>Both are story-focused games where the gameplay takes a backseat / it's almost non existent to the point where If you take away the story from both games they aren't enjoyable to play >Both are generic zombie stories of the "there are monsters walking the earth but MAN IS THE WORST MONSTER OF ALL" >Both are designed to exploit the player's paternal instinct (adult acting as a father figure to a little girl and protecting her from the dangers of the apocalypse)
>Sup Forums worships one and loathes the other
Why is that?
Nathan Gonzalez
TLoU has good gameplay. Nothing groundbreaking or anything but I prefer it to generic third person shooters like Uncharted. Did you even play it or are you just spouting shit?
Jonathan Price
>Sup Forums is one person >Sup Forums hates either of those games
Ayden Flores
TLOU's gameplay isn't bad. In fact, it's pretty decent, and I actually enjoy it without even bringing the story into it. TLOU also has a more complete, better realized, better executed story.
Kayden Long
>Both are story-focused games where the gameplay takes a backseat / it's almost non existent to the point where If you take away the story from both games they aren't enjoyable to play This is already false, didn't read the rest
faggot
Owen Gonzalez
tlou has a decent stealth/survival gameplay, not exceptional, but still enjoyable especially at higher difficulties.
Matthew Rodriguez
But The Last of Us is literally Uncharted with crafting and more limited ammo. I've enjoyed at least one part of it - the one where you play as Ellie. Shit was pretty intense on hard.
Julian Young
>TLOU doesn't have any gameplay meme
It's been three years, user. Let it go.
Logan Brooks
>basically uncharted
Because you shoot guns? Sorry, but you're objectively wrong, it's a completely different game.
Mason Brown
>But The Last of Us is literally Uncharted with crafting and more limited ammo
By that logic every third person shooter is Uncharted with a few differences.
Both TLOU and Uncharted play in third person, you shoot guns in them and there's occasional set pieces and walking-talking sections and cutscenes that break up the gameplay.
That's all they have in common. The way resources and your inventory works, the pacing of the shootouts, the mechanics of the encounters, and the overall flow of the gameplay experience is vastly different.
Zachary Ramirez
Because one had a good story while the other didn't. In the good story you're sacrificing yourself for your daghterfu. In the shit one you're dooming humanity.
Luis Thompson
>Story You're the cancer killing videogames.
Isaac Fisher
>Muh happy ending
Both stories are great for their own reasons faggot, it must suck to be a pleb that can't enjoy tragic stories at all.
Dominic Bennett
I haven't played walking dead vidya but did do last of us. Last of us felt too much like a movie but I did enjoy the gameplay OP. I don't see whats wrong with other humans being worse enemies then zombies. I'd think it would be worse to have humans armed with guns chasing you then zombies, except for the parts like in the UNI where visibility is low and your searching through a toxic dormitory hall. The zombies in TLOU aren't l4d tier zombies that run faster then humans and come in a diverse range of deadly mutations.
Sebastian Thomas
Yeah, totally gameplay-focused, Politically Correct dog cock suckers.
Then why is for example that sniper at the top of that house invisible and can't be killed? I will tell you - because the silly game wants to have a cutscene and didn't even care a tiny bit for some consistency.
So it literally shits on gameplay. It's story first all the way. And a horrible story at that. I know, you are probably only used to vidya stories. But if anyone would bring that crap onto the big screen, they would be laughed out.
And about that stealth "gameplay". It's literally the same strangle animation over and over and over again. I find that boring.
Try to stealth your way through the whole "game" and you will be in for a shock. There's at least one situation, where you can stealth-strangle all people and then the game gets confused and spawns new enemies somewhere over and over, because you aren't meant to "stealth" your way through.
Reminded me of Uncharted "stealth".
It's nothing else but a generic action shooter w/ silly chest high walls w/ a button to strangle people. And it is nothing else but this.
Oh right and the Politically Correct dogs couldnt even create proper AI. And instead of just changing the game itself and removing the stupid broken friendly AI, nope - we got this terri-bad story, so we will just click on the invisible + invulnerable properties of the AI characters and still let them act like stupid morons, so they will run in front of you and bump into enemies.
That's not totally against atmosphere. Nope. Makes total sense.
You know friendly AI was done way way way better in Resident Evil 4. A game that was released ages ago and the friendly AI was not invisible/invulnerable. And it was still fun. And the AI didn't do anything as stupid as in Last Politically Correct of Us. And Politically Correct dogs can't even reach that level. Embarrassing.
William Cruz
We got TWD on sale.
Dylan Torres
>Both are story-focused games where the gameplay takes a backseat
You clearly have not played TLoU or a try hard imbecile.
Mason Phillips
Still better than "clic here" or "choose dialog option A or B"
James Peterson
>Implying Sup Forums defends either of them
Christopher Johnson
Clearly you weren't here when Telltalle's TLOU was released.
Jeremiah Brown
>>Both are story-focused games where the gameplay takes a backseat
The Last of Us actually has good gameplay though. You fucked up.
Justin Mitchell
>Then why is for example that sniper at the top of that house invisible and can't be killed?
Yeah, that was a poor design choice.
However, The Last of Us was a great game overall and the multiplayer is excellent.
Jaxson Mitchell
>By that logic every third person shooter is Uncharted with a few differences.
Hey goy
Some third person shooters actually have good gameplay. So no, not every 3rd person shooter is like Uncharted. But the Naughty Dog games are. They can't do anything creative anymore. Well, I guess they never did anything creative.
They are focused on graphics + their shitty "stories" instead of game play including major parts of the "games", where you press forward for like 10 minutes to listen to their shitty dialogue. Or moving some stupid ladder around. Or some other boring shit.
If you really call those things "game play", then good for you. I guess you are a typical millennial then. Graphics-obsessed, and game play needs to be as simple as it can get. With puzzles that a retarded monkey could "solve".
Vanquish for example is the exact opposite of a Naughty Dog "game". Or Resident Evil 4. And there are also 3rd person games, that are not focused on cutscenes + shooting + chest high walls (which is literally the Uncharted formula).
You know, it's funny. Resident Evil 4 revolutionized 3rd person shooters and companies are even incapable of simply copying that brilliant formula. Were there chest high walls in RE4? Possibly 2 or 3, idk. Just imagine that masterpiece with Uncharted/Last "gameplay", urgh.
Camden Torres
but Tlou had fun gameplay, it just also had horrible pacing issues and not enough segments where that gameplay is put to good use
Caleb Jones
>Well, I guess they never did anything creative.
Your underage is showing, you fucking pleb.
The ladder segments are there to hide load screens, faggot.
I love Resident Evil 4. I also love The Last of Us. You're just a faggot.
Asher Butler
>TLOU is a on rails shooter that relies on its story >TWD is a 7th gen point and click game gee user, maybe, oh I don't know their genres might have to do with it?
Blake Long
One was exclusive, one was not.
IT'S NOT HARD.
Jose Cook
It's the difference between making a great story and adding game play just cause it needs to be there, leading to it bogging down the experience vs. a game where the story is interwoven with the gameplay so it can only be judged on the merits of its story told by the gameplay, not separate entities
games are all about the narrative
Landon Morales
>It's the difference between making a great story and adding game play just cause it needs to be there, leading to it bogging down the experience vs. a game where the story is interwoven with the gameplay so it can only be judged on the merits of its story told by the gameplay, not separate entities
well written.
RE4 was game play focused, story was obviously an afterthought and instead of going >herp derp serius they went with comedy and it worked out.
Hell, even take Spec Ops: The Line. Was that a perfect game? Nope. It had issues. The generic game play at least made sense in the end.
What that game did better than for example Last is for example most properly designed moments, where you could decide on something based entirely on game play.
For example when you get attacked by the mob. My first reaction was shooting into the crowd. Then I thought wait a moment, wtf am I doing? Then I restarted the checkpoints and shot into the air. And it actually worked.
Last however: >gotta kill the doctors >no, there is no option, because fuck you >we want to tell this story >story story story story >yeah, we know that we let the "player" choose between strangling and shooting, but the "player" has to shoot the doctors >SJW Dogs >pathetic
They could have simply created everything in cutscenes, that's what they literally wanted. I mean that scene at the end could have been simply a cutscene. In other cases it's a cutscene already, but >gotta kill the doctors, story!!!
Andrew Lewis
>The ladder segments are there to hide load screens, faggot.
My point is that those shouldn't be there. Simply add a short loading screen like RE4 instead. Or add another one of those stupid cutscenes instead of forcing the "player" to move around ladders for minutes. You don't need to load for minutes, don't you?
btw. quite weird that other games are able to show huge open worlds without any loading times while moving around. But as I already mentioned, and that's another problem with the SJW Dogs - when you go graphics + terrible story first, then you can't instead focus on eliminating loading. You don't even care about frame rate. See Last being horrible unstable broken 30 fps at best. And they couldn't even get the game to run on stable 60 fps on PS4. For a linear game that's pathetic.