What would you do if someone had changed the damage ratio to 0.9% instead of 1...

What would you do if someone had changed the damage ratio to 0.9% instead of 1.0 inconspicuously before a match and you lost thousands of dollars?

I mean what would your reaction be specifically?

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kotaku.com/smash-bros-players-infuriated-over-surprise-rule-tweak-1791520789
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nothing cause I dont play party games competitively

Nothing because I still lost?

Haven't heard this story yet. Elaborate?

if i find myself in such conundrum because one move i would kill my self

I'd probably play a real fighting game

Is this a sanctioned match?

Here's the story.

In b4 >kotaku
If they do their job as journalists I'm not listening to your pea-brained sheeple hivemiind.

kotaku.com/smash-bros-players-infuriated-over-surprise-rule-tweak-1791520789

>“I’ve lost all of my passion for this game,” Komorikiri said shortly after his match ended. “”It’s not that I hate Smash, I still want to play. But right now, I don’t feel fun or enjoyment but fear when I play.
Get the fuck over it. What would he have said if he lost on 1.0?

Smash's biggest event this year (called Genesis) is now facing criticism after it was found that settings for knockback ratios were set to 0.9 instead of the default 1.0. This difference in knockback ratio is (and was) enough to make certain combos possible. On top of this, certain player deaths would not have happened if the ratio was set to default. It basically ruined the integrity of all the matches prior too.

They played the match again. He got bodied so hard that he didn't shake his opponent's hand.

He also lost the rematch on 1.0, good thing he doesn't enjoy the game anymore so hopefully he will stop playing and we will have one sonicfag less making matches going to time out.

I had read that this was only in place for two matches, not the whole tournament.

The only other people that played prior to that was Zero and Dabuz. Zero beat him convincingly enough for it to not have mattered.

That's what I get for skimming. Still, what a baby.

Probably the same thing. Playing games on a professional level just sounds like it's more stressful than fun. I have a Japanese friend that used to play Go at a national level and he said that he came to hate the game by doing so. Now he barely ever touches a Go board.

bazinga

>Making an awful game a little better by changing hit ratio is a bad thing.

Why on earth would this change happen? If you want to play a bowling tournament you don't change the friction of the wax beforehand.

Dude it's just video games, chill.

This applies to literally everything in life.
If you want to suck all the joy out of something you like, just do it for a living.

I don't disagree with your idea but you have it backwards. A .9 launch rate makes Smash 4 even slower.

Say the competition was tampered with and demand a reset of the match (if I was the one who lost).

I'd be quite happy, because there was a (potential) reason for my loss and now I get to try again and change the outcome to a win!

Lowing the knockback increases hitstun technically.

Most characters in Smash 4 are extremely floaty and are never in hitstun outside of designated d-throw combos. Only like 10 out of 50 characters are fast fallers/semi fast fallers that get caught in hitstun outside of d-throw combos. Less knockback means more custom combos

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