don't you wish you could still climb trees Sup Forums?
>>369702448
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I think it's that desire to have a vantage point and see the world around him from a high perspective.
But for me that's the desire to climb on a cliff in game, not a tree.
>miyamoto stated starfox zero was the most underrated wii u game
>said if he was stranded on a desert island, the one game he would bring was miitomo
>thought wii music was a good idea
FIRE THE SENILE FUCK
Sounds more like autism.
>wii music
>tfw too old to climb trees
>shitaku
He's experiencing something that had been a mere fantasy in his mind for vidya. That shit must have been blowing his mind. This really is one of the first games that properly conveys the sense of freedom you should have in vidya in general.
I wonder what the Nintendo execs think when they see this.
>We made mad dosh with the wii. Good times.
Leave the poor man alone. He's probably reminiscing his childhood days. It's actually very sweet in a way.
So why didn't he just play Assassin's Creed 10 years ago?
Is he autistic? :(
Was it autism?
He should've played Infamous 10 years ago
You guys must be joking.
Fell out of a tree when i was 8. Broke my collar bone and my left arm. Woke up in the hospital. Fuck trees.
I always find it awkward when people say austistic. Say person with autism. It gives more power to the person. Autistic Director vs Director with autism makes a powerful difference. The higher functioning japs I work with (I work with special needs japs) have acknowledged this as well.
On a more related note, one of my higher functioning Nintendo executives asked if I could bring my Switch with me tomorrow, so I'll be doing that and we'll be playing some BotW in between work. Excited!
RIP miyamoto.
It's not the tree's fault you were a little dumbass
Miyamoto is old, retarded and probably autistic. This is the faggot who okays games for you nintendorks.
>Literally senile
I didn't see that punchline coming.
Never fails to make me laugh, especially that fucking drummer guy
Hinata, nooooooo
Miyamoto a cute! CUTE!
It's all right user. Everything is all right.
Oh, completely forgot about Cammie. Did she get fired?
>you will never climb trees with Miyamoto
To be fair climbing trees and apple gettan is pretty great
I think that was her last (and maybe only) E3. Reggie came out after that and Cammy went off somewhere else, disgraced and alone.
>tfw you bingbing and wahoo with your buddies and family
Apparently Satoshi Tajiri has high functioning autism, couldn't find anything about Miyamoto though. Probably senility, yeah.
I remember his interview on GCCX. Shit was awkward. Anyone who makes games around obsessively collecting hundreds of monsters is definitely on the scale.
>Apparently Satoshi Tajiri has high functioning autism
It's all starting to make sense now
Yeah, but I used to climb up pretty high and get stuck for like an hour or so until I worked up enough nerve to force myself to climb back down.
Never stopped me from doing it again and again, though. It's such a nice feeling being up so high like that.
It's only done right when Nintendo does it. Just like day one dlc, disc locked content, and Terrible hardware launches.
Cute!
I want to climb Miyamoto-san's wood!
>NarutoXHinata
FUCK YOU, DELETE THIS.
Trees are one thing bit does this game have many MOUNTAINS you can come?
He created The Legend of Zelda, you fucking dunces. It's his baby he's seeing. That's like seeing a parent weepy-eyed at their kid graduating and going "my neighbor kid did this like 5 years ago, it's not that great".
It's like seeing the essence of something you created be fully realized.
...
Wii Music was a good idea though, it just wasn't executed properly.
>it's not that great
Well, it's not. Climbing a tree isn't anything revolutionary. Not may fault the guy is a decade behind other games. I mean great for him that he's happy, but to an outside viewer it's pretty weird.
Maybe he was testing to see if the game would break if he performed a random monotonous task for 60 minutes straight.
You can climb trees in fucking Super Mario 64 you fuckwit.
>Climb up a big mountain
>Some gobbos at the top
>Go to smack them to death
>They split up and flank me
>Kill the one in front
>One on the side punches me right off the side of the mountain
>Fall 200 feet and snap my neck
>guy enjoys a video game gimmick
wow he must be mentally ill xDD
> It’s no wonder that Miyamoto started playing Zelda and just began climbing trees.
>I met him in May of 2004. I was on assignment for the New York Times to cover the unveiling of the Nintendo DS. Nintendo was desperate for good press and so were being very forthcoming with me about getting time with the DS. It was back when everyone thought the PSP was going to help Sony finally obliterate Nintendo.
>Nintendo let me drop into their booth at E3 a couple of days before the show began and was ushered upstairs to a DS demo area. So I’m up in the demo area. The Nintendo reps had Miyamoto walk over to play the four-player competitive local multiplayer mode they’d developed for Super Mario 64 DS. I think the objective was to run around and grab stars, but you could also punch other players to get theirs. Something like that.
>Anyway, it was me vs. Miyamoto vs two other people from Nintendo. I was just getting to grips with this new system and trying my best to put in a decent showing. Two of the other players also seemed to be trying their best to win. But there was this one player who didn’t seem to be going for stars and instead just kept punching everyone else.
>Afterward, I asked what was going on. Who was doing that? There was laughter, of course. And then a confession: that was Miyamoto.
I think there's a difference between enjoying a gimmick and doing the same very basic thing over, and over, and over, and over, and over, for twice the length of your average television show. It's seriously ulililia tier
>Spent 20 minutes climbing trees and rocks when I first started the game
P-papa?
It's funny because he is the only proper musician there. He actually knows how to play the instrument, it's just that Wii Music was a piece of shit so he just went up there and did the funniest fucking thing I've ever seen.
>that tree behind my grandmother's house that had a nook between the branches where I would sit down and play Gameboy
Feels good to remember.
Fucking senile autist hack.
That multiplayer mode was actually pretty fun.
Whoever made it should have been executed properly
kek
>he's enjoyed this gimmick for TOO LONG! it must be an illness
psychology was a mistake
The only reason I didn't do this myself is because the Treehouse presentations kept doing it themselves. If I didn't know this game would just be all about "fuck you, climb things" I'd probably just climb everything I could find for a good bit of my first time playing.
>tfw the man you idolized your entire life turns out to be a bully
I do shit like this. I don't know about trees in BotW, since they're roughly twice as tall as Link, who is already short, but I love causing chaos. That is winning to me.
Sounds real fuckin' edgy now that I put it to words.
It makes sense that he would climb trees now, it basically the same shit we all do. We find one thing we enjoy in games and generally repeat that over and over again
Too bad he doesn't know how to make games anymore
Man, this will be a constant reminder to why Nintendo monopoly is seriously fucked up.
You see Sup Forums? This is what a legitimately bad E3 conference looks like.
Tell that to all the people who played Atari games.
Hell even the NES Library essentially boils down to doing the same basic over and over again.
>Idolizing a planner
I like Kojimbo as much as the next guy, but Metal Gear would be nothing without the programmers, gameplay developers and co-writers.
You may as well idolize Inafune. Miyamoto's best idea was the concept of Jumping in video games, and yet it was left out of 3D LoZ for almost 20 years.
Daily reminder he came mid-Ocarina development and was not responsible for anything that made OoT revolutionary
Koizumi is the only talent at EPD.
>freedom you should have in vidya in general.
nah brah. I think BotW is excellent so far, but the open world trend needs to chill the fuck out.
This stand-up was brutal as fuck
Shut up, autist.
You have freedom to walk outside your house right now and look at local architechure that is better designed than most of the dungeons/villages in BotW.
Freedom to go anywhere, do anything, but the journey (combat) isn't particularly fun, satisfying or rewarding, and the destination (exploration) is visually lackluster, if not rampant with framerate drops, and rarely features some poorly written lore we've heard before. Freedom to go anywhere, but why would you want to?
This is the biggest fault in Open World; You don't know the world wasn't worth exploring until after you've done so. BotW's world was far from worth exploring. It wasn't even fun to explore aside from the rare instance when you could sneak to avoid the atrocious combat.
No Man's Wild is all this feels like.
Is there a single open world game that does it well and is actually worth exploring?
Literally "It prints money, we can do nothing wrong" the conference
The funny part about this is that the FPS is at its worst when you're climbing trees so his eyes were literally getting cancer doing this.
>[he]
>HE PLAYD DA GAEM DIFFRENT THEN ME WUT A SEEN ISLE HACK AMIRITE \V\ROS?
autusm
Xenoblade X
You could jump in old Zelda's just not on demand which is fine.
Personally, Dragon's Dogma.
No Towers, Map has Fog of War and appears as you explore it, Combat is fun, fast and fluid and with a lot of classes/skills/weapons.
It certainly has room for improvement, and I was genuinely hoping BotW would be an improvement.
>playing Super Mario 64 for the first time
>start climbing trees for 2 hours
>didn't even enter the castle
Am I senile too?
I used to climb trees like a motherfucker
I would even jump tree to tree like a monkey at a retarded speed too
real dangerous now i think about it
i only fell once and then i realized how fucked up that could've been
luckily no scratch just felt my organs scrambled for a bit
>What was konami 2010
>spend hours running around in circles and climbing treest
>HURRRRR IT'S MY WAY OF PLAYING THE GAME I'M HAVING FUN DURRR
autism
Post your face when myamoto starts breaking the game code Just like pannekoek
>kojima was the idea guy and hated for it
Beautiful
BOTW is an objective improvement over DD because you can climb and the world is like 100x bigger.
You run so fast and can't climb, Xenoblade games are cool but exploration wise it's not better than BOTW.
It was my understanding Kojima learned programming and a few other skills to better convey what he wanted from the programmers and other project members, the example being they couldn't do the alert sound and graphic like he wanted, so he did it himself.
Towers are fun in zelda
They are a challenge to climb
>>HURRRRR IT'S MY WAY OF PLAYING THE GAME I'M HAVING FUN DURRR
That sounds like aidsmoby would say for real.
>This really is one of the first games
Its a super fucking generic open world game jesus christ Nintendr ones are the WORST
I used to climb so high. I'd probably get scared now but back then I was a stupid kid with no concept of serious injury.
>Combat is fun, fast and fluid
Fuck me, did we play the same Dragon's Dogma? I struggled with the controls like a fumbling baby.
...
>because you can climb
I admit the scale is nice, and reminiscent of Xenoblade, but it still applies that there is nothing at the highest peak or darkest dungeon that is even remotely interesting, which just makes the "100x bigger world" that much shallower.
I'm not saying DD's world was packed or had a lot of interesting shit either, it was barren for the most part. The key difference is DD is developed and directed by a team that knows Gameplay, LoZ is not. So neither have particularly good worlds, but only one has towers & bad gameplay.
No Man's Sky is a gorillion times bigger than BotW, has a slightly lower quality combat system, and has worthless uninteresting lore tidbits everywhere. NMS must be an 11/10.
...
Nah, the controls were awesome. Standard attacks (light and heavy) along with blocking. Hold one of the shoulder buttons for your specials.
They worked really well, I don't know why you struggled as that's the setup for controls in a ton of other games.
>but it still applies that there is nothing at the highest peak or darkest dungeon
not true, there's krogs there most likely
:^)
Are you being serious?
>Drop flint
>Slap it with metal
>Start a fire
>Glide more than halfway up
They're no better than Far Cry's towers. At least the towers in FC unlocked weapons and there was one in Far Cry 4 where a scripted helicopter attacks you while you're on one, which was fun.
Sorry I didn't realize I was talking to someone incapable of finding exploration fun without a carry dangling in front of their nose. You must have a double digit IQ.
BOTW has significantly more things to find than DD so your point either way is moot. And BOTWs core gameplay is better as well in that getting around isn't fucking boring and the combat isn't as shallow.
>Ever insulting the masterpiece that was Konami 2010
The amount of hype for Konami's next conference was unreal until they made it a video thing only.