemies for being led by a cripple
>shows up in cutscenes visibly crippled, or with limbs missing

I want it. Something might be wrong with me.

FE7 is one of those wonderful games where every class has some niche to offer. Don't worry about it on your first playthrough, really.

As long as you don't screw up on your EXP distribution, you will be more than fine.

More FE games need altered cutscenes and dialogue or even branching story paths if key units are dead. Path of Radiance was godly in this regard.

Reverse Lunatic Iron Man

Absolutely not. The game is balanced around figuring out proper strategy instead of just sending people into the meat grinder, leaving 4-5 to be OP as shit.

Alright. Just the whole permadeath scares the fuck out of me and don't want to fuck up my team because of a bad group.
What is a bad way to distribute EXP? Just to make sure I don't do it. Since there's no way to grind in FE7 (heard 8 and the 3DS does have it).

From what I remember, 99% of the cast is good for dying like dogs and 1% is Hector.

I do believe I've mostly been playing HHM though.

im playing path of radiance and it's chapter 6 hard mode would it be a good idea to kill every one on the map for exp or escape as the level was intended to be played

a bad exp distribution is giving it only to your super high level soldiers and ending up with a team of two level 20's that are good and nine level 3's that can't do damage to enemy units without getting one shot countered.

IIRC you get more bonus EXP if you get everyone to escape than from killing every enemy.

How's my Ike looking?

I wouldn't mind having this as a mode, actually. It'd give me something else to try out after I've already beat the game.

Needs more Strength.

>auto save after every turn
>character dies
>eject the cartridge

that's called not being a pussy

>corrupted save

Alternatively,

>computer obviously knows in advance whether or not a hit will kill your unit
>autosaves at the start of its turn before you even know that you'll die

Just have the game autosave after you finish using a unit.
It won't stop you from resetting if one of your characters dies from an enemy counter-attack, but it will fuck you over if you accidentally leave a unit in range of an enemy that will kill them.

Are you fucking joking?

Just don't reset.