Now that the dust as settled, is Sup Forums looking forward to The Elder Scrolls VI: Hammerfell?
Now that the dust as settled, is Sup Forums looking forward to The Elder Scrolls VI: Hammerfell?
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>Huge Redguard tiddies
yeah
Dwemer return (only Rourken Clan) and decide to fuck shit up making it a four-way fight between Dwarves, Dominion, Crowns, and Empire backed by Forebears.
Bethesda will somehow make it worse (more casual) than Skyrim, all Sup Forums and /vg/ will do is waifufag, and everyone will find a new nostalgia love for Skyrim.
is this actually habbening?
post proofs!
Do we get to kill niggers?
Its the most likley one but its not coming anytime soon.
Theyll ruin it anyway. Im just thinking what else they could take away. I guess they already took away most stats, so i dont know, maybe do away with levels alltogether? Dont have skills at all only perks?
No more racial boni?
Combat will be the same as it has been since morrowind but with less dice rolling.
Magic is gonna be just fire ice and lightning damage, restoration is one healing spell of varying power, summoning summons atronarchs only and illusion can make you invisible, thats what casting will be.
The more i look at bethesda the more im sure these things will actually happen.
Wew momma. You got the slider preset for that?
I can't wait for those magnificient layout of mountain covered in snow, with unique areas like caves and nord tombs and unique enemies like draugrs and dragons!
>implying it's not valenwood
The sad truth, i hate todd for doing this but i still enjoyed playing skyrim and oblivion
>casual franchise
>taking place in the weird little gremlin cannibals homeland
>Bethesda doing dense forests well
Not happening
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>that 2014 leaked document everybody thought was fake
>Project Boston turned out true
>Nuka World turned out true
>Project Greenheart being anything else but Valenwood
Thanks m8
udderly disgusting.
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>TESVI-rougeconcept.jpg
>rougeconcept
>rouge
fucking hell
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>Bethesda doing dense forests well
They did it in Oblivion.
Oblivion had wooded meadows at best. The bosmer homeland is covered in dense forests and vegetation
bestha did say they were working on a game that wasn't tes or fallout, maybe it's this project
Dense forests are tricky for AI vision and pathfinding processing. You need to find a balance between seeing and being seen. Nobody wants to be attacked by something that saw them through opaque shrubberies. But it's also not fun to stand behind a leafless branch and remain completely obscured.
>Believing it's going to be any place but High Rock
>Believing its gonna be in Shit Rock with a bunch of cross breeds and filthy goblin mutants
High on Crack Rocks has already been the setting of a mainline game. I think Hammerfell is the most logical place because it's one of the less weird ones. Personally I could use some weird. Elsweyr is a cat land, Black Marsh has drug trees and underground root river freeways. Valenwood has cities built of bones and on top of walking trees. And iirc Summerset has cities built of glass.
>oblivion
>doing anything well
Doing away with gaining levels might not be such a big deal. I'm not sure what the point of the mechanic is, since everything else is level matched you're not really gaining anything anyways. At least if they remove levels encounters could be custom tailored for difficulty. I preferred Morrowind, where gaining levels meant that more of the map was realistically accessible, or you could gamble on a hard dungeon and feel accomplished.
>Best quests from the serie
Pretty sure we'll be getting Sellout 5 before we get Elder Scrolls 6.
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I think it would be neat for a game to be set on the border of two provinces. Like Cyrodiil and Elsewyr. The north being increasingly sparse forest (or jungle) that changes into badlands and deserts as you go further south.
The centerpiece of the map being a great, magnificant imperial border wall. Moving past the checkpoints from Cyrodiil into Elsewyr or vice versa would be interesting, changing the tone of the environment and segmenting the map, which would be good in the early game.
The region could be presented as a major trading route, giving an excuse to have many different races and foreign quarters, outposts and enclave villages.
Just a thought.
Still, how will Bethesda rapes the lore this time?
Alchemy was done better than ever.
+Upgradeable equipment that is portable
+Skill determines knowledge of ingredient effects
+Potion weight based on ingredient weight
+Can't spam drink potions to break alchemy
-Can't browse effects to choose ingredients
That's a cool looking stealth archer
>implying it won't be set 2000 years into the future where everyone's dead, and it's just Nords left
What about the cats on the moon? Or are the moons dead too?
>mainlin game
drop the meme, you dip
the same game you talk about also had Hammerfell, and Hammerfell was also the backdrop of the not mainline game Redguard
so that's two fucking games, and you want a third game set in that shithole.
Nigga we wuz pirates n shheeitt