Is this the best Metroidvania of the last few years?

Is this the best Metroidvania of the last few years?

Other urls found in this thread:

youtube.com/watch?v=hzhNt9L6JzY
reddit.com/r/HollowKnight/comments/5yapji/cant_get_last_pale_ore_spoiler/
twitter.com/SFWRedditVideos

That would be Environmental Station Alpha

It looks like a NES game.

What makes it good?

Salt and Sanctuary had falling damage for no fucking reason, so probably yes.

What platform?

Solid design, solid progression, great fucking map. The cornerstones of any metroidvania. Yes, it suffers from the "retro graphics" trait, unfortunately, but I think that's mostly due to the fact that it was made almost entirely by one guy.

I'd say. I'm 17 hours in and I still haven't been to all of the areas yet. It's massive and very nice to play.

Hollow Knight is for PC if that's what you're asking.

Good gameplay.

Thanks. I was hoping it's on consoles. I'll have to get it later

>only 50,000 sold
fuck

I think it will be released on Switch and PS4 later this year.

Yes

It really is the definition of hidden gem and deserves far more recognition. Devs put far more effort into it than most. Wish it could get more attention past all the AAA tripe and pixelshit.

Also godtier ost

youtube.com/watch?v=hzhNt9L6JzY

These. Also has end game content

Rabi-Ribi
AM2R

anyone has a webm of the City of Tears, or any webm of the rain? it looks so good

>AM2R
That's cheating, literally a Metroid game
>Rabi-Ribi
The weeb art style takes away from it somewhat

>Yes, it suffers from the "retro graphics" trait
Fucking how?

Well, can you explain a bit better what the game does better than the others in the genre? Some more specific examples or something

It's just a decent game, stop being a cunt and try it yourself or watch a fucking gameplay video, God.

Watching a gameplay video won't probably tell much.

Well, I got into the game after watching a few minutes of a YT clip, after some user mentioned it.

How do you beat the two armadillos

Stay near one so it hides in the shell, attack the other

it's the best metroidvania since super metroid

Oh shit thanks

>made by one guy

Why is it all the best games are totally or almost totally made by 1 guy

pretty sure this is gonna be my GOTY

Salt and Sanctuary was really good. I haven't played Hollow Knight so how does it compare? If I liked S&S will I enjoy it?

I refuse to believe that this game is indie.

Metroidvania should have 2d sprites. Looks like a fancy Super Meat Boy to me.

passion

what about xbone

Sprites are very tired. It was refreshing to see such a nice hand-drawn artstyle with extra detail to it rather than the same minimalistic spritework that every indie game uses.

user...

this game is all sprites

only 3D element are some layers as foreground and background, but they're just sprites as well

The team was 4 people plus a contracted musician, I believe.

yeah, probably more

they have a similar atmosphere

i want to believe

Appreciate the reply user. I'll be checking it out.

I'm afraid that title belongs to Rabi Ribi.
I did like Hollow Knight, though.

Hahahahahahahhahahahhahahahahahhahahahhahbabhahabjajajajahhahahha hahahahaha "pc master race" this will come to consoles and eventually be a ps plus game

rabi ribi isn't that good

bosses are samey as fuck, always the same fucking small sized chibi shit you fight against

>having PS+
explain yourself

If you say so.

I really enjoyed Rabi Ribi, Salt & Sanctuary (But this is more a Souls game than a metroid-anything), and Hollow Knight.

I think Rabi Ribi stands above the rest by pretty steep margins. It's the only game with an ounce of actual challenge involved, at any rate.

It's a pretty great game, but I dug Hollow Knight more. Both are worth the cash.

Well, yeah. It's a small-scale game in a niche genre that was made by a small team. It had a mildly successful kickstarter campaign that brought in almost 60,000 Australian dollarydoos. Gross income of 50,000 sales is $750,000, so before the distribution platforms' cut they've basically made their money back tenfold. In reality they're not going to get $750k after taxes and paying out Valve and GOG and Humble Store and whatnot, but they've made more than enough money to enable them to make another game.

This is how it fucking should be for most of the industry. The best games are almost always passion projects made by people who care deeply about their craft, and set out to make a good game that does a specific thing very well, rather than trying to pander to as many people as possible to make back their $200,000,000 budget. I'd take a hundred fucking games as unique and high-quality as Hollow Knight over yet another fucking giant budget AAA title.

Most metroidvania games I play are very underwhelming. The only one I've enjoyed in recent years was Ori. I gave Guacamelee more than enough chances on more than one platform and it just didn't do it for me. I haven't bothered with Hollow Knight, since Guacamelee is also deemed as one of the greatest metroidvania games of recent years.

Can I get some confirmations that Hollow Knight is actually better than Ori, by people who actually enjoyed and completed Ori?

Have they fixed the arena not giving loot and all the other bullshit bugs yet?

the colosseum bug was fixed long ago

there's also a player made fix if you already beat the place and didn't get items
reddit.com/r/HollowKnight/comments/5yapji/cant_get_last_pale_ore_spoiler/

>Guacamelee is also deemed as one of the greatest metroidvania games of recent years.

It's also one of the ONLY metroidvania games of recent years. There's not a whole lot of these. Guacamelee was kinda fun I guess but it's far from a great metroidvania. Hollow Knight actually is. It's fucking fantastic. Well worth the fifteen bucks.

Ori is Disney. Ori was good. I played through Ori and was pretty enchanted in the same way I was enchanted with Bastion and Transistor.

Hollow Knight is not Disney. It's more of a souls-vibe, dark, bleak, unhappy, mysterious, doesn't bother explaining itself. It's smooth to play, and plays 'well'.

The primary weakness of Hollow Knight is that it's braindead-easy. It's so easy you could train a four year old to 100% it without problems.

Ori wasn't challenging either, so if it's no concern to you that the game offers no challenge or sense of victory, then by all means, Hollow Knight is good.

I can heartily suggest Hollow Knight as long as you don't need any form of challenge.

Gameplay wise Guacamelee is alright but who the hell had the idea of putting meme billboards, that shit looked so fucking retarded.

supposedly they patched that shit out and put in video game reference billboards instead, but yeah, guacamelee was not really all that great a game, and if there had been a decent sampling of metroidvanias to pick from when it came out it probably wouldn't have done as well as it did

regardless everyone knows damn well what the best metroidvania to come out recently was anyway

>game is good but doesn't explode in popularity
Why are you complaining? Do you WANT another Undertale fiasco?

I haven't been able to fucking kill The Radiance so far. I get to the second part with like ~4 HP if lucky and then he proceeds to fuck me up. Strat thoughts?

I haven't played Undertale, but if good games don't sell is a bad thing, since more sales = good games keep being made. If only shit games are selling, then you'll only keep getting more and more shit games.

I'm gonna be honest, I hated the plot to that game. I loved everything else, the simple aesthetic to the rewarding gameplay, but I felt like most of the endings were really stupid. It was a bummer.

>caring about the fanbase
I'll take a good game getting deserved recognition and sales over maintaining a niche and quickly dying fanbase any day (which is Hollow Knight's case, the general has died and slowed to a crawl while Sup Forums threads are also dying). Only genuine autists stop liking a singleplayer. game due to its fanbase.

as I pointed out here

50,000 units moved for a tiny-budget indie game put together with nothing but koalas and didgeridoos is nothing to sneeze at

not every game needs to or should sell 6 million fucking copies

equip Joni's blessing, sounds like exactly what my problem was

Wow, it's amazing how an indie game can turn out when the people behind it aren't complete shitbags like 99% of indie devs are.

I hate indie garbage and the whole indie scene, but a gem like this once every god knows how many years is the only thing that makes it seem worth existing.

Nope

didn't the game have additional funding? kickstarter stuff is usually just a percentage of it.

Post thicc insect waifus

That's not a Metroidvania.

>The Witness
>metroidvania

Not much, at least not that I can find. They continued to take preorders on PayPal after the campaign ended, but lots of devs do that.

at least you tried nigger

post smug pepe aku pls

>come across doors you can't open
>have to go and explore the island to figure out how to open them


How is it not?

There's nothing wrong with wishing a good game to get amazing sales. You don't know what the expenses the game had, you don't know how much they have to pay in tax and more. They still have the console release, but one of the reasons so many shit games come out now is because some good games don't sell well meanwhile broken shovelware like No Man's Sky sold shitload of copies.

If they got a lot of money wouldn't mean they'd instantly make games with 200m budgets, it would mean they have way more leeway to make games in the future, which is a good thing. Many companies went under because they didn't have financial security and were always desperate for a new hit.

This is obvious shitposting and it's too late to waste time giving a genuine reply, have a (You)

>Decide to buy it since it looks neat
>Steam refuses to let me download the game and just keeps trying to force payday 2 updates on me.

When is this shitty monopoly of theirs going to end?

What makes a game a "Metroidvania" then?

It's just an open world where you need certain items to progress certain ways.

Combat
Genuine free exploration
Powerups and item upgrades
Not being a walking sim with puzzles

>one guy
No woman to ruin ideas and slow down work.

Of the year? Without a doubt. Of the past few? Not at all.

It is really solid though.

Seems interesti—
>flash-style graphics
Wait..
>Kickstarter
nvm

I don't support con artists, and any dev that uses Kickstarter is a con artist by default.

>say someone else is shitposting
>shitpost yourself
>haven't even played the game your talking about

>thinks posting Journalist faggotry is good for his argument
The Witness is a puzzle game and calling it a Metroidvania is heavy misbranding.

I have the same problems with Payday 2 as well, the update downloads stall and in the end I just uninstalled it. Every other game updates just fine

>Google a gameplay video of the game
>It has a Binding of Isaac cartoon/cell shading style

How the fuck are either of those things "retro" or reminiscent of an NES game?

>I don't support con artists, and any dev that uses Kickstarter is a con artist by default.
Shovel Knight begs to differ.
The devs have delivered every single promise that their Kickstarter has stated would have.

I legit hope you're not a troll

The exception to the rule is not the rule, my friend.

>backpedaling
You said any dev specifically. Also there's other examples too if you really want to get technical.
You'd be accurate if you said MOST Kickstarter games are cons, but you can also say most AAA games and most video games in general are bad.

main issue I had with it were the no-fun-allowed colour coded enemies that would only take damage from specific special moves, and then they introduced the same idea but the colours start to cycle. Such a bad idea.

wow! You're Hardcore dude!

Enjoy playing the same metroid clone over and over again because you're too autistic to consider anything else good, I guess.

I bet you want a new 2D Metroid game more than a new Metroid Prime game, too.

I bought this game a week and a half ago or so. The graphics and platforming are nice. Personally I'm not big on the whole metroidvania genre. It is a fun game but to me the backtracking gets to me, it's just not the genre for me. I still gave it a fair shot and it's good for what it is, if you like metroidvania platformers with a nice art style you'll probably like it. The controls are tight too so there's that.

>77 minutes
Dude you played like maybe 5-10% of the game

>the backtracking
Nigger you only beat the first boss

Yeah that's why I posted the picture, imagine if all of Sup Forums did this.

Anyway I'll probably go back and finish it when I have the time and I'm in the mood for it. It is a good game.

>implying backpedaling
You attempted to counter my absolute with your own. I was giving your comment some grace to allow that either is subjectively possible, or both are objectively possible if one can accept that a con artist can still deliver a passable game.

In other words, a con artist and their game are not the same.

>but you can also say most AAA games and most video games in general are bad
I didn't say anything was bad, I said they're cons, and they are.

>proposes idea
>a fool and his money
>dev barely delivers
>th-this is best metroidvania ever

Mighty No. 9
Sure, I'd fund that, and a potato salad while I'm at it. No, really, a dev fishing for handouts in the same pond as FemFreq totally has credibility.

Yes, unfortunately I'm too stupid to play metroidvania games.

>he's not trolling
Gold, Jerry!

Because it's the vision of that person being realized, without anyone to change things and water-down the final product.

But again, you've already gone on to dismiss the game just because it uses Kickstarter, despite the fact that sincere devs and good games have come from Kickstarter.
Hollow Knight is one of them, but it's not my job to change the mind of a jaded individual.

I'd get it if there's a switch port