Why can't Bioware write villains as well as CD Projekt Red?
Why can't Bioware write villains as well as CD Projekt Red?
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They're both shit.
Bad writers create villains, good writers create antagonists.
Bad writers.
>Bad writers create villains, good writers create antagonists.
Both of those villains are antagonists in their respective stories though.
Because they're American SJWs who have socialism degrees and force progressive agendas instead of actual writers who'd rather write a compelling story.
...
Because Bioware is more busy creating foreign species you can have sex with.
>western devs
>good villains
>O'Dawg
>good villain
>un-american
what an uneducated fuck. america has been restricting immigration since it was founded
Bioware is actually innovative. CDPR just copied an old story.
Reminder that Bioware helped CD Projekt get off the ground. Gave them an E3 2004 booth to help promote The Witcher 1 and even let them use the Aurora Engine.
Based Bioware.
Because shit is always worse than mediocrity
The only reason why amerifats jerk off to CDPR so much is because "based slavbros" seem to not be sjws
>Pre-Mass Effect 2 Bioware was based
FTFY, EA started its soul sucking during ME 2.
>innovative
kys
O'Dimm wasn't really a villain. Olgierd was.
Because instead of writing their own villains, CDPR just used the Devil from Pan Twardowski as a template.
CDPR write shit villain too.
Pic related
Bioware does what Bioware is comfortable with, as they always have.
Bioware have never been able to write good villains (with one possible exception)
>EA started its soul sucking during ME 2
Dragon Age Origins
>dat feel when Corypheous was much more engaging in the DLC as you just see him awaken
He wasn't totally shit, it just felt like they skipped a large of his characterization.
Like I was getting excited when Regis was talking about how Detlaff was very similar to Geralt and they have that tense meeting. But next thing you know he's going full autism, so that didn't really pan out.
Seriously this expansion was about three adults having a tantrum resulting in hundreds of perfectly preventable deaths
>He thinks, he talks. He pierces the Veil.
Shittalking Corypheus and then just shanking him and walking off was fun, desu. He was wasted as a generic game-centric villain.
>o'dimm wasn't a villain
>shoves a wooden spoon into someone's eye for interrupting him
>curses a woman because she didn't give him free food
>tries to cheat by smashing all the mirrors and then tries to attack you once you win the bet
>also was the guy who hired you so you'd get arrested
Yes the literal devil is the good guy
>completely failed at writing even a half-decent villain for the main game
>decided to steal from polish literature for the DLC
>retards praise CDPR
>Dragon Age Origins
Wasn't that already finished by the time EA got Bioware so they didn't have a hand in it at all.
Origins is still the last good Bioware game after EA though.
>curses a woman because she didn't give him free food
I always found this strange. He gets hungry?
That's backwards though.
You don't want an 'antagonist', antagonist is below the villain. They're the ones that go around preaching about how YOU'RE the real villain for stopping them, desoite what they're doing being most certainly evil.
A good VILLAIN knows they're evil, and while they don't exactly revel in it they don't apologize and point fingers when it's all said and done. We're severely lacking in good villains because everyone thinks a 'good villain' is one that was actually right and was trying to do good, or was otherwise 'misunderstood'.
By now people are getting tired of that because they're relizing that 'I want to rule the world because fuck you, just try and stop me' is better than 'I want to rule the world because my parents died and I don't think other people's parents should die so I'm going to kill a lot of people before I rule the world but only because you're trying to stop me so STOP IT!'.
We need more Garlands.
Curse of the dark sun babbies are always like that.
>You never searched for me in all these long years
>Yes, I did
>Oh
Like I really wish you could chew this bitch out much more and have Henrietta throw her ass in jail.
For what it's worth, I liked Corphyous or however the shit it's spelt when he first appeared. He seemed semi tragic, but not nearly tragic enough to simply lay down and accept his fate, or try to atone for what he'd done. He knew he fucked up, but continued anyway. And in the end he got away from you, or was at least implied to, with untold fuckery awaiting the world.
And then he returns in Inquisition and he just seems bland as fuck.
Nah, he was just looking to cause some shit
so true
>Wasn't that already finished by the time EA got Bioware so they didn't have a hand in it at all.
Mostly, but I believe they fucked with Awakening and definitely forced them to create II from what was originally a DLC for Origins. Didn't mean to imply that Origins wasn't good; just that EA had already started trying to ruin things.
>major Darkspawn sentience revelation
>barely built-on
Luca Blight will always be one of my favourite villains. Even though he had a sympathetic backstory he was just so plainly evil and psychotic that he came off as genuinely threatening and entertaining.
>implying Kangaxx is a bad villain
Bruh, if you are too scared to fight him doesn't mean it isn't an interesting fight.
>Origins
>good
It was dull and boring, dropped it after clearing Deep Roads. They managed to make NWN look good and fun in comparison.
Last good BW game was Mass Effect 1, and it was preceded by absolutely awful NWN 2.
Those are both extremes. The best are villains who just have depth, reguardless of whether or not they're pure evil or anti villains
>Why can't Bioware write
Because they have no talent.
They make hiring decisions based on 'diversity' rather than merit.
>>They managed to make NWN look good and fun in comparison
>Go to these four locations and collect these four plot coupons
>Repeat forever
No.
He was totally shit.
The part about him being manipulated to kill was good, but that goes out the fucking window when he finds out it was his ex who manipulated him.
Then he goes full fucking emo and shoots up the Ducal Palace with his vampires over his hurt feelings like some faggy Columbine kid.
This wasn't always the case though. Sarevok's banter was demigod-tier.
I was referring to combat. Locations were quite good in Origins, I agree, but they severely lacked variety.
Eh, they're two very different kinds of villain. It would be much fairer to compare Corypheus to Eredin.
>let them use the Aurora Engine
*sold them Aurora Engine
Granted, they were very supportive of CDPR while it didn't look like they'd outshine them, but it wasn't charity.
The one thing I disliked about Gaunter was his end when he spoke in a demonic language and was visibly butthurt. Would have fit his entire character more if he remained calm and smug.
I never touched DAI so I don't know how it plays out, but I refused to believe they resurrected a shitty bugged DLC boss instead of going with him.
>a demonic language
Nigga that's Georgian and a creole variation of French.
americans
He's really not a bad guy, although knowing nu-Bioware, they'd probably go balls-out and make him another ME3/Illusive Man case
It wasn't about his hunger, he was testing the woman's morals by posing as a beggar and asking to be fed.
She refused and treated him like a piece of shit, so he cursed her.
>Georgian and a creole variation of French
>not demonic
Like I said, demonic language.
>another ME3/Illusive Man
I'll never not be mad. They took the sexy ruthless human supremacist organization that gets shits done and turned them into dumb ass cartoon villains
Lost it.
I'm replaying the NWN campaign and enjoying it somehow.
No Villains that are better than MCs are superior to your petty brats.
Senator Armstrong, Funny Valentine, Robbie Rotten to name a few
pre-DA/ME Bioware was an entirely different company
during the time they released SoU and HotU, their wasn't another dev that treated their fans better
ya KEK me too
TOP KEK
Fuck this shitty thread, Roche time
I liked fuckface but my PS4 also burnt in a fire 80% of the way through Inquisition. Andromeda onwards is probably where BioWare will take the final step into complete irredeemable trash, in all aspects, not just villainwise.
>half-assed demo campaign for a campaign editor is better than AAA CRPGs
I wonder how this happened.
Why? Does he have a sense of justice? That was never implied in HoS.
He should only care about eating other peoples souls.
Actually what they did was take a cartoon villain corporation (ala Umbrella Corp) and turned it into a ruthless human supremacist group (that is actually a cartoon villain group trying to win you over) and eventually turned it back into said cartoon villain corporation in the third game once they didn't have to put on airs anymore. They were always fuckups.
I always liked how the protagonist of the vanilla campaign gets fucking screwed. Name written from history, potential lover killed and his primary benefactor betrays him. And then the ghost of his vague love interest and dear friend fucks a wandering Harper agent while he stumbles around hell.
So happy I let Dijkstra kill him.
How's your leg, fatass? :^)
Plough yourself, whoreson
Honestly, I missed being unambigiously "good".
It is suprisingly dark for what's essentially "Hey let's go save the fantasy city!"
Man I still get mad just thinking of those final scenes with Illusive Man.
I always figured he was a guy who knew about shit and had an iron will, but in those moments when you talk to him he's just mumbling and barely convinced himself what he's saying.
I guess they really wanted Saren 2.0.
>CD Projekt Red gets praised for their good writing
>by missing the point of the source material by far and making most of the cast pretty bland compared to the originals
>Why can't Bioware write villains as well as CD Projekt Red?
Simple - CDProjeckt publish their own games, which means they work at their own pace, which means their writers have enough time to flesh out stories, be they for the main quest or side.
In other words, the writing and the gameplay are created hand-in-hand
Bioware on the other hand operates by EA's money and deadline. They have to make the game first, and then worry about things like animation and dialogue. It's much the opposite of how CDProject operates.
This results in passable/uninteresting writing and shitty animations. Most of it has to do with time.
No no no, you're getting me wrong. It's not a matter of if they ARE better than the Hero, it's how they ACT better than the hero and know that while what they're doing is wrong, they don't care because that's just what one has to do.
>CDProjekt "writing"
wew lads
Gaunter O'Dimm was the best villain I've ever encountered. Pure fucking evil, and yet follows certain rules. Just like the tales of the devil.
This is what's missing from games these days, people who take inspiration from great legends and tales of the past, and instead try to write an umpteenth "le so deep and complex" bad guy when you just need one that is: a) actually threatening, and b) has a logical mindset.
Most writers are too shit.
The better question would be what Bioware CAN do right.
They can't write good stories, finish stories that started promising or authentic characters.
They can't animate, their animations looks worse than stuff from hobby porn artists.
They can't model 3d characters.
Their fucking games are full of clipping, hell it's even in their teaser trailers.
He essentially had a spy network, but it was made clear ALL across ME2 that he had no idea what the Reapers truly were or what they were capable of. I understand what Bioware wanted to do with him, show that even he for all of his cunning was just as easy to manipulate as Saren, but it came off as a bit too forced. The pieces were there, they just didn't put it together right.
The real problem with Cerberus is that they were never consistent, aside from one thing
1
>Rogue Black ops
>Extra enemy for variety's sake
>Enjoy doing retarded experiments that predictably backfire
2
>Cell based private organization
>pro Humanity
>have interests from military to scientific to political
>Enjoy doing retarded experiments that predictably backfire
3
>Galaxy wide threat
>pulled a colossal army and the logistics to supply it out of their ass
>annoy everyone for no reason
>Enjoy doing retarded experiments that predictably backfire
I don't know, I'm not the writer.
If i had to guess, then I'd say mostly due to boredom and his own self importance, not due to a sense of justice.
You see that side of him throughout HoS.
The guy that interrupts him at the Inn, Gaunter freezes time and stabs him with a spoon.
The lackey of Olgierd that's eating soup, Guanter poisons it (then Geralt steps in and tells him not to eat it IIRC).
The woman in B&W is a continuation of that trend. Guanter's bored, decides to beg outside the house of a wealthy woman to get a rise out of her. She insults him, so he curses her.
You're a special kind of stupid, aren't you?
Quite a bit. Feel free to educate yourself:
Bioware use the story to serve the gameplay. As in, their villains only exist to give you a reason to spend hours doing quests and shit so you can max out your own army and defeat the ancient evil.
They're aren't integral to how the story plays out. The events of DA:I would have happened exactly the same way if you removed Corypheus and just replaced him with a buff guy in evil armour. Nothing would have changed.
ME:A is looking no different in that regard.
DAI is great and a worthy continuation of Origins, go play it.
>poisons it
It was just a fly
I was obviously talking about the current Bioware and not that of the past, even though their games were always clunky. All the talented people left or got bullied away.
>and turned them into dumb ass cartoon villains
They where always dumb ass cartoon villains
Didn't even try to protect himself, why did Roche kill him in the first place? I recall that the king raped that woman working for Roche and killed the rest but didn't Roache's men start shit first?
During 2 they were more like a shady group that was trying to do the right thing for the most part. Feels weird that they had to become the villains again.
>Bad writers create villains, good writers create antagonists.
WHOA
>but didn't Roche's men start shit first?
Nah, Henselt just fucks them over because he could, because he thinks he's too important for Roche and Geralt to risk killing.
Surprise, fucker.
I never liked Roche. I feel like the game tried too hard to make him seem like a cool guy. He was when compared to the elf.
pretty sure it's because Roche was part of the conspiracy to dethrone him, tbqh
>pulled a colossal army and the logistics to supply it out of their ass
Did you not to Mirandas sidequest in ME3? That colossal army are brainwashed human refugees, human refugees goes to a planet that was secretly under Cerberus control that acted as a refugee centre. Cerberus took said refugees and brainwashed them into their own army.
Stennis thought he was hot shit too.
>You stand before royal majesty, and you raise your hands against it!
Little wanker.
Roche was a worthless sadist fighting for a lost cause. I chose to go with what Zoltan wanted, which happened to be Iorveth.
All those weapons, armor and other gear sure came cheap!
Was he wrong? Didn't his kingdom get fucked over hard in Witcher 3 if you killed him?
>Cerberus took said refugees and brainwashed them into their own army.
Do you realize how retarded this sounds?
He got fucked over no matter what you do, because Radovid.
Like you never heard of stockpiling