Breath of the wild thread

Breath of the wild thread

Do you want Zelda to follow this template in the future? What improvements do you want to make for the BotW template?

Do you want a deeper combat system? More RPG mechanics? More linearity? If so, how would you go about it?

Given that the Zelda team listens to fan feedback for their games, I wouldn't be surprised to see the mazey dungeons return the next game

Fish superiority, hylians need not apply

>blood moon is gonna happen
>go hide in the shrine untill the next morning
>blood moon effect doesnt take place
is there any benefits to the blood moon?

PROTIPS ON HOW TO KEEP HAVING FUN (even for people who just started).


>PLAY ONLY IN PRO MODE AFTER PLATEAU

>DONT USE CHAMPION ABILITIES OTHER THAN MIPHA'S GRACE IF YOU LOVE MIPHA AND FEEL LIKE HAVING A BEEFED UP FAIRY

>DONT - I repeat - DONT USE REVALI'S GALE
You will end up breaking all enviromental puzzles that way and robbing yourself of some pretty cool moments. Disable it in the inventory.

For the same reason also avoid using urbosa's fury, you'll basically use it as a "press x to win" button.

>LIMIT FAST TRAVEL
I feel like fast travelling too much breaks the immersion and turns the game into a mmorpg-esque chore where you just jump from checklist to checklist.

I limited myself to only using fast travel from shrines, towers and towns.


Can hardly wait what hard mode does to the game.
As it stands champion abilities and fast travel kinda break the late game and make it fall appart.

Still one of the best, if not the best game I've ever played.


Raviolo is a shit character and his ability breaks all the enviromental puzzles of the overworld.
It's really bad.
>shrine covered in spikes
>ravioli over it
>shrine on a steep mountain
>ravioli to it
>tower surrounded by ligthning wizzrobes over a lake
>ravioli over it
>tower covered in evil ganon goo
>ravioli over it
>guardians aiming at you while you climb tower
>ravioli over it

His ability is as disgusting as he is as a character.

FILTHY ELVES LEAVE
REEEEE

I may have made a serious tactical miscalculation

Stop reposting this in every thread. Nobody cares.

Cooking during a blood moon always gives a critical cook effect.

dude
autism
for real

FUCK OFF

Canon reason for respawns

I like that they thought of it, it irks me whenever there seems to be an endless supply of enemies

You are suffering from terminal autism.

I'm going to do the opposite of everything you wrote. Revali's Gale is great, it doesn't break puzzles, it solves them.

Respawns weapons and enemies that can drop materials and treasures. Also if you hide in the shrine then the moon will come the next availanle night. Unless you hide every time.

Why does my gf (male) keep insinuating that I am gay?

I love BotW, but I hope this isn't the new standard for Zelda.

It took one too many cues from other open world games. That one extra cue being a quest log and meaningless sidequesting.

In olde Zeldas there was magic in an NPC somewhere saying something cryptic, and then you finding out what it meant later somewhere else. In BotW a lot of the sidequests are solved witthin 100 meters of where you get the quest, and it's all marked on your map for you.

The magic is gone.

how did they get their hands on ancient weapons?

>Do you want Zelda to follow this template in the future? What improvements do you want to make for the BotW template?
Its fine as is, the only thing I would ask for is some enemies in the dungeon like in TP.

>Do you want a deeper combat system? More RPG mechanics? More linearity? If so, how would you go about it?

Combat is fine as is. Its simple without being boring but also allowing a bit of variance.

Linearity would hurt the open world experience I feel but experimenting with stronger narrative options would be wonderful.

I'd like to see some of the open world elements breath of the wild has, but perhaps more conventional zelda standards such as an emphasis on dungeons and finding key items in those dungeons.

>do you want more of the best gaming of 8th gen
Yes

We need a Majora's Mask scenario or perhaps a spin-off with Paya/shiek stealth

She's dead, give it up

Why can't you obtain or use that goron hammer-pickaxe?

wtf is this luminous armor?

He probably dropped them out of his inventory

so my master sword just started glowing blue and has double attack power, wtf?

If you aren't Pro mode + No quest markers you're playing the game wrong

Yeah, I think they should take some of the open world elements from breath of the wild, but mix it in with a more traditional zelda formula.

>Do you want Zelda to follow this template in the future?
Yes.

>What improvements do you want to make for the BotW template?
More variety of main quests and side quests. If the game has to be made a bit more linear for this, I'll hardly complain.

I would also make weapons more durable, because while I'm sure durability does wonders for balancing, that doesn't make me feel any better things break way too quickly.

>Do you want a deeper combat system?
No need.

>More RPG mechanics?
I wouldn't mind more RPG aspects, like equipment shops. That would also take the edge off durability. More player houses would be cool too.

Speaking of canon reasons, I thought it was kinda funny how there's now an official reason as to why Link is a silent protagonist.

There's plenty of really cryptic sidequests too though

i see no problem. Im 40 hours in and only did zora village, and i think im not seein raviolo for quite a while more.
Exploring is just too fun.
also
I really hope NOT.
OOt was GREAT because it was different from previous entried. it did something new and did it in a revolutionary manner.
The game that followed-altough fun, were just more of the same, and the series becae shitty for that.
Botw is great because its bold in changing while maintaning what makes zelda a zelda game.
I really hope the next installment is something that can amaze me again, and not the same reharsed thing.

Happens always when inside dungeons.
Also happens near Guardians.

How do you get to the last shrine on the neck?

It happens in the 4 dungeons, Hyrule castle, and near a guardian.

reminder that zelda killed mipha out of jealousy

Happens around Guardians/Ganon

I am playing with Pro hud, but that doesn't fix this problem.

The shrine quest with the statue with the dark light in its eyes ring a bell? The puzzle was "stand here until a statue looks funny".

In an older Zelda it would've been the horned statue in hateno.

I love BotW for all the things it did right, but this trivialism belongs in the shitfest that was skyrim, not in my Zelda.

Oh boy, you're in for some fun user. It glows when its near a Ganon empowered enemy.

Best girl.

>Do you want Zelda to follow this template in the future?
No.
This kind of game and its gameplay only works once, doing it any more than that will make it go stale very quickly. It's always this way with large open world games due to the style of gameplay they always have.
I'd be more than happy with a more traditional Zelda after this one.

Lowet neck and glide

Majora's Mask disagrees

Their compromise as to why you should bother to get the Master Sword even though it breaks and is mid-tier normally.

It does double damage against corrupted Guardians and inside dungeons. Doesn't break either when it's like that, as far as I'm aware.

>Fishfags still can't let go

Mipha was about to tell Zelda to think about Link's dick to gain power, she gave her blessing

How do I lower the neck? I'm at the spot you can rotate one of the side things on the neck.

>Majora's Mask
>the same as BoTW
You clearly never played Majora's Mask.

was this ever explained?

This game also got rid of him being silent though.

They basically said "hey this is why he doesn't talk much in other games... Except in this game he gets to talk to tons of people"

It does break (at least against Guardians), just at a much slower rate.

twist it one way to spin one of them, and the other way to spin the other
get both of them to get the current flowing

>Rito bitch tells me a story about a tree
>have to climb a big tree and look northwest for "a white bird with something very important in it's stomach"
>actually stayed in the tree for like ten minutes before I figured it out

I forget. The camel was a pain in the dick. You gotta move those slides around to get piwer over there i think. Sorry.

I didn't think they could top Skyward Slut Zelda but I've been tracking down memories and Breath of the Wild try hard Zelda is growing on me.

She's an adorable failure.

The first user is right, with the exception of a Majora's Mask situation.

The only time I want BotW 2, is the reusal of BotW's assets and engine to do so quickly the way MM was done. That would be great, but I'm not waiting a whole Zelda development cycle of 6+ years if they don't make the quests interesting again.

same m8

There's still plenty of cryptic shit though.

An old Gerudo I talked to 15 hours into the game told me of a pond I wouldn't find until 100 hours later, a pond that I journeyed to simply because I remembered the story she told me.

Tell me

moar plz

I'd be happy with another open world as long as two things came back:
1. More labyrinth like dungeons. The Divine Beasts were really cool, but they were super easy, took 20-30 minutes to complete, and had the exact same boss model, which really turned me off. Bring back some more unique dungeons (appearance wise), and some unique bosses, and I will be happy.
2. Bring some item progression back. While exploring the world and having everything available to you from the start was great, I never felt a sense of progression aside from the heart and stamina upgrades. I honestly would have liked some major items from dungeons back, the feeling when I did receive a brand new item to use was amazing.

Yup. you have autism

...

How they are different and barely resemble each other? No.

He's about as silent as he's ever been. Even in games where you couldn't select dialogue options he would still speak and interact with NPCs, the only difference is we don't see his text boxes.

This is just straight up not true.

I greatly enjoyed this game but I think if the next one follows the same template it will get old fast.
Keeping is fairly open would still be nice but I'd like the next one to be more dungeon focused without the "find item in dungeon use item on dungeon boss" stuff.
I'd love if they could do something a little "scarier" like they did with Majora's Mask next, with the same engine.
Take Ganon out of the next one maybe, develop the villains more.

its mostly porn

>Do you want Zelda to follow this template in the future?
Maybe not exactly like this game, but I absolutely love when games just back off and let the player explore at their own pace without constantly being bogged down by story. I'm so happy that they basically decided to do the exact opposite of Skyward Sword.

>What improvements do you want to make for the BotW template?
Maybe gut the cooking system, or just vastly shrink the amount of materials in the game. I understand wanting to add variety to the world, but there's a point where there's so much stuff that it's cumbersome. Maybe reduce the amount of weapons, shields, and armors too. Or, if none of that, at least take some pages from Monster Hunter and have some kind of item chest for Link to store unneeded items in, and also have armor presets so that you can change to the exact outfit you want in a snap instead of flipping through your armor page, trying to find the armor you want, and equipping all three different pieces individually. You change clothes so much from moment to moment that it starts getting annoying.

There are numerous people who have told me about shit that doesn't even appear in the quest log let alone a marker.

This was one of the rare exceptions that felt rewarding. But even then, the quest at the pond was shallow. "Give my girl a flower".

In an older Zelda there would have been something a little depthier, or lore-ier there. Something novel.

As much as I love amazonian Gerudo it was like, eh?

In the original Zelda you learn about Specatacle rock from an NPC far away from it, he gives you a single sentence, and this is how you find the final dungeon. (My age is showing)

Nothing even a single percent this significant is left to the player's wits to find, and that's my main, post game complaint. It feels too skyrim once the story is over. I want the quest log page gone.

can't believe I missed that, thanks user

>What improvements do you want to make for the BotW template?
Deeper combat system. I want more pronounced differences between weapon types and even more of those as well. Give me several more different types of weapons. Whips, balls & chains, rapiers, hammers, and gauntlets that let me punch things.

I also want more classic Zelda items for traversal and puzzle solving, like the hookshot.

I want more traditional Zelda dungeons and more of them. Controlling the layout of the dungeons with the map was cool and they should bring that back, but give me dungeons with different themes, backstories, and bosses that aren't just a different version of Ganon.

Its a coping mechanism. Because of the pressure he felt as the Hylian Champion and the stuff he has to live up to, he chose not to speak much to focus more on his duty, and for fear of saying anything that might disappoint.

It's in Zelda's diary:

"Bit by bit, I've gotten Link to open up to me. It turns out he's quite a glutton. He can't resist a delicious meal! When I finally got around to asking why he's so quiet all the time, I could tell it was difficult for him to say. But he did. With so much at stake, and so many eyes upon him, he feels it necessary to stay strong and to silently bear any burden. A feeling I know all too well... For him, it has caused him to stop outwardly expressing his thoughts and feelings.

>People wanting traditional Zelda

You are insane. This game makes previous Zeldas laughable. Also take into consideration what the gaming press and gaming community would do to Nintendo if after releasing Breath of the Wild they suddenly switched back to a traditional style. They'd be ripped apart.

Nintendo really has only one smart option at this moment: A more condensed sequel in the vein of Majora's Mask.

It's what they do AFTER that that has me wondering. What do they do? Try to outdo BotW's size? They can't put out a game with 5 years of development time and have it be smaller than BotW. The general perception of the public would naturally lead it to less sales and less mindshare in the wider scope of the industry, both being the prime things Nintendo strive for.

>hookshot
>in a game where you can climb anything and everything in the overworld

>Do you want a deeper combat system?
I'm not really sure what else you could do with it beside add more enemy variety.

> More RPG mechanics?
Egh, it has enough already.

I could see more items that give passive abilities though. Like this item doubles your stamina recharge speed, and this item halves durability loss on items, or these gloves make it easier for link to push rocks around ect.

> More linearity?
Fuck no. That's the last thing we fucking need. If they told me "you must got to the land of the Rito to appease the Divine Beast" and then you do that and they're all like "now make your way to the land of the Goron to appease their Divine Beast" I'd fucking hate this game. The fact that they're optional and the fact you can do it in any order you want if you want to do them at all is the best. Fuck the handholding, fuck the child proofing, if you get in over your own head just go somewhere else and do something else.

> I wouldn't be surprised to see the mazey dungeons return the next game
That would be nice if we had 12 large dungeons with unique themes, rooms with unique enemies, traps, puzzles, keys ect, That were both non-essential and just out there for you to find and solve or not whatever up to you it'd be fucking perfect. If I found a giant tower on a mountain with like 10 floors filled with Lynels, Darknuts, Like-likes, Floor Masters, Ironknuckles, Eyegores, tons of challenging puzzles that kept fucking wrecking me topped off with a big boss fight I'd be fucking thrilled.

is it working on CEMU yet or what

It's clear BoTW is your first open world game, otherwise you'd understand this type of gameplay gets old if it's used over and over again after the first time.

I agree that there's a bunch of trivialization with the sidequests since there are so many that are fetch quests in exchange for 100 rupees. If they got rid of those in a potential BotW successor I wouldn't have a problem at all because it's just filler. It's probably an inherent problem with large open world games because there are only so many unique quests you can come up with and you have to fill an entire map with things to do. It's tempting to throw in a few fetch quests in a town to make it seem like you're actually doing something.

Despite this I think most of the riddle/cryptic shrine quests are fun to do and require a decent amount of deciphering even though there are some very simple ones. The real disappointment for me is that most of those shrines are just "take the orb and get the fuck out" ones instead of just making it a regular shrine. It's good to have variation but it really seemed like only half of the shrines even have puzzles, and half of those have a string of puzzles instead of a minute long room.

are you telling me that it's theoretically possible to kill every enemy in the game and make Hyrule completely peaceful?

Can some no life autist try this and confirm?

I can agree that rewards are a bit lacking.

Imagine how baffled I was when I did like 50 sidequests where all the rewards were either a silver rupee, a gold rupee, or a diamond. Quests that took upwards of over an hour would land me little more than those mentioned 3 items.

Then a quest in Faron, which took me LITERALLY 20 SECONDS to finish, netted me the Rubber Helm, an incredibly unique piece of gear.

The problem is that shrine chests themselves are usually lacking in rewards as well, so you can't rob from them. I guess they just needed more loot.

>said climbing being extremely slow and kinda tedious
>not to mention it's possible you can run out of stamina
>hookshot makes climbing and traversal that much more fun and less time-consuming
If you're worried about it breaking the game (despite BotW having shit like Revali's Gale which absolutely breaks a lot of the traversal and environmental puzzles), just make it an item you can only get mid-game in an optional, difficult sidequest or something.

I want my double fucking hookshot/clawshot back. Let me be fucking Spider-Man again.

144 FPS and 1080p

>Zelda got link to open up by offering him food

CUTE!

I wouldn't mind a Majora's Mask kind of deal where they reuse the engine and models but makes something completely different with it.

I could see the hookshot making traveling very easy when combined with the glider.

Too bad he's used goods.

I've played Witcher 3, New Vegas, Xenoblade X, and all the GTA

BotW trumps them all fucking easily. Going back to the traditional formula would make me lose interest. It's as everyone in the gaming industry has been saying on podcasts, and blogs: Breath of the Wild makes every 3D Zelda before it a complete and utter joke.

I didn't figure it out at all. I think it was the shitty weather keeping me from noticing anything. Then I just aimlessly glided off the peak and happened to see a shrine in a cave. Then I get the "QUEST COMPLETED" thing when I approach it, opened the quest log, and the summary basically said "you noticed that the terrain looked like a bird!" but it was kind of funny that I actually didn't whatsoever. I had to climb that mountain again just to double check, and sure enough, I felt like an idiot.

Why do people lap up open world games then? Why is making open world games such a popular trend right now?

Not that user but I've played the most popular open world games like far cry, skyrim,TW3 etc quite recently and BotW is pretty fucking refreshing compared to those.

>Breath of the Wild

what did they mean by this?

Mipha a shit. Paya is the best girl.

Fuck off, he's pure for Zelda

It's a breath of fresh air, that allows you to explore the wild

Yes, and if they kept doing BoTW over and over again it would stop feeling refreshing, that's the point.
Prior to Zelda it was just easy normie money. Still is, until the next easy normie money trend comes.

Anything covered in or corrupted by Malice [triggers] Fi and make her pick up the slack, including all dungeons, all non-shrine Guardians and some areas like the Colosseum or Akkala Fortress.

>New Vegas
Love the game but it's not hard to top that in terms of gameplay.

Isn't that what calamity ganon is? a force of nature

I don't know. I hate that moment when my screen is obscured by the "quest accepted" message.

I don't need it, when an NPC says something to me that's significant, I'm smart enough to notice. This is worse than the 6 hour tutorial in Skyward Sword because the tutorial in SS eventually *ends*.

Don't get me wrong, a lot in BotW is brilliant. I love the puzzles and the open ended nature oft them. I often felt clever playing BotW, which never happened in TP, for example.

But there's a certain magic gone with the quest system. Condensing and improving it is the obvous next step, and considering this was Nintendo's first outing in this genre it's incredible what they achieved.

But still, I want the magic back.

Link fucked a fish and there's nothing anyone can do about it.

Probably fucked a Gerudo, too.

Hey...what animal has cold immunity properties again?