Has there ever been a more awesome finale for a video game? The fights may have been easy, but everything from Puppet Ganon to the flooding of Hyrule was on-point and perfectly executed.
Post great video game finales.
Has there ever been a more awesome finale for a video game? The fights may have been easy, but everything from Puppet Ganon to the flooding of Hyrule was on-point and perfectly executed.
Post great video game finales.
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I thought the king was a dick and Ganon was correct.
Though in reality it's more like Miyamoto saying people should move on from Ocarina.
Completely agree. Wind Waker's ending feels like the ending to all Zelda games and it's definitely the best Zelds climax there is.
I had a big issue with the King literally stealing Ganondorf's wish out from under him, though.
Ganon did nothing wrong
Shout-outs to Ico and SotC too
Spirit Tracks.
No, really.
>Though in reality it's more like Miyamoto saying people should move on from Ocarina.
I rarely see other people who agree with me that the whole game seems like a metaphor.
He kinda deserved it, but it was also tough seeing literally hundreds of years of his dreams being crushed.
Honestly WW is still the only Zelda game to make him seem sympathetic.
I always wondered what happens at the end of WInd Waker.
Are there more dungeons after the calendar year of fishing for triforce pieces?
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>Kid Shows tier story, writing ending characters
>good
Nintoddler needs to play more video games. your world is very small
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Why is he wearing a toilet seat ?
What's the lore behind this ?
Came here to post this.
Though I do think OoT is the best in the series, Spirit Tracks is second, for sure. Really cool fight.
>that fucking last "Pretty good.." with the flashbacks during the fight
>"This is good... Isn't it?"
10/10 ending.
You go back underneath the the sea to old hyrule.
Do you remember the magic barrier that blocked your path if you tried to leave hyrule castle through the back entrance? With the power of the buffed up master sword and the Triforce of courage, you break that barrier. Down the path past that barrier is Ganons Tower.
TLDR all you have left is the final dungeon.
The original ending sounded much better, but it would have made kids have nightmares.
>but it would have made kids have nightmares.
>kids playing metal gear
u wot
Only kids liked MGS4
It isn't lore, just nintendo's sick fetish
You're a cool person
>Has there ever been a more awesome finale for a video game?
Yes.
>animeshit
no
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maybe awesome isn't the right word.
It really felt like the only part of the game that wasn't scaled back in this game.
Tetra actually did something since becoming a docile princess.
The King, who was never seen before, saves the day and spreads his seed.
You even feel a bit sorry for Ganon and Gerudo clan's life in the harsh desert, yet he still feels like the villain and like he needs to be stopped.
And it completely tied up OoT and the story of Ganon in that timeline, leaving him sealed under the Great Sea.
Imagine how much greater the game would have been if it didn't have a bunch of it cut. I don't think the "backlash" to it would have been anywhere near as bad.
It certainly would have helped the pacing of the game not be a massive slog.
>railroaded until the Tower
>only 2 dungeons after that
>then the triforce quest+exploring each island
>then the final dungeon
Such a shame.
I still love Wind Waker, it's easy and obviously cut down but I do like it, but I've always felt that if it was completed as intended it could have been one of the best game of all time. 6 more months of development to complete the vision, maybe 12 to really flesh things out, and it could have been one of the GOATs.
I still enjoyed the game, but it definitely had it's down points.
post great endings/finales
I actually really liked Skyward Sword's ending. It seems like the intro and the ending are the only story parts that matter, everything else is just overly goofy and pointless.
Kinda weird that they didn't go that route with the HD remake.
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Yeah I was surprised that they didn't add the cut dungeons in at least as bonus content or something. They also seriously needed to populate some islands with things to do and fill out the sea a bit more. It's honestly a real shame how close Wind Waker was to being so good, which I could go back and tell Nintendo to give them an extra year.
That would've taken a lot more work.It's not like they have a bunch of unfinished work still laying around, those dungeons were used in later Zelda games.
Ironically Groose was the only character I cared about in this game because of his development over time.
>typical asshole jock
>follows Link to try and save Zelda
>actually fucking builds a catapult to help seal the living Weazel Ball
>willing to eat shit to save Zelda
>feels like he actually grew a friendship with Link and stopped being such an asshole by the end
Makes me wonder what happened to his lineage.
What did he mean by this exactly?
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>tfw the sinking feeling when you watch them fall to their deaths and the immediate joy when they're saved by their gary-stu dad
It's been a while since I played it. What did Ganon want? Why does everyone love WW Ganon?
Yeah, he was a good character. I critiqued the game for being too goofy and as goofy as Groose is, he was actually a legit good character. My critique more was that you never ever ran into situations that made you care about any other characters in the game besides the start and finish, which did it really well.
Like this scene in Twilight Princess as this lady tells you her history and connection to other characters along with the music. You only see her for a few minutes in the game, but you actually kind of care about her unlike in Skyward Sword where you only care about a few characters. youtube.com
WW faggot please stop pretending you give a shit or even know anything about video games beyond WW. Fuck your disingenuous thread you cunt.
While not the best ending, I remember being really impressed with the visuals, here.
Skies of Arcadia for the way everything is tied up and feels very uplifting and fulfilling even with the sudden reveal that Drachma died happily a few months later.
This. Wind Waker's ending has a perfect finality to it. Hyrule is forever buried beneath the waves along with Ganon and the Master Sword. It will always be my favorite Zelda game.
aonuma said they finished them up and used them in other zeldas
eurogamer.net
hyrule castle in TP may have started out as a WW dungeon since they have similar statues that you can control
WW was my favorite Zelda ending until this game.
It somehow got me to shed a tear.
I still don't know how or why, but the presentation really surprised me in an emotional way.
I wish the Demise fight had one more phase, I thought that fight was fucking incredible, but it's so damn short
He supposes that the wind from the past he coveted.
>Gannondorf literately uses a puppet if himself to fight Link at one point.
I recently just replayed it and thought abou what that meant. The 3 of them ore legit just puppets in a game and the last fight with him was likely assisted suicide.
That entire scene before the final fight with Ganon is why I still defend that Zelda never needed full voice acting, less is more in this case and just the small touches of it really pushed how powerful the scene was.
That's just me though
>square away all my existential angst in early adulthood
>this game brings it back screaming and kicking and I can't stop thinking about death
Wowee thanks for that
I get emotional when the credits start rolling and the game's title appears with the blackened upside-down Triforce turning gold again, the music is really powerful at that moment.
Makes sense considering he knew he was going to die in the incoming flood anyway and he did things like punching Zelda rather than impaling her.
>Miyamoto
>Plot
>Metaphor
The story is definitely a metaphor about how peoples expectations of Zelda shouldn't be so rigidly defined by the ALTTP/OOT gold standard, but I very much doubt Miyamoto had any hand in that.
>can you any borders from here
>what did borders given us?
muffled spanish guitar intensifies
I shed a single tear for Ganondorf once that came across my mind.
This. Miyamoto had nothing to do with this aspect of WW.
I love Deus Ex but none of the endings were that great
That is honestly my favorite final boss fight in any game.
Why did the Wind Waker have such high-quality DILFs?
F
This guy has a point.
youtu.be
"Do you feel like a hero yet?"
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I want to see ganon and the king fuck
Lots of good ones in this thread so far. Some highly overrated faggot ones.
Heres one of my favorites.
"SHOWTIME!"
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Bara
That's pretty fucking gay bro.
ANGER AND HATE ARE SUPREME
Perfection
Not if you say "no homo"
Damn, what a great story that was.
Before I played Soma I was under the impression that VNs were the only "games" capable of delivering a story that effectively plays with perspective.
Majora's Mask and Wind Waker are the only games with a substantial, meaningful story in the entire series. They actually have thematic depth instead of just being "hurr durr gotta save the world xD" generic fantasy tripe
Wind Waker's ending gets me every time
Do you want to know him at fuck?
Because he was actually given some pathos as opposed to being the one dimensional villain he normally is. Wind Waker is easily the best written game in the series.
True dat. The part of majora's mask that gets me every time is that guy on the farm who says his only regret about being smashed by the moon is not being able to see his chickens grow up. Pretty heavy for a generic adventure series.
I'd say Link's Awakening also has a pretty good story. Even though the main point of the plot is unoriginal, it still sets up a mysterious island and atmosphere leading up to the ending about as well as can be expected for an 8 bit game.
His chickens wouldn't be growing up either.
Ganon wanted to resurrect the old Hyrule, which had been trapped in a bubble under the ocean.
Before the final boss fight, the king touches the triforce before Ganon and wishes for hyrule to be washed away entirely, so during the last fight Ganon has already failed in his objective.
WW faggots should be gassed. Stop pretending you even play video games you Akagi parroting piece of dogshit.
34 year old here. First played Wind Waker in spring of 2003. It's my favorite Zelda.
I'm sure you enjoy playing it with your wife's son today and also let the liberal progressive values of the game impress themselves upon him.
Jesus christ you can never escape can you?
Not quite that old but old enough to have a kid, and WW is my favorite too.
I genuinely have no idea what you're babbling about.
It's stuff, if you ignore them, they go away.
He's upset because WW has multiple islands that you travel between, and therefore it promotes globalism.
>Sup Forums can't help but bring up cuckold shit
OBSESSED!
>Honestly WW is still the only Zelda game to make him seem sympathetic.
They haven't really wanted to make him sympathetic before or since. In the old games he was just Ganon, big evil pig-like monster who was evil. In OoT he gained a more human incarnation in Ganondorf, but that game didn't really go into reasons why he was so ambitious and ruthless and evil either, he just came from the desert and fucked shit up in a quest for power. In TP, we're kinda supposed to figure out and know that this Ganondorf isn't exactly the same one we saw in WW; this one never came close to achieving his kingdom and is still every bit as headstrong and driven after getting out of the Twilit realm.
And then Skyward Sword happened and Ganon(dorf) is just another manifestation of Demise's curse on Hyrule. As long as this aspect of the overarching lore of the Zelda series keeps a hold over his character, Ganondorf will probably never again be considered an autonomous character who might have reasons for why he is the way he is or anything about him that might elicit sympathy.
I don't exactly dislike the introduction of Demise; I think it's cool that all the other villains that have plagued Hyrule over its history are connected in this way. But as the original baddie of the series, I wish we'll see the day when Ganon(dorf) breaks out of Demise's 'shadow' and becomes his own evil dude again.
>you will never play a mario rpg with bowser as a protagonist and lighthearted but serious-sounding plot elements ever again
>Abandon your nation and traditions goy, you'll just get stuck in the past and will never progress! also please continue to eek out a worthless existence and never even consider retaking your homeland!
>By the way, the brown person from the desert dindu nuffin, morality is relative, he thought what he was doing was best!
I always hated how the King literally *teleports behind u* to steal Ganondorf's wish. It's like a cheap cop-out.
I mean. Wasn't the king like a ghost or AI hologram or something? Never quite understood it either.
As an aside, in some ways Ganon already has a distinction from all the other evil spawned from Demise, in that it's always the same Ganon who gets resurrected or otherwise lives on over the ages, while almost every other villain in the series is decisively defeated, and all the other recurring characters are just descendants of the same lineage and at best reincarnations, instead of literally the same guy. But like I said I kinda want Ganon to take over as the main threat again instead of his presence always being explainable as "it's Demise, don't gotta explain shit".
The ending is kind of poetic justice. Ganon did inherit Hyrule.
Asura's Wrath I think has a bretty gud finale.