007 Nightfire is the best Bond game.
007 Nightfire is the best Bond game
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No, it's GoldenEye. OP has shit taste and a shit childhood since he asked for james bond game for christmas and tried to make the best of a bad moment in his life with his inferior bond game.
Goldeneye is a prototype version of Nightfire. Have a nice day.
>No, it's GoldenEye
lmao
Nostalgiafags everybody.
Nightfire is a cheap cash in on the GoldenEye name. Quantum of Solace and Blood Diamond are better games.
You shut your whore mouth you playstation kiddo.
I had a lot of fun with Agent Under Fire
Infinite grappling hook and jet pack was great
Maps needed some work though
Did Goldeneye even have gadgets like Nightfire?
>That's not a dog, it's a german shepherd!
Not really, but it had better gunplay, better campaign and better multiplayer.
everyone bought it wanting more goldeneye, but it was shit.
>try to emulate game on EPSX2
>game is glitchy as hell with missing geometry, broken scripts, and crashes
>download PC version
>it's an entirely different (and worse) game
FUCK
While true, Nightfire did everything better.
Use Dolphin with the GC copy, which runs great.
Oh shit, can't believe I never thought of this.
Not looking forward to having to play with a controller. Is there Mouse+Keyboard FPS hacks for the emulator?
This Fucking Nightfire's shooting mechaniçs were like an improved Goldeneye's, and nothing can beat Nightfire's level variety from castle to base.
Anyone shitting on goldeneye is shit themselves. The only argument I could understand is that the controls are bad. This isn't true though. In actuality, the controls are serviceable, it is just someone trying to go back and play it will find it difficult to adapt and give up. This is a shame because when mastered the controls of goldeneye are actually some of the tightest, most responsive, controls in console fps. With mastery of the controls you can go from beating a level in 10 minutes on the easiest difficulty to flying through it on the hardest difficulty. Beyond that, the levels themselves are very well designed; not all of them are linear, and some are very non-linear, like control, archives, or bunker. This is made even better with the missions, which can for the most part be done in any order, and require exploring and getting to know the level. Better yet, the missions add to the replayability, because with different difficulties you get different missions, meaning an agent run and a 00 agent run are quite a bit different substantively. Add to that the replayability offered by cheat codes which are unlocked by beating the levels in a given time, the ability to customize your own difficulty when you beat the game, and a multiplayer that is fluid and frantic at the same time thanks to the controls which let you zoom around the map with precision when you're good and you have a game that is rightly rated as being a masterpiece.
Plus, the guns have good variety, good sounds, and damn do some of them feel fun to shoot. Hitting a guard in the chest with a magnum to kill his body behind him is so satisfying.
But that's not Everything or Nothing
The played From Russia With Love on my PS2 a ton to get all challenges as well as have fun with vs with my brother. That jetpack was the shit.
Nah the cheap cash in on the GoldenEye name was GoldenEye: Rogue Agent.
TL;DR
>goldeneye isn't shit because no u
>contraols bad?
>no because controls work
>getting good at a game means you get good at a game
>some levels are linear and some arn't
>u can play gam again n cheat :)
>you can shoot ppl with big gun
Wow you've fucking convinced me with those opinions
>all of these PC versions
I don't understand, it's like they had different teams working on these ports
Fuck me for trying to discuss a game I like I guess?
I'll try and provide some evidence then or at least explain things better if I can
I know speedrunning is autistic but if you see some of the speedruns of GE they show a lot of precision with the controls. Things like making a split second shot to hit an enemy 30 meters away in the chest to start dialogue faster, or running along one specific line with precision, or r-leaning and throwing a mine to blow up a control monitor 40 meters away. Again, I know it is autistic shit but it at least shows that the controls aren't garbage. Sure, they are unwieldy if you go from playing halo to GE, but after 10 to 15 minutes you get used to it and it starts feeling really natural.
What I meant by the "getting good at a game means you get good at a game" was that the skill ceiling in goldeneye is really high. It rewards really mastering the game.
I personally like nonlinear levels, especially when done like they are in GE. It makes the levels feel like actual facilities you need to infiltrate and adds a level of exploration in addition to the gameplay on offer facially.
I don't see how adding replay value is bad, especially for something fun like cheats
Sure, that last point was definitely an opinion, but damn do they really feel good to shoot.
I guess I might have come off too strong calling people shit but the game gets a lot of undue hate
>I know speedrunning is autistic but
I'm not going to read this paragraph for your sake user, because I am sure that you will only lower your argument with this.
>It rewards really mastering the game
Unless it's God Hand, no it doesn't.
>I personally like nonlinear levels
Congrats, most games have those.
The thing is user, the only reason it's getting hate is because people are trying to put it up there with better games. It was good at the time, which certainly can't be said for many things, but now it may as well be old and busted.
I unironically liked From Russia With Love more.
I disagree. I played through it a few months ago and it was still as fun as when I first played it. The controls were still as responsive as I remembered, the levels still as interesting. Its not old or busted, it is just different from what FPS games are now. It is much more fast paced, much more open in its approach, and that puts people off because they go in expecting CoD except from 1997
>it was still as fun as when I first played it
Then either you haven't played many games, are a huge nostalgiafag and confuse that feeling for fun, or just have shit taste user.
007 Legends really looked like a modern warfare 2 clone.
>everyone played nightfire
>no one plays agent under fire
>i liked agent under fire better
I've played plenty, actually. I'm sorry you can't appreciate a game that I love. And I am sorry that you think it takes shit taste to continue to like GE.
You've never explained why you think its bad though, I'm interested to hear
Yeah cause it used the CoD engine. The last level reminded me of 007 Nightfire's last level though; in space with energy weapon.
Goldeneye is still fun as an arcady run-and-gun game with objectives mixed in. It's pretty basic, but enjoyable. Especially with the All Weapons cheat, you have a fun and extensive arsenal to play with. It's nothing more than an arcade shooter that faces controversy in how well it aged. Some would say it aged fine, others would say not so much. Personally, I enjoy it. I still have my original cartridge that I still play through now and then, with my original profile from 1999 with all the cheats / levels and 007 mode unlocked.
Nightfire was fun in it's own way by being a more cinematic Goldeneye, with scenes preceeding the sometimes lengthy gameplay segments, and the intro sequence that made the game feel like a movie before you even hit the main fucking menu. It also had a giant list of cool / fun weapons (the remote rockets come to mind - having remote rocket battles with friends on the gondola map was the shit). It was not only lengthy, but actually pretty decent most of the way through, with decent pacing most times. It broke up the flow of gameplay in a lot of ways, like sneaking through a skyscraper and scaling it's exterior, car chases, submarine navigation, and dodging snipers / sniper battles at the Japanese power plant - which was one of my favorite parts of the game.
Both games are great in their own ways, but Nightfire was definitely an extension / improvement on the Goldeneye formula. To deny this is ridiculous, and just makes you look in denial yourself.
I agree with a lot of what you said but I think you missed your own point at the end. The games are fundamentally different as you said. I think it is unfair to both games to say Nightfire is an extension/improvement on the GE formula. It takes away from Nightfire because Nightfire made its own formula. It takes away from GE because it obscures its formula, a run and gun arcade shooter as you put it. I would have ended with both games are great in their own ways. If you prefer one over the other it boils down to preference because do what they set out to do very well
A good point. Perhaps both are compared because both were so critically acclaimed amongst fans?
He's right you know
Even the fucking speed runners have trouble aiming with those controls. I just finished that game and I get that those are a part of the charm but they are fucking horrendous and with a simple customization (done by emulators) you get a fucking ton of improvement.
my nigga
And because the name
I would love an FPS game like GE to be released. I like the fast paced nature of it with the little touches of complexity, be it the changing missions or what have you.
Some do, but a lot of the time you see them fucking up the aiming is because they use 2.x control style and are using two controllers to play. There are a lot of impressive aiming feats in some runs. The mine throw on Surface 2, the bug throw on frigate, the Trevelyan shot on statue, the train shot on depot.
But that's what I'm talking, if the people that play the game enough to be able to be in the best in the world have a problem with something, it is a indicator that something is hard. The controls are hard because of the way they are designed and thus we rule that they are bad from the scratch.
That is not a problem though, since most of the levels are designed with the limitation of the controls in mind thus making the unnecessary hard controls, fun to play.
This setting reminds me of Nightfire, has first person dot aiming, and has jetpacks. Not bad.
I wouldn't say they have a problem with the controls because 2.x is a meme in the community. It is literally holding the middle prong of 2 controllers, one in each hand, and using both sticks. It is really awkward to do and you can tell when someone uses it.
I agree with your last sentence, even if I don't think they are that hard, just different and limited in their own way
I remember playing the demo, I thought it was so good, I bought it. I think it's the only Bond game that uses the old Bond.
Have you guys played goldeneye X? It's goldeneye ported into the Perfect Dark engine. It's p cool
Classy old Bond with white tux.
I think the single player was a lot better in AUF but I think the multiplayer was better in nightfire
also I feel dumb replying so late. Why is this thread even up still
It would be if we had a good pc version.
>goldeneye
>invisible floating crosshair
>not the worst FPS controls possible
The graphics look better, is there the golden gun though?
Nvm 2:15
There is. And there's every level from the original, plus extras, and you can play it online if you prefer this to that source mod, that is
>tfw you can't save 006
Neat! Those weapons aren't all new though. Taser was in the game through cheats, slappers were always in the game
Regardless, looks really cool
every level minus single player. Because they definitely don't have the whole single player campaign
>tfw there will never be a bond villain as good as 006 again
Quantum Of Solace > All
I know people hate that movie but the girl was a fucking smokeshow hot damn
I certainly don't *hate* it, but let's not pretend it was that great of a movie
How easy is the download?
It's...not terrible? You need to download a perfect dark 1.1 NTSC version, then the goldeneye x "patch," then the program you can use to apply the patch.
Then you just apply the patch and it poop out the new ROM so you can play it. It only takes a few minutes.
I don't remember it being so similiar to Syphon Filter.
I really liked Everything or Nothing for the GBA
under fire didnt feel like a bond game
Is something wrong with my emulator or are all missions supposed to take place in the darkest of nights?
I think that's a common problem
>tfw pic related was objectively superior to goldeneye but people only want to jerk off about goldeneye
Oh well, am I going to miss some great atmosphere if I ignore it and continue or can I just keep going? Also liking how much enemies react to where they get shot at and how it affects their death animations, makes headshots satisfying and neck shots pretty brutal.
Yeah I just checked and I'm assuming you're using project 64? Because that's a big problem with that game on p64. But I think there's enough indoor levels that you can still get a lot of the atmosphere?
You could try something like Mupen64 to see if it plays better
I kind of made Nightfire in GTA online:
That's pretty neat user. How robust is V's level editor? You'd think it would be easy to make other old bond levels like facility or something. Does it not to interiors?
Yes I am, the lastest version eventually stopped me from playing at all if I didn't donate, so I downloaded version 1.6 and transferred my saves to it because I was a bit far in my OoT playthrough and didn't want to lose progress. Guess I'll play it on another emulator then since I'm not that far into the game for now that I won't mind redoing the first three missions.
It really sucks that most n64 emulation is shit
Thanks, I never really used the level editior other than to make a Halo type map on a golf course, I basically just put vehicles on each end. This guy made a stadium so recreating old Bond maps is probably possible. That's a good idea..
>nostalgia goggles activated
game's shit
+1
Golden Eye is ass literally 0/10 on contols
Nightfire had the best MP hands down
but everyone overlooks The World is Not Enough
>but everyone overlooks The World is Not Enough
dis nigga knows what's up
It wasn't but that tanned bitch was really hot
seriously, it looked pretty good and had really great MP for its time, it even had fucking bots
agreed
Goldeneye TAS runs are pretty entertaining, especially when the runner gets creative and starts juggling guns in mid air by shooting them
and real reload animations, tighter aiming, and really satisfying shotguns
I know everyone wants to argue Goldeneye vs Nightfire, but those games are 5 years apart. It's nearly the difference between Halo 1 and Crysis, the tech is entirely different.
Nightfire has nothing on Goldeneye for innovation, but NF just has so much more to it.
That's pro as fuck
Platinum tanks.
Also fuck that bridge level.
I think they should properly remake Goldeneye as well as Nightfire and release them in a bundle. They're doing this for Timesplitters rewind so why not 007?
they literally had a re-release of goldeneye for the virtual console, and an HD version for XBLA.
Nintendo fucking backed out of it because they're babby back bitches
Sorry, to clairify I mean they had one made, lined up, and ready to go, but they backed out of the deal so neither of them were released
I would love it but they would likely butcher it. Part of GE was the movement. You need to be able to strafe and run fucking really fast, you need to be able to pop shots off quick. Essentially, a lot of the mechanics would have to stay the same for it to be good. Explosions would have to clip through walls. All that stuff. And I know they would fuck it up. Didn't they "remake" GE for the wii and it was essentially CoD? Fuck that
Is Nightfire the one with the ski lodge level? My brother and I would both pick Oddjob and just toss hats at each from across the gap.
One of the 007 games I had on the GC and I also think I bought one for the Xbox to softmod it and I can't remember which game was which.
>My brother and I would both pick Oddjob and just toss hats at each from across the gap.
my nigreo
yeah nightfire was the ski lodge one
I had both when they came out, being a Bond fan, but no, Nightfire is mediocre compared to Goldeneye.
What Nightfire does better than Goldeneye is feel more true to the source material, since it has a scanned Brosnan face, some genuine Bond voice actors, and greater emphasis on gadgets.
However, Nightfire is basically like a proto-COD cinematic shooter with linear levels that require you to "go through the motions" like a Bond rollercoaster ride, rather than actually having free-flowing gameplay where you feel in full control.
Goldeneye on the other hand actually has a large range of game mechanics that you need to master throughout all of its open-ended levels, like the stealth system which has its own internal logic (consecutive shots enlarge detection radius) , or the AI's behavior which has its own internal logic (stunlocking, can't see through glass, etc). These levels in Goldeneye are superbly designed open missions that make you feel in full control.
I also get the feeling that many people that criticize Goldeneye never played it on 00 Agent due to its difficulty, even though all of the missions in the game are abridged unless you're playing on that difficulty setting.
But fucking why? Look at the graphics
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Same gameplay remake or nothing, for both. Let's see what they do for Timesplitters. I think they need to keep the gameplay for both games exactly how they are, just improve graphics and all that so that it's just a new version of it.
>My brother and I would both pick Oddjob and just toss hats at each from across the gap.
hahaha holy shit my nigga
>all of the missions in the game are abridged unless you're playing on that difficulty setting
How so? Do you get less objectives if you play on a lower difficulty or do the maps become more linear?
I don't even know man. It had something to do with nintendo's side of things. Literally all I ever wanted was a way to play goldeneye on my wii with 3 friends and instead they fuck me in the asshole and I don't even get a reacharound. Why does life have to be so hard?
did you not play the multiplayer for nightfire?
You get less objectives on a lower difficulty, which also results in many doors leading to those objectives being permanently locked.
No-one Lives Forever is the best Bond game
They give you less objectives. IIRC perfect dark and timesplitters did that too
Well thanks, I'll make sure to bump it up to 00 Agent difficulty then.