>Diablo 3 was updated with rare forms of legendaries called Ancients that are more powerful versions which pissed off players >Blizzard recently introduced Primal Ancients that are more powerful versions of Ancients pissing off players even further
I mean, I don't know, I quit playing back when the AH was still around, so you tell me how well that worked out.
Jace Ramirez
>no pvp, therefore the power of other players doesn't hurt you and it doesn't really matter >adding more content and more low rate cool weapon drops to autism farm for >complaining about more stuff
Am I missing something here?
Hunter Powell
You really cant. It happens on any rpg that has dlc or expansions.
Carter Thomas
>seasons
It's just one big hamster wheel every new season. You start from zero and are rewarded some shitty set and lo and behold new character frames and are ranked in leaderboards. It's a fucking joke.
Jack Sullivan
>it's just one big hamster wheel every new season.
Just like D2, right?
Jeremiah Ross
>primal ancient WAT
John Myers
>its fucking real
Just when I thought Blizzard couldn't be any more clueless.
Joshua Ramirez
>legendaries have 10% of being ancient on drop So what's chance on these? 1%?
Oliver Baker
MoP style crunch every xpac cap weapons but give them different abilities that are very useful for the new content (harder to make but actually fun, so blizz would never do it) the same as above but instead of something interesting just make it element bonuses and give enemies elemental weaknesses (much more likely because blizz are hacks)
Ryan Martin
People do compete, or at least compare themselves against the performance of others.
They didn't add stuff. They didn't add new models, items, effects, etc. They just altered the numbers on existing items. It makes getting items feel lousy, because the same item has such a wide range of efficacy that the item itself is mostly meaningless. What they've done is taken away all the personality because the models, names, effects, etc. are all known and expected because the items themselves are relatively common. Instead of farming for the item, you're farming purely for the correct roll.
You could argue that we were always, essentially, just farming for the correct roll, but I think there's a real difference in how someone feels when they get the item they want only to find out that it's not the right version of the item they want. They're doing the same shit in WoW with Warforging and Titanforging, and nobody likes that either.
Dominic Davis
Well in that case I kind of understand. I've played a lot of Grim Dawn and Torchlight 2, and while I never get so far in the game that my build is planned out to the very last unique item with the proper modifiers and such, finding named items and being able to rely on their constant stats and unique affects was fun. If they had implemented it as more powerful versions found when fighting harder forms of a boss, I could see it being fine, but if it's just a completely random roll with no rhyme or reason then it just seems lazy, and I'd probably feel cheated if I got the worst one.
Wyatt Myers
>cap weapons but give them different abilities that are very useful for the new content (harder to make but actually fun, so blizz would never do it)
This is essentially the problem with the Primal Ancient Legendary system. As a player, I know I want the Stick of Hitting because it enables me to play my Stick Hitting build, but what I'm actually farming for is a Primal Ancient Stick of Hitting. Not because it enables me to play differently or is in itself interesting, but because it makes my Stick Hitting build have higher numbers.
We've gone beyond the pale with reductionist design. It's time to tune things back the other way.
It's worse than you think. The entire Diablo III loot system is designed to specifically enable builds. Instead of the devs thinking up new, neat effects to throw on dozens of items and leaving the players to build something out of a wealth of mechanics, they literally design each individual legendary and set to enable a specific play style.
So I know from level one that I intend to play my Stick Hitting build and, in many cases, I literally can't play it effectively until I'm max level and have the Stick Hitting set and Stick of Hitting.
Ryder Flores
the rhyme and reason is forcing you to replay the content 20 times to get the best roll on the best item they do the same thing in WoW with war/titanforged shit. Finally get that 1% drop BiS that you had to fight half your raid to get? Well tough shit it's not titan forged so you may as well trash it
Jason Jones
Stop playing this gayass waste of a game. It is plebshit and nod worthy of its name.
Isaac Diaz
this actually made me laugh out loud
this sounds like something straight off a runescape private server
Daniel Nelson
>primal ancients WHAT THE FUCK I don't feel like playing this season anymore
Oliver Campbell
Was there a ever bigger case of brand suicide than Diablo 3?
Evan Moore
it sounds like something out of modern wow it's like the two internal teams are having a contest to see who can make the shittiest game
Aiden Anderson
d2 1.10
Jace Reyes
...
Henry Lopez
X Rebirth
Michael Thompson
>two teams
As far as I'm concerned it's the same shitty team.
>should we add lots of diverse challenging content >lets randomize wow loot >lets add diablo legendaries >lets add rifts
fucking cunts, recycle 5 things and charge for it.
Carter Murphy
This is artificial game longevity at its worst. There's no sense of progress with 3 tiers of the same fucking items to do the same fucking content with bigger numbers.
And whenever someone says "I played Diablo III for 300 hours and I hate it" Sup Forums loses its shit. Fuck you dumbass motherfuckers.
Hunter Howard
How does this garbage have even 1 player at this point?
Eli Bailey
>they do the same thing in WoW with war/titanforged shit. Finally get that 1% drop BiS that you had to fight half your raid to get? Well tough shit it's not titan forged so you may as well trash it
Drape of Shame and Unstable Arcanocrystal are somehow a million times worse than the entire stupid Legendary system.
Ryder Price
>diablo game >artificial game longevity It is the core of the series/genre.
Jackson Diaz
>2017 >still playing Blizzard games
but why
Dominic Long
Atleast the Drape is a dungeon drop. Fucking crystal is beyond bullshit.
Nathan Reyes
How is power creep an issue in a genre where getting bigger and bigger numbers is the main motivation? >these numbers are too big
Jacob Hall
>genre
Nope. There are good arpgs that are also ACTUAL video games.
Diablo 3 is NOT one of them.
Jose Campbell
t. "I'm having so much fun with Diablo III on console, why does Sup Forums hate fun?" plebbitors
Robert King
>add layers of RNG that would make gacha games blush >call it content update arigatou blizzard-sama
Adam Davis
Because everything scales with you so you end up performing the same as you did with regular items
Gabriel Barnes
Deadspace 3
Sebastian Thompson
>bigger and bigger numbers is the main motivation?
Because the content scales with your bigger numbers, which means your bigger numbers don't change how the game plays. And the bigger numbers aren't accompanied by new effects, so they don't change how the game plays.
Believe it or don't, bigger numbers aren't the motivation do play Diablo and its clones. If they were, I'd never play new builds. Diablo III kills build evolution and puts the few builds that do exist on railroad tracks. That's why it doesn't work.
Robert White
...
Aaron Taylor
Because in other games in the genre, a clear end exists. You eventually hit a cap on items and bosses you can kill. Then you think up something new and try it again.
Diablo 3 doesn't have that cap, just endless carrot on a stick for all eternity. They just keep adding more carrots instead of interesting content.
Bentley Ross
>3/4 of afflock BiS were from world bosses, even after the first tier was released I had to stop playing when the only lego I got was Sacrolash, which actively made me worse in real content
Landon Wood
>Path of Exile came before D3, and is still going to be around after D3 is dropped
Colton Gonzalez
did they ever fix that shit tier stat tree? Literally the worst idea in this genre, and that includes the shitfest that was d3
Noah Lewis
How's it doing lately? I dropped it a couple years after getting burnt out, thinking of starting up again.
Matthew Campbell
Nah, the people love it.
Going strong. I came back to play in the latest league, and it was fun on the bun. Lotta new shit for you to see.
Aiden Howard
How is this not power creep?
Julian Anderson
stop posting
Dominic Lewis
So exactly like DII except with cosmetic rewards?
Diablo has always been the same shit and I wonder why you are even playing if you don't like the concept.
Camden Evans
>those 5s
William Clark
>battlenet forums >nostalgiafags saying d2 had endless fun and content >say to them that it was repetitive as fuck >muh baalruns, muh pvp (basically ganking).
Xavier Taylor
It's a shame Path of Exile is total EXCREMENT. I would have loved to play this type of genre.
Henry Brooks
>poe is shit >grim dawn is shit >torchlight 2 is shit
Maybe I've outgrown this genre
Matthew Howard
>damage is already fucking zimbabwe numbers >they're actually adding ways to increase it higher
they just can't seem to kill the game no matter how silly it gets. they'll add torment 30 with the necro dlc.
Cameron Cox
Make game skill based instead of number based. Gear choice equates to playstyle rather than bigger crits
Done
Carter Long
this is the only solution. and don't fucking base skill damage on weapon damage again.
Jeremiah White
>Grim Dawn is shit >TL2 is shit
Fucking kill yourself. If you outgrown it, you were never into it in the first place.
Adam Campbell
>+41k life on hit lol what
Nicholas Collins
giving cross-class access to skills is one of the worst things the DII devs ever did and massively homogenized builds and gameplay.
Why would anyone make a tank or support character is this dumb game? It's slow as fuck and people would blame it on you for slowing the run. Meanwhile >LOOK AT THAT CRIT MY DICK
Anthony Jackson
They're going full animu damage numbers.
Ethan Murphy
Sacred 3 easily
Henry Garcia
People tested it with upgrading rares and it's about 1.5-2%
Michael Long
there's nothing wrong with power creep
Juan Roberts
Fucking this jesus christ.
Jack Brown
Tbh, elemental immunities were much worse.
Ian Bell
Holy shit that looks awesome.
Lots of cool classees and those puzzle things look great. Shame the rest looks typical MMO and thus will prob be P2W grindan bullshit.
Other than that, the boss fights and shit looks amazing. Fuck me.
Luke Nguyen
Honestly, stacking 20 points in 1 skill or one-point-wonders in D2 were also bad.
William Butler
You solve it by doing something else quite simply:
>permadeath >lose all items on death >items break and can't be repaired >lose experience and levels >challenge not entirely based on numbers but also on raw skill >many changing situations so a player doesn't stick to a single strategy
Like the old days. Oh and:
>actual challenge
Mason Lopez
It's like they looked at Diablo 2 and the huge success it had and thought "Hey, let's make something that has NOTHING to do with this".
They fucked the franchise so bad.
Charles Rivera
No. You didn't have to randomly come across skill points to be able to do that. Tying weapon damage to skill damage really hurt the game.
Robert Scott
>Fucking kill yourself. If you outgrown it, you were never into it in the first place. I expected something more than a literal Titan Quest 2.0. There are so few skills per class that trying out new class combination builds is braindead simple.
Daniel Rivera
That's the thing. They're making a game to sell, not a game for YOU.
You might hate it, but the normies don't and they outnumber you VASTLY. So every time Sup Forums goes
>THIS IS HOW TO MAKE THE PERFECT GAME!!!
Not only do they forget people can't even agree in threads which number maybe 100 people, but they forget that they're not the target audience.
That's the simple, simple thing, lad. Just because you want that shit, doesn't mean other people do.
In my opinion they fucked the franchise so bad*
Fixed that for you lad. They've made more money form normies than they have from people like you thinking they've ruined everything.
Ian Brooks
Elemental immunities were the bane of sorcs and every other elemental spec, especially on PvP where you could plaster yourself in things to completely negate a spec.
Despite being unbalanced, the PvP was one of the most enjoyable things in D2.
Hudson Cooper
That's shit. They should be 0,01% or some shit. At 1-2% getting a full primal set is pretty realistic, at least for botters such as myself.
Jeremiah Butler
>another pretty but substanceless gook game yeah no
Blake Brooks
OK.
Now how do you sell that?
Henry Wood
How did tying weapon damage to skill damage differ from + skills?
Tyler Rivera
Diablo 3 only sold well in the beginning because it was one of the most hyped games ever.
Isaiah James
Then you should get the Grim Dawn trailer and max to Lv.80 and play around with different builds and classes, because I can assure you there is more.
See, the problem is, people say there is only a 'few skills' because they look at a netlist of what is the most efficient/powerful build and skills and ignores the rest because LOL. So you never try the other shit because you've followed a list.
I've made plenty of different classes, only let down by the fact levelling to 80 means you don't have shrine talent points and scaling dungeons are Lv.80 and you've got green Level 80-hear.
Levi Flores
By the time you're a decent ways into greater rifts you're literally dealing 100-200 billion damage on crits and can even hit up into the trillions of damage if you've got enough autism to reroll your items for near perfect stats.
Joshua Butler
Fixed my Legion
Jacob Jackson
Well they basically took Diablo 2, shit all over it, openly insulted its devs, insulted its fanbase, and did something entirely else, acting like they knew what they were doing, like they knew better than the original devs.
Then they started backpedalling on many aspects, they still released it in a terrible state and it was a fucking disaster, and they all got fired.
They even fucking butchered the story >revealing Tyrael's face >killing Deckard Cain in the lowest budget ingame scripted sequence ever I haven't even touched this piece of shit to this day.
Watch that. There is more substance to this game than any other ARPG.
Bentley Scott
>revealing tyrael's face It wasn't revealed. It changed.
Henry Morales
While +skill is desirable, it isn't necessary. Hell, it isn't even obtainable or wearable early on.
Weapon damage tied to skill damage works from the moment you make a character and throughout that characters "life". You throw away weapons with amazing stats if they don't have higher DPS than what you currently have.
The diminishing returns from +skill are apparent. There isn't such a thing for weapon damage.
Luke Hernandez
Normies don't even fucking know what they want, that's the difference. They would buy anything and everything as long as it's trendy. They don't even like video games deep down.
And considering challenging games are trendy again, it'd sell like hotcakes. See Dark Souls, or how a niche game sold millions.
Daniel White
gonna need a source on that one mate
Nolan Ross
Don't tell me they retconned this.
Caleb Phillips
Like, as if it wasn't already fucked with the seasons. It eliminates every character progression every season cycle, which is rather frustrating. As if it's fun to have to start a new character everytime just so you pop up on a leaderboard, absolutely lackluster
Ayden Parker
never played it. but kek. it's bad.
Evan Powell
>those classes
WHAT. WHEN IS THIS OUT IN THE WEST. The Tripod System for that class is pretty fucking cool.
Also, that exploration looks neat. I hope there is an actual point in specialising to get to special areas. Those choice system is neat too.
That crafting system and shit is neat as fuck. I hope there is lots of crafting with lots of specialising.
Bentley Rivera
He became mortal so he gained a face. Simple as that.
Aiden Taylor
> Dark Souls > Challenging
I want this meme to end. You people sound like idiots when you say it.
There is no complex thought and little to no clutch reaction time needed to get through Dark Souls.
If you seriously think DaS is challenging, you are the normalfag.
And your former statement is absolutely out of touch with everything normalfags tend to like. You have no idea what you're talking about.
Daniel Roberts
Elemental immunities actually forced you to diversify your spec or group with other people to overcome them. While I did often find them frustrating, I'd still rather have them than cross-class skills that blanket trivialize everything by covering for all weaknesses in builds.
Camden Williams
Highlight, right click, and search google for primal ancients you basic bitch
Ayden Moore
Well that's not a fucking excuse, they revealed his face, and that was retarded. This is typical of writers picking up a universe they're unfamiliar with, and fucking it up royally first by breaking all taboos and openly revealing all secret plots and solving every mystery, and then killing its characters one by one to replace them by their own.
That's atrocious writing.
Dominic Torres
What hurt the game was not the tying the damage to weapon damage. What hurt the most were the madatory stats for dps - crit chance/crit damage/mainstat/damage. If all your items don't have these attributes it's shit. This takes away possible customization in equipment. Another stupid thing they made was making set items nearly mandatory for any build to work, and most of the sets are focused on 1 or 2 skills. So if you didn't like using those skills you are fucked. Aside from issue of set items, you were free to choose whatever skills you want to use with having little care about the damage output.
In D2 itemization was better than D3's current state, although not without flaws (Enigma, stacking fcr/at spd, stacking +all skills items, vit hoarding). Regarding skill system, each point was worth something, so not putting a point towards X skill was a waste of point, which effectively locks you into using only a few skills constantly (I know you could respec, but requiring you to farm respec materials is beyond retarded).
Logan Long
Have you beaten the games?
Julian Harris
>Like the old days.
the old days of what? Diablo and its clones were never like this. Only some points, depending on the game and mode (hardcore)