>increasing difficulty only makes enemies fuckhuge damagesponges
what game is the worst offender?
>increasing difficulty only makes enemies fuckhuge damagesponges
what game is the worst offender?
oblivion is pretty bad in this regard.
Souls, Bethesda game
Destiny
It would't bother me if the rest of the game wasn't such a cashgrab piece of shit
Isaac
almost every FPS
Borderlands 2
Absolutely nothing can top Overpower level 8 enemies in Borderlands 2.
Damage Reduction
As additional Overpower levels are gained, enemies will generally begin to spawn at higher levels. These enemies receive a passive damage reduction that is based upon how many levels they outrank playable characters. Damage reduction simply means they receive less damage from weapons and powers than they normally would. The exact percentages are expressed in the table below:
Levels above you +2 +3 +4 +5 +6 +7 +8 +9 +10 +11 +20
Damage Reduction 10% 20% 30% 40% 45% 50% 55% 60% 65% 70% 99.2%
For example, at level 72 and Overpower level 8, weapons will deal 10% less damage against a level 74 enemy or 55% less damage against a level 80 enemy.
Generally, most regular enemies will cap at around 82, but there are a few exceptions to this. The Ancient Dragons of Destruction, Dexiduous the Invincible, and Vermivorous the Invincible can reach level 83, which grants them 70% damage reduction. Bridget Hodunk and Colin Zaford cap out at level 85, making them the highest possible level among bosses.
Standard goliath enemies can level up to a maximum of 84 upon reaching GOD-liath status. The Iron GOD, a max level Golem, can reach level 92 - the highest in game. This grants him a staggering 99.2% damage reduction which means weapons will only deal 0.8% of their actual damage against them.
And keep in mind these enemies have MASSIVE amounts of health to go with this resistance.
So much so that you need to slag (hit them with a goo weapon to make them 2x vulnerable to damage) and go for crit shots to reliably take them down.
RPGs by far
Inflating the enemy's HP is the worst since that means that you need to do what you did before but for longer
Shit like this is what shitters say.
Every. Single. Time.
"I'm not playing on the highest difficulty because BULLET SPONGES and INCREASED DAMAGE! Artificial difficulty sucks!"
Yet you say that about every single fucking game.
It's just a fucking excuse.
People who don't play on the hardest available dififculty setting are fucking pathetic. No exceptions.
Having no changes to enemy AI, boss AI, and levels is the laziest way to make a "hard" mode.
If you're defending it, it's because you are legitimately autistic and like repeatedly striking a retarded enemy with triple HP.
...
keep being funky
Its a core tenet of game design.
If you can kill an enemy quickly, you don't have to interact with its mechanics.
Bosses are great because they force you to interact for longer periods of time.
"Damage sponging" turns every enemy into a Boss.
Borderlands, probably
>increasing difficulty makes enemies take less damage and you take more damage
...
i strongly believe that with the right game design, this COULD work.
are there any known games where increasing enemy health IS actually a fun change?
While this is kind of true depending on the game, there can also be complex, but fast encounters
posting in a borderlands thread
no
sure but in alot of games these bosses are just regular AI shooting at you, doing nothing special at all
UVHM continues to be some of the least fun I've had in vidya.
nah that's BS and you know it. Or at least you don't attempt to play on harder difficulties to actually know it.
I've always thought that just increasing the amount of enemies instead of HP would be an effective way to increase difficulty for a lot of games.
every game with a difficulty "slider"
I understand this design choice if it concerns enemies which are huge as fuck and are expected to take a lot of beating but when a regular dog enemy absorbs three rpg shots without flinching you know something's wrong
The default difficulty should already be balanced around making sure enemies stick around long enough to interact with them in an interesting way, anything more than that is just useless padding
>Hardest difficulty makes you incredibly easy to kill, but enemies are also easy to kill
STALKER did difficulty right
decreasing difficulty only makes enemies fuckhuge damagesponges
I'm looking at you STALKER.
So did postal 2
Dynasty Warriors and nearly all of it's clones
>Can't even flinch enemies unless you grinded levels on a lower difficulty
>Even then, you only take off 1 pixel per hit
>Enemy officers can kill you in two attacks
>In earlier games, they could special attack while you were comboing them resulting in unavoidable instant death
the reason of why I hate playing on UVHM i main anarchy gaige and have a slag weapon to make sure I kill enemies as quick as possible. bosses are wasily one of the most tedious thing i ever did in a game
...
i'm playing tales of Abyss right now. he enemies/bosses actually use new moves and tactics on higher difficulties. which is cool.
asting time on shit like destiny or 90% of games where the boss just has 10x the normal HP+80% defense increase is just pure shit design
>Action game
>Higher difficulty mobs and bosses deal more damage, but have less health
This shit I like.
this I can get behind.
Motherfucking THIEF
>play Thief 1
>play Normal
>get item for the mission
>win
>get confused
>restart
>adding hard and expert difficult just add more objectives to do in the level
>Expert is the correct way to play the game
>mfw
Mass effect 3, this shit was ridiculous
does anyone even find the combat in mass effect fun? I turned it down as much as i could because it was such a waste of time.
skyrim by far.
Vanguard was 10/10 gameplay imo
>get close to your enemy
>like real close
>like we're talking hugging
>ram the fucker
>unload laser buckshot in them
>everyone dies
Fucking beautiful
Borderlands 1 and 2
It's fun up to Hardcore mode in Mass Effect 2 if you play Vanguard. I found the other classes too boring to hold my interest, and firefights turn into a lot of trial and error on Insanity mode when you're playing Vanguard. That or I'm just dogshit at Vanguard.
BL2 is easily the worst offender ever.
Not to mention that slag is a necessity in UVHM, making it even less fun.
B0re Zer0 makes things slightly less painful in case of bugged hitboxes.
>mfw I used to watch Bugs Bunny all the time back then
Red champions
they also oneshot you in higher difficultys since they increase damage but your own stats stay the same, find worse offender I bet you can't
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Bioware games
That's how games would be handed, not just increasing numbers.
ikr. My offhand first thought of another game that does it right is timesplitters 2. never played 1 or 3, but just remember lovin the hell out of the campaign
Read the fucking thread.
so rude
This. My favorite types of Hard mode are when enemies and bosses actually learn new moves or strategies or change up their pattern significantly.
Yes and?
Borderlands 2 has already been said.
God Hand basically did this. Enemies have the same health, but the game rewards you with significantly more money when you kill enemies on the harder difficulties, so you get more powerful attacks even though enemies can kill you faster.
So, nothing haven been created in the past ten years?
>strategy game
>ai has to cheat to compete with a human
This shit always bothered me.
Borderlands 2 easily, and I don't know why the fuck they went with exponential scaling because it obviously hasn't worked out. Just look at this, players fall off massively and you practically have to get a new sets of guns each level.
Then you got the fucking Overpower levels as describes.
>oblivion
this
by far the worst one ive ever played.
>increasing difficulty makes the enemies speak Korean
>increasing difficulty only makes enemies fuckhuge damagesponges
i dont really mind bulletsponges that much (to some extent of course). if its that or no difficulty then so be it ill take it
>Increasing the difficulty to the highest setting makes the game virtually impossible
>You finally beat that game on the hardest setting
What's her name?
Diablo 3.
Musou games.
i play the games to mow down crowds for stress relief, making the game a chore is a poor choice