I find this weird. When he completed Xenoblade Chronicles X...

I find this weird. When he completed Xenoblade Chronicles X, Takahashi said he'd finally made a game that fully represented his vision... and now they seem to be distancing themselves from it in making Xenoblade 2. What gives? Did he change his mind?

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time.com/4149809/xenoblade-chronicles-x-director-tetsuya-takahashi/
twitter.com/SFWRedditVideos

Why would he make the same game twice?

I mean why not make the sequel to the game that captured his vision? It's like they seem to be embarrassed of X and want to return to the old Xenoblade style with 2.

Probably taking the advice of his team and not stagnating them on a single setting, hence the Irish mythology present in XB2.

He employees a close team he works with and doesn't write much of the game, just the setting and direction.

Japan kept complaining that it wasn't a JRPG. West took really kindly to X (outside of the censorship parts) while Japan hated the whole open world idea. I honestly wish he did make X 2 just so he could fix a lot of annoying things that X did like party management.

What the? Didn't they know what they were getting into after the first Xenoblade?

Now I'm worried about what they're gonna do to 2's gameplay.

How the fuck are they returning it to the old style? XC2 is more like X than it is XC

In his words he doesn't like to work on the same thing often, expect them to rotate between xc and xcx sequels or new ip

>Irish mythology

You mean Nordic

I think there will be an X2 after XB2

Mind posting which interview you saw that in? I know he wanted to make a game where humans and mechs could play on the same field (as opposed to something like Xenogears having separate maps where you're meant to use one or the other).
time.com/4149809/xenoblade-chronicles-x-director-tetsuya-takahashi/ ("This is the first game Takahashi feels gets robots and humans (in the same game) right")

Also, this. Literally the last point on the same article I posted is this.

They're using an Irish choir for some of the music, so there will be Irish influences as well.

Because the story is fucked beyond repair.
No sequel could fix that turd.

What the fuck are they gonna put in, lepruchans and dullahans?

>Japan hated the whole open world idea
They hated the lack of story, not necessarily the open world idea. The original Xenoblade was pretty open as well, so that would have been a pretty silly complaint.

They should do it more like The Witcher 3 or something, have the open world but still have a pretty clear and deep main story and not treat it as an afterthought. That way they'd please both audiences.

Xenogears confirmed for Bulgarian mythology

How active is the combat in this game? Do I just mash the same ability combos over and over like an mmo?

>Takahashi said he'd finally made a game that fully represented his vision...

He never said anything like this. He just said that he feels he finally made a game where robots and humans coexisted perfectly in gameplay form

>lepruchans
Who knows. They wanted to put tiny people and villages into BotW, so they could go with that idea.

>Who knows. They wanted to put tiny people and villages into BotW, so they could go with that idea.

I'm pretty sure they aren't going to go with that idea user.

He didn't give a shit about the story in this game, he said it was just an experiment in HD development and to try to fine-tune the gameplay of the original Xenoblade.
He did succeed in making exploration a lot more enjoyable than the original.

The gameplay is combo/decision based. Certain arts works better depending on what you uses beforehand or how it synergizes with your team. Decision wise you have to decide if you want to save tp for special abilities of overdrive, whether to wait for secondary cooldown or soul voice to use an ability, etc. Positioning is also important.

Mech combat is spammy though

THE WIND BLOWS HARD IN DECEMBER

Fuck off

>yfw the character designer of this is the character designer for Xenoblade 2

As someone who followed the Xeno games from the beginning, I feel like XCX is (yet again) part of a grander saga that Xenogears/Xenosaga were, but due to mixed reception from Xenoblade X versus the overwhelming positivity from Xenoblade, Takahashi and his team decided to go back to the Xenoblade idea, which is the black sheep of the franchise.

Xenoblade was a good game but a lackluster Xeno game, I'd rather a followup on Xenoblade X.

Someone should go with that idea because that sounds right up my alley in terms of fetishes.

>Xenoblade was a good game but a lackluster Xeno game, I'd rather a followup on Xenoblade X.

How does it feel to know Xenoblade actually had gnostic themes and Xenoblade X has zero thematic elements associated with the Xeno games?

I don't remember Xenogears and Xenosaga being about
>muh America shooting aliens while nu-metal plays in the background

X is literally an attempt at imitating blockbuster mainstream Mass Effect western sci-fi with zero of the philosophical themes of past Xeno games. Sawano's music is also the least "Xeno" sounding stuff I've heard in a Xeno game too. Fucking imitations of commercial western pop and rock and Hollywood bombast with some of the dumbest vocals that rival Sonic Adventures in cringeyness. Xeno music is supposed to folksy and warm, not cold and bombastic.

There's so much about X that doesn't feel Xeno at all. And while Xenoblade has a fantasy coating sprinkled with a sci-fi story, it still feels more Xeno than X.

>xenosaga 2

I think the exact quote was that he finally made a game where humans and mechs were balanced in terms of viability in gameplay

The credit music is literally commercial pop punk. Yeah, well Xeno /s

No matter how true that statement is or isn't you have to realize he probably said this with the intention of marketing. I mean if you said something like "eh yeah this game is half-assed" or "not really what I wanted but it works" then no one would buy it of course

He wanted to make the mech game of his dreams where he could travel the world seamlessly in a mech. He refused to let the game ship unless you could fly in and out of NLA seamlessly for example. It was the mech story of his dreams, he's been very open that they slacked on the story because the focus simply wasn't on that.

>Takahashi will never make the Ghost in the Shell game we deserve
it would be a match made in heaven, heck they even had one of the GitS guys design the mechs in X

It's cooldown action-bar combat like an MMO, but there are a ton of variables making things more interesting. Abilities all have additional effects based on positioning, status effects, or other factors, abilities will be amplified by the actions of teammates, etc. It feels like MMO combat mixed with the complexity of a fun turn-based combat system.

Good MMOs do actually have stuff like that. Off the top of my head, FFXIV.

I enjoyed xenoblade...

Actually, the main complains about Xenoblade X in japan were
1) The confusing marketing. People thought it was an MMO, and were disappointed that they couldn't play with any of their friends outside of shitty endgame missions.
2) The terrible design decision of not letting you abandon Affinity Quests in conjunction of not giving any information on where to get enemy drops, which caused a very big number of people to get stuck in an Affinity Quest without knowing where to go.

Source

Good fucking game

I was there the day it launched in Japan. Just go look the low scored Amazon.jp reviews that so many anons like to call japanese shitposting instead of actually reading them

Only partially related to the topic... but which modern Xeno game is good? Never touched any of Xeno games - where should I start?

Define modern. There are only 2 since the PS2 trilogy ended. Xenoblade Chronicles and Xenoblade X, which are both good for different reasons

Yeah nah, provide some kind of condensed info dump to back up your anecdotal bullshit.

Tip- there's a few surveys out there from Japanese fans and none of your made up complaints are on it. I know what the "main complaints" are among the Japanese and you got none of them.

I recall the survey piecharts too, but those surveys didn't have a "State your main concerns", but a multiple choice

>tfw no Xenoblade Chron X for the Switch

What gives Japan? Goddamn you. You better at least port Xenoblade Chronicles to the Switch so I don't have to buy a new 3ds XL AND a Switch. Goddamn u.

I was thinking about stuff beyond PS2 but if can be PS2 titles as well.
Can you give me a bit more of insight on Xeno Chronicles and Xeno X?
> are they standalone
> are they fun
> what's their tone

Well back up your claims. Shouldn't be too difficult given you summed up a consensus.

Yea, conveniently leave out the fact that once you get overdrive you just mash abilities like a fucking monkey

guess we'll just have to emulate.

They are not connected. The second one is called Xenoblade for brand recognition.

Yes they are fun.

Chronicles is a lot more story focused. Lots of pivotal moments, twists and turns, characters, etc. Completely linear but with big zones with lots to do.

X is really weak story-wise, to the point where there's barely any at all.
Makes up for it by having a much more flexible and fleshed out battle system, as well as a very fun to explore open world with lots of stuff to do in the endgame.

Don't complain about the game if you are going to do exploits you found on the internet

Yes, they are standalone, yes, they are fun. Play Xenoblade Chronicles if you prefer an emphasis on fantasy and Xenoblade X if you prefer an emphasis on sci-fi.

Both are unrelated, but X has some references to the original.
Gameplay is sort of like an MMO with auto-attacks and cooldown on special moves, but works pretty well. X adds a lot more elements to the combat and makes movement smoother.
Story in the original is about some machines (Mechon) killing humans (Homs), and the protagonist (Shulk) wanting revenge after certain events happen. It's essentially a shonen, but very entertaining with a lot of twists. Story in X is an aftertought really, so don't expect much from it.

>extending overdrive
>exploit
whoops you're fucking retarded!

>Story in the original is about some machines (Mechon) killing humans (Homs), and the protagonist (Shulk) wanting revenge after certain events happen

Only for like the first quarter of th story.

>infinitely extending overdrive because you grinded TP augments
>expected

1. He didn't say that
2. It may seem strange to a mega sperg like you but people don't necessarily want to make the same game again and again

And you base that on one minute of a trailer?

Don't need to spoil what happens later to someone who hasn't played the game.

Thanks! Chronicles it is then.

...

fuck i kekked

If only there were some other organic way to extend overdrive...too bad there aren't any skills that generate TP like true stream edge or something. No fucking WAY the player would figure that out without cheating

you will love XC. That game is just beautiful. You should buy it but play it on Dolphin emulator. I really want to replay it myself.

There's no way you can consistently generate 3000 TP with TP skills alone during the little time it gives you

essence exchange

>True Stream Edge
>FMJ everything
>TP Overdrive
>Essence Exchange
And those are just off the top of my head, each can easily generate enough TP to extend overdrive indefinitely without any gems. You're a fucking moron.

Don't forget Irina's support arts. overdrive was a mistake

>Makes up for it by having a much more flexible and fleshed out battle system
I don't know why people say this. The battle system in Xenoblade was mediocre but the one in X is hardly better. The classes all play exactly the same except for Mastermind which sucks ass anyways; you only have a choice of one character in your party instead of three; the AI is actually worse than Xenoblade somehow and constantly does retarded shit (not like it matters since they become useless halfway through the game anyways); Skell combat is HORRIBLE and ground combat goes to shit once you get overdrive.

Maybe if you get rid of Skells, overdrive, and all the bullshit superfluous RPG mechanics they added it would have a good combat system. But as it stands I would legitimately rather play Xenoblade.

10 seconds are enough for a lot of shit. You just need to do things in the right order.
Also
And you can make your team support your ass as well.

So if they did make a sequel, would they just pick up the story were it left off or would they switch to the other human ship that crash landed on Mira?

It would take place 200 years later