I have just started DMC with DMC1 and I have some thoughts

I have just started DMC with DMC1 and I have some thoughts.

Some questionable design choices. What is even the point of yellow orbs?
Why make it possible to save mid-level when it just saves the status, not the position?
Why no practice rooms?
Why are the menus so slow?

Honestly I understand that the answer to most of these questions is that DMC1 is simply a proto-action game, but I'm mildly annoyed at times.

Anyway, I'm having a fucking blast. Definitely smoother and more cuhrayze that I had anticipated.
It's also amazing to see in retrospect how much of Devil May Cry's DNA made it to Bayonetta. I already can't wait for DMC3, which is hopefully more refined and puts me more in control of the situation.

If only they ported Bayo to Switch so that I can play it at a reasonable framerate.

It's cause it's an old game and the first in its series. Yeah, DMC1 is a proto-action game because it was converted from being a Resident Evil game. So you have a lot of Resident Evil (2 or 3?) style puzzles in it randomly.

There's not a lot to practice, you just do the same four combos at random then devil trigger and you basically win

DMC3 fixes a lot and is also conveniently perfect

I dont know maybe its just me but I always preferred the difficulty of 1 to the rest, the rest feel a little to easy to me, where the point of them is to build up that style meter rather than actually kill hard enemies. Dont get me wrong, Im not saying a game needs to be hard to be fun, but combat should be what moves you forward, stopping to try and build up a meter for no real reason other than to show off seems pointless to me.

>Some questionable design choices. What is even the point of yellow orbs?
They let you restart from the same room instead of having to do the mission over again.

Why make it possible to save mid-level when it just saves the status, not the position?
Didn't even know you did save more mission. They're pretty short so I don't see the problem with this. You should be getting at least a few missions fine every time you play.

Why no practice rooms?
Some rooms will endlessly spawn enemies if you enter/leave.

Why are the menus so slow?
It's an early PS2 game, the menu animations probably buy time for loading.

If you're enjoying it you should try getting to Dante Must die mode, it's where the game really shines.

You're in perfect control of the situation in DMC1, it just requires you to adapt to enemies in a way that future entries arguably don't. When you learn how to approach enemies it becomes easier than DMC3, but on an initial playthrough it's the hardest game in the series.

I'm sure you had much success with Sin Scissors, Shadows, Frosts, Nightmare, and Griffon by "doing the same four combos at random"

Nightmare was ridiculously easy though.

>They let you restart from the same room instead of having to do the mission over again.
I understand their use, but not purpose. I suppose that the mechanic is supposed to raise the stakes, but it does so at the expense of red orbs, so at the expense of upgrades. I find it to be a weird punishing mechanic for a first time player. I never know what awaits me behind the next corner, and so it forces me to balance my anxiety via slightly hindering my character's progression because I need to get yellow orbs.

>They're pretty short so I don't see the problem with this
I don't have a problem with the lack of save points, I just don't see the point in manual saves. It actually fucked me once because before I understood how it worked, I overwrote my save with the same progress level-wise, but with fewer yellow and red orbs. I literally can't think of a single good use case, so I'm confused as to why even make it a thing.

>You're in perfect control of the situation in DMC1
I suppose I should be more specific. Some of the more special enemies (like Phantom), I usually fight in very specific environments where camera moves in such a way that I don't actually feel like I see what I need to see.

It wasn't until the third or so Phantom fight where I actually felt in control of the situation. Before then, I was barely able to tell when I hit him, or what attacks he was doing.

Manual saves after finishing secret missions are good. Some of them are a real pain in the ass.

Yea thats just old game jank, manipulating the camera is as much a part of the gameplay of older games as the combat really. Im not saying that as a positive, but its something to take into consideration and you need to get good at manipulating it.

I haven't found a single one yet.

No shit, DMC in general is easy, but you aren't going to get anywhere by "doing the same four combos at random"

There are audio cues for everything he does so even if you somehow can't manage the camera (I've played the game enough times to know exactly where the camera shifts perspective), you can react. Unless for some reason you're playing the game with sound off.

I started DMC this month and loved it, except for the bit of 2 I played. Played 1,3, and 4 in full and thought they were great.

Now I'm trying Bayonetta but it's just not really clicking with me. It feels like I'm disconnected from the character during combat or something, like I'm not really packing a punch. It's the sound effects or something, I don't know. I also do flat out suck at it. I still can't tell when an enemy is about to attack for some reason, even with that yellow "they're about to attack" thing. DMC series didn't have that warning and it was still more apparent from the animations when you needed to dodge an attack. I'm still gonna keep trying, though. But I don't think it's gonna top DMC3 at this rate.

>It feels like I'm disconnected from the character during combat
YES. I have never seen another one bring this up and I was starting to think there was something wrong with me.
My exact problem with Bayonetta. I don't know if it's the amount of flash, or the relatively large distance from the camera, or if the hitting animations are underdeveloped, but I felt the exact same thing.

But the game is actually pretty easy on all the initially available difficulties.

How do you feel about Arkham Asylum? I could never get into that either for the same reason, and yet I actually enjoy the combat in Sleeping Dogs and Mad Max even though it's basically the same thing. Only tried the first Arkham.

I liked it a lot. The sound effects when hitting fools are pretty awesome.

Playing this game on hard for the first time. Shadows are a bit cheaper, and whenever it's possible I just avoid them.

First Nightmare fight was hard as fuck. Second was really easy. I can't beat Nightmare 3 at all.

>What is even the point of yellow orbs?
Quick restarts so you don't have to do the entire level over. Game was brutal when it first came out.
>Why make it possible to save mid-level when it just saves the status, not the position?
I think they retain this mechanic througout the series, so you'd better get used to it.
>Why no practice rooms?
Practice rooms are not added until DMC4, but learning through playing is fine.
>Why are the menus so slow?
DMC1 was built off a RE4 prototype.

Oh no one must have told you the secret to beating this game yet:

git gud faggot

>stopping to try and build up a meter for no real reason other than to show off seems pointless to me.

You must really hate Bayonetta

I certainly didnt like it more than DMC games.

>Some questionable design choices. What is even the point of yellow orbs?
Yellow Orbs are basically continues, run out of them and you have to restart the game.

>Why make it possible to save mid-level when it just saves the status, not the position?
Useful for Orb farming, you can kill Phantom in Mission 4, get his Orbs, Save, then Restart the mission and get more Orbs

>Why no practice rooms?
Devil May Cry 1 is an action adventure game at heart and the design philosophy is "learn as you go". Though the game never really tells you about things like Critical Hits, which are massively important to learn for DMD
.
>Why are the menus so slow?
It's a 16 year old game user

Spoken like someone who mashed their way through Normal mode like most Devil May Cry "fans".

DMC1 is definitely the hardest game in the series still. Literally nothing in the later games can even hold a candle to Nightmare 3 and Mundus 2 on DMD. DMC3:SE also added an easier continue system with Gold Orbs, and in general Styles like Trickster can be used to supplement and even coddle bad dodge timing.

Just don't quit the series if you end up hating DMC1. Just skip to 3 if you end up hating it.

DMC 1 put me off of the series back when it was new. I picked it up later when HD rerelease came along and forced myself to beat it.

DMC 3 and 4 are the only good ones.

>DMC3:SE also added an easier continue system with Gold Orbs

Wasn't it also in DMC2?

Actually, I think Gold Orbs were always a thing, with Yellow Orbs introduced by the western release to make the game harder.

Not him, but I just tried Bayonetta again today and I just don't know about it. Somehow the camera actually seems worse than any Devil May Cry game, even though you have total control of it. It's like it follows you too damn much or something.

Also, I'm not liking the stage obstacles during battles. I just wanna fight enemies, not worry if I'm gonna step in lava or something. And the QTEs don't really add anything to the game.

I'm not really crazy about the way combos are performed in this game either. I know that's part of the game, but it doesn't seem like it's for me unless I'm playing an actual fighting game or something. Even though it's still less complex than that.

There's certainly a good game here, but it's not seeming like my cup of tea, and I just don't understand it since I like DMC and MGR. Is Bayonetta 2 any different? I'd hate to skip the first though. Maybe I'll keep trying to like it.

You guys just haven't played it enough, I felt the same way when I started now I prefer it to DMC. You're not supposed to be up in the enemies face all the time. Make sure you're using dodge offset and holding your basic combos so get some shots off. It's not supposed to be played exactly like DMC. Once you get used to it it starts to feel very graceful.

If something still feels off by the time I finish my first playthrough, it's no longer me who's at fault.

That's what I want to happen because I felt the same way playing DMC1 until it "clicked"

I might stop using the sword because I want to get used to holding the buttons so I can divide offset easier. The sword kinda fucks it up since holding the button starts a charged sword attack.

They probably should've made dodge offset a more visible technique but Kamiya likes players to figure things out for themselves. That's part of the fun for me.

Using the sword to begin with is a mistake yeah, I did the same thing because I was trying to play it like DMC. It's the hardest weapon to get used to IMO. Stick with the basic pistols and the game will click much faster. Remember it's not DMC, as long as you're holding the button you don't need to press the next attack for a couple of seconds, let the pistols do some work.

The only problem I'm having with that is that the enemies seem to be all over the place. I don't expect them to just stand there and let me hit them, but it seems like they jump all around. Unless perhaps I'm perceiving this wrong and I'm actually jumping around too much so they're following me.

Gonna try again in a little bit with just some pistols. Do you think the shotguns are worth it? Or are there any other weapons I should try when I acquire them?