I've never played a Zelda game, and I'm thinking of doing a run-through of the series...

I've never played a Zelda game, and I'm thinking of doing a run-through of the series. Is this game beatable without a guide? Seems like it contains a lot of typical 80's game cryptic bullshit.

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All you need to beat the game is this map.

The first is perfectly beatable without one. The second one is full of cryptic shit and insane mazes so I'd use a walkthrough. The rest of the games are just right.

I mean, it's either use a guide or bomb every single square looking for stuff. And I mean every square

*granted there may be a dungeon or two where you will need a map, but the maps are really easy to find and understand. It's a very enjoyable game that is also pretty simple.

Zelda was a game where you NEEDED to read the manual for hints.

I beat it with a bit of help from a guide, but I'm given to understand you never truly need a guide just to beat the game. Any clue you might need is somewhere in the game - you just need to know where to look.

I'll admit I cheated to beat this game-- I got sick of grinding for rupees to pay for potions that I needed to beat a certain dungeon, so I ended up using a game genie with the "all shop items are free" code when I needed to stock up.

Or the manual for the names of certain enemies.

That, and the combat is just clunky by today's standards. The boss fights aren't even fulfilling.

If you like drawing your own maps and having no direction, technically yes

will there be a clue to tell me where to look? or a clue to help me find that clue that will help me find that other clue?

>will there be a clue to tell me where to look? or a clue to help me find that clue that will help me find that other clue?
No

just play link between worlds, free roam with semi original style
but its babies because they give you just about everything from the start

But user Link between worlds and a link to the past are the shittier games from the franchise

let him start off with something he can figure out, before jumping into an original game

its meant to be shit for noobs

If such is the case he should start with a gamecube/n64/wii game

There are two dungeons that I would be surprised if you found without looking up hints, but other than that...

If you're trying to be as independent as possible, at least read the manual. That way you will at least understand the mechanics and know what things you need to try out if you think you've hit a dead end.
Otherwise, using this is fine: Shit like figuring out which tile you need to use your precious little supply of bombs on is just ridiculous to brute force.

Yes, but you need to follow hints. The game is not hard, but some dungeons have secrets you need to know. Stuff like the "Grumble" is really cryptic if you didnt see the hint before.

I'm late to this thread but OP if your gona do it take some pointers from me, did the same thing b4 BoTW.

I beat all the main series console games and this is what I recommend.

Zelda 1 and 2 your gona need a guide if you plan on finishing them. No other way around it. They do shit like hide stuff in same looking walls and walls you can jump through for items.

LTTP is 10/10 you don't need a guide unless u wana 100%

First recommendation is buying a Gamecube controller for emulation, make sure it has analog triggers.

Play OOT/MM through the masters collection on Gamecube, once again you don't need a guide unless 100% runs however camera takes a bit to get used to.

The rest play pretty modernly with only TP having a REALLY slow intro

For SS and or TP if you own a wiimote and nunchuck buy a dolphin bar off amazon shits easy to use and makes playing those with the actual motion controls easy. Mother fuckers plug and play.

Game wise, the only really weird one is 2. Link Adventures. Link Awakening, the third in the series, set the tone for all future Zelda.

After that, the other weird one is Majora's mask, but you should be fine.

Phantom Hourglass and Spirit Tracks are weird, and Phantom Hourglass is not that good, but Spirit Tracks is pretty good in my opinion.

Beat Zelda 1 without a guide, broski. You just have to explore and listen to hints. Use your head for dungeon maps.

do you have an opinion on aLBW

I mean it's not impossible it's just that shit is so cryptic that if your just emulating and don't have the original guide book/pdf that have hints it's gona take you awhile.

Then again im a young fuck who started playing games when they were 3D.

I never actually finished it but I really liked it. I loved the whole renting and upgrading system that they had. I really need to go back to it since I think I stopped playing only half way through.

I'm not big into handhelds so when I got back from vacation I dropped it like a rock to play other games.

ty

>Zelda 1 and 2 your gona need a guide if you plan on finishing them. No other way around it.

No, 1 is perfectly doable sans-guide. 2 has one or two things that are complete bullshit though.

Why is it that the people who claim that Zelda's puzzles are 'baby tier' also tend to think that LoZ is 'cryptic bullshit'?

Just start with Link to the past. It's an overall improvement to the first game.

Nah he should do the first one first, this way he see the improvements and evolution.

enemy names are in game, when you let the demo play after the title screen theme and story

I remember a flute puzzle being some bullshit

I agree with 2. I used a guide at first to get used to the game and didn't need until I got stuck with the whole "wtf theres a invisible hallway" wall.

I disagree with 1, I needed that to find stuff like hidden shops and dungeons but once in the dungeons I would put em away. Just seemed like a way to fast track the "fun"

flute just drains two ponds, repels the rabbit ear enemies, and makes the fifth boss attackable.

Play it blind for a while. You should be able to find Dungeons 1 - 3 very easily and have a good time exploring.

Then after that you'll need some guidance.

The third game was ALttP you fucking dumbass

I just finished it for the first time an hour ago. I'm doing the same thing as I save money for the Switch.

The only time I had to use a guide was for an overworld heart piece and where to find Dungeon 7 and the Magical Sword. Pic related, beat Ganon with just one heart. I wanted to get all the items.

Now I'm playing Zelda 2

>Fucking dumbass
Bro, chill down, I mixed 1991 and 1993. Calm down.

Have fun with Zelda 2, i'm one the fucking wierdos that actually like Zelda 2 ALOT

(You)

Do you have any tips? I just started like 5 minutes ago. I heard this game is very tedious about some things.

There's only one part in Zelda 1 and once in Zelda II that you would need a guide for.

Zelda 1 -Somewhere in the overworld are a bunch of Armos. If you trigger the eight one it drops the Power Bracelet.

Zelda 2 - Finding Kasuto is difficult because the game never tells you the hammer can destroy trees.

Anyone who says anything else is a liar doing Satan's dirty work. Yeah Zelda 1 has some vague tips but nothing unintuitable with a basic understanding of what a drop counter is.

The only hard part is Death Mountain. Which is really early in the game.

>Is this game beatable without a guide?
Yes.

However, there is a lot of stuff which might end up not clear or obvious, and so you can end up stuck or doing stuff every screen just to find the "correct" answer. This is especially true in 2nd Quest, if you try that.

If you are having difficulty, then I would highly recommend reading the manual. It will give some stuff away (including the location of the first three dungeons, and part of the map for several dungeons) but it can help you figure out some things about the games.

There are some non-spoiler tips, and some somewhat-spoiler tips, if you wanted them.

Did you give 2nd Quest a try?

I did this shit with Fire Emblem, I kid you not. FE 1 first game if you don't count melee

The combat is rough but that's the point so relish in that. Also crouch jump attacks can be your friend.

Doing it for Final Fantasy. I hated 4 so far, but I heard 5 is good.

The major redeeming point of Zelda 2 is the music.
youtube.com/watch?v=7a7Sh82Mzdc

To beat it without any kind of guide or spoilers is pretty difficult (especially the second quest: the first one can be done, but can prove a bit tedious and occasionally frustrating). The poor translation Nintendo of America gave it doesn't help matters.

Reading the manual helps for the most part, but ignore the tip about about Pols Voice and loud noises: the trick to which it's alluding only works on the original Famicom (though I've heard it might also work in some emulators if you have a microphone hooked up).

For the first quest.

That map won't help you with the second.

>flute...repels the rabbit ear enemies
No, no, no. This is a myth derived from the aforementioned misleading tip in the manual (which was simply translated from Japanese without regard to the fact that it was changed for the NES version of the game). The flute/recorder doesn't do a damned thing to Pols Voice.

To defeat Pols Voice in the original Japanese version, you had to yell into the Famicom microphone (which was on controller 2). The name is a pun. The NES doesn't have a microphone because its controllers were made identical so they wouldn't get mixed up (the Famicom's controllers are hard-wired, not detachable).

The NES version gave you a different way to defeat Pols Voice, which unfortunately isn't mentioned anywhere in the manual: one hit with an arrow will kill them, and the arrow will actually pass through them so you can even kill several with a single arrow if you line them up right. They are the only enemy in the game for which arrows will behave in this way.

FF5 goes back to the job system. It's like FF3 in that you can freely switch between jobs, but gets rid of the job-switch penalty that FF3 had. It also allows you to equip one ability from another job, so you could (for example) equip Black Magic on your Fighter, or equip unarmed fighting on your Spell Fencer, or equip HP+10% on your White Mage.

However, the story is here to stay. It's less obtrusive in FF5 (meaning that it pops up at points but is otherwise forgotten) and you don't have to worry about party members leaving and disappearing completely.

>Did you give 2nd Quest a try?
I started it, but I felt like it was too similar to play after the first quest. I'm definitely going to come back to play it, I just don't to get burnt out of Zelda 1. The most I did was some exploring. I found the Blue Ring where the 100 rupee once was. And I beat Dungeon 1. That's about it.

5 was meh. End game requires a bunch of grinding.

>crouch jump attacks can be your friend
thanks user

What I hated in 4 is that you dont play the game. It's so rigid, you lose characters, gain them, then lose them. It's too cinematic.

Tip for quest 2 (mildly spoily, but the game is really unforgiving otherwise): always carry bait in the dungeons if you don't want to get fucked over pretty hard..

Oh, and lots of money, too.

Oh shit, I'll keep that in mind then

FF5 should be fine in the regard. In fact, you'll probably end up really liking how FF5 does things.

FF6 is a bit story-focused in the first part. You aren't losing characters as much as them splitting up into different groups, and eventually getting back together. There is a lot of characters, and so a lot of choices in party variety.

With FF7, character abilities are (mostly) items you can equip on other characters. And, a lot of times, you'll end up with the same party all the time.

You're likely to hate FF8, though.

are you me? I don't like the active turn based system after playing the first three. It almost makes it feel tedious and slower.

This is honestly the more important point.

Although, if you know this trick: Press start to enter the menu, then up + A on 2nd controller to go to the continue/save screen then you could proceed safely and not have to worry about getting stuck.

If your childhood console was fifth or sixth gen, use a guide. You will not have the patience to go through it on your own.

Do the Ghosts still pop out of graves in the 2nd quest? cause that's what I did for rupees in the 1st quest.

>This is honestly the more important point.
Yeah, it is. Just a brainfart on my part. It's been a while since I played it.

I think so.

Yep.

And just like 1st Quest, the gravestones which do no produce a ghost have a secret hidden in them.
You really should've noticed that in 1st Quest already, if you did that a lot.

I only knew about the Magical Sword gravestone, was there another hidden spot?

If you guys like Zelda 1, try Randomized Zelda. Where it randomized every treasure and where the dungeons are.

Any cave could be a dungeon. Good luck finding all 8.
sites.google.com/site/zeldarandomizer/

No other special gravestones in the 1st Quest.
I don't recall if that spot has something hidden in it or not, although it behaves the same way in 2nd Quest as it does in 1st Quest. Just keep an eye open for other things standing out like that, as well.

Recently beat the first quest, and I admittedly had to fall back on guides eventually. I fumbled around for long periods until it was starting to bore me or I felt I was missing something. Especially needed it for the last dungeon because I didn't grab the magical key prior. Though that doesn't mean the game is complete cryptic bullshit, it does give you some hints if you poke around.

>The boss fights aren't even fulfilling.
>One-shot Manhandla with a well-placed bomb
>One-shot first Gohma with arrow
>Use recorder to rape Digdogger
>Swing at the air until you hit Ganon, until he turns color to silver arrow him
Probably the only main complaint I would have I guess, though it's better than bosses being overbearingly difficult. 80% of the battle is finding the dungeon's key item anyway.

Not about to jump into second quest quite yet, nor Adventure of Link. Maybe some other time though.

>The boss fights aren't even fulfilling.
QFT

To be fair, though, the game sometimes makes you fight through so much bullshit just to get to the boss (or more in order to get the dungeon items), that a hard boss fight on top of that might seem almost unfair. In later Zelda games, you need to save your potions up for the boss fights, but in the first one it's quite common to burn through both doses of medicine just getting to the boss.

I just finished zelda 1 for the first time, is a really good game but i had to read the location of dungeons, also you'll need some guide.

Let me put it this way: I beat the first quest when I was probably 12 or 13 (which was back in the '90s) without the help of guides, though I did get some pointers from a friend or two who had already beaten it. It took me until my thirties to beat the second, though.

When I was young and didn't have the Internet to ask, no one I knew could ever find the fucking letter in the second quest.

Don't feel bad about using a map for the first game since it came with one. You really only need a map for the overworld as the dungeons are much smaller and pretty straightforward in most cases. The second quest is where things get a little hairy with secrets, but the dungeons are arguably easier to figure out. Zelda I needs a map much more than Zelda II does.

Zelda I is okay, but Zelda II is a fucking BLAST. I would say AoL is more essential to play. I think sidescrolling let them do far more interesting things with enemies and combat, at least on the NES. I don't prefer it to the top-down style, but it was certainly better than the first game. It has more variety. That's the problem with the first game to modern players I think - if you beat one dungeon, you've kinda beat them all. It might be why we're starting to see more people praise Zelda II again as they go back and actually try experiencing these games.

The thing about the first game is that it was made with sharing secrets in mind, you were supposed to get together with your friends and talk about this shit. I think Nintendo is trying to bring that back with Miiverse. Gamers today don't have friends and take pride in ball busting difficulty so they look down on using guides.

I used to do that too when I had free time to figure this shit out, but when you get older and have less free time due to work or raising a family, I think it's more common to say "fuck it" and use a guide for more confusing parts of a game so you can skip to the fun.

I didn't need a guide to beat Zelda 1 or Zelda 2 the first time I played (though I did play it with my relatives and shared secrets so that we beat it in a couple days), but I was thinking about going full autist and drawing up maps of the overworld and dungeon as I go along that might be helpful to new players.

The actual maps people make using the game sprites help, but are a fucking eyesore.

you pretty much have to rupee grind for the blue ring around dungeon 5-6 otherwise the game is fucking near impossible other than that nothings is too bad thats required

I never had a guide and I beat it countless times.

There are hints and clues all throughout the game.

Don't be a bitch.
I beat it blindly when I was 10.

>mfw finished TLoZ without a guide