Find a flaw

Find a flaw.

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But user, I cannot find something that doesn't exist

Too easy.

The upside down castle was alright at best.

It runs at 320x240.

Aria was better

Bosses are pathetically easy.

It was one of the funnest gaming experiences of my life on release and it's ruined games since.

A flaw?
Ok. Alucard didn't bone maria directly after and instead tried to seal himself away.
We all know maria had a thing for him. They said like 50 words to each other.
Literally in a relationship.

It ended.
The inventory system could have been better

Takes too long to get going.

Soundtrack exists in that awkward space between instrumentalization and chiptune with only a few standout tracks.

Alucard is overly vocal.

This.
Then again, with the sheer diversity of weapons and awesome shit you could find, as well as every spell being technically available to you at the start, it's hard to design a boss that isn't easily cheesed without rendering the variety of attack methods moot.

It wasn't just the bosses that were easy, there was just nothing hard about the game at all.

>on a crt
>using a PS2
>component video connection
c'mon, now, we know that looks tite

that feel


The voice acting was PS era bad, but not Resident Evil bad.

No new game+.

Maybe I'm just having flashbacks of my Luck mode playthrough, but I swear there are some gauntlets of enemies that can set you back a long way. It helps if the player doesn't know where to find the jewel knuckles and the locations of all the save points. But yeah, for a seasoned player, the game is fairly easy.

are you fucking retarded? this isnt even subjective, symphony of the night has one of the best castlevania soundtracks of all times hands down you dumb goy

I recently bought a CRT and chipped PSX and played this for the first time. First time I've been that invested in a video game for a long time.

It was better than I expected, but the difficulty is way more inconsistent. It's still mostly piss-easy, but there are a few really annoying enemy times placed everywhere (imps, plant bitches) that just got me to turn into a bat and fly over them.

Glad someone else doesn't praise the soundtrack as the greatest thing ever. Some of the tracks are memorable but most of them feel lacking in one way or another. Rondo has a more consistent soundtrack.

I disagree. The soundtrack sounded good for the time, but some tracks have aged poorly because of how obviously they were cobbled together from synthesized components. It's like those YouTube orchestrations of popular tracks put together with midi instruments. I mean, just listen to how low quality the menu theme is. Or the library track. Or hell, the first track that plays in the castle.

SC4 did better with less. Hell, Aria did better with the GBA sound chip.

Second worst Metroid style Castlevania.

Still okay though.

Lament of Innocence was pretty so-so as an actual game, but it was right up there with Yamane's best work. Kojima was in fine form on that one, too.

youtube.com/watch?v=YxyFFzmIpTI
youtube.com/watch?v=tEibQCsf998
youtube.com/watch?v=ZTnf8PQzMjk

Not on steam/gog

Explain your grievances with Harmony of Dissonance, shitters. At least it isn't a stair step simulator like CotM.

I love it since it was the first game in a while that starred a whip swinging Belmont.

Aria is even easier espeacially the last boss

Music is shit.
Controls are floaty and bad.
Sound effects are shit.
Visuals are atrocious.
Combat is easy, with a lot of "thing Level 2" for bosses.
Plot is dumb even by Castlevania standards.
Maxim mode isn't the default.
Castle layout is bland and bad.

Hes over 300yold he has already bone enough sluts

Never too old to bone more sluts.

Game starts out at a decent difficulty. Not too easy, not too difficult. Then once you discover you have spells and get better weapons, the game basically becomes a cakewalk.

I mean, shit, some of the spells are just insanely overpowered. Soul Steal? Damages enemies for a bunch of hits AND gives you a godly amount of health in return AND the hitbox area is the entire screen? Not sure what they were thinking with that. Take that spell away and the game immediately becomes about 10% more challenging.

Also, the inventory navigation and how you use potions/food was a bit annoying.

At some point you have everything memorized so it's just going through the motions.

Also the Saturn version is ass.

For it's time it's literally perfect and it's still an 11/10 in its genre even today.

Unless you're playing the Sega Saturn version. Then you might want to try and get a refund.

Too short

The main game in its entirety

Richter Mode is where SoTN truly shines.

What's wrong with it?

Should I play the PS1 or PSP version?

>Saturn can't display transparency effects
>runs at like half the framerate of the PS1 version
>2 extra areas, that have no bosses or new loot and only take like 5 min each to go through
>load times on top of load times unlike PS1 where it was all contained to inside the cd halls

Take your pick

I would say PS1 personally

I have a nostalgia boner for the original dub but some people would probably say that the PSP version is better

what the!?

Did you just post LoI music without posting these two!?
youtube.com/watch?v=EmtdJdf5dmQ
youtube.com/watch?v=5skhBmzOS90

The upside down castle was a chore to traverse. Turning into a bat or gas cloud ever four seconds because a rooms only really works one way is not fun.

Having to do retarded cryptic shit to get the second half of the game, which is poorly designed when compared to the first half.

I fucking loved it, might be the best in the series.
>Music is shit.
>Sound effects are shit.
They are fantastic, GBA sound chip is shit.
>Controls are floaty and bad.
That's Aria, Circle of the moon is even worse though.
>Combat is easy, with a lot of "thing Level 2" for bosses.
Implying any Castlevania, beside classics, was any hard.
>Visuals are atrocious.
Nigger.
>Plot is dumb even by Castlevania standards.
NIGGER.
>Maxim mode isn't the default.
The fuck is this complaint?
>Castle layout is bland and bad.
Not worse than any other Metroidvania, stop making shit up.
It's not too short, either too long, good length

Just imagine all of the mod potential.

It's more like 1.5 new areas in the saturn version. One of 'em is literally a hallway.
As far as base SotN:
>too easy
>not enough varied bgm in inverted castle
>familiars take way too long to reach their upgraded form (much longer than the natural playtime of the game). you will run out of stuff to do before they level up
>lots and lots and lots of neat items with little or no utility beyond novelty

voice acting

Voice acting, half the weapons are pointless, the upsidown castle is repetitive, one of the easiest games to break, RNG for drops is annoying, the ending song.

And its still one of my favorite games. And better than any of the games that came after. But no game is perfect.

>piss poor level design
>too easy
>boss fights end in 5 seconds or less unless you're fighting galamoth because jesus fucking christ knife weapons are hilariously overpowered
>have to do a ton of grinding to find the really interesting weapons
>warp points are too few and far in between which makes backtracking through the game's many dull and long corridors a pain
>wolf and bat forms kill the flow of the game somewhat
>items and the menu could've been done better
>needing to uncover around 196% of the map for the absolute best ending
>the inverted castle is shit

I know it sounds like i hate the game but it's still a great 8.5 for me. It was in that weird transitional era where it changed the winning formula they had before while later games polished up and improved on SotN.

This is legit criticism but I played the game when it came out so my point of view is tainted by how good it was relative to everything else. Still have my old SOTN gaming mags from the time.