Why don't more games use parallax and motion parallax and other 3D tech to make games more immersive?
Why doesn't VR take advantage of this?
>mfw playing 3D on my n3DS has made me realize how much better the visuals are when they pop at you
My only complaint is that the depth isn't deep enough
When will 3D tech get to a point where it can realistically render environments and objects and shit
Tyler Adams
bump
Adam Nguyen
bump pls talk to me
Elijah Reed
this post is unintelligible garbage, grow another half of a brain and try again
Chase Hill
>Why don't more games use parallax and motion parallax and other 3D tech to make games more immersive?
what dont you understand cunt
Austin Hall
Are you high?
Christopher Russell
what dont you get
Lucas Hall
Ill simplify it
Why dont we use parallax and motion parallax to give games binocular depth????
This can be especially good for VR for max. immersion
SIDE QUESTION when will 3D tech get good enough to simulate binocular depth accurately? I noticed 3ds depth is shallow
Charles Price
BUMP
Evan Rivera
If you mean stereoscopic 3D then all VR has that.
But 'parallax and motion parallax to give games binocular depth' just means a 3D perspective. Which is any 3D game.
Justin Peterson
I tried the Vive and it doesn't have stereoscopic 3D
Why doesn't the depth in VR look like depth IRL if it uses stereoscopic 3D, parallax and motion parallax?
Parker Morgan
VR games aren't stereoscopic. It's the exact same image shown in both eyes individually.
Nicholas Brown
>I tried the Vive and it doesn't have stereoscopic 3D >VR games aren't stereoscopic. It's the exact same image shown in both eyes individually.
I'm sorry but that's just false. You must have been watching a 360 video or had the eye distance set drastically low because 3D is a standard in VR game engines.
Samuel Flores
That's not stereoscopic 3D. Modern VR still doesn't have the tech for that, which is why it will probably fail.
Why do you think Sup Forums says VR is a gimmick? It's because the hardware isn't good enough yet.
Brandon Ross
>That's not stereoscopic 3D. But that's exactly what it is. Two rendered images a set distance apart, one for each eye.
Maybe what your thinking of is lens depth? Focusing on different things. There's been some development in faking that with eye tracking.
Julian James
>lens depth
That may be the final piece of the puzzle user but why can't the eye naturally focus on close objects and blue the background in VR or vice versa?
Parker Peterson
Why does it feel like it still lacks depth? The depth is nowhere near real life standards
Chase Long
You're not making sense again.
My only guess is you have the eye distance set too low. It should be 1:1 with your normal depth perception.
Colton Smith
>When will 3D tech get to a point where it can realistically render environments and objects and shit
it's going to be a long time. gpus are still woefully inefficient and as long as every developer insists on making thier own snowflake dumpster fire engine progress will be slow going at best.
Isaac Peterson
>ITT: stoners and VR naysayers. A deadly combination.