Is Zelda a JRPG or WRPG?

Is Zelda a JRPG or WRPG?

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It's an action adventure game.

Action-Adventure JRPG

neither

its a fucking action-adventure game with light rpg elements

if zelda is an rpg then nearly every game counts as one anymore since all of them have fucking level ups and shit

It's not even an RPG, dumbass.

Zelda has very little RPG elements, it doesn't even have level ups.

It's an action-adventure series. "Role-playing game" is a nebulous term, but basic tenements of the genre dating back to tabletop are almost completely absent from Zelda.

I can get lvl1-3 swords and shields and more hearts
checkmate

adventure game, like mario.

Right, but the new one with the weapon stats and such make it a lot closer to an RPG. Still no leveling up, but it's the only disqualifier at this point.

tvtropes.org/pmwiki/pmwiki.php/Main/ActionAdventure

>with light rpg elements

Do you even know what an RPG element is?

Protip: it's not stats or levels

It doesn't have any RPG elements. Level ups and stuff like classes aren't distinct RPG elements, they're in tons of games.

RPG element = roleplaying mechanic. The closest you get to roleplaying in any game is nowhere near actual roleplaying. In this light, WRPG and JRPG are just worthless designations.

what is it then?

...

doesnt Nintendo's eshop also list some zelda games as RPG?

Rpg website RPGamer has listed Zelda since the mid 90s.

fpbp

But honestly it looks like everyone else has told you the exact same fucking thing

The main element of an RPG is not stats, levels, numbers, etc.
It's role playing, ie your ability to pretend to be the person you are playing as and affect the game world you are inhabiting, which is enabled by the game allowing you to play it with a certain level of customization and meaningful choices that have different outcomes.

Zelda games actually have very little of this. In fact, off the top of my head, I can't think of a single scenario in which you are given a meaningful choice in a Zelda game that changes anything depending on what you picked, nor are you able to play Link as anything but the chosen hero of Hyrule who does exactly what everyone expects him to do.

Neither
fpbp

I'm kinda bored and want to emulate some zelda games. Which ones are good and should I play? Only ones I've played so far are TP and minish cap.

A Link to the Past, Ocarina of Time and Majora's Mask are the best games in the series.
Play OoT before MM.

play link's awakening dx then the oracles. gbc zeldas best zelda

It's neither of those.

Between Jrpg and Wrpg, it would be a Jrpg because it's made by the fucking nips, but the problem is that this shit isn't a RPG. Zelda is a action/adventure game with RPG and puzzle elements

Neither, It's an Action/Adventure/Puzzle, pretty rare breed nowdays

It's a puzzle/walking simulator game

fpbp

back the west just looked at everything japan made as an rpg

this disqualifies basically any linear RPG.

As far as gaming is concerend RPG means stats and dicerolls determining your abilities rather than predetermined values.

Yes, it's dumb that the genre is named that, but that is what it means when people say RPG elements.

Link's Awakening has the best dungeons and a comfy minimalist plot. If you don't mind playing gameboy games with limited graphics it's one of the most consistently good Zeldas.

Why is this game so fucking overrated?
I'm playing through this as part of a deal with a friend, and it is a snorefest. Link controls like shit, the game has no challenge whatsoever, you always have to use the weapon you found in the dungeon against the boss and the sages are fucking obvious.

It's not an RPG, I can't make my own charter

In the course of my career as a vidcon specialist (my own coinage, spend it wisely), I have never seen such blatant and frankly sickening ignorance as that exhibited by the "people" (if, in fact, they are homo sapiens at all, as their intelligence implies elsewise) that claim that Zelda is not an RPG. There is nothing that Shigeru "Shiggy" Miyamoto could possibly do to make the vidcon any more of an RPG as it meets every single criterion for being one, particularly that it takes place in an imaginary realm with a fantastical beastiary, the damsel villain ratio is at or above standards, and that the core emphasis of the gameplay is on bedazzling all foes with impeccable swords and sorcery. Furthermore, this line of thought can be extended to all vidcons in which the player controls a character (hence, roleplaying), though I cringe slightly at the thought of such mundane vidcons as Madden being RPGs, as they do not even include exotic weaponry such as the tonfa.

It's neither
But how could it be a fucking WRPG when it was made in Japan?

Its an action adventure game that happens to have world hubs reminiscent to RPGs.

It also has equipment upgrades, but those aren't really RPG elements. If they were, metroid or Spyro 2 would be RPGs

Well it'd be neither. Doesn't an actual RPG require some form of character progression system (usually level ups) and narrative agency?

thank you for having this on hand

1. You were underage(possible not even born, holy fuck) when it came out so I'm not surprised you don't understand, it was also a time when the internet was in its adolescence in a time when AOL roamed so if you got stuck in an area there was generally no good help just yet.
2. The controls are really solid and everything works as intended, what specifically did not work for you?

I've never played a Zelda game before, should i play them in order, or should i skip some of them?

>But how could it be a fucking WRPG when it was made in Japan?

Even though I think WRPG and JRPG are retarded terms that should be retired, this logic is fucking dumb.

Something doesn't have to literally be made in a place to be of that place. Sushi is Japanese food regardless of where it's made, for example.

So the fact that the game just works already makes it a great game as people call it to be?
I have it for my n64 too, never played it as a kid because it was trash, and still is.

Sushi is Japanese food because it was invented in Japan. Zelda was conceived in Japan by japanese people, there's nothing western about it.

play them in order and skip ones if you find them boring after the first hour, so
zelda 1 --> zelda 2 --> link to the past --> awakening dx --> OoT --> MM --> ages/seasons --> ww --> 4 sword adventure (gcn) --> minish cap --> tp --> ph --> st --> ss --> between worlds --> triforce heroes --> botw

you can play the 3ds remakes of oot and mm if you have one

>mfw people pretend that all these nitpicky genre names matter and most games shouldn't just be classified as "move character in 3D space and press buttons to attack baddies"

>asked to elaborate
>"it's trash"
Neat.
You should not be allowed to post anything on the internet if you can't support the content.
Link controls very fluidly, there's a short framebuffer so you aren't committed to inputs like in some games, his movements are 1:1 which where you want to go, camera control is perhaps my only complaint, but it's easliy adjusted with the Z-targeting system which has inspired modern 3rd person games to adopt a similar system.

I can play the ones which can be emulated, so no 3ds/wii, will there be some issue if i skip those? 3ds is expensive as hell in 3rd world

My point was just about his logic, not Zelda specifically. Regardless, Zelda is an action-adventure game, a genre invented in America.

nah its fine, the only wii zelda is pretty shit so you're missing nothing

He controls like shit.
The camera does whatever it wants, even SM64 has it better.

fpbp

>press L
>camera immediately goes behind you

N64 version has a better atmosphere.

Gold cart master race

That's true from a Western perspective, but Japanese have an entirely different concept of what it means to "role play." Link is a self-insert character that totally fits with the Japanese concept of role playing, and that sort of main character is very common in Japanese RPGs.

BARKLEY 2 NEVER EVER

thanks my dude