I'm not sure what difficulty to go for in this game. I want a challenging RPG experience, but not if the challenge just involves me grinding for a little longer or the boss just becomes a literal health sponge.
What difficulty should I play on Sup Forums?
Easton Richardson
Just start on normal and up it to hard if you're finding it to be too easy.
Matthew Wright
Normal is fine if you've never played SMT/Persona before. Hard or higher if you have.
Nathan Martinez
>He didn't download Merciless You arent a filthy fucking casual, are you user?
Jaxson Martinez
Play on safety lmao nobody wants to fucking play a turnbased rpg in 2017
Colton Nguyen
Hard. Just don't be a lazy fucking faggot and wait a week to do the dungeon like a good number of people have been doing.
Eli Moore
This, there arent even any difficulty related trophies past normal
Josiah Allen
If this is anything like Persona 3 easy just gives you 5 revival items.
Luke Walker
Isn't Merciless just Hard but "lmao no xp or yen"? It's already annoying as is with nigger demons one-shotting you in the first dungeon
Cooper Gomez
I love difficulty modes like that since it makes low level runs much easier.
Kevin Ortiz
The only choices are Normal and Hard. Anyone who's not mentally handicapped or a game journalist can beat the game on Normal with ease.
>Normal lets you retry fights, Hard does not. It kicks you back to your last save on losing a fight. >Normal makes bosses less likely to target your MC with their kill moves, as well as them being much less threatening in general >enemies evade much less often on Normal, making Sukukaja and Sukunda much less important
Merciless is pretty poorly balanced, it's nearly impossible to get through the first dungeon on Merciless because you don't have access to good skills or persona yet. It gets more fair later on, though.
Bentley Hall
I feel like switching the difficulty midway would ruin the experience. Some games have their toughest hard mode bosses early on. I haven't, but I heard the Persona games are much easier than the mainline SMT games. It's just a Japanese image that I pulled. I have merciless downloaded as well. I don't still wear diapers and have my mom dress me, user. This seems reasonable. What about merciless? It's about the experience. The achievement. The thrill of getting gud. This is what I was thinking. The game would be too easy on normal and hard provides the extra sense of challenge that forces you to think about your next move.
Jose Mitchell
Also disables automatic saves in safe rooms. Kind of pointless since if you've ever played any other JRPG in your life you're already manually saving every time you go in one.
Gabriel Jenkins
Been playing on hard. Had no trouble beating the first dungeon on time. Only took a couple visits to get through it and still had plenty of time to do other shit.
Noah Russell
>I want a challenging RPG experience you are playing the wrong game then
Jonathan Allen
>Normal makes bosses less likely to target your MC with their kill moves
To be fair this is absolute shit game design.
Jaxon Walker
Is merciless really just the same difficulty with less exp gains and money? That doesn't sound as difficult as it does annoying.
William Nguyen
You can make Joker way tankier than your party members, especially resistance wise. By midgame you should have a persona with no weaknesses and some strengths.
Ian Morris
Pretty sure merciless is just artificial difficulty and more luck than skill is needed.
Sebastian Watson
>enemies evade much less often on Normal, making Sukukaja and Sukunda much less important Really? That sounds annoying as fuck. Enemies evading sucks. I have PTSD from The Answer.
Liam Thompson
No, you take more damage as well. First boss's volleyball super attack one shot anyone who wasn't guarding even though he was ATK debuffed, but on Hard I could survive it.
Benjamin Stewart
Still shit game design.
Kayden Sanders
It's not that bad. If they're AGI debuffed or you're AGI buffed you'll basically never miss unless using a really inaccurate attack. Normal is basically that way except you don't need to debuff them or buff yourself.
Isaiah Parker
Is this because of the 3x crit bonus everyone gets or are the stats really just a level up from hard?
Joshua Campbell
>Difficulty >In a turn based RPG All it does is increase your chances of RNG fucking you over
Blake Baker
I think it's a stat up, or damage multiplier. It doesn't make them more durable though, I was doing the same damage to him but taking more in return.
Hudson Turner
fuck this guy
Julian Campbell
>I feel like switching the difficulty midway would ruin the experience
good thing you can always change it
Eli Ramirez
That's what I meant. I don't want to miss out on the early game challenge by playing the first dungeon on easy.
Jace Morgan
I decided to play on normal for the first dungeon and I felt like I was being efficiently challenged. I went normal because when I tried hard for Persona 3 I got completely raped, and I could only take it up to the 5fth boss
Im in the second palace in P5 and the game feels super easy now so I might switch to hard tomorrow
David Adams
P3's hard difficulty is notoriously cruel. This game seems to balance the challenge a little more.
Evan Turner
Safety = "Welcome back to my Lets Play, guys" Easy = "Mom buyed that game for me" Normal = Babbies first SMT Game Hard = There is a Reason to use Buffs & Debuffs Merciless = Random Crit equals Death. Fuck you!
Adam Anderson
The difficulty in this game doesn't come from the combat itself, but from the eventual moment when you're out of SP and can't afford to pull back because it would be a waste of time Playing on Hard means you will heal more often, draining your SP faster and forcing you to make several runs into the Palace to complete it, effectively wasting your time It's a matter of choosing between challenging combat or experiencing everything in the city
Elijah Gray
why are "SELECT THE DIFFICULTY" and the difficulties themselves in English? Is this a stylistic thing specific to the game or do jap games frequently do this for difficulty screens?
Ryder Jackson
Is there actually anything besides enemy stats that difficulty affects? It seems super easy to just >Ambush enemy >Exploit weakness >All out attack >Win >Repeat
Brandon Cruz
On hard mode you'll get one-shotted unless you're guarding and have buffed your defense and debuffed the enemy's attack. This isn't SMT where the buffs last more than five seconds, so it's just tedious as hell.
Aiden Butler
ok, how the fuck do i sell shit? do i REALLY need to fucking progress in story to sell shit?
Christopher Price
Sounds like hard mode is the right one for me then. Dying to RNG is anti-fun. I'd rather beat a boss than romance a girl. Japs think English words and text look/sound cool. I'm guessing it's equivalent to the Terminator saying "hasta la vista, baby."
Camden Wright
Ambushing enemies is not as easy as it sounds. Sometimes enemies will spawn right before you, other times there won't be covers, especially in Mementos Also exploiting weaknesses is fine at the start when the enemies are convieniently all weak to your skills, but it won't last. By the second Palace you start having enemies casting elemental walls and shit.