Old camp, new camp or swamp camp?
If you know what I'm talking about you are amazing.
Old camp, new camp or swamp camp?
If you know what I'm talking about you are amazing.
I always go Swamp Camp. Every time I play, I tell myself "not two-handed and not swamp. not this time. not again." But invariably, I always end up back there.
I always went with the pro king faction in Gothic 1 and 2. Seemed like the most "canon" way because it was the first part you arrived at.
The swamp camp were just weirdos in G1 and the new camp were set up to be villains until the "twist", atleast that is how I felt.
I do not associate with peasants, that's the reason for my decision in G2.
Well the old camp is in the middle so you can reach everything in a short amount of time.
I love Gothic but it doesn't really matter in G1. I recently marveled at how small G1 actually is, and even the way the main story is constructed means that your choice is not THAT important. You could argue the same for G2, but the faction system there is much more fleshed out like the sweet, sweet, feeling when you realize that you can bully several paladins into submission if you are a fire mage.
>and the new camp were set up to be villains
Not really. The first guys who beat you up were from the old camp, the first guys who teach you stuff are from the new camp and it was clear from the beginning that the old camp is just a bunch of hedonists who like the status quo and don't want to escape.
Diego is the only reason you might think they are the good guys but it was very obvious they weren't IMO.
House Hlaalu. Best stronghold and actually near civilization unlike the other two shitholes.
It's not small. Hyrule in OOT is small (and empty). It's a decent size for a game released in 2001.
Morrowind is still like 10x larger though.
Doesn't matter at all if you don't plan on playing a mage, otherwise Swamp > Old > New.
Old Camp and New Camp both have their pros and cons.
Old Camp has dickheads but also nice people, and Old Camp ultimately gives you more "status" and better skills.
It's also much faster to advance in Old Camp and the layout is better.
New Camp is the "bros" camp but only after you suffer through WELCOME TO THE RICE FIELDS MOTHAFUCKA and then go through essentially the same shit you have to do in Old Camp at start, making it a much shittier way to start. Also no Fire magic so no Firestorm and thus inferior.
Old > New >>> DUDE WEED LMAO
i never got out of the old camp cause I got killed everytime I tried to visit the other camps
New Camp, always. But becoming a Fire Mage early is very tempting, so Old Camp -> New Camp is acceptable.
>Also no Fire magic so no Firestorm and thus inferior.
But you can cast any rune, the only restriction is the Circle.
There are 2 guys who will accompany you to the other camps and kill everything in your path and the best part is that you still get the EXP.
Seriously, if a NPC has a name, you should always talk to him.
New Camp
You just gotta find right people in Old camp, you can ask for their location and even get escorted to them. Basically New and Swamp camps have ""embassy"" in Old camp and they will gladly escort you to each camp and will kill everything that stand in their way.
New camp
The new camp was set up as "might makes right" while the old camp was "order above all"
The game was not concepted as "good vs evil" but rather simply as an anarchist world of conflicting ideologies
really?
I remember following some guys around but they turned around and mugged me.
I remember liking it but found it too hard eventually gave up. That was years ago.
Might play it again now.
>Might play it again now
You should do that, the game's brilliant with it's show don't tell atmosphere
recently finished this fucking game, what a fucking amazing game i have no words
>The new camp was set up as "might makes right" while the old camp was "order above all"
That's ironic considering that the Old Camp arose from a damn revolution where the most alpha men overthrew the kings minions. Gomez and his men are more interested in exploiting miners for profit than protecting them.
But you are right that there is no good and evil.
But just some food for thought: What kind of person would like staying in the barrier instead of escaping and returning to their families?
Exactly. The kind who either doesn't have a family or doesn't give a damn about them, because he is part of a cool gang which has power. Or even worse: He is so notorious and dangerous in the outside world that he couldn't exist there and people would immediately lynch him.
That's why I'm convinced that the biggest scum is in the Old camp. New campers actually accept a lower standard of living for the slim possibility of escape. How bad can they be?
New Camp. Mercenaries have the best bros. Gothic games have the best bros.
Never played gothic.
Is it good?
>not Telvanni
It's almost as if you DON'T support slave-based bug farming.
Judging by that gif you posted I don't think the series is for you.
As good as a classic. The story is really god tier and original. It almost feels like a movie. The humor is also sarcastic and awesome.
I wish that gothic was remade in a new engine with the combat of gothic 2. With one open world and no loading screens.
A man can dream.
Aren't there only 4 loading screens for the big dungeons?
Easy there. I love Gothic and all, but calling the story god tier and original? The intro itself was already so generic that my mind went into auto-pilot the second the words "war with the orcs" were uttered. I loved the setting and the characters, but man, the story was a near nonsensical cliche fest.
Judging by the armor Guard Armor Tier 1 (Swamp camp) > Guard Armor Tier 3 (Old Camp, tho you never been able to get it) > Thieves Armor Tier 1
So Swamp camp for me
420 blaze it faggot
It's a unique place in an interesting location, what's not to like?
Yeah. The only loading screens in the game are
>Old Mine
>Free Mine
>Temple of the Sleeper
Gothic 2 had
>Khorinis-Valley gate
>Khorinis-Irdorath boat trip
and the expansion had
>Khorinis-Jharkendar teleport
>Temple of Adanos
But Gothic 2 also mostly did away with dungeions. It had nothing as magnificent and complex as the Old Mine with its great use of vertical design.
There is a difference between plot and story. The plots in the Gothic games are incredibly generic but your adventure, the characters you meet, the atmosphere all comprise the story, which is great.
Only 3 i think. But it would be a lot better with out loading screens. Going in and out of the mines and the temple would be much better with out loading screens. Nothing against them, i just prefer not to have them.
The war with the orcs was pretty unimportant, except as an excuse why you fight orcs and why ore is required.
Tell me another game in which you are trapped inside a barrier and have to get out.
The whole atmosphere was what made it amazing. Not only was the outside world ravaged by war, but you were trapped alongside with potential murderers and other scum in a society which is run by even bigger scum where everyone was trying to get ore. You could feel the desperation when you talked to them, at a campfire after they came back from mining. There are big and small assholes but at the end everyone was as trapped as you are. This setting and dialogues are far more interesting than the generic crap you get in other fantasy games.
Swamp
I love the endgame templar armor
Plus being a part of a group which is comprised of miners and criminals who succeeded in cucking the god damn king, is pretty badass and climbing the cuck hierarchy from worthless nobody to most influential guy is also amazing. And then you may or may not succeed in cucking the cuckers. (No spoilers here)
No women or children, only you, survival, the desire to be free and wild beasts and the damn orcs. That's as manly as it gets.
Maybe the story isn't god tier, but the setting definitely is.
Playing 1 right now, planned on going with New Camp but how the fuck was I supposed to know that I had to give Lester the list during the test of faith from Diego? some bullshit
At least I can become a fire-mage now
>Lester the list during the test of faith from Diego?
I'm sure you mean Lares, Lester is in the swamp camp.
Well there are women for Gomez I should add.
Gothic is also a fascinating example of how the first primitive cultures worked: The most alpha convinces everyone else that they need security and should work for him. Some people are so exhausted by only surviving that they turn to religion. And some value freedom more than spirituality or security.
> how the fuck was I supposed to know that I had to give Lares the list during the test of faith from Diego?
>Isn't it self-explanatory?
>Diego says that the New Camp must NEVER get the list.
>if you want to be liked by the New camp you should get them something they desire so much.
Logic.
oh yeah right, i get them mixed up sometimes
I belive the guy in New Camp told me to just steal "something" from the Old Camp, felt kinda vague
Diego told you that the New Camp wants the list.
That's what separated the camps from one and the other. Good times.
I remember the first time i got to the Old Mine. Going in not knowing what is ahead and the finding that big and awesome mine was the shit. Big and scary with a lot of history. And some awesome quests.
>And some awesome quests
Ripping off the guards is always fun
I was to eager to notice that, does it say something in the journal?
Stupid of me regardless I guess, now I have to put up with Gomez and his bullshit
You can still end up in another camp.
No spoilers. Just don't worry.
>Tell me another game in which you are trapped inside a barrier and have to get out.
Trapped inside a barrier is essentially the same as trapped inside a dungeon, trapped in a city, trapped in prison trapped on an island, and so on. It was used cleverly to justify the setting, but that's it.
I'm not going to argue against the atmosphere and the characters, because I fucking love them. Hell, I love Gothic 1 much more than the sequel, because when it comes to atmosphere, Gothic 1 nailed it.
But everything about about the Sleeper, Orc Shamans, and Cor Kalom was borderline parody, while the Old Camp-New Camp conflict escalating because the mine just happened to collapse was a convenient asspull.
The game would have been more original if the entire Sleeper plotline was axed, and the three faction questlines weren't just merged into a simple "Oh by the way, you are the chosen one. Take this sword and kill that Minecrawler god."
The most original thing Gothic did with its story was Xardas, a fucking evil as shit necromancer who never, ever betrays you.
Yeah the mine might also be considered a 4th camp because it was so huge.
That's the only drawback with the other 2 camps: In the new camp you have to walk for 2 minutes just to get out of the damn camp! And the swamp camp is also isolated as shit.
In the old camp you can just step outside of one of the 2 exist and you are in the middle of the world.
If you read the thread you already know that there are people here who didn't finish it.
At least use spoilers. You are ruining their god damn game, asshole.
They foreshadowed the [SPOILER]Sleeper god[/spoiler] since the very beginning when they said that something disturbed the barrier and made it a lot bigger. Plus the swamp camp. It's not something they came up with in the last minute.
If a new player follows an argument about the story, and reads my post to the point where I actually started dropping spoilers, he has only himself to blame.
Foreshadowed? The letter you start out with in your inventory more or less spells t out for you. I didn't call that bit of the story an asspull, only parody-tier storytelling. Which it was. I don't consider it a bad thing, but it still was.
Don't most games tell you exactly who the villain is in the beginning?
>turning into a cockroach and crawling back into old camp after they kicked you out
That was fun. Also, killing everyone easily.
Most games that do that don't pretend for half of the story that it's some kind of a tweest.
Well. But it's not worse than Ten Little Niggers or The Mousetrap, yet everyone loves Agatha Christie, so I'll give you that much.
But the thing is, the problem is not the tweest itself, but the way it is handled, and what it does to the main story.
But the dialogues in the game are amazing. You can't deny that.
I like the idea that the being everyone worshipped turned out to be the evil final boss.
I really like the inventory system in this game.
I would never, and I'll forever hate Gothic 2 for neutering, and especially for getting rid of the end of quest journal entries. The amount of snark in G1's journal was a thing of beauty.
Yeah the journal was awesome. Not the mess Morrowind had. Uargh.
>If you know what I'm talking about you are amazing.
How couldn't I know when you autistic nazis made a bajillion threads about this game in the span of a few months?
Then what are you still doing here? Play it faggot!
So guys! What was you'r favorite part of Gothic 1?
Remember spoilers
Mine was when you had to search for Focus Stones, and when you finally got Uriziel+ that awesome Armor.
>Mine was when you had to search for Focus Stones, and when you finally got Uriziel+ that awesome Armor.
When I got them, I teleported in the old camp and murdered those fuckers.
Was pretty satisfying killing Gomez.
Good times
>not redoran
it's like you don't want to live inside giant crabs
First chapter, when you trying to survive in that alien world of criminals, a lot of variety and decision making, game gets really linear after that, and really boring at chapter ~5.
Chromanin. Best goddamn quest ever, even with the anticlimatic endind.
Runner up would be fighting my way to the top of the mountain in Chapter 1, and finding the Orc Hammer. I felt like a god as I took down that golem, and then cleared out the mountain fortress. When I finally reached the top it was still night, and since I couldn't see shit I decided to wait for the sunrise there. So I was just waiting there, squatting on the tower ledge, and watching as slowly the Barrier faded and the sun came up. Fucking magical.
>not emptying the chest near the blacksmith and instantly getting 500-1000 ore for all the swords you made
>not spending immediately everything on strength to be able to use that sword you made
Can we get rid of all the rpgcodex threads
Sorry grandpas but your games are old and no one cares, it's time to move on, no one cares about your archaic outdated games from the 40s, we have new better modern games now
>370503281
You don't even deserve a (you).
>muh old archaic games that were a thing 80 years ago
kys
Dude go back to your yearly cod and gtfo the thread if you arent interested
I played through I think all the mods/conversions that had english translations, and damn some of them are really fuckin good, first chapter in dark saga is just pure kino, or all the huge as fuck new content in returning and the inovative stuff from odysee, like sailing between islands as you please, its just so refreshing after beating the originals countless times and a new experience, too bad some of them have their issues with balance and bugs
>2001 is old now
Jesus Christ, what has this board become?
Yeah Slavs make fine mods.
>swamp camp?
Brotherhood of the Sleeper user, not "swamp camp".
swamp camp would be the best if it was actually finished. thank fuck for fist of the wind at least
>I always went with the pro king faction in Gothic 1 and 2. Seemed like the most "canon" way because it was the first part you arrived at.
You mean the King who shoved all criminals into a penal colony to work as slaves picking his mithril?
skyrim is already becoming a nostalgia game on Sup Forums, you can't stop it
The map was amazing in Gothic 1, all those hidden little bits, like the guy in his cave you've got to platform to reach.
Yeah, that king. What's so bad about it?
Jesus Christ, people like you ruin these threads, please stop replying to very obvious trolls.
AWAKEN
>OOONNLLYY MEEEE ALOOOONE
>DAEEIIIIIEE
>Yeah, that king. What's so bad about it?
Fuck Rhobar, the asshat basically made jaywalking and littering a life sentance of hard labour. Why on earth would the nameless hero not hate the guy who sent him to a place where the only loving he can get is from Mudd.
Didn't nameless hero know what he was in for? I don't quite remember the beginning of Gothic 1 anymore, but he was supposed to bring a message to the fire mages, right?
Anyway, the king brings order, and a smart man thrives in order.
Nameless was just another prisoner who happened to receive a letter with him, before they plunge him and get the letter all wet instead of placing the letter in the next supply shipment or something
>What's so bad about it?
Put killers and rapists together in one place with people who stole an apple.
>force them to go into deep, dark mines together
Not bad at all, right?
SPOILER ALERT
Yes ,tje letter was destined to X..d.s
I didnt really care about the macguffin,i didnt even read the leter
New camp were also assholes like Old camp ,literally the survival of the fittest.
All factions were grey with a background ,just saying the swamp camp worshiped a demon...
>people who stole an apple
These probably just get beaten and thrown in the mud
> deep, dark, mines
Uh oh, what are you guys doing under that barrier.
I liked New Camp the best. The people were generally nicer, I liked the camp/adobe aesthetics, and they had more visually appealing armor. I never finished Gothic though, I remember getting bored when I was visiting some castle in the mountains that was full of harpies.
Giving the list to Lares
I love the reaction of both Roscoe and Lares and it's extremely satisfying
>just saying the swamp camp worshiped a demon...
Well, they didn't know that.
They were still weird and annoying.
Also being able to light all those cressets standing around with a torch in your hand was a nice little touch
Entire Risen series is on sale on steam. I think I will just get it to finally play it and say it is not as good as Gothic.
MORE SPOILERS
And some of them try to kill you because they dreamed it ,even at the end they try to defend it.
also drug dealers .They are far from being good
Most fun was for me when you can finally become a guard ,with the previous minecrawler battle.
Burning guards and breaking into the Old Camp with an skeleton army was also fun
>Didn't nameless hero know what he was in for?
We don't know, but he probably did. At the very least he was not innocent, but we never find out how serious his crime was.
I remember that description on the old box said his crime was quintessentially jaywalking
The G1 box and the manual were not written by PB, so take that with a grain of salt.