Timeless games thread

Post 10/10, timeless games that don't get praised as often as OoT or FF7.

But user, Days of Ruin was superior in almost every regard.
Also, hyped for next Advance Wars. Pic related.

Man it makes me sad that fire emblem got a huge resurgence and this series got left on the cutting room floor. DoR was a little weird but was still a solid game. I love both series and a new 3ds advanced wars to go along with echoes would be sweet

> pic

kys

Hey they gave fire emblem a resurgence by pandering to waifu fags. If this is what it takes to get more advanced wars I'm all for it

AW2 was the worst in the series.

...

Pic related, guess. Shouldn't be hard if you've played it.

>Implying this is what I want
user, I don't even care anymore. Like said, I just want AW back. If it takes some Monkeys Paw level waifu pandering to get it, I won't care.
As ling as the gameplay is as good as it was in DoR

sequel when?

DoR art style was vomit inducing. Normally I don't care about graphics but basically every pixel offends your eyes, it's really something else.

story is meh, but so is the cartoony entries, so I won't complain much.

I'd play your pic related if it means more AW.

i personally didnt enjoy DoR as much as the previous one, probably cuz it was too dark and i liked the cartoony vibe and art, not to mention the sweet CO OST

It wouldn't be, which makes you stupid for asking for the FE treatment. Just be thankful Wars ended with some dignity.

>superior in almost every regard
>almost
I'll let you have artstyle, but unit design was top-tier
Story was at least as good as the others not that thats saying much, but the characters were great, in design and characterization. At least, the ones that werent Edgy-Sniper-man.

Why don't you think gameplay would be good? Awakening and fates are both solid Fe games from a mechanics standpoint

I mean, the gameplay was objectively superior. But I don't blame you.

The gameplay for the singleplayer is garbage. The multiplayer is good though.
It was a cartoony series that never took itself seriously and then we had this tryhard effort at being mature. Still better than dual strike though.

Not him and I don't disagree with you but I think people should stop comparing FE and AW.

Sure they look similar on the screen during gameplay, but the real game of FE is min maxing skills and customizing your party. AW is straight strategy.

The only thing I didn't like about gameplay was the changes to how co's and there powers worked. But I understand thats subjective

Is anybody else seeyeing Donkey Kong in this image?

Oh I didn't mean to be comparing them. Because I completely agree with you. I was just saying that few got a resurgence and it turned out well and so I think aw could get one as well

In terms of balance, it was far, far better. But I agree there is definitely something fun about having a CO that feels far different at all times.
Its the difference between all COs being well-balanced, and all (or many) being OP as shit

I agree. It felt like my CO choice hardly mattered, since you'd never get to use the power anyway because it was so convoluted.
>built unit
>spend turn loading CO into it
>get it up to the front lines so you can start building meter
>careful it doesn't die or else you're back to square one!
>okay now you have the meter, congrats you get a local boost that's not even as significant as any of the past games CO powers
what was the fucking point?

It sucked only having like 10 COs instead of dozens, and I missed the lack of war room. Plus the art style turned into dogshit. Character portraits were fine, but both the map and in-battle scenes looked like muddy messes. And the music was a big step down, too. More muddy-sounding mess, instead of the varied and distinctive themes from the older games.

I will concede that it's a better balanced game, but I know that neither me nor my friends wanted to play DoR at all after beating the campaign. We just went back to AW2 for our daily lunchtime sessions. Everything about DoR's presentation seemed designed to turn me off.

I just really liked how it added to the replay value. playing a level as say eagle as apposed to jess, fundamentally changed how you approached

did everyone else really hate dual strike that much? after DoR me and my friends just went back to that

I loved DS. It was like the MvC2 of strategy games
>huge roster of possible combinations
>stupidly imbalanced with a few clear top-tier choices and strategies
>fast paced matches with meter management that leads to flashy special moves that can turn the tide in an instant
>really fun if you aren't a minmaxing faggot who sucks the fun out of every competitive game by picking Hachi/Cable when your friend wants to mess around and play Sonja/Servbot or something

It added a lot of really cool things like perks and the additional modes were certainly a nice change of pace. The story and characters felt like a step back from AW2, the new units suck, the comm towers are terrible except for javier. the same balance issues still remain and dual strikes are a terrible mechanic. My fav is still AW2.

the whole perk system, and the firepower bonus certain tag-teams get, give me hope that you could introduce grinding/shipping to AW without ruining anything.

Just let the COs build exp for perks/skills by using them in campaign or war room, and also build relationship points when you pair them up. And of course, this would all be optional, like how DS didn't force you to use the perks or tags.

>tfw I always played Flak/Robotman
>tfw destroing Neotanks with infantry on a superpower
Not so fun when your Bomber barely scratches a rocket, but it added to the thrill.
Adder/Mini-Adder was another favorite.

Just like with FE id love for the series to be revived. If waifus worked then fucking throw some waifus again. Nell, Sasha and Sonja are alltop tier. Just fucking gimme another one IS.

1, 2, and Dual Strike were literally straight out of a bad anime in regards to storyline. DoR is at least lightyears better.

Also i miss the AW2 multiplayer threads.

Picked up an Advance Wars game yesterday. Not sure which but it was DS title sitting in the lonely 8 dollar section at EB games.

I'm not too proud to admit a good 25% of my hype for any new AW game would be for new porn. It's slim pickins out here for a Nellfag.

>friend wants to play on a custom map he made
>won't show it to me beforehand
>he picks Javier
>starts with like 10 com towers in his control
Robert you lame ass coward piece of shit I'm still mad you wasted my time with that

I replayed AW2 last month, and while the "story" is basically non-existent, I had forgotten how fun and endearing the characters were. I just enjoy listening to them banter before missions and stuff. It's something that makes me realize a spiritual sequel could never recapture that magic.

His turtling potential isnt bad, but who even played with comm-towers, other than to just be that kid?

Meant for

i dunno they allowed for some interesting maps. i recall on we made where the defending army had a quite a few. it allowed for an interesting few against the many as the defenders used their small unit pool to hold off a horde

DoR has enjoyable characters with friendly banter, too. The difference is a more serious, downbeat tone and mood that detracts emphasis.

thinking about it that way, could they be used as some sort of ghetto balancing? Like a handicap, I mean.

How many towers do you need to make, say, Adder vs Colin an even match?

>Adder vs Colin
No amount of towers can save Colin from Sideslips every 3 turns

yea that's basically what we did, it opened up a lot more diversity to co choice and such

This thread made me want to replay the games.
I actually own all of them (physical) and the GC/wii ones.
Which one should i start with?

I was thinking the other way around, Colin's infantry spam fuck up everything. then crush the opponent in a single turn with Power of Money. Adder gets a few extra moves but his units are vanilla otherwise, he's one of the weakest COs.

on larger maps adder shits all over everybody, if you get an early stranglehold on the extra cities and such you're golden

aw2 probably, the added size of the extra heros makes it better than the first one

Any of the rocketslime games
Gunstar Heroes
Jazz the Jackrabit
Battletoads x Double Dragon
Brandish

Also recently found out about Arx Fatalis.
Great game. Had a lot going for it and implemented it in a good way.

hard to get an early stranglehold when you can't get meter without battle, and by the time troops clash, Colin already has twice the manpower anyway. Hard for Adder to capture shit when every city has two artillery covering it and a half-dozen infantry ready to fill every available orifice.

>added size of the extra heroes

...

Blast Corps?

I was mainly joking simce Colin is known to be OP as shit.
That being said, I have a softspot for Adder because my brother always forced me to play as him since we perceived him to be worse, and my bro needed a handicap (he'd play as Hawke or Sturm).
The whole no strength, no weakness thing is actually decent, and the sidesteps are truly a pain in the ass, especially if you keep them unpredictable, simce usually you position your units exactly one square out of range.

The original Super Mario Bros. is so simple, but the gameplay never gets old.

>retards who think FE became shit because of waifus

Kill yourselves faggots Fire Emblem has always been about waifus its just back then the art was shit so your waifu was pixelated.

what universe do you live in where SMB doesn't get its dick sucked as much as OoT or FF7?

I kind of liked it, but it felt so stale. Tons of content, yet it all was of questionable quality.

DoR is by far my favorite.

Okay, if you want games that don't receive too much praise, Kirby and the Amazing Mirror is one great game that is mostly ignored. I thought that game was fantastic.

it's not waifus that (attempted to) kill the series, it's shippers. The bizarre, insane desire to rub two random action figures together and "make them kiss". Having everybody able to romantically support with everybody actively hurts the quality of the supports, and the need to make babies hurts the plot.

You've redeemed yourself, I agree. The best Kirby game I think - the only difficulty to speak of in Kirby games is Arena boss rush, and "get this power from one area and schlep it over to this other area to solve a puzzle". Note that "solving the puzzle" isn't the hard part, it's making sure you don't drop the ability on the way. And KatAM delivered on that aspect like no other title in the series, for me. All it was missing was larger movesets for some of the powers.

>okay now you have the meter, congrats you get a local boost that's not even as significant as any of the past games CO powers
Dude no. The majority of DoR powers were extremely swingy. Penny is the only exception that comes to mind.
And War Room was still around, they just lumped it into the Campaign and made you have to clear missions to unlock more instead of buying them with coins.
Coins you had to earn by clearing missions.

doing some shit to a localized area is in no way anywhere near as significant as "every opposing unit loses 2 hp and every one of mine heals for 2". Shut up.

And if the War Room is in the campaign, it isn't the war room. It's just extra campaign missions that make up for a lackluster campaign.

You literally have no idea what you're talking about.
CO powers affected all your units and also made your CO Zone cover the entire map until your next turn.

Thats not fair. You're comparing a one time use power to a constant AoE power.
And it was important because usually you'd be fighting in concentrated bunches of units.

CO units in DoR completely change the approach to the game depending on the CO.