It's not empty. I can't fathom people even pretending it is. I'm VERY excited by the world. • 120 shrines • 900 Korok Seed puzzles • Bokoblin tree forts with good loot scattered everywhere • Horses I can tame with unique traits wondering in the Wild • Things that I won't have enough stamina to climb that I'll have to come back to or scavenge for ingredients to make it up • Ingedients and animals to hunt everywhere to cook • Bosses are hidden in the overworld • Roaming NPCs • You can use your glider over gaps • The game becomes a snowboarding game on slopes and you can do tricks • The trees and natural resources can be chopped, cut, and burned • Being Zelda -- there will be secrets hidden all over the world, just like in the first area • Topography and landscapes that were actually intentionally designed vs. procedurally generatednand then altered • Art style that makes it easy to see objects and isn't cluttered with harsh "realistic" shrubbery • Fireflies come out in the forests at night • You can be struck by lightning in the world and the weather system is incredible • Survival elements like temperature actually being utilized well for once • Gorgeous impressionist soundtrack inspired by Debussy and composed by the woman responsible for Animal Crossing New Leaf's music. The music changes based on your views and the state of the world
It does everything right from the perspective of creating an interesting world you would want to explore
Remember, if it's an open world game it's empty by default.
Actually, let's take it a step further as some people are already doing - Yooka Laylee is also empty because you have to walk to a point of interest.
Actually every game is empty. If you have to hold up for more than five seconds, you're just trudging through empty space. You're not pressing buttons or doing anything else with your hands, right?
Wow, you know what? Every game that isn't a fighting game or a puzzle game like Tetris is shit. Enjoy your empty "games", fags.
William Carter
>You can use your glider over gaps Holy fuckin wow!!
Jason Rogers
>devs wasted time on all this bullshit instead of making a good game
I'm really glad, honestly. What Zelda needed more than anything was to be part-woodcutting, part-snowboarding simulator. Who cares about all of that dungeon-delving and puzzle-solving when I can just stand and watch the fireflies come out at night? That's what Zelda is all about. Who needs a grand adventure when I can spend all of my time looking for 900 Riddler trophies across a vast empty plain four times the size of Skyrim's empty-ass map?
I am very very excited as well OP. It is difficult to strike a balance and make a world interesting to walk around in. I really loved Wind Waker despite the amount of open sea sailing, and felt no desire to explore in Twilight Princess because it felt empty to me
I guess WW was just really effective at capture the essence of adventure, I felt that every quadrant of map held something worth discovering.
Considering that SS was the only Zelda to every truly disappoint me, and Im hoping they learned their lessons from it, I am indeed very hyped my nigga
Nathan Ramirez
120 shrines and dungeons on top of that, but of course you'll ignore those because that's inconvenient for your narrative.
Isaiah Clark
Let's not forget that there are probably 10-12 Dungeons
My reasoning: >map divided into 12 areas >those pillars in front of the castle that everybody talks about: We only see the pillars in front of the caste. Maybe there are 4 on the backside too? Maybe it is surrounded by even more of them and it was deliberately cut from the demo to avoid spoilers?
Robert James
>Who needs a grand adventure
>he thinks a "grand adventure" is dungeon crawling 24/7 through completely contrived, inorganic-looking puzzles instead of crafting a natural open world with plenty of content
Be honest. You liked Skyward Sword, didn't you?
Aiden Young
This is the mongrel child of Metal Gear V, Ubisoft Collectorshit and Zelda. This will never be GOTY.
Josiah Mitchell
Dude I've been a giant flaming faggot fanboy for zelda for the past 23 years, but don't do this.
You're just inviting all the sonygger shills to come in here and spam their lists, too. When you start a thread like this it's destined to be shit.
Samuel Hill
we saw 5 pillars so far
Brody Sullivan
You gave yourself away the moment you listed everything that are PS4 titles besides Zelda.
Two cents have been posted to your PSN Store account. Keep doing god's work!
Zachary Wood
>being so delusional to think that Zelda will be 2017 GOTY when a rockstar open world game is coming out Ha! I guess its true what they say about nintoddlers...
Leo Clark
What if I actually like some of that Ubisoft collectorshit? AC4 is one of the most fun games I've played in recent years. That could just be because of the ship battles and pirating though. I've wanted an open world pirate rpg with really detailed ship battles and physics for over a decade.
Nathan Baker
These are all multiplats, besides Zelda and to expand on this: >Ubicollectorshit tower climbing to unlock map, enemy basis and tons of pointless gimmicks to collect Zelda has it
>Metal Gear V AI shenanigans Zelda has it
Then we add the classic Zelda dungeons to the mix and some iconic gameplay mechanic items and we're good. I even have a compliment in that regard since the physic plaything is coming from Half Life which isn't half bad.
Logan James
>• Gorgeous impressionist soundtrack inspired by Debussy and composed by the woman responsible for Animal Crossing New Leaf's music. The music changes based on your views and the state of the world
Last I checked Kazumi Totaka isn't a woman.
Jaxon Hernandez
>Muh shitposting
Isaac Reyes
Anybody who denies any of that are clearly intimidated by the amazing scope of what they are doing.
Austin Ward
You're trying so hard to shill this game but you just make it seem more unappealing.
Andrew Howard
The collectorshit is what makes Assassin's Creed games somewhat tolerable, honestly.
Bentley Cruz
I see with the constants rise of BotW threads the shilling seems to have begun.
Elijah Davis
>• 120 shrines Yeah a shitton of the same objectives just to pad out your empty uninspired open world, far cry style.
>• 900 Korok Seed puzzles Same issue as the first one, too much of the exact same shit gets boring quickly. >• Bokoblin tree forts with good loot scattered everywhere Generic ubisoft tier enemy camps scattered throughout the map. yay! cant wait.
>• Horses I can tame with unique traits wondering in the Wild Every open world has a mode of transport, but this is below average baby shit compared to gtav where i can customize my mounts and they all have truly different performance.
>• Things that I won't have enough stamina to climb that I'll have to come back to or scavenge for ingredients to make it up Not a good thing >• Ingedients and animals to hunt everywhere to cook So? nothing about this is inherently interesting, just tedious and unnecessary tbqh
>• Bosses are hidden in the overworld So? >• Roaming NPCs Never play a video game in your life mate? >• You can use your glider over gaps Just about every open world game has certain fucntions like this >• The game becomes a snowboarding game on slopes and you can do tricks No it doesn't lmfao >• The trees and natural resources can be chopped, cut, and burned not fun
>• Topography and landscapes that were actually intentionally designed vs. procedurally generatednand then altered That's the standard >• Art style that makes it easy to see objects and isn't cluttered with harsh "realistic" shrubbery aka it looks like a ps2 game >• Fireflies come out in the forests at night OMGWOW! >• You can be struck by lightning in the world and the weather system is incredible Dynamic weather isn't new >• Survival elements like temperature actually being utilized well for once That snow shit makes no realistic sense and is more of a nuisance then anything else.
This copy pasta isnt selling the game at all
Christian Scott
>Fireflies come out in the forests at night
You're fucking easy to Impress, OP, if you actually think this is worth mentioning. I'm excited for the game, but many of your points are just gimmicks that might be fun at first and tedious afterwards
Gavin Clark
Why are people so intimidated by this game? Is it because it's going to be everything their games aren't?
Elijah Bell
Because nothing screams adventure like pushing boxes onto levers.
Brayden Martinez
Basically Sonyggers went in full damage control mode. The poor little things are absolutely traumatized right now.
Kevin Hernandez
Honestly as someone who only owns a PS4 I'm kinda jealous of nintoddlers since they have this great game and I know Horizon will be shit. Might have to pick up a Switch since I'm not a poorfag.
Oliver Smith
b-b-b-b-but sony >every time
David Stewart
So you're going to spend hundreds of hours hunting, being struck by lighting, climbing mountains, and lighting grass on fire. Oh, also fighting roaming bosses. Nice open world there
Dylan Lee
You know a games gonna be good when you have shit posters picking apart every single mechanic of a game and trying their hardest to pass it off as negatives.
Aaron Reed
>make post picking apart open world >lol you shitposters picking apart everything Also nice arguement
Asher Williams
It's Manaka Kataoka who's composing BotW
Jacob Myers
>Haha, w-wait you thought I w-w-was a Sonygger?! Of c-course not!
Pic related, it's you.
Luke Sanders
>goty 2017 >only 20 people will ever buy it, the rest of potential buyers will die from diabetes before release
No thanks.
Luis Robinson
>implying this is a bad thing
Christian Ortiz
Not arguing. Enjoy Horizon though.
Hunter Torres
>deflecting to Sony Every Single Time I use PC
Jeremiah Reyes
what you describe is collectibles and repetetive, same-y tasks.
Tyler Allen
>PKEK I better not see you emulating this shit then
Ian Martin
Before MGSV this board nearly unanimously loved the idea of open world games being the future.
Jack Parker
Maybe it becomes the perfect fusion of all of those. After all, when you put two bad things together you sometimes get beautiful things. Pic related is part japanese and part brazillian.
Julian Morales
I like open world when it's done right, but this looks like another Ubisoft open world
Jaxon Powell
That's even worse.
Justin Fisher
People last night were fucking nitpicking the goddamn beta title screen and saying the game's gonna be shit because of it
Eli Green
Whats a good open world vs an Ubisoft open world?
Blake Anderson
Ubisoft world's are generally pretty empty with a lot of repetitive stuff in them. A good open world game would be GTA or RDR
Owen Carter
the shilling is unreal
Brody Johnson
The GTA games are literally just a sandbox hub for a bunch of linear, heavily scripted missions.
Adam Collins
no
Justin Sanders
But they are, the worst example being R*'s favorite mission ever: the chase wherein you can never catch the vehicle until the time the game specifically lets you.
Jaxson Fisher
not the case for 99% of missions.
Landon Torres
Name a mission that isn't heavily scripted from any of the games.
Isaiah Fisher
It has graphics comparable to a game released in 2004.
Other than that, I'm pretty hyped.
Anthony Cox
>implying everything in Zelda isn't scripted to one outcome
Might as well stop playing vidya altogether.
Matthew Roberts
pretty much all of them
Blake Sanders
You can explore many dungeons in the Zelda series at your own pace, they aren't too scripted.
Objectively wrong, you can't even name one.
Elijah Russell
This.
Dungeons are too gamey, I want to pick mushrooms and climb hills!
Adrian Ortiz
>I'm not a poorfag >buys consoles
Pick one
Chase Taylor
That's not even slightly comparable, are you fucking blind?
Also why is the sea blending in with the sky? Looks dumb.
Jonathan King
I like GTA, but the missions are absolutely scripted to fuck and back. Rockstar want to make movies, so they create so many damn scripted missions to tell their story. All the heists in V, plus lots of chasing/tailing missions.
John Ramirez
Pacing != Scripting
Lucas Anderson
>No towns. >No music. >No dungeons. >No Wii U version anymore. >No title cinematic.
The depths people have gone to shitpost this game is pretty surprising.
Elijah Cooper
What is that even supposed to mean?
Kevin Edwards
Yeah they are scripted retard, there's only one outcome.
Jose Kelly
nice meme
Sebastian Williams
"!=" means "not equal to"
Michael Barnes
Jesus. So negative. Do you find joy in anything at all?
Jack Cruz
That's what I mean by linear, what I mean by scripted is there is no room for experimentation or player freedom. You do the mission the same exact way every time or you fail, I think that's a disservice to the rest of the game since the hub world is based around the exact opposite kind of interaction.
What is pacing in relation to video games? How does it make the mission in GTA less scripted?
Zachary Myers
Do you happen to have an even better resolution of this artwork. As an europoor, I'll be getting the inferior boxart. I'll print this one instead.
Christian Nguyen
it doesn't look like a good game from what i've seen of it, having lots of content is irrelevant if the game is shit.
Landon Anderson
It's not a meme, even fans of GTA recognize how linear many of the missions are. The best way to have fun is to do something like rob an armored car or kill a cop. The actual missions aren't that enjoyable for a lot of people.
Dylan Harris
Wow Farcry 5. Epic
Noah Johnson
And then there's this faggot, who's always so out of the loop it's actually kind of sad.
Jacob Butler
If you accept it now you won't be disappointed.
Charles Young
>no Riders of Doom in any of the trailers eh
Grayson Bell
What? I think you got my reply confused with another. I replied to not .
Brayden Butler
>120 mini puzzle zones instead of a dozen big well themed dungeons
that doesnt sound good at all. sounds tedious and boring. what could you possibly gain from those 120 shrines to make each one worth doing?
Eli Gray
>Japs trying to make open world games
Brandon Cruz
I would say I'm surprised you like video games at all but this is Sup Forums sooo...
Wyatt Powell
Well they never said that there wouldn't be any dungeons and from what we've seen, there are at least 6 big traditional dungeons.
Adam Myers
You replied to me, I replied back to you. I don't know what you are getting at, I didn't reply to the wrong posts.
Jaxon Fisher
>That's what I mean by linear, what I mean by scripted is there is no room for experimentation or player freedom. You do the mission the same exact way every time or you fail
so Zelda dungeons bastically?
Jacob Russell
nice meme
Hudson Hernandez
TL;DR clutter and minigames
Dylan Carter
It actually happens in certain lighting, though not in the clear weather shown in that screenshot.
Jonathan Perez
No. Zelda dungeons don't put a big red arrow on the path you have to go through with text on the bottom of the screen telling you what to do and if not done you fail. That's literally how every mission in GTA goes, not hyperbole.
Aaron Scott
/thread
Juan Ortiz
No one here is old enough to get the reference.
Dominic Smith
You're talking about GTA when I replied to the post talking about pacing in Zelda dungeons.
Isaiah Roberts
Yes, it's the same thing.
Robert Nguyen
wrong
Jacob Turner
there's only one way to finish the dungeon
Hudson Cooper
Wait wait wait
So you're saying over 100 fucking mini-dungeons that correlate to a full Zelda game's worth (possibly more) of dungeons, each one employing different puzzles and taking various lengths of time to complete, is somehow more "tedious and boring" than ridiculous 1-2 hour dungeons that don't provide any breathing room for the player at all?
This taste is so shit it's astonishing.
Carter Peterson
>composed by the woman responsible for Animal Crossing New Leaf's music
So very forgettable music except for 2 or 3 I'm expecting the worst Zelda soundtrack with BotW
Robert Perez
>no wiiu version
for what purpose these falsehoods?
Gavin James
There is only one path you can take when completing dungeons. You can't can't do objective B without doing objective A first.
Michael Peterson
I don't care, since there are also large traditional dungeons.
Jaxson Martin
100 mini-dungeons means a) you can't employ scale, all your puzzles need to be in a small space, b) They'll eventually run out of creativity, I promise it, c) It gets tedious, even the best dungeons get boring after the 50th.