Why is this the only Sonic game worth playing?

Why is this the only Sonic game worth playing?

You missed
>Sonic 1, 2, 3K and CD
>Adventure 2
>Colors
>Generations
>Advance 1 and 2
>Rush
Really, if you count the core series (that is, home console non-spinoffs), Heroes and 2006 are the only real stinkers. Your mileage may vary on Adventure 2 and Unleashed depending on how much you're willing to put up with from the treasure hunting and werehog respectively.

Yes is the only 3D sonic game worth playing

This TOTALLY doesn't stink of OP trying to bait out a classicfag vs adventurefag vs boostfag gen war

No 3D Sonic is worth playing.

I'd argue Knuckles' Chaotix too, even if the level design feels unfinished and the tether mechanic underused.
It's worth it for the music and special stages at least, I think.

I sure hope Taxman and friends get their hands on some Chaotix content some day. Would be sweet as fuck to have that music, those graphics and level tropes but with some actual attempts at level design

THUNDAH

Not too sure, but honestly this game has a top 10 of all time box art.

Man, I miss the 2D Sonic art we used to get. Whatever happened to that? Generic 3D renders of nu-Sonic just doesn't have the same appeal.

This level

I wish I could play these on my PS4.

>You missed
>>Sonic 1, 2, 3K and CD
wew lad

>Anti-classic shitter shows up again
How many posts until you start talking about screen size and memorization, lil buddy?

Should I talk about the awful acceleration and deceleration or the inconsistent level design instead? The problems are so numerous and easy to identify.

Its called jumping to go fast and holding the opposite direction to slow down
Fucking faggot

>Calls me out for listing the classics specifically
>Identifies acceleration/deceleration and inconsistent level design as the problems
>But gives Advance, Rush and boost games a free pass
>Especially considering Dimps are the absolute kings of inconsistent level design
You're clearly just trying to bait classicfags into an argument. Come off it and just admit that you're not really mad at the Genesis games - which certainly aren't perfect, but are pretty good - rather, you're just mad at classicfags (which I totally understand, they can be pretty obnoxious sometimes)

>Its called jumping to go fast
Lol, jumping is the last thing you want to do in a Sonic game.
Jumps are almost Castlevania-tier when it comes to how stiff they are, except it lacks the careful level and enemy design and pacing that makes it work there.

Because sonics hands and legs make a swastika

>>But gives Advance, Rush and boost games a free pass
Nah, I just stopped reading after the first point. I never played those games and they don't get too much attention either.

you are so full of shit, it's pathetic. go do your homework you underage faggot

>Lol, jumping is the last thing you want to do in a Sonic game
Confirmed for shit at the game

Clever jumps and bounces off of enemies are practically standard for getting a good time in any open-air level (i.e. not tight indoor corridors like, say, Metropolis)

Shit bait mate

>Clever jumps and bounces off of enemies are practically standard for getting a good time in any open-air level
You mean, memorising where and when to jump? :3

*gnarly riffs*

>forgetting Sonic Shuffle

Nigga Sonic Shuffle and Crash Bash are the greatest party games ever made, FUCK MARIO PARTY.

Heroes is better than Adventure 2
Heroes you can play for an hour or two before getting bored. Adventure 2 lasts about half an hour before you get irritated.

Aaaaaand we're back to the memorization argument.

There's absolutely nothing wrong with playing a level five or six times to perfect your run of it. It's practically what the entire arcade era of gaming, and many 8 and 16-bit games, were based on. You might as well come off it now and admit that your dislike of classic Sonic stems from the fact that you were born somewhere around the late 90s, and so the culture of vidya that you grew up in is very different to the culture of vidya that Sonic thrived in.

If a game isn't fun until the fifth or sixth time you've played it, it's a deeply flawed game.

Sonic shuffle is shit, those loading times kill the flow of the game.

Who said it wasn't fun the first time? Plenty of kids, myself included, enjoyed it the first time around.

Back in the 90s when you first got a Genesis and had nothing else to play but the pack-in title?

I had a Mega Drive before it was a pack-in title. I'm not really sure what point you're trying to make here.

Because you think all Sonic games suck, but your nostalgia for this game prevents it from being in the shitty games list.

Nostalgia goggles, amplified by the fact that it's a game which demands memorisation.

Generations did a great job remastering that level, was very impressed.

People are responding again to the memorization autist

And yet there were plenty of the shit games of the era that I still remember for being just as shit as they always were. "Nostalgia goggles" is a serious "I've run out of valid points" card to play, considering there are still plenty of people who played, for example, Sonic CD for the first time when the Taxman version came out and still really enjoyed it. People who played the recently revealed Studiopolis and Desert Mirage stages of Sonic Mania almost unanimously enjoyed them, despite having no memorization for the level layouts (because they're brand-new, obviously).

Literally every game in the world requires memorization if you want to speedrun it.

>Sonic CD for the first time when the Taxman version came out and still really enjoyed it.
>People who played the recently revealed Studiopolis and Desert Mirage stages of Sonic Mania almost unanimously enjoyed them
You mean the Widescreen games? Funny how Sonic CD went from the hipster's choice to the patrician's choice after an expanded field of view and more responsive controls became available.

>You mean the Widescreen games? Funny how Sonic CD went from the hipster's choice to the patrician's choice after an expanded field of view and more responsive controls became available.
I see literally no problem with this. The Mega Drive Sonic games were designed in an era where people had the attention span to fail a few times and pick themselves up to improve at the game, but still had fun doing it. The modern releases include widescreen and save files to better appeal to Gen Z-ers like yourself.

The Mega Drive games were good for their time but admittedly a product of their era. Taxman and friends fixed the games so that they were better suited for the modern era of gaming, where people don't like to fail and don't like having to start over. Where's the problem exactly? Everybody's a winner

Yeah I know there's no convincing him but to be honest it's the only thing that keeps Sonic threads alive since they've announced absolute dick for Sonic Mania recently.

Piss easy as Tails though.

>Yeah I know there's no convincing him but to be honest it's the only thing that keeps Sonic threads alive since they've announced absolute dick for Sonic Mania recently.
I'll shut up then, better to let this terrible thread die and the nostalgiafags die with it.

Sonic CD fixed that problem in 1993 with its dynamic camera panning

>Corridor in the air
Meh. The At Dawn section of the stage was way better. That, and any part of the game that wasn't a complete air corridor. Red Mountain comes to mind, among others.

Even the classic games designed by the original design team (1, 2, 3&K on Genesis) had no issues with screen size. It wasn't like they were retarded and never playtested anything. They knew they had a 4:3 screen to work with, so they designed the levels accordingly. However, they also designed the levels assuming players would have a reasonable reaction time and would play with a bit of thinking instead of just holding right and then complaining it wasn't letting them automatically win.

Please don't, we nearly got rid of him

kys. for real

LOL fucking normie dumbass. go away

Adventure 2 has pretty good high points but pretty bad low points, much like Unleashed

Heroes is more consistent, yes, but only consistent in being completely mediocre. I cannot think of a single moment in that game that stands out to me as being any kind of fun at all.