Shillpill me on some indie games coming out this year. What are you guys looking forward to?

Shillpill me on some indie games coming out this year. What are you guys looking forward to?

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Stone Story

Snake Pass looks like a lot of fun.

Little Nightmares looks interesting, like a mix of Oddworld and a Playdead game.

Return of Obra Dinn is an FPS investigation horror game by the guy behind Papers Please.

Tokyo 42 looks like the original GTA set in a colourful, Akira-styled city.

Outlast 2 is coming in April. I know most people think it'll pale in comparison to RE7, but I think those people are fucking idiots.

Not 100% if all of these games are technically indies, but they serve that need.

Death's Gambit is shaping up to be this year's Salt & Sanctuary

Iconoclasts if he isn't lazy.

La-Mulana 2
Surely this year. Surely.

A hat in time

I wasn't sure about this one for the longest time but I'm starting to warm up to it. I'm hoping they do a little more to get rid of that "Unity look" that the game has, though, if you know what I mean. Something a lot of indie developers aren't getting when they try to make colorful 3D platformers is that they would look a lot better with stylized, painted textures instead of flat color textures. The flat color textures just don't work anymore because everything is much higher res/higher poly these days.

>if he isn't lazy
2072, then.

Isn't this shit dead?
I remember playing the demo, it wasn't that great. The only reaction I had was "better than Rogue Legacy, at least".

I have a list of like a hundred indie titles in develpoment that I think look alright. Anybody care for me to post it?

You should check out Hollow Knight if you havent yet. Its criminal how overlooked its being right now.

What game is that?

>turn based tactics
>combat takes place on a small, flat plane

I will never understand this genre

I'm fairly sure it's CHASM

>americana dawn
This shit is old as fuck, I thought the devs simply abandoned the project.

Chasm, a jump'n'roguan game. There is a demo available if you want to give it a try.

Found it, thanks user

This. It's like if Ori and Souls had a baby, a great baby.

Is Escape From Tarkov an indie game?
If yes, i'm looking forward to this and hope it is not becoming a scam.

This is my personal GOTY thus far.

One of the best metroidvanias I have ever played and I have played a lot seeing how it's my favorite genre.

>I thought the devs simply abandoned the project
I did too, but it turns out the dev still sometimes posts stuff on her twitter.

>Chasm
>This Year

Pathologic remake

i'm waiting for crosscode

youtube.com/watch?v=6CuG6jId3MI

>Ori
Wow, I need to check this out the...
>Souls
Nevermind after all.

HK Project (a game based on pic related), though I'm not sure if it will be released this year.

It's not a bad concept, it worked well in Rhapsody on PS1.
It is basically a typical turn based game, but adds a bit of depth to combat, like the difference between melee and ranged weapons in combat.

Steamworld Dig 2 and Shakedown Hawaii

youtube.com/watch?v=n-UdQRjHUTA
brawler from the same people that made Rogue Legacy, looks great so far. out sometime this year

Katana Zero and Prey For The Gods look pretty good

When the fuck is this piece of shit cumming out

Was it just a scam

Is it dead

I don't even know anymore

Not digging the new protagonist of SD2, desu.

I'm looking forward to Monster Boy and the Dragon's Trap remake.

Souls fag here, completely agree.

>Ever

>those character designs
Might be good gameplay though
>based on pic related
Sign me the FUCK up
I'm worried about the replay value of this game, and the difficulty.

Narita Boy looks pretty cool.

have faith in nips.

sometimes this year.

Devs are non-westaboos japs, they can't into blogposting so we rarely see updates about their progress.

oh shit they're making a sequel? first one was cool

She was ugly in the first one, I blame the green skin. She'd look fine with almost anything else.

>Chasm is a procedurally-generated

All interest instantly dropped.
Why do people insist on making games when they can't be assed to actually make a game.

Cosmic star heroine, old school jrpg
youtube.com/watch?v=QzjsixNWvbU
april 11

Binding of Isaac is procedurally generated as well and it's a better game because of that.

I remember watching a stream of this game like 4 years ago

Frozen Synapse 2 is probably coming out sometime this year, and the first was one of my favorite strategy games to play with friends. Supposedly the devs are gonna have their closed beta by the end of this week or a little later which I'm in, so I'll actually get to see how it plays soon

Also more Frozen Synapse music is always good
youtube.com/watch?v=sCOyycDOgeg

>t. guy who's never played a roguelike

Pathologic Remake.

>sometimes this year.

I hope so man i've been waiting years now

Yeah no news for ages, official forums are closed to general public etc, kinda though it had become vapor ware

good to know it's not dead

Some devs still believe in the infinity content meme, and Chasm's development started when random'n'shit was far more popular than it is today.

>t. guy who thinks sidecrollers are roguelikes

My Steppebro!

Mountain Blade II BRRAPlord

may not be a poverty game, but it's an indie game.

That game looks fucking beautiful. Reminds me of the all those GBA jrpgs but even better and bigger.

>Mount and Blade 2
>Ever releasing

i'm hyped for that too.
just waiting it is fully released, fuck early access.

I just set the shit up to get the good end and beat all the optional bosses, this game is real good. I like how getting the good ending just requires you to explore and be semi smart about what you're doing, that alone makes me love the game just that little bit more.

It's only downsides are that some bosses are too simple and that it takes a bit too long to dish out some of the better movement mechanics to make bosses more interesting.

I hope this comes out soon, his Zelda spinoff game and Noitu Love 2 are both great and feel good, a full solid release from that dude could be godly.

>Death's Gambit
It's better than it in every way. I got to play it last year at PAX East.

Salt and Sanctuary could have been good if not for the god-awful art.

Xenon Valkyrie released like a month ago and no one noticed it. It's pretty fun and its visuals are gorgeous.

Looking forward to Heart Forth, Alicia whenever it releases. I'm starved for some new metroidvanias.

Beautiful graphics, great OST but shit gameplay. Can't recommend.

It's fun. Worth playing already.

Not him, but if I'm going to play an RPG, I'd like to actually be able to go through the whole story.

why is gameplay bad user?

Bad design choices.

Elaborate? I'm curious since I haven't played it

Oh yeah, this is the game that Shnabubula was doing the soundtrack for, right?

>chasm
>coming out this year
Implying

Game looks interesting, but >rougelike

The boss pixel art looks real nice though.

Nah, game controls like Megaman Zero once you get enough movement abilities, and the magic and real time healing systems add some decent depth to the decision making you need to do mid fight in order to stay alive. I just wish more of the bosses were harder.

Not him, I have no idea what he means. Game controls very tightly and it's much better combat-wise when compared to Ori and some other Metroidvanias.

Shovel Knight dlc 2 and Sonic Mania.

>Game slows down for a few frames whenever you get hit. Resulting in hilarious loss of control moments.
>Healing is a channeled ability that is basically available 24/7 for nearly free but takes a shitload of time. Resulting in minutes and minutes being lost because you always have to stop and channel it. Also slows down gameplay and feels unresponsive.
>Backtracking. Hollow Knight has a really big fucking worldmap. It's beautiful and extensive but has some incredible stupid placed quicktravelpoints and NPC's. The fragile charm vendor for example doesn't visit your overworld hub but stays in the underground far away from every quicktravelpoint and requires you do backtrack quite a lot whenever a fragile charm breaks.
>"Difficulty" basically means tight boss patterns that are easy to avoid but don't give you a clear opening for attacks resulting in artifically drawn out fights for new players.
>Pits with enemies at the bottom are not a good design.
>The Map requires you to spend a lot of your income early to buy an unfinished map - just so you have one - buy a lot of pins to mark positions and then a Quill to actually expand it. Incredible stupid for an exploration based game.
>Oh! And when you die you leave a shadow behind that you have to kill, increasing the difficulty when you fail to kill a boss, for example.
>KB/M controls are shit.

Also: Game constantly eats inputs and suffers from a terrible performance on some systems.

>Shillpill
I just want to thank you OP for at least trying to make some god damn sense. Many people would had used the term "redpill" without even knowing what the meaning was meant to be about. For anyone who doesn't know "redpill" is a Matrix reference involving knowing the real hidden truth about something instead of being bless with ignorance. Using the term when you just want common knowledge about the subject just make you look like a retard. Tell me, show me, inform me, etc are ways to ask such without incorrectly using the term "redpill". In OP case he seem aware enough of the meaning to turn it into a joke and avoid looking like a retard by asking people to shill him games instead. It is sad but some of the underaged kids on here will learn something from this post. We need more people like OP that know what they are talking about.

>playing something that isn't a FPS/RTS with KB+M

Not the games fault you're retarded.

Kill yourself.

>Bringing a game to PC
>Not sufficiently supporting KB/M

And it still ignores inputs from time to time. Especially noticeable once you get better and try to do speedruns. Absolutely annoying when that costs you a jump and important minutes.

Kero Blaster's PS4 version is probably going to get me to replay it again.
While it's probably not coming out this year, Enviromental Station Alpha's sequel is looking pretty damn good, and the first is a great Metroidvania.
Burrito Galaxy 65 is NEVER EVER coming out, but it looks like a pretty nice gamecube-ish weird game.

>speedruns
Kek, you should not talk about games

As if Speedruns are something abnormal for a metroidvania...

Kill yourself.

_literary_ gamer cancer

>roguelike

About as much fun as throwing dice until you get a 1 then resetting the counter. The more throws you get in a row the better you are at the game. You can never finish it or win, but you can brag to your online buddies how far you got this time.

Is this coming to consoles?

Cave Story+ Switch will have local multiplayer in a patch around summer.

It's coming to Switch.

I really don't think it's a bad thing though especially with la mulana where the whole point is to explore and discover stuff on your own.

If they were just spamming infos every two weeks that would ruin a lot of the experience.

That being said a few "we're still alive" from time to time would still be appreciated.

Some guy on Sup Forums posted the kickstarter updates like a month ago, it was a bunch of lore related stuff about the first game, pretty interesting desu.

>Shillpill me
What to play my game? zillo7.itch.io/tier-1

It's being shilled literally 10 times a day here on Sup Forums.

Maybe if the graphics were not so generic, I'd try it.

The only valid argument in this pile of shit is the excessive backtracking,

Healing being a channeled ability makes it dangerous. It's like the slow Estus from Dark Souls 2, you have to think when to actually use it. If you think it's too slow there are charms to change how it works.

Most bosses don't use shields nor block attacks so I have literally no idea what you meant there. You can attack multiple times and even bounce off most of them. If anything they are too easy to kill and in the endgame you can just trade hits.

Map stuff being purchasable allows players that are good with spacial memory to skip over those items and use their money on other stuff. Same logic with the compass. The game wants you to feel like you are lost, this is why finding the cartographer is part of the game, and also rewards those who are thinking for themselves instead of relying on ingame maps.

Everything else is a subjective nitpick that I'll bet most players won't relate to.

>like the slow Estus from Dark Souls

>Healing is a channeled ability that is basically available 24/7 for nearly free but takes a shitload of time. Resulting in minutes and minutes being lost because you always have to stop and channel it.

Is you dumb? You have to stop and channel magic for a second or two to get one point of health off, it's done this way so that you need to heal intelligently during boss fights. You also need to chose between waiting for an opening to heal or being aggressive with your current magic and using it to attack a boss with offensive spells, considering magic is much easier to land than normal sword swipes and it always does more damage.

> Also slows down gameplay and feels unresponsive.

Not really, it has starting and ending frames to the focusing part so you can't just easily cancel a heal for free. Their would be 0 risk involved if you could just release the spell button and move to safety.

>"Difficulty" basically means tight boss patterns that are easy to avoid but don't give you a clear opening for attacks resulting in artificially drawn out fights for new players.

Strike when you can? Not every boss has a typical "I'll wait here and just be vulnerable to hits" phase of their fights, but some attacks definitely leave them open. The term "git gud" applies to that point heavily.

>The Map requires you to spend a lot of your income early to buy an unfinished map - just so you have one - buy a lot of pins to mark positions and then a Quill to actually expand it. Incredible stupid for an exploration based game.

The only thing you really need is the quill, the compass charm, and the maps themselves. It is a bit much upfront but all the pins are extremely optional. Granted money is terribly balanced in this game, I'm at the end game with nothing to buy and over 20,000 Geo.

The performance issues are annoying though.

looks like shit senpai

...

Some user said that they were posting the backstory for all of the 9 children on kickstarter, and would release the game when the last bit of backstory was published.

I'm excited for Men and Monarchs personally. I backed it a long ass time ago and I think its coming out this year. Has nice art too, should be fun.

How many backstories/children etc have they finished, do you know?

Starsector 0.8

Pretty much the only EA game out there that I can wholeheartedly recommend.

>Is you dumb? You have to stop and channel magic for a second or two to get one point of health off, it's done this way so that you need to heal intelligently during boss fights. You also need to chose between waiting for an opening to heal or being aggressive with your current magic and using it to attack a boss with offensive spells, considering magic is much easier to land than normal sword swipes and it always does more damage.
Nigger, it means you engage an enemy. It hits you. You kill it easily and then spend the 40% soul you got from that enemy to instantly stop, channel, wait and heal. That is absolute fucking wasted time. The only excuse for that system is in bossfights where it actually becomes risk management. It's like autoregen with waiting time. They should have just removed that system completely.

>Not really, it has starting and ending frames to the focusing part so you can't just easily cancel a heal for free. Their would be 0 risk involved if you could just release the spell button and move to safety.
Doesn't matter since you still have to stop for it.

>Strike when you can? Not every boss has a typical "I'll wait here and just be vulnerable to hits" phase of their fights, but some attacks definitely leave them open. The term "git gud" applies to that point heavily.
Every boss is fucking easy. The patterns are all incredible distinguishable from audio and visual notifications. The most bosses just never stay still to get a few hits. You wanna tell me the Mantis lords for example were a difficult boss? It's just a drawn out fight because you get a max of 2 hits on them at a time.

>The only thing you really need is the quill, the compass charm, and the maps themselves. It is a bit much upfront but all the pins are extremely optional. Granted money is terribly balanced in this game, I'm at the end game with nothing to buy and over 20,000 Geo.
That's why I wrote early in the game. And yes it's still stupid.

>tfw to smart for procedurally-generated games

Can't wait to experience Twin Labyrinth 2.0.

>Game slows down for a few frames whenever you get hit. Resulting in hilarious loss of control moments.
It's admittedly a little annoying, but not the biggest problem. Especially when everything else slows down too.
>Healing is a channeled ability that is basically available 24/7 for nearly free but takes a shitload of time. Resulting in minutes and minutes being lost because you always have to stop and channel it. Also slows down gameplay and feels unresponsive.
It forces you to choose between being able to dodge and attack, and being motionless for a safety net. Alternatively, stop getting hit.
>Backtracking. Hollow Knight has a really big fucking worldmap. It's beautiful and extensive but has some incredible stupid placed quicktravelpoints and NPC's. The fragile charm vendor for example doesn't visit your overworld hub but stays in the underground far away from every quicktravelpoint and requires you do backtrack quite a lot whenever a fragile charm breaks.
This is pretty much what defines the genre. It isn't a "bad design decision", you just dislike it.
>"Difficulty" basically means tight boss patterns that are easy to avoid but don't give you a clear opening for attacks resulting in artifically drawn out fights for new players.
I've pretty much attacked bosses constantly the entire time. You just don't seem to be able to find the openings.
>Pits with enemies at the bottom are not a good design.
Down stab
>The Map requires you to spend a lot of your income early to buy an unfinished map - just so you have one - buy a lot of pins to mark positions and then a Quill to actually expand it. Incredible stupid for an exploration based game.
"a lot" No. This isn't a problem unless you're purposefully avoiding enemies/geo giving things that you smash open or dying repeatedly.
>Oh! And when you die you leave a shadow behind that you have to kill, increasing the difficulty when you fail to kill a boss, for example.
Yes, and?
>KB/M controls are shit.
Nah.