Empty world

>empty world
>so shallow
>only shrines and seeds to find

pls post open world games that you think have satisfying worlds to explore and stuff to find, personally I have enjoyed exploring Hyrule more than any other but I'm curious what all the "le empty world" posters think is good.

Hi, you obviously haven't played the game. Please either do so or fuck off. Thank you.

>personally I have enjoyed exploring Hyrule more than any other

you literally only read the green text didn't you?

Only people that havent played use the empty world shitpost

Anyone who complains about the world being "empty" is too used to games like Fallout 3 that have tiny maps, useless shit over every hill, and being told exactly where to go and what to do. I'd rather have a shrine or a korok seed be the reward for exploration than a useless cave full of nothing.

all 'open world' games are mostly copy paste, just look at skyrim. haven't played HZ or zelda yet

>open world games
>satisfying worlds to explore and stuff to find
Pick one.

BotW is the best open world game I've played, and I've already seen all I need to and I haven't even left the Plateau.

So no one has a better example?

So the "empty world" people just don't like any open world games but like to shit on Zelda especially for some reason. Interesting.

>pls post open world games that you think have satisfying worlds to explore and stuff to find
0

Open World design ruins games. There's not one good example of it.

pikmin

>pikmin
>open world

idk if that counts user, pikmin is based as fuck tho

>So the "empty world" people just don't like any open world games but like to shit on Zelda especially for some reason. Interesting.

Have you personally followed these anonymous people from one thread to another in order to see that they don't, in fact, criticize other open world games?

I mean, what are you expecting. If someone goes into a Zelda thread and says that the world is empty, do you want them to append "also I feel the same way about GTA and Just Cause" to every post?

yes

get trolled lol

I really wanted to 100$ this game but after putting it down and coming back a week later I find myself really bored of it. Maybe it's because I already have all the good shit the game gives out and I should just start a new save instead

You don't care for geographic and architectural differences between regions?

Let it be known that every time I shat on BOTW being terrible, I retro-actively was not defending any other shit open world game. They're all shit for the same reasons.

Fallout 4 had a really nice world to explore

People saying there's nothing to do are either full of shit or haven't even touched the game. I was lucky enough to already get it a few days ahead of release, I have like 170h of playtime now and I STILL haven't even left the bathtub Link wakes up in.

210h in and I'm not done until the menu screen is fully covered in my cum

I know this feel.

The issue is there is no reward. All seeds just get you a golden turd, all enemies are weak as hell, and all shrines just get you green tunic that again makes enemies easy.

Is say they needed a hidden boss or boss rush, but there are only 5 and they are jokes before you get the Master sword

None

I haven't found every shrine yet. I'm at 83 and the majority of the ones I find are combat trials it seems like

This

Combat trials make up maybe 10-20 of the 120, user.

iktf. There's not much incentive to keep exploring after a point.

I've had 90 hours of great fun though so maybe that's enough.

Not really. Geography makes some cool landscapes but mostly gets in the way of gameplay. If I wanted to study architecture I'd look at real world buildings, not some mishmash of architectural features on impossible video game structures.

>all
>just look at skyrim
>haven't played

I dont know that feel but still cant wait for hard mode.

This is like the fourth time I've mentioned it so apologies if I sound like a broken record but other open world game have actual varied dungeons and interior locations to find out in the world and explore instead of shrines identical in every way except layout.

The problem isn't that games like Fallout 3 have tiny maps, this game's map is too big for its own good. It led to Nintendo being unable to make large parts of it interesting, harming the experience.

Botw biggest flaw is that its too easy
just buy the dlc and it should be fine

to be fair you can't really compare any open world RPG to fallout new vegas. it's not fair.

Ironically it's still harder than most open-world games.

Its as easy as you make it

I wasn't aware that I could make the AI smarter.

I kind of like that, though.
Everything you accomplish goes toward the unified goal of making yourself more powerful and the game easier.
Korok seeds expand your inventory, shrines make you more physically powerful, rupees get better armor, etc.

I feel like a ton of sandbox games are littered with content completely irrelevant to what I'm doing or will ever do.

Am I just dead inside? Do I need to embrace the more whimsical side of sandbox games?

Complaints about the AI immediately showcase if somebody's a fucking liar or not.

Are you suggesting that I deliberately avoid exploring for upgrades, defeating the entire point of the game?

I dunno, man. I remember a few times I had a Bokoblin ineffectually staring at me while I just stared back.
Was that secretly his strategy?
I guess it worked. I waited to see what would happen.

The ai might do quirky things but for people that have played any of the souls game (for example) the combat is laughably easy, every enemy has 3-4 attacks that can very easily be parried by a shield and somewhat easily be given a quicktime mega combat attack thing. Sorry but the combat became a joke 7 hourish into the game, and for a game I sunk 70 hours into it was really disappointing. Its still a fun good game with the best exploration I have seen, but man its just too easy

I'm not as familiar with them, but it seems the dungeons in even the average much-maligned Bethesda game like Skyrim conform to one of a few different themes instead of just one and often have some sort of story behind them to try and make them stand out, even if it's uninspired or makes no sense whatsoever.

This is no excuse for an unbalanced reward structure, but I've found it necessary to artificially limit myself to make the game enjoyable. Whether you consider that unforgivable design is up to you, but it DOES actually keep the game's challenges consistently fun as long as you follow a few simple rules:

>turn off ravioli, urbosa, and daruk. Mipha's your choice, having a safety net encourages you to play more riskily which is fun
>pawn off your hearts for stamina depending on how far armor is upgraded, at 3 star you shouldn't have more than 10-15, 4 star probably go down to 8-12
>every time you settle down in a new area, throw all your shit away, leave max 2 melee, bows, and shields

The simple fact is, this game was designed for anybody to be able to pick it up and complete it, and part of that philosophy dictates that unbalancing rewards be given to the player with enough frequency to negate any challenge given persistence. Anybody who loves the game has the persistence but is irked by the game constantly pushing easy mode levers at them. Realistically the developers are telling you to go beat Ganon as you are clearly ready, and then either wait for hard mode(?) or as above... Artificially limit yourself.

Hell, it's an adventure, right? Go run into Hebra with snow boots on and not enough cold resistance, try to survive. Go get lost in a blizzard or a sandstorm. Turn off your HUD, etc. etc.

Not muh Zelda

maybe I was enjoying the game more earlier because I went pure stam so getting hit even once meant instant death

zelda is the exception to this rule, as far as open world games go this is the most diverse one I've played.

Dungeons in [X] game might look different sometimes but what you actually do in them is the same shit every time. The puzzles in Zelda's shrines are pretty varied, so while they may use the same tileset (Skyrim's dungeons do too, everything was a fucking Draugur cave, don't pretend it fucking wasn't) the content inside is different almost every time. I haven't found a single shrine that made me think
>Wait, didn't I do this one already?
Because the puzzles are all unique and varied enough that the repeated tileset doesn't homogenize the experience. You younger payers are too focused on visuals.

>its literally worse than finding shards

>Large, impressive recreation of 1940s Los Angeles
>Absolutely shit to do in it, besides street patrol missions

I don't know if it's just me, but I am constantly getting hit from max down to a single heart or 1/4 of a heart. It's so frequent I'm starting to believe there's a damage cap in place preventing one shots. Maybe I got completely lucky with putting my heart total just where it needed to be, dunno.

Zelda 1 and a Link Between Worlds. Good non-linear Zelda games that don't overstay their welcome.

yeah if you're full HP it protects you from being 1 hit killed. Would be cool if hard mode turned that off

I know I've been one-shotted from full before, got revived by a fairy to full health only to immediately get hit again and get revived by another, but I've also been left with 1/4 heart many times as well.

People that make that kind of "criticism" don't like open world games. Simple as that.

They think only hand-made features have value as worthwhile content, and that would be fine if they weren't such spastic autists about it.

epic xD

Fair enough, personally I don't really have a problem with the gameplay in shrines but don't find it engaging enough to make it interesting by itself. Apart from the combat one, which are fine except that they all seem to use the same enemy, they've just consisted of solving a very simple puzzle which have all been pretty mediocre.
I'd rather have more interesting places to explore instead, and I don't think it would've been impossible to put this varied gameplay in more varied environments anyway.

Okami. The Wii port.

Isn't really open world. you're confined to an are until you clear it and get to advance.

Okami is good but not openworld. The game is linear as fuck.

How many did you complete? The early shrines are pretty easy but they get more difficult, and some are locked behind sidequests, puzzles or combat on the overworld that essentially replaces the puzzle in the shrine. So you do get some variation, it's not 100% samey shrine environments and they get more complex as you go along.

Of course you're going to conclude that all open world games are shit if you only play Skyrim or Ubisoft games.

Every time I go into one of these threads expecting some good discourse and everyone it's a Nintentard yelling YOU DIDNT PLAY IT 10/10 GOTYAY

I beat it after 60 hours and enjoyed myself but the overworld was pathetically barren. It'd be awful if the mechanics weren't so fun

It's because when you first start the game you haven't seen any of it so you're at least onboard until you've seen Hyrule fully realized and how the story will play out. Then you finish and realize well fuck there's literally nothing to do on this overworld but koroks and shrines. I'm never going to stumble upon something exciting again.

Because everyone fucking shrine is one single puzzle. Hard to praise them for copy pasting aesthetics and giving you a variant on the same two minute puzzle. I'd rather have interesting caves with worse or no puzzles considering what we did get is still child tier.

>I'd rather have pretty graffix instead of puzzles

LA Noire was great though, I was more entertained by it than GTA IV or V

>satisfying to explore
Gothic 1 and 2. The wilderness is unforgiving, your slow and steady progress to becoming more confident and competent to explore more ties in so well with quests and NPC interaction.
>stuff to find
Morrowind. There is great loot everywhere, handplaced realistically. Rich elves have powerful artifacts sitting on shelves in their houses, ancient legendary items lay abandoned in random remote caverns, and the game doesn't give a fuck whether or not you happen to find any of it regardless of level. Morrowind breaks traditional game logic where players are supposed to feel legendary items are actually legendary, that shit just sits there and is great on the merit of its own power, not because the game or some random fuck tells you it's good. It's a hoarders paradise.