Has a steep learning curve

>Has a steep learning curve
>Once you get over the hump it is objectively the best controller on the market

Why haven't you bought one yet Sup Forums?

why would i use that controller over a mouse and keyboard

i'll hump you, faggot

that is the shittiest piece of shit i have ever seen

Depends on the game

Because they gutted it from its original design.

Dreamcast died, Wii U died, and they removed the screen from this thing. I want my screentroller, goddamn it!

That makes you the faggot for wanting to hump a man, faggot

>I want my screentroller,
What the fuck would even be the point of that.
Just another shitty low resolution mirror of the screen, no games would support anything else.

you are both faggots

Got one of the first batch they shipped.
Basically my standard controller now.
Valve gave me all their games past, present and future because there was some issue i never had.
feels gud,

I wish they didn't turn the left trackpad into a weird d-pad thing, the analog stick should've just been a nice d-pad and the face buttons feel shitty. I like the idea of the trackpad but the rest of the controller feels garbage and drags it down.

Gets UI elements off the screen and allows for hidden information in local multiplayer. Imagine a poker game with the five table cards and pot on the TV and each player has their pocket cards and bet interface on their controller.

There are a few games out there lately that has each player use their smartphone as a private screen and the TV as the main screen that do awesome things, like the Jackbox Party Pack series, or Eon Altar using it for a "computerized TTG" setup. I think there's a lot of potential in the concept, but we need something more standardized than smartphones, which can vary wildly and don't even have gaming buttons unless you get an attachment.

I've been wanting a new implementation since the Dreamcast and GBA-GC cable failed, which is why I was pissed that the Wii U did so poorly and Nintendo never went further with Wii(U)/(3)DS crossplay.

I'd rather not have to 'learn' how to use a controller.
That's what they're designed for: to be intuitive and efficient.

You wouldn't learn how to use a new fork every time you go to a different restaurant. That would be monumentally stupid.

Despite liking the thing and using it as main controller no Dpad is a real downside.
Have no problems with the face buttons, mine feel good... with the exception of those start and select thingies, those are like pressing a bloated corpse.
But at least i don't use them much.

But if the built quality of the other buttons deterioated to the one start and select have, i can see the problem.

Not a necesity

Also it's expensive

I don't understand why they thought people would want an analog stick over a d-pad when they are trying to push this precision trackpad deal.

I pre-ordered it, and I like it a lot.

that said I'm hoping we see a second revision with improved haptics for the left touchpad so it can feel more like a d-pad or a analog stick, and they drop the analog stick in favor of a proper d-pad.

Its frequently $35 on sale and its cheaper than most of the other wireless controllers on the market even when its not.

Probably because some test group said "but no analogue stick, no buy" and that's probably everything there is to it.
Because the final release version is the only version that has a stick.

I did. It's good.
Now it's hooked up to a HTPC though since I never could play games that require a d-pad to use on it , so I always had two controllers around.
Steam Controller with a d-pad would be perfect.

I'm really angry at Valve overall with how they approached "Steam Consoles"

>Hint at a controller that would have more precision than standard console controllers as to work with a variety of games considered "Keyboard/Mouse Only"
>Push that Linux should be a competitive gaming OS so that Microsoft doesn't stranglehold the market
>Decide to create Prebuilt PCs as easy entry level options to PC gaming

What we got was:
>Controller that got rehauled to appeal to current console fans
>A garbage Big Picture OS and no real push towards Linux as a whole
>Overpriced shitty "consoles" that made everyone wonder why they would buy that compared to an actual console.

pretty much this.

I have one, the main control scheme I was able to get used to was actually MGSV:TPP. It worked fairly well I thought, although aiming was the hardest to get used to.

>glossy plastic on a handheld device of any kind

It's instantly garbage. No exceptions whatsoever.

Using gyro assisted aim with the trackpad is pretty good desu

I never fell for the steam machine meme.
Because I don't use my PC solely for gaming and even if I wouldn't most consoles still would be a more sensible choice because of the pricetag (even with online fees) without having the downside of being half a system,

Big Picture is... eh... they made it more torable first with improvements and than most torable by not even be required to use the controller anymore.

I'm fine with the controller - it could be better than what it finally became, but in the end so could every other controller in existence.

I didn't buy one either but I was hoping for a bigger push to diversify the market for gaming operating systems at least a small bit. Steam has been a platform for Linux games and they wanted to help open that market but pretty much have stopped doing anything except make shitloads of money from selling other peoples games + hats/gambling crates.

Big Picture has gotten a lot better but it should be how you navigate Steam with a controller not the entire basis for an OS.

I always feel like I'm not holding this thing right.

If you can use linux I see how that is disappointing.
Sadly I'm tied to windows because that's where all my sound editing stuff runs on.

To sit on a couch or something.

You know that you can exit out of Big Picture on SteamOS to get to a desktop right?

Valve has been doing some interesting things if you've been paying attention to Mesa (open source OpenGL/Vulkan) development. They hired some guys to work on RadeonSI and RadV (AMD open source drivers) full time, and have been giving out stuff to other devs and making them sign NDAs.
It seems like some sort of big project is underway, possibly the second wave Steam Machines will be built around cheaper AMD hardware instead of expensive Intel/Nvidia stuff which should let them be more competitive vs consoles.

Is there anywhere where I can try one of these for awhile?

>valve
>future games

>spend tons of money on building a new engine
>spend tons of money on building a new API
>spend tons of money on building better GPU drivers

If not games beyond the capabilities of what's currently out there all that work is for what exactly?

>Use Xbox controller for games made for controller
>Use keyboard for games made for keyboard

I don't care about playing Civ on my couch so this controller is useless for me

DotA 2.

Seriously. It's still the only game that runs on Source 2, two years later. And they spent all that effort porting it in the first place. And Valve hasn't actually released a game since 2013, or even earlier if you consider that both DotA 2 and CS:GO were in easily-accessible betas way earlier than that, which is far longer than any previous drought.

Valve doesn't make games anymore. They have no reason to. They make enough money off of the item market and Steam game sale royalties that they don't need to. They don't need to work at all and they'll still make money until Steam loses its stranglehold over PC distribution.

Yeah great meme, I think they just put it in there to fuck with me.
But well they actually said they gonna make a new game
>will be Vr
eh...

>Valve doesn't make games anymore.

Partially true.

Valve doesn't make Windows games anymore. Which is why they're spending tons of money on upgrades for GNU/Linux.

The last game Valve released was Rocket League for Linux last year which was an in-house port done by Valve employees.

>Best controller on the market

Yeah how about no, the problem with it is that there's not much of a point to it, the track pads and shit are meant to emulate mouse and keyboard but then why the fuck wouldn't you just use those anyways, then there are racing, platforming and other types of games which are better with a controller but then an xbox or dualshock pad is better anyways

Where does it say RL was ported by Valve? Not doubting or anything just interested as it's the first I've heard it.