Would you play fighting games if there was no complicated hadouken inputs and big training mode autism combos?

would you play fighting games if there was no complicated hadouken inputs and big training mode autism combos?

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We already have that, they're called smash-fags

>hadouken inputs
>complicated

As for your question, no, I don't play SF5.

>smash
>fighting game
oh boy here we go

>would I play Divekick
no
>would I play Bushido Blade or something akin to it
sure

that's the answer my friends give when i ask them why they don't play more fighting games

what about SamSho?

Can someone explain wtf happened here
Did he counter the move? Why did it insta-kill the guy?

I'm not exactly good at fighting games but

>complicated hadouken inputs

Also this is one reason why I like the UNS series of games. Kinda funny actually, some acquaintances came around when we were playing and they went a few rounds. After explaining how to do shit they sey promptly started button mashing and got creamed. The mechanics are insanely simple but even more punishing for someone mashing.

Then they complained and said to put on Tekken because it "made more sense".

I find Melee way harder to play than stuff like Killer Instinct or SF desu

Yes. I would. As it stands, fighting games are the worst genre by far

> How to throw Fireball: input ← → ↑ ↓ ↔ ↕ ↖ ↗ ↘ ↙ ← →← → ↑ ↔ ↕ ↖ ↗ ↘ ↙ ↑ ↔ ↕ ↖ ↗ ↘ ↙ ← ↓ ← → ↑ ↓ ↔ ↕ WK HP HK LP SK LK MK MP HP LP MP WP HP SP WK WP WK SP HP LP LK LP in less than a 1/666 of second
>The Fireball can be cancelled into a shirui-no-kensen by inputting →← → ↑ ↔ ↕ ↖ ↗ ↘ ↙ ↑ ↔ ↕ ↖ ↗ ↗ ↘ ↙ ← →← → ↑ ↔ ↕ ↖ ↙ ← →← → ↑ ↔ ↕ ↖ ↗ ↘ ← → ↑ ↓ ↔ ↕ ↖ ↗ ↘ ↙ ← →← → ↑ ↔ ↕ ↖ ↗ ↘ ↙ ↑ ↔ ↕ ↖ ↗ ↘ ↙ ← ↓ ← → ↑ ↓ ↔ ↕ HP LP MP WP HP SP WKWK HP HK LP SK HP LP MP WP HP SP WK LK MK MP HP LP MP WP HP SP WK WP WK SP HP LP LK LP before the animation ends.
> Requires two stocks, two tech bars, two stamina bars, having your lifebar blinking purple and executing a reverse guard cancel first
> And that's the most basic two-hit combo
> Why are you still playing Fighting Game 3rd Attack Xecutor champion edition arcade version regulation 1.7? the entire community already moved to the newest game, Fighting Game 3rd Attack Xecutor champion edition arcade version regulation 1.7'. Only for $60!
> Where's your $400 arcade stick?

>this pasta from 2 days ago

Rising Thunder proved complicated inputs mean absolutely nothing. Fighting games are niche because it's too stressful to play them for your usual casual player. You need to understand neutral and matchups above everything and that's not easy.

Who?

nope.

>complicated hadoken inputs

POST MORE CAMMY

If they somehow managed to stop half of my time training combo inputs alone in order to improve sure.
I don't have enough spare time to spend my time doing that, the pay off isn't worth it.

I would play fighting games if there were no combos.

Yes and it's the best fighting game of all time.

Note Haoh's meter right under the life bar

we need scramble mode back:
youtube.com/watch?v=5ghxMSYCPoY

>"""Fighting""" games
>Not glove-controllers on player throwing punches

>hadouken inputs
>complicated

Straight to the gas chamber with you, subhuman.

He's right you know.

It started to flash. I don't know shit about that game, was that his super?

*Blocks your path*

My boy jaa got any new good movies out recently?
Really been slipping on watching kung fu

>complicated hadouken inputs
>hadouken
>complicated

No but it also refilled after the match ended. The dude is playing with a rom hack.

These inputs look nothing like what you get in SF.

I picked up basic Marvel 2 incredibly easily when I was like 10, and then started working toward SF4 years later. Why are OP and his sympathizers so retarded? How is a hadouken hard?

what series are you talking about?

>hadoken inputs
>complicated

Also, what is the definition of a "big training mode autism combo" the most optimal combo given the situation, or a flashy but otherwise subpar combo?

Either way, combos are key for fighting games when it comes to testing players execution.

iirc, if haomaru is glowing red he temporarily shits damage

>hadouken
>complicated

Is this some mod to give her more thickness? I don't remember those tits & legs being so huge

Im terrible at fighting games but i always try to play one that interests me.

The biggest problem for new players is getting matched against people far better than you. There needs to be a way to fucking lock newer less skilled players into a matchmaking that only finds similar people and locks out anyone who is too good. I have no fucking idea how you would implement this.

When i get matched against equally bad players in SFV even though we are both fucking up i have a fun time because im up against an opponent who doesn't feel impossible and you do start to learn things and get better when you can have a back and forth fight.

When im getting matched against people i have no fucking chance against and i feel like i have 0 control over the outcome of the match it can really sour you on the game especially if you are getting matched with those people multiple times in a row.

why does Sup Forums want me to play fighting games so badly

>complicated hadouken inputs
Nigga, I did that shit when I was like 10 yo or less.
Are you physically and mentally handicapped?

>pressing some buttons in a timed manner
>considered autism

are people really this shit at vidya?

Maybe some phone games are more up your alley

there are several mods that alter the characters like this, i don't know the name of this one specifically

there are fighting games like marvel with easy to execute infinite combos

Why the fuck would they simplify anything when you wankers don't even play the game competitively, and just mod it so you can cater to your own shit-tier fetishes?

Not a fighting game, my dear Nintoddler.

>complicated hadoken
it's not hard. the only problem I had was that I misinterpreted the direction as a full circle on the stick. hadokens would still cone out despite thus mistake, albeit I used to sometimes jump. I've rectified this mistake tho

Don't you feel that it is possible to learn from someone who is much better than you? Surely they would be a live demonstration of how to git gud.

If you find inputs so difficult, play a different genre. Fighting games will continue to do fine without people lacking basic motor skills.

then you'd love street fighter

go fuck yourself Polygon

Can I have some Honey Select Cards of these fighters? Thanks

beating new players makes them feel better

Damn Capcom you make some sexy ass females

Why is no one ripping the models and making porn out of them?

Namco fighters like Tekken and Soul Calibur are super easy to learn. Most of the technical difficulty comes from learning the physics states of the game and the wide moveset of your character. None (or at least very rarely) of this 1-frame link shit or DDR combos whose moves only make sense strung together by looking into frame data

After that it's just practical applications to see what you can/should do in a given situation, eg. what moves juggle/splat/bounce, different spacing, safe attacks, mixups, etc.

>liking that deformed modded garbage
There is no trashcan big enough for you and your shit taste

...

some people do, but the more popular the game the more porn you'll see from it and better artists will make it

those mods are overkill, sf girls already have huge assets normally compared to other games

why are her legs so THICC?

Why play fighting games which are all about chaining combos/defending combos when I can PvP in the DarkSouls games which is more about positioning, feinting and parrying?

I don't think there's anything fun about sitting in training mode for 7 hours practicing Super Shin-Hadoukens so that I've got so much muscle memory built up I do them accidentally throughout the day.

this is an edit right
she's gone up like 5 cups sizes and has milfhips

Soul calibur was really fun on a very casual level, what happened to the franchise?

...

anime happened

>7 hours to learn QCFx2 + P

Tell me user, what is it like to be retarded?

yes it was a mod

I play super smash bros melee for the nintendo gamecube and even I know most of the inputs in SF are easy to do

>no complicated hadouken
You lost me. Are you saying hadouken inputs are hard, or do you mean more complicated fireball inputs like the haoh shoukouken? Which still isn't hard.

>Cammy poster starts a thread
>It's always a shit thread
Hum....

Not him, but in anything competitive there is a certain level where you are missing so many fundamentals and basics that getting curbstomped teaches you nothing. Fighting games, Quake-like games, RTS, and Chess are all like this.

When Ryu got in smash, people complained that they didn't want quarter-circles or dp inputs in smash because it's old execution barrier mechanics in their game.

Im not this guy but let me try and explain what i think hes getting at and what i have observed trying to get new friends in.

They can sit in training mode and learn all the inputs. What they struggle with is actually knowing how to implement them in a fight. They focus on blocking and trying to get in and do some hits but they struggle to perform a chain of hits into a hadouken because. The timing and implementation of all that i see new players struggle with for a long fucking time.

No

what kind of monster would use Cammy as bait for shitposting on Sup Forums ?

>that hank hill butt
delete this

>I've rectified this mistake tho
This is the step most scrubs falter on. Congratulations on overcoming the first trial.

Namco forced the devs to rush out SCV and put out half of a game. The actual gameplay was great, but there was a massive lack of single player content.

Furthermore, they also cut a good chunk of characters. The game was a big timeskip in the same way Tekken 3 was, but due to SCV being rushed, you had a situation where several older characters were replaced with newcomers who barely got any development at all. Plus several characters who didn't return didn't even get their weapon style shifted to someone else, meaning there was absolutely nothing there to work with for people who played as, say, Talim or Zasalamel, for example.

It alienated a good chunk of the fanbase and left only the diehard tourney players, for the most part. And even some of them were annoyed by the game not providing certain weapon styles.

Bamco's way of addressing this and apologizing for that goof was to make a game with a lot of single player content and return several old characters that weren't in SCV.

Except it was a Free to Play game, it was only single player with no multiplayer at all, online or offline, you had to either grind endlessly or spend money to get characters outside of the first freebie you got from starting the game (of which you could only pick from Mitsurugi, Sigfried and Sophitia--and you don't even get their outfits, you start off with them in their underwear and need to grind or cough up money to get their standard, usual outfits), and you could only do so many missions because a gauge would be used up each time you did one, and the only way for it to refill so you can do more missions was to either way several hours real-time for it to very slowly recharge, or to use stamina potions to refill it--which were rarely given out for free and otherwise had to be purchased with real money.

Said F2P game permanently closed a year ago, too, so anyone who bothered investing time and/or money into it can't even play it anymore.

People with shit taste

JESUS CHRIST

I can learn how to block certain things thats for sure its the only real thing i pick up from somebody who destroys me is lets practice blocking.

Its hard to learn this is how you get good when your inexperienced and can't perform the strings and inputs at that speed yet or simply lack the knowledge of when its safe to do those.

I actually prefer the complicated stuff because it gives me a sense of achievement once i can do it consistently.

I wish fighting games didn't lower the difficulty of everything nowadays, it really takes a lot of the fun out of playing, when my best combos in sf5 seem completely auto-pilot compared to sf4's 1 frame links or marvel's free flowing combos

>They can sit in training mode and learn all the inputs.
>sit in training mode
kids nowadays don't want to go to a training mode and learn, they want to jump into action right away

If you're playing with someone you know, that's trying to help you learn, it absolutely helps even if you're getting shit on.
If you're playing online against someone just going for a win and you get double perfected without knowinf what you did wrong, then it's just discouraging.

Not just this, but they want to start winning right away as well

>Sup Forums cant do a hadoken
>a dog can
youtube.com/watch?v=Eur_iOH8asY

this was awhile back. I didn't even take street fighter seriously then because I was just playing with my little brother. I only fixed it when he pointed out he did it exact. I fixed it my stick movement in like 5 minutes. I'm not sure what should motivate me to keep playing, since he plays smash nowadays

>in smash Ryu's hadouken can be done with simple input but does less damage
>in sf x tekken, you could use simple input gem but your specials would do less damage
this should be a standard, specials with simple input doing less damage while specials with the correct input would do more.

I play fighting games, but I'm pretty shit at it. Currently playing SFV a fair amount, maining Ryu. Need to work on my crush counter combos, as I often find myself either just doing the hard punch target combo and forgetting to V-Trigger, or hitting some other button like a retard.

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Street fighter has this. The problem is that if you are very new, you can be destroyed by equally shit players doing dumb stuff that you don't know the answer to. But since you are bad, you don't realize that the opponent is just as bad and think the matchmaking doesn't work and you got put against an amazing player or that their character is broken. People will always find any excuse they can to not admit they just suck.

I always found the mentality of you gotta sit in training mode weird.

What other Genre does the community recommend you just sit in a training mode and practice. Mobas sure as fuck don't do it they maybe have a basic ass tutorial and just let you go you learn via playing against other people.

>cammy with zero ass

Kill thyself my dude

It was called rising thunder and it was shit.

>lack the knowledge of when its safe to do those
I'd argue this is probably the hardest thing to learn. Sometimes you can get through a long block string and only have the opportunity to land a single jab for your effort, if you haven't been pushed completely out of range already. Meanwhile the smallest mistake seems to leave you open to a full combo from your opponent. I had one case where a jumping jab against an Akuma opponent's Demon Flip resulted in him getting reset on his feet before my jump landed. I wound up eating an unavoidable 50%+ damage combo because I successfully countered his attack the wrong way.

...

>Calls him his dude
>But also advises him to commit suicide
That's some funny humour, I gave a chuckle.

I am terrible yesterday i got matched against somebody who is clearly much worse than me and i was in the position of is what its like fighting me its clear i know less and your just doing your basic shit to beat me that wouldn't work against better players but from the other person perspective your fucking amazing.

Tekken requires learning backdash cancelling

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This. fighting games are fun when you fight someone with the same skill level, even if it's a very low level

CS:GO has those community training modes for improving your aim and they seem relatively popular.

does anyone in fgg/fgc still play this game?