Since Sup Forums loves to say that fighting games are dead, then let's see those ideas that would "save" the genre

Since Sup Forums loves to say that fighting games are dead, then let's see those ideas that would "save" the genre.

how about you DON'T copy streetfighter ii for once

Every new game plays like SSBM, Arcana Heart, Melty Blood, Guilty Gear, MVC2, Darkstalkers, UNiB, or Third Strike.

Genre saved.

Go back to sprites.

Add in Rolento. He saved 4, and he'll save sf5

>RTS and Tower Defense are dead

Kill Smash, MOBAs and whatever Blizzard is cooking up. Lack of competition will increase fighting game participants naturally.

A way for players to get out of 30 second long combos.

Maybe you have to input the punch they're going to throw and then your character dodges it. Anything to make those 150 Hit combos any more interesting.

I mean think of the potential mindgames it could open it, I envision for this fighting game characters would have lots of potential combos. So there'd be a constant guessing game as you try to figure out which input your opponent is going to use. Some players would naturally favor some combos or maybe they're just trying to throw you off.

It could make said 130 Hit Combos all the more amazing when a player successfully outwits the defending player.

Monopoly fighting game where as you advance along the board each real estate is an individual stage to fight on and each hit causes money to come flying out of the player.

I've got nothing else.

Microtransations that will instantly win you the round.

Open world, survival mechanics, and crafting.

Limb based combat.

The limb based control scheme is exceedingly simple. You want to throw a right punch? Hit right punch. Left kick? Hit left kick. The usage of limb based buttons is so simple, yet it can allow for so much complexity. This is perfect for fighters of the future, it allows for simple controls with maximized depth and strategy. Take a more archaic fighter such as SF2. A solid game, yes. But antiquated controls. For instance, what if I want to use my right fist to jab instead of my left? I can't, as the game has determined Ryu can only jab with his left fist. This limits freedom and limits combo possibilities as well as strategies. What if I am in a situation where I need to use a left jab? In SF2, I'd be unable to extricate myself from such a predicament. If the game had the Superior Limb Based System of Combat, I'd have the freedom to try a different strategy with a different limb.

This system makes the most sense. For instance, one issue fighters tend to have is the throw button. Some choose to have a separate button for throws, others choose to use two buttons(medium punch and kick for example), or simply hold forward and tap an attack to throw. The limb based system is the simplest yet makes the most sense. You simply press left punch/left kick or right punch/right kick. This makes perfect sense as these commands do not overlap with anything else(after all, if your character tried to punch and kick with both limbs on the same side of the body at once, they'd fall over), produce a whiff animation(which adds depth to the gameplay and can create new strategies), eliminates the accidental throws of one button attack throws, and eliminates the need to devote an entire separate button solely to throws.

Make ggxxac+r and VSav with Xrd graffix and garou with kofXIII graffix

You mean M.O.M.mode in guilty gear?

Dead or Alive. Literally the hold system.

For Honor could have been the savior of the genre.
The mix of fighting game and casual action is perfect, you can feel satisfied just by running around in 4v4 randomly swinging your weapon of choice, this is great to motivate new players. Then you have duels as the actual core of the game, where advanced player could test their skills in a glorious 1v1

OH OH. But here comes the trouble, Ubisoft made the game too shallow and easy to qualify it as an actual fighting game. I swear you can master some heroes in a single hour.
The game also reward too much a defensive playstyle considering how easy is to parry or block or counter everything the enemy throws at you.

I'm still mad, I just hope Ubishit goes fucking bankrupt

Make a game that looks like Tori-bash but plays like an actual action game.

So tekken

ARMS will save the fighting game genre

Someone to make a western rip off of EXVS.

You mean combo breakers?

No thanks, Burst system in asw games is good enough.

>For Honor could have been the savior of the genre

Kek

It's a pretty awful game, Anarchy Reigns did it better

Smash is the only game that would bring players to fighting games. MOBA and FPS players are not fighting game players.

But those games are ANIME! *Hisses aggressively* What if my friends see me playing them???

Smash isn't a fighting game

Did I say it was

I don't see it happening. Fighting games have a steep learning curve, no central community, actively discourage new players, and will never be balanced enough for every player to have a fair chance with the character the want to play.

Also everyone got on the SFV boat and now it's sinking and no one is trying anything else.

I've also noticed that most new fighting games don't feel visceral at all.

Of course I can't expect Sup Forums to actually read more than a line of text.

Large single player campaign.
3d single player camera which transitions into 2d when you encounter an enemy. (Similarly to old-school turn based rpgs)
Enemy types teach 2df gameplay tactics. For example, enemy type X jumps a lot and does high damage combos. Focus on AA or you lose. Enemy type Y likes projectiles. Figure the timing patterns to get a jump in combo. etc etc.
Bosses combine tactics. - can drop cosmetic items.

For capcom specifically I'd like to see CFN changed to a cross platform collection of their entire remastered library.

It's still not a fighting game