How do you solve the issue of power creep?

How do you solve the issue of power creep?

>Diablo 3 was updated with rare forms of legendaries called Ancients that are more powerful versions which pissed off players
>Blizzard recently introduced Primal Ancients that are more powerful versions of Ancients pissing off players even further

Other urls found in this thread:

youtube.com/watch?v=KLWSD9UN6qM
youtube.com/watch?v=MAmn4x2r-O8
twitter.com/SFWRedditVideos

just make a new fucking game at this point

it's a lazy way to put content in the game

Don't they have "seasons" to keep shit fresh?

I mean, I don't know, I quit playing back when the AH was still around, so you tell me how well that worked out.

>no pvp, therefore the power of other players doesn't hurt you and it doesn't really matter
>adding more content and more low rate cool weapon drops to autism farm for
>complaining about more stuff

Am I missing something here?

You really cant. It happens on any rpg that has dlc or expansions.

>seasons

It's just one big hamster wheel every new season. You start from zero and are rewarded some shitty set and lo and behold new character frames and are ranked in leaderboards. It's a fucking joke.

>it's just one big hamster wheel every new season.

Just like D2, right?

>primal ancient
WAT

>its fucking real

Just when I thought Blizzard couldn't be any more clueless.

>legendaries have 10% of being ancient on drop
So what's chance on these? 1%?

MoP style crunch every xpac
cap weapons but give them different abilities that are very useful for the new content (harder to make but actually fun, so blizz would never do it)
the same as above but instead of something interesting just make it element bonuses and give enemies elemental weaknesses (much more likely because blizz are hacks)

People do compete, or at least compare themselves against the performance of others.

They didn't add stuff. They didn't add new models, items, effects, etc. They just altered the numbers on existing items. It makes getting items feel lousy, because the same item has such a wide range of efficacy that the item itself is mostly meaningless. What they've done is taken away all the personality because the models, names, effects, etc. are all known and expected because the items themselves are relatively common. Instead of farming for the item, you're farming purely for the correct roll.

You could argue that we were always, essentially, just farming for the correct roll, but I think there's a real difference in how someone feels when they get the item they want only to find out that it's not the right version of the item they want. They're doing the same shit in WoW with Warforging and Titanforging, and nobody likes that either.

Well in that case I kind of understand. I've played a lot of Grim Dawn and Torchlight 2, and while I never get so far in the game that my build is planned out to the very last unique item with the proper modifiers and such, finding named items and being able to rely on their constant stats and unique affects was fun. If they had implemented it as more powerful versions found when fighting harder forms of a boss, I could see it being fine, but if it's just a completely random roll with no rhyme or reason then it just seems lazy, and I'd probably feel cheated if I got the worst one.

>cap weapons but give them different abilities that are very useful for the new content (harder to make but actually fun, so blizz would never do it)

This is essentially the problem with the Primal Ancient Legendary system. As a player, I know I want the Stick of Hitting because it enables me to play my Stick Hitting build, but what I'm actually farming for is a Primal Ancient Stick of Hitting. Not because it enables me to play differently or is in itself interesting, but because it makes my Stick Hitting build have higher numbers.

We've gone beyond the pale with reductionist design. It's time to tune things back the other way.

It's worse than you think. The entire Diablo III loot system is designed to specifically enable builds. Instead of the devs thinking up new, neat effects to throw on dozens of items and leaving the players to build something out of a wealth of mechanics, they literally design each individual legendary and set to enable a specific play style.

So I know from level one that I intend to play my Stick Hitting build and, in many cases, I literally can't play it effectively until I'm max level and have the Stick Hitting set and Stick of Hitting.

the rhyme and reason is forcing you to replay the content 20 times to get the best roll on the best item
they do the same thing in WoW with war/titanforged shit. Finally get that 1% drop BiS that you had to fight half your raid to get? Well tough shit it's not titan forged so you may as well trash it

Stop playing this gayass waste of a game. It is plebshit and nod worthy of its name.

this actually made me laugh out loud

this sounds like something straight off a runescape private server

>primal ancients
WHAT THE FUCK
I don't feel like playing this season anymore

Was there a ever bigger case of brand suicide than Diablo 3?

it sounds like something out of modern wow
it's like the two internal teams are having a contest to see who can make the shittiest game

d2 1.10

...

X Rebirth

>two teams

As far as I'm concerned it's the same shitty team.

>should we add lots of diverse challenging content
>lets randomize wow loot
>lets add diablo legendaries
>lets add rifts

fucking cunts, recycle 5 things and charge for it.

This is artificial game longevity at its worst. There's no sense of progress with 3 tiers of the same fucking items to do the same fucking content with bigger numbers.

And whenever someone says "I played Diablo III for 300 hours and I hate it" Sup Forums loses its shit. Fuck you dumbass motherfuckers.

How does this garbage have even 1 player at this point?

>they do the same thing in WoW with war/titanforged shit. Finally get that 1% drop BiS that you had to fight half your raid to get? Well tough shit it's not titan forged so you may as well trash it

Drape of Shame and Unstable Arcanocrystal are somehow a million times worse than the entire stupid Legendary system.

>diablo game
>artificial game longevity
It is the core of the series/genre.

>2017
>still playing Blizzard games

but why

Atleast the Drape is a dungeon drop. Fucking crystal is beyond bullshit.

How is power creep an issue in a genre where getting bigger and bigger numbers is the main motivation?
>these numbers are too big

>genre

Nope. There are good arpgs that are also ACTUAL video games.

Diablo 3 is NOT one of them.

t. "I'm having so much fun with Diablo III on console, why does Sup Forums hate fun?" plebbitors

>add layers of RNG that would make gacha games blush
>call it content update
arigatou blizzard-sama

Because everything scales with you so you end up performing the same as you did with regular items

Deadspace 3

>bigger and bigger numbers is the main motivation?

Because the content scales with your bigger numbers, which means your bigger numbers don't change how the game plays. And the bigger numbers aren't accompanied by new effects, so they don't change how the game plays.

Believe it or don't, bigger numbers aren't the motivation do play Diablo and its clones. If they were, I'd never play new builds. Diablo III kills build evolution and puts the few builds that do exist on railroad tracks. That's why it doesn't work.

...

Because in other games in the genre, a clear end exists. You eventually hit a cap on items and bosses you can kill. Then you think up something new and try it again.

Diablo 3 doesn't have that cap, just endless carrot on a stick for all eternity. They just keep adding more carrots instead of interesting content.

>3/4 of afflock BiS were from world bosses, even after the first tier was released
I had to stop playing when the only lego I got was Sacrolash, which actively made me worse in real content

>Path of Exile came before D3, and is still going to be around after D3 is dropped

did they ever fix that shit tier stat tree? Literally the worst idea in this genre, and that includes the shitfest that was d3

How's it doing lately? I dropped it a couple years after getting burnt out, thinking of starting up again.

Nah, the people love it.

Going strong. I came back to play in the latest league, and it was fun on the bun. Lotta new shit for you to see.

How is this not power creep?

stop posting

So exactly like DII except with cosmetic rewards?

Diablo has always been the same shit and I wonder why you are even playing if you don't like the concept.

>those 5s

>battlenet forums
>nostalgiafags saying d2 had endless fun and content
>say to them that it was repetitive as fuck
>muh baalruns, muh pvp (basically ganking).

It's a shame Path of Exile is total EXCREMENT. I would have loved to play this type of genre.

>poe is shit
>grim dawn is shit
>torchlight 2 is shit

Maybe I've outgrown this genre

>damage is already fucking zimbabwe numbers
>they're actually adding ways to increase it higher

they just can't seem to kill the game no matter how silly it gets. they'll add torment 30 with the necro dlc.

Make game skill based instead of number based. Gear choice equates to playstyle rather than bigger crits

Done

this is the only solution. and don't fucking base skill damage on weapon damage again.

>Grim Dawn is shit
>TL2 is shit

Fucking kill yourself. If you outgrown it, you were never into it in the first place.

>+41k life on hit
lol what

giving cross-class access to skills is one of the worst things the DII devs ever did and massively homogenized builds and gameplay.

>mfw I can't wait for Lost Ark Online

youtube.com/watch?v=KLWSD9UN6qM

Why would anyone make a tank or support character is this dumb game?
It's slow as fuck and people would blame it on you for slowing the run.
Meanwhile
>LOOK AT THAT CRIT MY DICK

They're going full animu damage numbers.

Sacred 3 easily

People tested it with upgrading rares and it's about 1.5-2%

there's nothing wrong with power creep

Fucking this jesus christ.

Tbh, elemental immunities were much worse.

Holy shit that looks awesome.

Lots of cool classees and those puzzle things look great. Shame the rest looks typical MMO and thus will prob be P2W grindan bullshit.

Other than that, the boss fights and shit looks amazing. Fuck me.

Honestly, stacking 20 points in 1 skill or one-point-wonders in D2 were also bad.

You solve it by doing something else quite simply:

>permadeath
>lose all items on death
>items break and can't be repaired
>lose experience and levels
>challenge not entirely based on numbers but also on raw skill
>many changing situations so a player doesn't stick to a single strategy

Like the old days. Oh and:

>actual challenge

It's like they looked at Diablo 2 and the huge success it had and thought "Hey, let's make something that has NOTHING to do with this".

They fucked the franchise so bad.

No. You didn't have to randomly come across skill points to be able to do that. Tying weapon damage to skill damage really hurt the game.

>Fucking kill yourself. If you outgrown it, you were never into it in the first place.
I expected something more than a literal Titan Quest 2.0. There are so few skills per class that trying out new class combination builds is braindead simple.

That's the thing. They're making a game to sell, not a game for YOU.

You might hate it, but the normies don't and they outnumber you VASTLY. So every time Sup Forums goes

>THIS IS HOW TO MAKE THE PERFECT GAME!!!

Not only do they forget people can't even agree in threads which number maybe 100 people, but they forget that they're not the target audience.

That's the simple, simple thing, lad. Just because you want that shit, doesn't mean other people do.

In my opinion they fucked the franchise so bad*

Fixed that for you lad. They've made more money form normies than they have from people like you thinking they've ruined everything.

Elemental immunities were the bane of sorcs and every other elemental spec, especially on PvP where you could plaster yourself in things to completely negate a spec.

Despite being unbalanced, the PvP was one of the most enjoyable things in D2.

That's shit. They should be 0,01% or some shit. At 1-2% getting a full primal set is pretty realistic, at least for botters such as myself.

>another pretty but substanceless gook game
yeah no

OK.

Now how do you sell that?

How did tying weapon damage to skill damage differ from + skills?

Diablo 3 only sold well in the beginning because it was one of the most hyped games ever.

Then you should get the Grim Dawn trailer and max to Lv.80 and play around with different builds and classes, because I can assure you there is more.

See, the problem is, people say there is only a 'few skills' because they look at a netlist of what is the most efficient/powerful build and skills and ignores the rest because LOL. So you never try the other shit because you've followed a list.

I've made plenty of different classes, only let down by the fact levelling to 80 means you don't have shrine talent points and scaling dungeons are Lv.80 and you've got green Level 80-hear.

By the time you're a decent ways into greater rifts you're literally dealing 100-200 billion damage on crits and can even hit up into the trillions of damage if you've got enough autism to reroll your items for near perfect stats.

Fixed my Legion

Well they basically took Diablo 2, shit all over it, openly insulted its devs, insulted its fanbase, and did something entirely else, acting like they knew what they were doing, like they knew better than the original devs.

Then they started backpedalling on many aspects, they still released it in a terrible state and it was a fucking disaster, and they all got fired.

They even fucking butchered the story
>revealing Tyrael's face
>killing Deckard Cain in the lowest budget ingame scripted sequence ever
I haven't even touched this piece of shit to this day.

I see you know nothing about it.

youtube.com/watch?v=MAmn4x2r-O8

Watch that. There is more substance to this game than any other ARPG.

>revealing tyrael's face
It wasn't revealed.
It changed.

While +skill is desirable, it isn't necessary. Hell, it isn't even obtainable or wearable early on.

Weapon damage tied to skill damage works from the moment you make a character and throughout that characters "life". You throw away weapons with amazing stats if they don't have higher DPS than what you currently have.

The diminishing returns from +skill are apparent. There isn't such a thing for weapon damage.

Normies don't even fucking know what they want, that's the difference. They would buy anything and everything as long as it's trendy. They don't even like video games deep down.

And considering challenging games are trendy again, it'd sell like hotcakes. See Dark Souls, or how a niche game sold millions.

gonna need a source on that one mate

Don't tell me they retconned this.

Like, as if it wasn't already fucked with the seasons.
It eliminates every character progression every season cycle, which is rather frustrating. As if it's fun to have to start a new character everytime just so you pop up on a leaderboard, absolutely lackluster

never played it. but kek. it's bad.

>those classes

WHAT. WHEN IS THIS OUT IN THE WEST. The Tripod System for that class is pretty fucking cool.

Also, that exploration looks neat. I hope there is an actual point in specialising to get to special areas. Those choice system is neat too.

That crafting system and shit is neat as fuck. I hope there is lots of crafting with lots of specialising.

He became mortal so he gained a face. Simple as that.

> Dark Souls
> Challenging

I want this meme to end. You people sound like idiots when you say it.

There is no complex thought and little to no clutch reaction time needed to get through Dark Souls.

If you seriously think DaS is challenging, you are the normalfag.

And your former statement is absolutely out of touch with everything normalfags tend to like. You have no idea what you're talking about.

Elemental immunities actually forced you to diversify your spec or group with other people to overcome them. While I did often find them frustrating, I'd still rather have them than cross-class skills that blanket trivialize everything by covering for all weaknesses in builds.

Highlight, right click, and search google for primal ancients you basic bitch

Well that's not a fucking excuse, they revealed his face, and that was retarded. This is typical of writers picking up a universe they're unfamiliar with, and fucking it up royally first by breaking all taboos and openly revealing all secret plots and solving every mystery, and then killing its characters one by one to replace them by their own.

That's atrocious writing.

What hurt the game was not the tying the damage to weapon damage. What hurt the most were the madatory stats for dps - crit chance/crit damage/mainstat/damage. If all your items don't have these attributes it's shit. This takes away possible customization in equipment. Another stupid thing they made was making set items nearly mandatory for any build to work, and most of the sets are focused on 1 or 2 skills. So if you didn't like using those skills you are fucked. Aside from issue of set items, you were free to choose whatever skills you want to use with having little care about the damage output.

In D2 itemization was better than D3's current state, although not without flaws (Enigma, stacking fcr/at spd, stacking +all skills items, vit hoarding).
Regarding skill system, each point was worth something, so not putting a point towards X skill was a waste of point, which effectively locks you into using only a few skills constantly (I know you could respec, but requiring you to farm respec materials is beyond retarded).

Have you beaten the games?

>Like the old days.

the old days of what? Diablo and its clones were never like this. Only some points, depending on the game and mode (hardcore)