Ever playing on anything other than the highest difficulty

>ever playing on anything other than the highest difficulty

OP plays everything on highest difficulty and that is why he is mentally challenged

>play shooter
>enemies are bullet sponges
>headshots do no damage
>everything feels like shit
>have to stand behind corners all day and savescum constantly because the AI snipers will insta gib you if you pop out


Glad I'm being challenged tho

>cute loli
>black
Why?

>playing shooters
Found your problem

>highest difficulty
>enemies run at you in a straight line and die
>lowest difficulty
>enemies run at you in a straight line and die

>Hardest Difficulty
>Enemies get randomly allocated super versions of regular skills exclusive to them
>If enough enemies get these skills, the map is plain unwinnable because your forces effectively have half their defenses

Uncharted 1 on the highest difficulty actually sucks though.

>FUCK THIS GAME WITH IT'S STUPID ARTIFICIAL DIFFICULTY
>Have you tried a lower difficulty? Normal mode is plenty challenging without being unfair
>FUCK OFF CASUAL REEEEEEEEEE

All uncharted games suck on all difficulties though.

>not liking delicious chocolate
kys

>play game on normal difficulty
>enemy dies in 3 hits
>play game on hardest difficulty
>enemy dies in 6 hits

Holy shit I'm having so much fun

>normal is too easy
>hard is too spongey

I play a lot of turn based rpgs, on highest difficulty they just become grind2win instead of fun.

Play better games.

I only play thigs in the normal difficulty.
Mostly because if I played in the highest it wpuld take too long and I have a gint backlog to finish.

I do user, but thanks for the advice anyway. The truth of the matter is that most difficulty settings in modern games suck ass and ones that do it right are the overwhelming minority.

>I don't play on hard because enemies are too bullet spongy
More like
>I don't play on hard because I am incapable of correctly utilizing game mechanics to kill enemies quickly or prevent damage so I need enemies to die fast to cover my poor play

That usually doesn't even end up making the game any harder though

Braindead cannon fodder doesn't suddenly become this huge threat because I have to shoot it 4 times now instead of 2. Increasing the number of enemies would go a lot further in making it harder, just bumping up the health on everything is lazy and boring.

I can't think of a single game on hard mode that simply increases health. It was always accompanied with a damage increase which definitely DOES make cannon fodder more threatening.

Number buffs are dogshit and if you defend them you're braindead, baiting, or both.
Terraria did it well with Expert mode enabling new attack patterns, but still fell for the trap of increased HP and damage, which makes it a slog.

chocololi

>I can't think of a single game on hard mode that simply increases health.

I never implied otherwise

I'm either playing on the hardest setting or training to play on the hardest setting.

Like twenty percent of the time, you gotta work your way up. Shit's the worst with strategy games.

That's a shitter excuse and you know it.

>Highest difficulty is just the ai cheating
No thanks.

Well then what are you trying to say. Because increasing numbers does in fact increase difficulty.

For a modern example let's use Mass Effect Andromeda. On normal I can basically walk into a group of people and spam my Asari sword attack without giving a fuck about what's going on or who is doing what and come out on top because nothing does enough damage to put me in danger short of instant kill grab attacks.

On insanity however, even a single grunt chosen can output enough DPS to down me in two seconds so I actually have to utilize cover and my abilities to survive.

On normal I can use any shit build or weapon and kill enemies in microseconds.

On insanity, I have to use intelligently built quality weapons and proper builds to take on enemies or every fight is going to be a shitty slog where one mistake will kill me.

ID Heaven

I'm sorry I'm bad at video games.

t. shitter

The point of video games is entertainment.
You play with settings that entertain you, mod the game, or play another game.
I don't give a shit what difficulty you play at, nobody does, and it's mutual.

Hardesr diff only matters on shooters or pure skill based games

If all that matters is stats then there was never difficulty to begin with, just testing your patience

And you aren't posting here to actually crusade against normal/easy, you're just here to shitpost.
You don't even like video games, you're here wasting your time doing something tertiary, at most you could be idling farmville or something, which is probably your speed.

The only part that makes it harder is the fact the extra damage makes it incredibly easy to die, having to shoot the enemies more makes little difference at all since you rarely run out of ammo if you're smart. Even on Insanity there's builds that'll let you melt the enemies extremely quickly.

>having to shoot the enemies more makes little difference
It takes longer, there is a noticeable difference in how long it takes to kill enemies, people see the TTK as far too high, and it annoys people.
TTK of 10 seconds by itself doesn't make something difficult, it makes it tedious.

Enemies taking longer to kill means they have more chances to attack which means you have more chances to die. How is that hard to understand?

Civ6 hardest difficulty AI is so shitty though. 75% of the time you are completely fucked becuase the AI scouted you quickly and zerg rushed you with 12 warriors and archers before you can do anything

>hardest difficulty is just everything kills you in one hit and you have to start over
Yeah nah fuck you, if I was a dumb 15 year old again I would have happily jumped into that for that false sense of accomplishment no one gives a shit about, I've been there and done it before but it's not gonna make you happy in the end. I got more important shit to get done.

Post more Kuro or get the fuck out.

>I got more important shit to get done

Do you have some kind of videogame quota to reach each year? How does beating videogames faster result in anything but lowering the value of your dollar?

>Have to beat easy to play normal
>have to beat normal to play on hard
>have to beat hard to play on hardest
>have to beat hardest to get true ending

That's the most pathetic excuse out there.

One (1)

In Andromeda I hardly even take damage in most fights because you can just hunker down behind cover and plink at them at range. It's the same shit on higher difficulties except you just do more of it. Now if the AI was, for example, made smarter to take advantage of the fact that I'm behind cover so much, that would actually force me to change up my strategy, but more health and more damage can't really do that by itself. That ends up being the case in other games as well, not just ME:A.

>playing modern games

Found the problem.

The people praising hard difficulty in these threads only play shitty shooters and hack and slash so they are clueless to how difficulty in video games actually works out.

Except there are several fights in Andromeda where simply hunkering down behind cover isn't an option

The optional fight in the Elaaden vault for example where you are stuck on a tiny bridge with a destroyer and 3 nullifiers.
Though if you were shitter playing on normal you could just casually destroyer the nullifiers before they could do anything and going outside of cover to avoid shots wouldn't mean shit because destroyer turrets can't down you near instantly and you would have plenty of time to recover shields.

Though all in all, MEA is a really poor example in general because it's a really fucking easy game even on insanity

>Not just playing Rare/Free Radical shooters and avoiding this problem entirely

>Except there are several fights in Andromeda where simply hunkering down behind cover isn't an option

There are very, very few fights where that is that case. The fact that there are only a handful of situations where the effect of the higher difficulty becomes really apparent should be a clue that it's not designed very well. And my point wasn't that these things never make the game harder, just that it's usually the least effective way of doing so. All you're doing is lowering the margin of error, not forcing the player to think or play in radically different ways.

I like to have fun,
hitting damage sponges and avoiding every single hitas it can otk you, isn't fun

Anons
You don't have to perform all these mental gymnastics to defend your position. We're all family here.
Just say it with me:
"I'm older now and I'm not as good at vidya as I used to be, so I want to be challenged less"

It will make you feel better, honestly.

This entire thread is bullshit because the concept of difficulty varies wildly from game to game and genre to genre.

>play normal
>hack at boss for 15 minutes and dodge slow obvious attack every 10 seconds
>play hardest difficulty
>hack at boss for 45 minutes and dodge slow obvious attack every 10 seconds

>dodge
Stop playing shit games.

The words of a libcuck sjw.

Me? Ohoho, me, I'm a based as fuck true gamer. I've beat all of the Souls games. There is no game with a difficulty setting that could live up to the insanity I've been through.

Lol

>Dark Souls

Fucking meme games.

ITT: Sup Forums reveals that they play absolute shit games.

I haven't encountered a game where hard mode isn't an improvement over normal mode in years.

Most recent example: Nier Automata. Hard mode is a great challenge assuming you don't use healing items, which are broken because of the pause to heal plague that has infested games in the past year. Normal mode literally plays itself and only an actual retard would ever lose. It's obvious what mode to play in.

>shit games
>goes on about arpg
wewest lad

>Hardest difficulty is too frustrating to be fun
>Second hardest difficulty is too easy to be fun

>being a weeb
>being a pedophile

>being a dub frogposter

>hard mode
>everyone on their side is buffed
>everyone on your side is debuffed
>you have to buff and debuff the enemy just so you're on equal footing
>go back to normal and it feels like a fucking joke
>hard mode just wastes time

how to solve difficulties

>hardmode: both you and the enemy do more damage

this really is the simplest way to do it.
it should be more fun to play hard mode but more challenging. like audiosurf did it fucking right.

>not preferring glorious pale girls with baggy eyes.
I shit you not.

What the fuck does that solve? It just means enemies will most likely not have enough time to do more than one or two attacks before dying which makes the entire game into a who hit who first contest.

>game becomes who gets hit first
yeah and?
react quickly idjit.

>ever playing non turn based games

>pale girls, baggy eyes
Muh

React to what? Static enemy spawns and well telegraphed attacks that most games consist of? It's especially cancerous in games with group fights because now you can run up to enemies and kill them before they have a chance to get near their buds and start causing trouble for you, which makes for some really dumb mindless gameplay.

and you're putting yourself in more danger by going all in. if you fuck up they shoot you dead, if you fuck up but live they're all grouped up and you're in a worse position.

its perfecto.

I didn't even realize you could pause to heal, I just used heal items from the quick menu on the fly

>and you're putting yourself in more danger by going all in
That applies to shooters but for any sort of melee game it would not work at all. The more risky situation would be letting enemies survive and group together because then instead of some simple attacks and taking the threat out you're forced to deal with a larger number of out-of-sync enemies that can potentially overwhelm you, block your path and reduce the number of safe potential safe moves you can do

Hoading energy bars in Human Revolution sucks ass, though.
If there's an easy, normal, hard, very hard option, I tend to go either normal or hard.

That's retarded.

If the game is more fun when you and the enemies deal huge damage, that should happen on all difficulties. Fuck damage sponge enemies and fuck damage sponge players.

Plus, scaling damage up means cool, elaborate boss fights on normal will die instantly on hard, and that's no fun at all.

That's how STALKER does it and it works pretty well. You have to play more carefully but certain strategies are rewarded more since enemies can't take as much damage. If you go in guns blazing you'll get killed 9 times out of 10.

Why should people care? Games are about having fun, not fulfilling virtual standards of difficulty.

It all quickly falls apart when you engage in a gunfight in a more open area though. Without some cover and complex geometry to confuse enemies gunfights boil down to staying behind a piece of cover and shooting. It's really not some kind of universal quick fix, there's no such thing as a universal rule for "good" difficulty, it varies from game to game. Even damage sponge enemies can make for an exciting experience in the case of Order of Ecclesia level 1 hard mode.

>a cute brown loli will never try to rape you

why even live

I want to see her do a "proper" mana transfer with Miyu's Shirou, if he's not dead by the end of 3rei.

This. It's a video game, not a college exam.

And usually developers prioritize the experience of their games around the normal difficulty anyway.

>It all quickly falls apart when you engage in a gunfight in a more open area though.

I don't really see how. In fights in open spaces you have to be good at keeping tabs on where the enemies are, in STALKER it's surprisingly easy for them to get the drop on you if you're not paying attention. And on the higher difficulties where you're taking more damage that can make the difference between life and death.

>Without some cover and complex geometry to confuse enemies gunfights boil down to staying behind a piece of cover and shooting

I don't even know what you're trying to say here. Without cover fights boil down to staying behind cover? What?

> It's really not some kind of universal quick fix, there's no such thing as a universal rule for "good" difficulty

I don't think there's some magic bullet fix for every game but I also think that some ways of adding difficulty are almost always going to be inferior to others.

Good taste user

>game is actually better balanced on the hardest difficulty
W3
>game is actually so shit at the hardest difficulty that the only way to win is to abuse game mechanics
Skyrim

I just turn the difficulty all the way down, fuck that shit

The fights always have some sort of cover, but in more complex spaces you can run around and use the game's primitive stealth system to confuse the AI since they don't have perfect awareness, this is much more fun and engaging to do than staying behind cover and watching the dots. Also they actually very rarely approach you directly, that only happens when they don't know where you are and stumble into you by accident.

>classic games
>choosing difficulty
Okay then.

>I never play on the highest difficulty because I only play shitty games
OK

The stealth is one of the things that you're more rewarded for on the higher difficulties since enemies die more easily. You can still sneak in open spaces, it's just harder.

STALKER too

On anything but master difficulty enemies are bullet sponges.