Do you think Yugioh has a future as a Online collectible card game?
Like Hearthstone or Shadowerse.
Or is it too convoluted to be popular as an online card game.
Do you think Yugioh has a future as a Online collectible card game?
Isn't it already? I thought there's like DuelistPro or something tournament.
But are those commercial or fan games?
idk
Those are some ugly ass cards.
>what is Duel Links?
>playing YGO
Duel Links does good
I just want another handheld game with the full card list
hell no, have you seen there other online games? Over priced and abandoned within a year or 2.
Duel Links exists already
>text boxes take up less then a 5th of the card
>no keywords so every effect has to be spelled out
>so crammed full of text that you can't read the tiny size 2 print
>art box takes up the majority of the card, but the art is always generic garbage
>anything strong just gets banned to force people to buy the new clearly overpowered shit just so they can ban that too
>2011+6
>playing fucking yugioh
This more your flavor?
>It's hard to read guys
Sorry about that.
I miss when you didn't have to read a fucking paragraph of shit for every single card
To be fair, some of the older cards were pretty wordy. Compare this to:
>Target 1 monster in either player's Graveyard; Special Summon it.
so what if i summon it facedown
>text boxes take up less then a 5th of the card
>no keywords so every effect has to be spelled out
>so crammed full of text that you can't read the tiny size 2 print
>art box takes up the majority of the card, but the art is always generic garbage
I don't know if this fruity game is heavy on the bans but I assume that applies too
Yu-Gi-Oh is an objectively shit game and I say that as someone that played it competitively for 7 years.
The game is built upon a foundation of making one to three overpowered decks that you can only realistically compete against by playing one, then Konami uses the banlist to murder them and bring in a new group of decks. Occasionally they fuck up and their banlist isn't good enough on the first shot to remove a deck so they'll just keep on swinging every couple of months.
>bushiroad scrapped online vanguard iteration for steam after few successful betas
>claimed it was not up the standards
>one of the most polished betas i ever played
Fuck bushiroad. They could easily have steam tcg market on lockdown by now.
Monsters can't be special summoned facedown unless using a card like the shallow grave.
It's not. I think only 4 cards are outright banned with like 10 reduced to 1 of.
And there are Keywords in the game.
(GB1) - Generation Break 1
V/R - Vanguard or Rearguard Circle
Auto- Automatic skill
Then there are skills the game knows as keywords.
Time Leap - (Bind it, call a grade +1 card from your deck, and shuffle your deck. At the end of the turn, put the called unit on the bottom of your deck, and call the bound card)
Agreed. It's why I support all the other simulators people are making
Are there any with rule engine? I really don't feel like getting up to speed with all the the rule powercreep, but i would love to play some blaus now and then casually.
None are automatic yet. There is one in progress that will get automatic features after release.
Cardfight Area is still the main one and explanations really vary by who you;re facing.
Pity, thought after all this time community would make one with rule engine after all, area is really fucking derpy, or was at least when i was playing it.
The issue is that everyone was delayed by the CFO announcement. Before that, hopes were kinda crushed from them C&D VanguardPro.
I am surprised there is company more inept at bringing their shit online than wotc.
Agreed. I actually wouldn't be surprised if the crackpot theory of the devs choosing to focus all attention on Fate/GO is true.
Duel links seems to be doing pretty well at least on the mobile front. I enjoy it every now and then on the way to work, nice fast duels what with the different field size and lp start total.
Never heard of that, another mobage?
Yeah that really big Fate mobage. Why work on a new online game when you have one of the biggest mobile games in Japan
It's not like they need full team to upkeep it or something, they could totally spare resources to release CFO and see how it goes before doing anything.
I'm quite sure it would broke even if anything, even if they dumped it in early access, before shit like shadowverse and eternal get to steam.
>he game is built upon a foundation of making one to three overpowered decks that you can only realistically compete against by playing one,
Literally every card game ever. These kind of games are just way too easy to min/max
Just play on devpro lmao
also ban Grass
It took you seven years to realize that?
Not really
People on PC only want hearthstone or dumb clones like shadowverse