just fuck my beloved series up bro
Just fuck my beloved series up bro
Color Splash was good tho
Rank the Paper Mario games
64 > New Paper Mario > The Thousand Year Backtrack > I Can't Believe Not Sticker Star > Shitter Star
Sticker Star did that already
>Paper Mario
>Great
>TTYD
>more of the good stuff
>Sticker Star
>Jesus Christ train wreck the horror
>Color Splash
>still bad but considered better then it is due to the lowered expectations from sticker star
Wonder where it's going next? I can't see them using the same style or the old one
>God Tier
Thousand Year Door
Superstar Saga
>Great Tier
SMRPG
Paper Mario
>Bretty Good Tier
Bowser's Inside Story
Paper Jam
Dream Team
>Mediocre Tier
Partners in Time
>Bad Tier
Super Paper Mario
Colour Splash
>Insultingly Bad Tier
Sticker Star
Agree with almost all of this except that Paper Jam should at least be bad tier. Game was pretty god awful.
least they didn't fuck up the gameplay
By the time the next Paper Mario is made it will be 15 years since the last proper Paper Mario. Just make a Paper Mario with actual RPG elements and Mario enemies reimagined as partners, and fucking fire Tanabe, I hate that douche.
That one was really good, better than TTYD.
Don't you worry, even if people call it shit now, everybody will have fond memories of it in 10 years.
>implying anyone here fucking buys Nintendo consoles anymore
this
pretty soon Sup Forums is going to be full of people whose first Paper Mario game was Sticker Star or Colour Splash
Maybe they played Paper MArio 64 on VC or something, but Nintendo has done a pretty good job of burying the fact the TTYD ever existed. Most Wiis don't play GC games and it's never been rereleased.
>Most Wiis don't play GC games
Are you just pretending to be retarded?
>Super Paper Mario
>bad
All of the cheap redesigned Wiis were shipped without the GC hardware
WiiU doesn't play GC discs at all.
Its obvious that Nintendo is trying to phase out backwards compatibility.
>Bad Tier
>Super Paper Mario
bad taste senpai
>Nintendo has done a pretty good job of burying the fact the TTYD ever existed.
I wonder why they dislike TTYD so much, I mean I get not all the designs were top-notch but even Shiggy produced it back then. I remember how they removed Hooktail and other RPG references when they were making the Super Mario Mash-Up Pack for Minecraft, shit like this really baffles me.
It was the worst parts of a platformer mashed up with the worst parts of an RPG, and it didn't really retain much of the good.
It was a platformer with slow movement and flat, empty levels
It was an RPG with zero dull, mindless combat and zero customizability
The 2D -> 3D gimmick was neat, but they clearly ran out of things to do with it after the 3rd chapter. Honestly, I barely even remember anything that happened after Chapter 3. The space chapter? The Sammer Guy chapter? The Heaven Chapter? Who the fuck liked any of that?
Wii U has nothing to do with what you guys were talking about. Stop being a retard.
Paper Mario 64 = Paper Mario Color Splash > TTYD > Sticker Star > Super Paper Mario
You sound confused and angry.
Do you disagree with anything I've said?
More like the entire industry is trying to phase out backwards compatibility.
Which is a shame, I'd have incentive to buy consoles at launch if I could play the old games on them.
sammer guy world getting wiped was cool
mr L was cool
the underwhere was cool
>posts two facts explaining why less people are able to play TTYD currently
>one of those is unrelated you RETARD
Why so hostile user?
Paper Mario 64 > TTYD > Super >>> Color Splash >>>>> Sticker Shit
It kills me that something that is or I guess was my favorite series is shit now. Reading all the interviews that came during the whole Color Splash shit kills my hope, the only thing I have to look forward to that Tanabe said the next game will probably have new gameplay but I don't trust him with it & plus he said no returning characters would ever happen to "respect Miyamoto" even though games like 3D World & Odyssey show new enemies, NPCs & etc. should be fine.
Awful why? Because they made a Mario plot for the purpose of using 2 Mario names?
I would rather take a tone downed story over butchering the gameplay
And last I checked Paper Jam had one of the best gameplay mechanics out there
>parody RPG combat system
>the parody is more fun than your actual combat system
do you seriously not see a problem with this?
Swap Paper Jam and Super Paper Mario and you've got a list.
no
Well I'm glad that you were able to enjoy the game.
Is it weird that I somehow liked Sticker Star better than Color Splash
Also, the fact that Nintendo recognizes the split in the 3D Mario games gives me hope that they are well aware of the split in the Paper Mario games
Here's hoping, they already admitted that Color Splash was already on development after SS and they were bent on seeing how far they can go with the "Only Mario world" gimmick
Which was still disappointing since they did this shit twice and M&L Paper Jam somehow still had more variety despite having two versions of the same enemy
You were talking about most Wiis not being able to play gamecube games, counting Wii U's into the equation when they're not Wii's. That's like saying if there were more SNES's than NES's and saying most NES's can't play NES games.
>Is it weird that I somehow liked Sticker Star better than Color Splash
I also feel this way. Can't put my finger on why, maybe I was still drunk on hype when playing ss.
>Is it weird that I somehow liked Sticker Star better than Color Splash
I prefer Color Splash over that atrocity Sticker Star but I can kind of get it. The gameplay in Sticker Star is much faster, compare shit like the Fire Flowers, in Color Splash the animation slugs to death, also the level design has more to it than Color Splash I feel.
>Here's hoping
Don't even bother, user, Tanabe himself has already said that if they make a next game it will feature a "different system" & no returning characters.
gameinformer.com
>Is it weird that I somehow liked Sticker Star better than Color Splash
I prefer Color Splash over that atrocity Sticker Star but I can kind of get it. The gameplay in Sticker Star is much faster, compare shit like the Fire Flowers, in Color Splash the animation slugs to death, also the level design has more to it than Color Splash I feel.
>Here's hoping
Don't even bother, user, Tanabe himself has already said that if they make a next game it will feature a "different system" & no returning characters.
gameinformer.com
Wii had 3 models: RVL001, RVL101 and RVL201
RVL001 was the only model that played GC games, and then Nintendo phased it out altogether with the WiiU.
GC sold something like 25 million units. Most children simply don't have to opportunity to play TTYD. I don't think I'm saying anything too outrageous here.
Stop it Arlo, we get it already
>Super Paper Mario
>bad
False.
He mentioned Wii U as part of the original point that TTYD is hard to come by legit right now. It was an addition, not the focus.
My question was why are you so buttblasted, user? I didn't want you to explain why it wasn't related (it is, but you don't like context), I just wanted to know why that stick's in your ass?
Got this game for free and I am so glad I didn't pay for this piece of shit.
It doesn't piss me the fuck off in quite the same way sticker star does (that is one of the worst games I have ever played), but it's still really terrible.
>Its a plebs don't like SPM episode
Haven't played super but:
64>TTYD>>>>>>>>>>>>>>>>>>>>>Color Splash>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>Sticker Star
Said nobody ever.
Lol. Miyamoto told intelligent systems to use characters from the Mario universe. That could've been anything from the original donkey kong all the way up to color splash. They just use toads. What the fuck is wrong with them.
It was fucking trash.
I liked it. But then again, I hadn't played any Paper Mario game other than 64 until then, so my opinion likely doesn't count.
Oh, well. Considering the bile the game apparently raises within people who actually did play the other games, I might be glad I didn't.
>I like shit, but I haven't tasted anything else
>Glad I haven't because other people seem to hate shit
Is this guy serious?
As far as I'm aware, the first model was the one that sold the most units. The Wii was hard to come by for the first two years, and by the time the next model that stopped gamecube compatibility, the novelty among the normies died down by a longshot.
i emulated this and so far it seems alright.
the battle system is needlessly cumbersome but you get used to it.
TTYD is GOAT, at least in my opinion.
I liked it more than Super Paper Mario. Come at me.
Fucking this
The combat in Super Paper Mario, Sticker Star and Colour Splash was so monotnous. Paper Mario combat was deceptively simple, but the later games removed the "deceptive" part altogether. It was just simple and above all else, boring.
While the M&L series had its ups and downs, at least they didn't fuck with the core gameplay of the series. Honestly, it just got better as the series went on.
is this what all the cool kids are calling 'bait'?
The worst part is that Sticker Star and Color Splash actively punish you for engaging in combat.
I think SPM was excellent.
I noticed that Breath of the Wild does this too, with the ridiculous "durability" system.
Is Nintendo just completely out-of-touch with what makes for satisfying game design?
why?
>I noticed that Breath of the Wild does this too
Not the same. BOTW gives you spoils for every enemy defeated, including the weapons they're holding. Some battles end with a chest unlocking, which grants you even more spoils.
Stronger enemies carry stronger weapons that last much longer.
You also don't even need to use weapons in many situations.
>I liked geting shot in the foot more than getting shot in the stomach
ok?
It was better then Sticker Star (At least there is a reason to fight now since that's how you upgrade your paint capacity, but the way to fight is still "USE THING".)
That does not mean it was good.
You were rewarded at the start of the game at least, but eventually when you start getting more powerful weapons, there's no upside to do anything but run away. I can see how they're trying to add difficulty by implementing this system and making it feel like you're actually in the wild scavenging for items, but I would've liked it being handled better.
I can get the areas & music being good along with some of the jokes but how were you not bored with all those Toads & Shy Guys and more importantly how did you enjoy that shitty repetitive combat system?
I had so many issues with this game, it was pissing me off (not nearly as much as Sticker Star though).
>Toads & Shy Guys every where (Usually no design changes, especially with Shy Guys, just boring recolors)
>Combat is slow & repetitive, you just time A-presses with no variety & choosing attacks are slow
>You get showered in coins so you can easily buy fully painted cards which defeat the purpose of having the paint meter
>Insta-dying to bosses for not having the right Thing card
>Instant deaths in general that happen on-field when you randomly get chased by something
>All the backtracking just for another Mini-Paint Star, some for shortcuts, others for actual progression (not that you'll know when one is one or the other)
>At one point there's the Snifit or Whiffit quiz but you need the correct cards, the only way you can get those are by luck or paying a shady Snifit for all of them, if you cards are full you have to slowly discard 30 of them (if you have max, which I did)
>Bowser has 2 scenes in which he talks (After the first boss & during the final boss)
It's been over 5 months now so I don't recall all of my issues with it, but those are just some that come to mind without even comparing the older games. One thing though when compared is:
>No upgrades like 64/TTYD, you're stuck with your Paint Hammer & Cut-out ability the whole time so all puzzles rely on the same solutions
Like was anyone else bothered by this? It's dull.
TTYD > Super > 64 >>>>>>>>>>>>>>> Color Splash > SS
SPM was great, did a 100% run last month and it's still great and better than 64.
>Toads & Shy Guys every where (Usually no design changes, especially with Shy Guys, just boring recolors)
They're really well animated though with loads of frames, the previous games most NPCs were static or had a basic walk cycle and nothing but Mario and Peach had back sprites.
That Pirate Toad that follows Mario in Color Splash briefly has more animation frames than the partners did in previous games.
The only thing Color Splash did better than Sticker Star was not being extremely generic
Sticker Star did everything else better, especially the fucking sticker management compared to Color Splash's atrocious "Shuffle through the cards until you find something"
The effort is there in Color Splash
They know how to make a beautiful looking game with a lot of little touches and frames
The issue is the fucking characters
While I do wish the original games had more expressions I'm not really impressed when the game has hundreds of Toads with little to no variety in overall design, especially since they all just copy & paste the same shit over each Toad since it's easy to do. If they gave new animations to everyone like enemies that speak to you (The 2 Sledge Bros you meet, the Pirahna Plants, the Dino Rhinos, Goombas or even something like Piper the Ptooie) then I'd be impressed but with them just focusing on the Toads & Shy Guys to some extent I'm not at all. Also this isn't a issue per say since it's a art style decision but I found it really fucking ugly to just give every character a couple frames when walking around. I prefer PM64's art style over all but I do think TTYD's way of moving characters fluently looked way nicer than just making every thing look choppy because they're paper.
what if
64 or TTYD but with color splash's graphics
I'm okay with that
No outline though, that shit is ugly.
II wouldn't have an issue with color splash if they at least made the gameplay something similar to the first games
Color Splash was great, though.
What was the fun in TTYD when you could just spam the same winning moves over and over. Hell, even 64 capped you on badges. Making another TTYD but with different settings and characters would've gotten stale fast.
I will say, it does get tiring to see Toads in CS. But at the same time, it means we don't have to deal with more characters added to the Mario mythos.
Characters like Ms. Mowz or Rawk Hawk are memorable but are ultimately pointless if they can never be used again.
paper mario sucks, go play a real mario game like super mario rpg
I hate how SS and CS made SPMfags think their game is acceptable. It's mediocre at best and started the decline that lead to the death of traditional PM.
>What was the fun in TTYD when you could just spam the same winning moves over and over.
That's exaggerated, you can use strong moves to kill shit but it's not like you can rape everything every second. Also Color Splash is about on-par with it, you can abuse Thing cards to defeat enemies & even use the Battle Spinner to get a free fully-painted Thing card replica to destroy shit for only 10 coins. Also what was the fun in literally doing the same action command for each fight in Color Splash? All you do is press A, while in the older games you can press B, the triggers or move the analog stick in varying ways to perform them correctly and especially in TTYD you can mix these to do Stylish commands.
>it means we don't have to deal with more characters added to the Mario mythos.
They didn't even have to make new characters for this game, the Mario series has a huge cast of characters and they poorly used it. Look on the Mario wiki for all the shit they could've used. Even if they were limited to only recent characters/enemies they could've gotten a lot from 3D World.
What's worse is Odyssey is introducing a bunch of unique NPCs and enemies. Meanwhile, PM stagnates with reused toads and enemies from the first three SMB games.
Nah, i thought super was good and generally underrated since it first released.
The gameplay isnt as good as the classic games but the fact that theres still a lot of optional content and collectibles keeps it from getting unbearable, and the combat is at least merciful in that it doesnt impede progress or become tiresome like SS or CS.
Besides that the character design is lacking for generic enemies and npcs, but most of the major characters are memorable and were entertaining. The villains were some of the best in the series, and the plot and characters were engaging enough to keep you playing til the end.
On an objective level, SPM is a bad game, but at the same time, i dont think the gameplay was the main draw of the series anyway
paper mario have an even shittier fanbase than sonic,, who would have expected that?
I don't know, buffing yourself and attacking was a fallback that worked almost everytime. TTYD allowed for variety but there was never an incentive to take it, leaving many badges and moves unused. Really both systems have their faults and positives. Color Splash's was fun and different, making it stand out more personally. So, fair enough on that point.
As far as characters, I think it's important to look at the bigger picture. Back in the 90s/early 00s, almost every Mario game had their own characters that appeared nowhere else. Which worked then because it made each entry feel special and unique. But nowadays, with so many games, movies, books and whatnot having their own little 'worlds', Nintendo scaled back the on growing their worlds to bring into focus 'key' characters, making only new ones where they needed.
In the end, I feel it's good to have a balance: if they kept the TTYD route, there'd be so many characters, the Mario world would be bloated, making it hard for newcomers. But if they keep the NSMB route, things will just get more stale and same-y.
But who knows. We'll see with the next Paper Mario game, if there is one.
>As far as characters, I think it's important to look at the bigger picture. Back in the 90s/early 00s, almost every Mario game had their own characters that appeared nowhere else. Which worked then because it made each entry feel special and unique. But nowadays, with so many games, movies, books and whatnot having their own little 'worlds', Nintendo scaled back the on growing their worlds to bring into focus 'key' characters, making only new ones where they needed.
I don't see what that has to do with what I said. They still poorly used the Mario universe, Paper Jam did a similar thing by using usual Mario tropes & enemies but that even has more variety with them having King Boo, King Bob-omb, Broozers, Charging Chucks, Biddybuds & more.
>But who knows. We'll see with the next Paper Mario game, if there is one.
It'll be stale & samey again next game as long as Tanabe is producer, read the link in Also on >Making another TTYD but with different settings and characters would've gotten stale fast.
If they made a sequel to TTYD like they did with 64 it wouldn't just be a different setting & characters. TTYD added a shitload of gameplay mechanics, from the Bingo System, crowd, stylish commands, giving partners their own HP, giving SP moves their own action commands, the new Curses & etc. With how people have pointed out many issues with the older games & how much potential the old play style has they could add a lot of new & fix a lot of issues the older games had.
>God Tier
TTYD
Superstar Saga
>Great Tier
Paper Mario
Super Paper Mario
>Bretty Good Tier
Partners in Time
Bowser's Inside Story
Dream Team
>Mediocre Tier
SMRPG
>Bad Tier
Paper Jam
Sticker Star
Color Splash
This is the closest list to being perfect so far.
yet Paper Jam had the worst combat in the series
I gotta disgree with that, at least it didn't force stupid bullshit like using the Stylus to attack like in Bowser's Inside Story or using the gyro controls like Dream Team did. The biggest issue Paper Jam has gameplay wise are special attacks last too long in my opinion
>that shitty repetitive combat system?
Let's stop pretending this isn't all of the Paper Mario games, honestly. Even Thousand Year Door is a huge slog to replay.
The series really just needs to stop trying to be an RPG altogether instead of half-assing it.
Special Attacks are too long AND the base combat is literally the slowest in the series
Which is a shame because PJ has some of the best boss fights in the series
I don't find it repetitive with all the options you have with combat. You have varying action commands & you can set-up certain badges to effect your play style. Also I'd argue the series needs to be more of an RPG, I mean the original title was literally Super Mario RPG 2 after all.
the combat isnt what hurts TTYDs replayability, its the amount of cutscenes and dialogue
Don't forget the backtracking.
AND the backtracking
So sad, loved 1 and 2
Sticker Star > TTYD = Color Splash >> 64 > Super
>This is the closest list to being perfect so far.
>SMRPG in mediocre
Absolutely not
Fucking youngfags I swear to god
...
I can almost guarantee im older than you shit for brains lol. The game was pretty ok. It was not all that great, and i've played it twice.
I still like it, and sure maybe it could be a tier higher, but it's not all that.
>SMRPG in mediocre tier
>Super Paper Mario not in mediocre tier
Kids today
Nailed it
I honestly don't understand the love for Super Paper Mario on this board. Is it just a bunch of fags who were 12 in 2008?