Looking for a MMO where I can just be a filthy casual and explore or enjoy fun combat. Any recommendations...

Looking for a MMO where I can just be a filthy casual and explore or enjoy fun combat. Any recommendations? How is pic related? I just like the idea of being able to roam in a sandbox world with lots of people and do whatever without focusing on endgame, given that I hate PvP and raids.

>Inb4 "play WoW...It's good this time"

>Inb4 crucified for wanting to play a MMO

Other urls found in this thread:

kickstarter.com/projects/soulboundstudios/chronicles-of-elyria-epic-story-mmorpg-with-aging
twitter.com/NSFWRedditGif

Play WoW

>titus, get the cross

GW 2 is full of filthy casuls. Join an RP server for maximum casualness.

Are there any games that give me the freedom to just roam the wilds, make potions and just sell my alchemy concoctions to adventurers? Fuck I don't even care about levelling and depth shit.

kickstarter.com/projects/soulboundstudios/chronicles-of-elyria-epic-story-mmorpg-with-aging

I recommend ESO, lots of solo content and it's fun to explore especially after One Tamriel.

FFXIV will actually be right up your alley with the story quests and events that happen on the world map.

Holy shit that's cool, can't wait to play in 2027

ffxi

Here's the thing, I played WoW and I couldn't stand rotations just because pressing buttons in a certain order determines how well you performed where certain games are more skill based , ESO allowed dodging and skill morphs which was pretty cool. What does FFXIV do like that?

Isn't crafting cancer? I loved this game but haven't played in a long time and I downloaded it a few days ago only to see it change drastically and uninstall, whatre the notable changes from vanilla? Seems like it got p2w with all the dlc and crate shit. Am I wrong?

R-remember me, guys?

The leveling, even my modern standard AND Everquest standard, is one of the worst.

GW2. roam around, harvest shit, make potions or foods and sell them. You get chests of shit for fully exploring each map. The level design really shines when you actually explore it, and find all the hidden shit like jump quests. one of the cities has a whole buried underground section that you can only get to by climbing to the top of the city and jumping down a chimney.

...

Age of Wulin is GOTY

:^))))))))))))))))))))))))))))))))))))))

>hating strategic play

No MMO will give you the Platinum games experience you are looking for user

>rote memorization is strategic play

Whatever, retard.

That game is dead now.

Don't underestimate the amount of work and "strategy" these autists put into simplistic games, just like GW2, the game is extremely casual yet people spend hours and make guides and rotation lists to get "minmaxed" damage or some retarded shit.

>want to into BDO
>especially since that new pirate patch
>no magic melee class, like a paladin, or a Spell Blade or a Spirit Lancer (Spirit Lancer from Dragon's Dogma Online is the tightest shit)

>can't understand the strategic value of endgame stat, aggro, healing, dps and magic managing with rotations
>Thinks muh fast pace style dodgy combat is somehow more skill based

Okay. Go play Bayonetta and fuck off

BDO is shit. The grinding and gearing is fucking atrocious. It's not optimized and the pop-in is fucking awful. Avoid.

user, I'm not the person you were talking to.

I've also played EVE online for 10 years, if you think anything about WoW's combat is "strategic" compared to what I'm used to, you're really sorely mistaken.

I have spreadsheets for everything.

It does sound like you want Guild Wars 2. It's basically "do your thing: the mmo." Another user mentioned that you level up by exploring, that's true. Its quest system also functions in a way where you do quests by proximity. Let me explain.

A zone will have a bunch of quests in it, and they'll each have a radius in which they're active. If you're wandering through a jungle, you might get a pop-up on the corner of your screen saying:

>Help Explorer Dan collect herbs.
>Herbs Collected: 0/10

Dan will also appear on your map. If you come across any herbs (pro-tip: you will, because they'll be in his quest area), you can pick them up and go give some to him. Same thing with "Kill X creature" and such; you'll get the pop-up, and if you run into any of those creatures while you're there you can kill them for credit. Or not. You can wander off and the pop-up goes away when you leave the area, there's no quest book that it hangs out in or anything.

There are three main "exploration" parts to the game. The first is the basic XP you get from exploring: you explore a zone, you get some XP and sometimes some items. The second is "Vistas", which are essentially parts of the map that the map designers thought you should see. You find them, interact with them, and you get a swooping cutscene of whatever it is you're looking at (and again, some XP). The third is "Jumping Puzzles". Some of these are obvious. Some of these are ridiculously well-hidden (there are several in the capital city alone). If you find one, there's a brief (or sometimes not so brief) platforming section, usually without enemies, and at the end you get--you guessed it--some XP and some items.

You also literally get XP for crafting (a lot of it), and it was a pretty common method of boosting for a while. So that seems right up your alley.

Once you get to the "end game" (what there is of it), the game falls apart. But it was one of the most enjoyable leveling-up experiences I've had in an MMO.