Games where the dev team fucked up and were just and correctly punished with bankruptcy.
Games where the dev team fucked up and were just and correctly punished with bankruptcy
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you're just baiting, but it's actually true.
Troika actually never went bankrupt. Look it up.
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Generally speaking, laying off all your staff and then shutting down is pretty close to bankruptcy. It's not quite the same thing, though, to be sure.
Hasn't happened yet, bra.
I know it's the same company, I'm just bitter that neither of these games got a sequel.
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Activision gave Troika multiple extensions and threw heaps of money at them to help them finish the game, but the devs still blamed Activision for the game being a broken mess.
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Ice-Pick Lodge has only made two games throughout their entire existence, the most recent one being from 2008. I've got a feeling their office is closed most of the time.
just started playing Pathologic HD and I love it
Wasn't it because Valve gave them unfinished version of source engine?
>game being a broken mess
Most of thing got patched eventually.
This states otherwise.
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Yes, but only because they developed VtmB while the source engine itself was still in development, and not because of some Valve boogeyman who gave them an unfinished engine on purpose.
They've made two games after The Void but nobody cares about them.
Good taste, comrade.
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They're trying to avoid the fact VTMB was already insanely overbudget, and had missed all its milestones at this point. Activision even gave them extra money to finish The Temple of Elemental Evil so they could allocate all their team members to VTMB.
"No, Valve, you gotta give us MORE money. And time. Like, the game has been in development for almost four years now, and while the game should have been finished two years ago, you can't rush art. Look at Duke Nukem Forever. Do you see them having to meet these silly 'deadlines'?"
>publishers are retarded
How is this even possible?
Even Arcania is a better game.
Except that it was developed simultaneously with HL2 that didn't have the same broken unfinished Source engine
ooh, double bait with smoking bacon is served
That's becaues Valve could update the game and engine in real time, as you'd expect. Troika were a pack of retards for wanting to make a game with an unfinished engine in the first place and it took 10 years of fan patching to get the game stable.
Gothic 3 was pretty shitty, but Arcania was still worse.
Man it still hurts that Lionhead got shut down, Fable 1 is like my all time favourite game.
But what they did to the series was sickening, 1 was amazing and 2 was great, everything after that was just a fuck you to the fans.
I still dream of the original team getting back together and making Fable 4 with the same time era used in 1. That and a new black&white, they would probably fuck that up too though.
Arcania has miles better combat than Gothic 3, it's only problem is lack of sidequests and some very linear locations. Gothic 3 is is unplayable without fan fixes.
After Godus, I'd just be happy to get the chance to stab Molyneux to death.
Why is VTMB so loved? The combat is absolutely shit. The writing is incredibly awful in places. It's like Livejournal fan fiction translated into videogame form.
Man i loved Troika's games. They were all great in their own right, and they were all broken too. Sad they closed down. Would have loved to see what they did next.
Arcana does not have better combat. It's equally awful, but for different reasons. Plus after you get Fire Rain and mana regen then all tedium of the combat is gone. Arcania doesn't have that luxury.
Gothic 3 at least serves as a satisfying end to the characters' stories, however, regardless of the banal gameplay.
Activision didn't give them any extensions. They couldn't release the game before Valve released HL2. The games released on the same day. Activision forced it out broken.
>his tatse is so shit that he can't apreciate art
Kek. It was first rpg with good facial animations, thanks to source engine
>Activision didn't give them any extensions.
They kept missing key development milestones and Activision kept approving more money and time. Here's how game dev works:
You hit milestones, or they fire you. Sometimes they'll find ways to ensure you can't hit milestones and fire you anyway. That's what Bethesda did to Human Head. But anyway, Activision endured Troika's inability to meet deadlines for three years.
Not just good facial animations. It had incredible voice direction as well. There had been other games with decent VAs for cutscenes but for nearly every character? I can't think of one. Playing the game at release was incredible even if it was broken. And nowadays who even notices a broken game? Bethesda seems to be doing just fine.
>being that much Piraniah fanboy to deny that Arcania is objectively better game
Damn, i can't wait for the remake to be released this year
I liked Knock-Knock. It was creepy as fuck.
Do you have a single source to back that up? Cause everything I've heard shows that Activision stopped development on the game well before release while valve hammered out the kinks, even going so far as to prevent Troika from even addressing known bugs. You're making claims that are contradicted by the source materials we have availible to us. Namely
>there's a Pathologic board game
Rad.
>Do you have a single source to back that up? Cause everything I've heard shows that Activision stopped development on the game well before release while valve hammered out the kinks, even going so far as to prevent Troika from even addressing known bugs.
They stopped development before release because the game was long overdue and Activision were not going to tolerate more delays stemming from Troika's incompetent and inability to manage scope creep.
i feel your pain bro, i feel your pain.
Also the atmosphere and soundtrack.
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So fucking based. Shame half of it wasn't even used in the game
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i get some ff7 vibes from this
Pro tip:
Literally every game or project goes over budget
Budgets aren't rigid limits, they're estimates
Missing multiple milestones is usually enough to justify a publisher taking your videogame off you.
Depends on how out of scope or rigid the milestones are
If I tell you to go build me a RPG game now and have it ready in 6 months, that's not exactly reasonable, so me taking the game off your hands because you missed an impossible deadline isn't justifiable
Came pretty close it seems after Brutal Legend
>Missed multiple milestones with extensions
>Over budget
>"wtf that kotick guy is such a dick for cancelling us"
The milestones were repeatedly extended, and Troika weren't meeting them. Even though Activision paid to help them finish their other games so they could allocate more resources to VTMB. The game had been in development for THREE YEARS when joined the project. There was a clear disconnect between Activision and Troika, and Troika tried to handwave it with "oh, well, RPGs take a long time to make". Gee, maybe if you'd cut features like you were supposed to instead of allowing endless feature bloat, the game wouldn't have ended up in such a mess.
>atmosphere
Holy shit, I was 13 when I first played the game and the hotel level traumatized me for years. I still get uncomfortable in the cellar
Your mentality is responsible for the shit that is wrong with the industry